New Jersey’s newest super hero takes a trip to the City to see a man about some therapy.

The client, requested an appointment under the name Laal Khanjeer — the apparent Erdu phrase for Red Dagger, the name he has been using as a costumed identity here in the States — but allowed the therapist to call him Kareem in session – no surname provided. He presented as a late adolescent to early young adult male in above average physical fitness. While he declined to name exactly where he came from, he did submit that he was a foreign national on American soil on a short-term basis.

He confessed that he did not intend to engage in costumed actions while abroad but a combination of the mystique of the New York City area and the inspiration of fellow super hero Ms. Marvel made the lure of doing so irresistible. He has found himself stunned, excited, and more than a little scared of how quickly the local media has embraced and elevated him. He also confesses a degree of guilt because he feels as though he has eclipsed Ms. Marvel despite all the good she has done and that she is “a real super hero, I’m just athletic.” He is especially worried his popularity might have something to do with her recent apparent disappearance.

In addition to his conflicted feelings about his costumed identity, he also indicated some difficulties transitioning to life overseas. While there have been no charged incidents that he indicated, just being away from home and in an environment that he has heard has been less than kind towards people that look and sound like him has him on edge. Also, he confessed, he is worried about making friends and fitting in with his new classmates for however long his time in the U.S. lasts.

Ms. Marvel (2015) #24

Ms. Marvel (2015) #24

This writer validated the client’s feelings extensively and reinforced how normal and natural it was to feel unmoored during a time of transition, to worry about how others might see or view him based only on his appearance and immigrant status, and to miss his home.

I also validated his concerns regarding being treated as the new, exciting costumed crime fighter in a way that might make Ms. Marvel feel slighted while also reminding him he cannot take responsibility for how others might treat the two of them. As long as he is honest about his role in activities and tries to give her credit where she is due – both to her personally and through the press should he choose to speak to them – then he is doing right by her.

Finally, I confessed to him there were some nuances of his culture I was not familiar with and did not want to make him feel unheard or misheard because any lack of cultural competency on my part. I offered him options, pledging I would strive to study up on whatever he thought important and ask questions in the moment if I did not grasp some aspect of what he was discussing, but that I could also offer him a therapist with whom he might share more commonalities.

We hit upon a compromise wherein he would do another intake style session with Doctors G. Willow Wilson and Nico Leon on December 20 and then evaluate from there. Details of that session will be found in the file labeled MS. MARVEL #25.

Psy D. Candidate Tim Stevens is a Staff Therapist who could help stop a moving train if he wanted to, but he’s super busy this week.

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Watch 'Marvel's Runaways' on Hulu tomorrow, November 21!

We’re less than 24 hours away from the debut of “Marvel’s Runaways” on Hulu! It’s time to meet the third family that are at the core of this adventurous series. (Be sure to read up on the Wilders and the Minorus!)

The Steins are scientists; an essential part of the villainous Pride. Marvel.com talked to Gregg Sulkin, who plays Chase Stein; Ever Carradine, who plays Janet Stein; and James Marsters, who plays Victor Stein, about the intensity of the Stein family dynamics.

Janet Stein (Ever Carradine) and Victor Stein (James Marsters)

“Janet Stein is a mom and a homemaker,” shared Carradine. “Her job outside of Pride is to be a PTA mom, a good mom and wife, and kind of keep it all together. As any stay-at-home mom knows, sometimes that’s a harder full-time job than getting to go to work every single day.”

“They do a really good job of showing that there is an emotional toll,” Carradine relating how showrunners Josh Schwartz and Stephanie Savage were key in showing how Janet’s world was built into her character.

On the other end of the spectrum, Victor Stein is the more disengaged of the couple. “Victor is an engineer and an industrialist,” Marsters revealing how Victor’s intensity factored into the character’s personality. “He is trying to make money, but he’s also trying to save the world. He’s not unlike others who’ve come before him; he’s not unlike Henry Ford, or Steve Jobs, or Elon Musk.”

“He is going to be the one to fire you if you are not doing a good job,” Marsters explained. “He’s going to be the one to push his team very hard, and push himself very hard. You can’t move the ball very far if you’re soft. He’s not concentrating on being liked at all. He’s concentrating on saving the world, and if he has to break some eggs, that’s fine.”

“The Pride has painted themselves pretty solidly in a corner,” noted Carradine. “They’re trying to keep their family safe, while maybe maneuvering their way out of the giant Pride corner that they’re painted into.”

Chase Stein (Gregg Sulkin)

Due to the elder Stein’s focus, the relationship with his son is strained. Sulkin discussed the complexities of the father/son relationship. “For Chase, his relationship with his parents is very interesting and very complex. At the start, he does not have a good relationship with his father. As the show continues, you’ll see Chase’s deep, deep love for his father, but he also, at the same time, knows that this man is an evil person, and he’s actually causing harm.”

“It leaves Chase in a very delicate position and situation throughout the season,” continued Sulkin. “But, at the end of the day, blood is thicker than water, and so Chase will always remember that.”

As for Victor and Janet’s relationship with each other? “Our relationship with each other is strained,”Carradine discussed frankly. “Like a lot of couples who have been together a long time, there is pressure to stay committed to one another because of the Pride—there’s a history—and our son.”

“People’s true colors shine through—when something bad happens—and that’s exactly the case with the kids,” reflected Sulkin. “We find out that our parents are evil, and we only have one choice, which is obviously to stop that from happening, and stop what they’re doing from continuing.”

“Over the course of the first season, you’ll realize that yes, things have happened in the past. Yes, we’re not very close,” Sulkin added. “But at the same time, we have to act as a team whether we like each other or not. Friendships, and maybe romances, can blossom along the way.”

Get ready to run and learn more about the Wilders when “Marvel’s Runaways” premieres its first three episodes exclusively on Hulu November 21! Be sure to follow @Runaways on Twitter and like the official “Marvel’s Runaways” Facebook page!

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Ed Piskor tackles the unprecedented uncanny project!

On December 20, X-MEN: GRAND DESIGN #1 chronicles the greatest and most important moments in X-Men history—from origins, to battles, to heroes and villains.

Written and illustrated by Eisner Award winner Ed Piskor, this monumental assignment will provide a brand new look at some of mutantkind’s most iconic moments.

We got Ed’s perspective on what to expect from X-MEN: GRAND DESIGN.

Marvel.com: Since we’re talking history here, tell us how this series came about.

Ed Piskor: I tweeted that I wanted to do this exact comic and attached a compelling illustration of the lineage of the X-Men team. The image and tweet went viral and then Marvel came calling. I’m a fully-formed cartoonist who handles all the aspects of the creation, which basically means I’m a built-in comics-making factory with a million ideas. If I’m going to do any work-for-hire, the requirement is that it has to be a dream project or else I’ll just work on my own stuff. This X-Men comic absolutely falls into the category of “dream project.”

Marvel.com: Where do you begin with a project like this? How did you start to quantify everything you needed to cover across the history of the X-Men?

Ed Piskor: The most important thing with this, or any kind of project, begins with putting things down on paper. The common misconception of the audience tends to be that what they’re looking at is the creator’s first draft or something. In truth, the end result that the public gets to see, in my case at least, is probably a fifth or sixth draft. The liberation of making stories is that it doesn’t have to be right the first time. In fact, the first draft is usually trash but what comes from that is the more fun challenge of problem-solving rather than just staring at white sheets of blank paper.

Thankfully, I have a pretty in depth knowledge of this material so it just became a matter of curating things in a certain order and retooling things to fit my narrative as needed.

Marvel.com: Do you feel there’s an overarching story or theme in this series?

Ed Piskor: Sure. The overarching theme is the basic theme that’s always been there: here stands a new form of human evolution and the bulk of the population fears them. Now, the really fun thing will be that with each issue, a very natural arc takes place—which I didn’t necessarily anticipate. I’d want the reader to pick up on those themes themselves. It’s not an X-Men comic if you don’t have the dynamics between Charles Xavier and Magneto, for instance. The Phoenix left an indelible mark on the saga. Things like this.

Marvel.com: Did any characters stand out to you over the course of this book?

Ed Piskor: The characters of my comic act as a component piece to the bigger picture, the “Grand Design,” if you will. As I’ve just reached beyond the halfway mark of my epic, I do hate to admit how much I identify with Cyclops as a character. I think of him as a Type A square with a one track mind which focuses on being an X-Man. I focus my square Type A energy on making the best comics I can, seven days a week.

Marvel.com: Likewise, did you get to highlight any X-character that maybe has gotten short-shrift over the years?

Ed Piskor: Not specifically, but I did retool some characters to get them to fit into the greater narrative a little better. Eric the Red’s first appearance in the regular series never worked for me. Introducing Alex Summers so late never worked for me. Having Changeling be human cannon fodder disguised as Professor X never worked for me. The more I talk with readers, those comics never worked will for them either.

Marvel.com: How does being both the writer and artist for X-MEN: GRAND DESIGN benefit you most?

Ed Piskor: The benefits of handling everything, including lettering and coloring, is that each page exists as a living document until the very last moment the editor takes it from my hands and presses the buttons to make the comic see print. I rewrite text throughout the process to make things better. I redraw panels and stitch them in later to make things better. I recolor things at the last minute to just add a touch of polish that the reader won’t know about, but it all makes the end product a much better experience.

Marvel.com: What parts of X-Men history does issue #1 cover?

Ed Piskor: The first issue covers the origins of the X-Men. I take all of the established origin stuff that slowly got revealed through the first 280 issues and it’s all in this first issue. Now, the second issue will cover UNCANNY X-MEN #1 through issue #64 or so—whenever the series went into reprints for a few years.

Marvel.com: Rumor has it that this will be the first in a trilogy. What will the other two series cover?

Ed Piskor: Think of X-MEN: GRAND DESIGN as a series of three two-issue arcs. This next set will include the X-Men team that includes Colossus, Nightcrawler, Storm, and Wolverine—among many others—and covers GIANT-SIZE X-MEN and way beyond, ending around the first X-MEN: LIFEDEATH story. The last arc begins with Rachel Summers introduction, the return of Jean Grey and it ends in a clever way that I won’t reveal, but I think it will create in incredibly satisfying, self-contained epic which will also inspire readers to dig deeper into X-Men lore. It’s very exciting.

X-MEN: GRAND DESIGN #1, by Ed Piskor, drops on December 20!

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Jack Kirby launches The Black Panther on another wild journey!

1917 to 2017: 100 years of Kirby.

Join us to celebrate Jack “King” Kirby’s 100th birthday by learning about the characters and stories he created that changed comics forever. To commemorate Jack’s centennial, we’ve sat down with the modern-day creators he influenced—and the decades of work he gifted us all.

In many ways, Jack Kirby acted as one of the best tour guides around. In addition to introducing readers to new and exciting characters, he also took us to some of the wildest places across the Marvel Universe. In the late 70s, while writing, drawing and editing BLACK PANTHER, he spirited fans to a relic-filled tomb, a new nation called Narobia, and on to the glorious Samurai City.

After returning King Solomon’s Frogs to their rightful place in the tomb, T’Challa intended to leave his new acquaintances Mr. Abner Little and Princess Zanda to pursue other adventures. However, fate—and Kirby—had other plans in mind as our hero found himself battling a Sacred Samurai at the end of BLACK PANTHER #4. Zanda and her Collector allies soon revealed all of this as a test to see if the Panther proved strong enough to go to the secret samurai city and bring back the Sacred Water-Skin.

T’Challa turned them down at first, but by issue #5 he agreed to travel to the fabled city only after Zanda threatened to fire a nuclear missile at Wakanda! With that, the king and Mr. Little ventured out in a hover-craft. As they neared the secret city, though, unknown forces blasted them out of the sky! Upon landing, they first faced the peril of a raging river and then the ferocity of a yeti! Both men attempted to take the beast on in their own way, but only walked away victorious after working together. However, that safety proved short lived as they then came face to face with a Ronin named Akiro who threatened their very lives.

Black Panther (1977) #4

Black Panther (1977) #4

  • Published: July 10, 1977
  • Added to Marvel Unlimited: September 17, 2008
  • Writer: Jack Kirby
  • Penciller: Jack Kirby
What is Marvel Unlimited?

Once again, Little and T’Challa proved a resourceful duo and defeated their foe. Afterwards, Little grabbed the Ronin’s sword. Upon waking up, the warrior revealed that his defeat should lead to his death. However, Black Panther told him that the Wakandan code forbade killing an unarmed enemy. To figure out what to do next, all entered the magnificent, underground Samurai City. To make good, the Panther met with their leader Shinzu and returned the Ronin’s sword to him in hopes of restoring his one-time opponent’s honor. To do so, the mysterious overlord decreed that T’Challa must fight another in hand-to-hand combat. Abner tried arranging it so that, if our hero won, they’d get a sample of the water of immortality, but the Wakanda king declined these machinations.

Unperturbed, Mr. Little used this distraction to sneak off and grab some long life liquid for himself. This affront to the denizens of Samurai City did not sit well and lead to yet another confrontation between the outsiders and their hosts. In the final issue of the story—#7—T’Challa revealed his true title of king, returned the stolen water, and requested a peaceful exit from Samurai City which Shinzu granted. Of course, their adventures would continue from there, but that tale will have to wait for another day…

Stay tuned to Marvel.com for more throughout Kirby Month and beyond! And join the conversation on all of our social channels with the hashtag #Kirby100.

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Amilcar Pinna helps bring back Gen X alumni as part of Marvel Legacy!

Marvel Legacy continues to reintroduce concepts and characters that have played important parts during the House of Ideas’ storied history. When it comes to GENERATION X that means that Jubilee’s crew of outsider mutants will come face to face with their 90s namesakes.

In other words, writer Christina Strain and artist Amilcar Pinna plan to reintroduce many OG Gen Xers—like Monet, Husk, Chamber and a few other surprises—as they continue with the story began earlier this month in GENERATION X #8. As the book picks up its classic numbering with December 20’s issue #85, everyone will be dealing with M-Plate, the combined might of siblings Monet and Emplate.

We talked with Pinna about integrating the classic characters into the series, returning to work with Strain, and using the “natural approach” to drawing these characters together.

Marvel.com: You worked with Christina to launch this series, working on the first three issues. How is it returning after some time away?

Amilcar Pinna: It feels good to be back. These characters have a special place in my heart now! I love drawing those kids!

Marvel.com: As the book shifts into Marvel Legacy territory, you’ll also be dealing with members of the original Generation X team. How has it been working them into the book?

Amilcar Pinna: It’s been really fun for me to have the opportunity to draw such classic characters!

Marvel.com: The classic Generation X members have had a variety of looks over the years. What was the process like for nailing down the ones this time around?

Amilcar Pinna: I did try to stay faithful to the classic looks and at the same time give them a more “natural approach” since almost every time [we see them] they wear regular clothes instead of classic spandex uniforms.

Marvel.com: A major part of the story revolves around the bonding of Monet to Emplate. How does this new relationship between the siblings change how they carry themselves?

Amilcar Pinna: Actually, I’m getting to know Monet/Emplate as I work on GENERATION X—such cool characters! They are new to me. All that I can say is that I love to draw that type of character. Monet gives a darker mood to the series and I like that!

Marvel.com: How has it been integrating the classic Gen Xers with the new crop?

Amilcar Pinna: Christina makes it seem very natural, integrating them with her writing. The relationships between the new and the classic [characters] always [work] fine and natural for me.

Kick it old school with Christina Strain and Amilcar Pinna on GENERATION X #85, headed your way December 20!

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More on what to expect on Friday, December 1 at 8|9c on ABC.

What will Agent Coulson and the rest of the “Marvel’s Agents of S.H.I.E.L.D.” team find on their new adventure in outer space in Season 5? A newly released trailer reveals more of what to expect, including some notable new friends and foes.

Check out the trailer above, as Coulson discovers he has “true believers,” Mack reacts to learning they’re in space, and some very notable threats appear.

“Marvel’s Agents of S.H.I.E.L.D.” returns for its fifth exciting season with a special two-hour premiere, Friday, December 1 (8:00-10:00 p.m., EST), on the ABC Television Network.

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A new mobile game brings the threat of Ultimus and the Kree to Earth!

Coming in 2018, Marvel and FoxNext Games team up to bring you “MARVEL Strike Force”! Heroes and villains alike will need to forget their differences and battle side-by-side against one of the biggest threats the world has ever seen: Ultimus. With the Kree Warlord’s sights set on Earth, players will take control of S.T.R.I.K.E.—our primary line of defense against threats like him—put a squad together, and take the fight to Ultimus and his armies.

We sat down with Jason Bender, Creative Director at FoxNext Games, to learn everything we could about this thrilling new adventure, including which of your favorite Marvel heroes and villains we’ll see as things get underway.

Marvel.com: What brings about the crisis at the heart of “MARVEL Strike Force?”

Jason Bender: In “MARVEL Strike Force,” war has come to Earth as Ultimus, a Kree warlord, has jumped from one dimension to another, conquering every version of Earth along the way. He has finally arrived at our doorstep, and it’s up to us to stop him. The player commands S.T.R.I.K.E., the Strategic Tactical Reserve for Interdimensional Key Events; the only line of defense against threats like Ultimus.

Marvel.com: Can you tell us more about Ultimus’ plan for world domination?

Jason Bender: “Strike Force” marks the triumphant return of the long-lost Kree Eternal, Ultimus.

Ultimus is a powerful warlord, obsessed with the survival of the interstellar Kree Empire. We’ve seen other Kree warriors, such as the zealot Ronan the Accuser and Korath the Pursuer, in comics and the first “Guardians of the Galaxy” film, but none as powerful as Ultimus. As an Eternal, he shares the same source of power as Thanos, who we’ll see a lot in the upcoming “Avengers: Infinity War.” In “Strike Force,” the Kree Empire has realized that Earth will always be a threat to their existence, and have devised a plan to deal with Earth once and for all.

Now a general of the Kree Empire, Ultimus has set out to conquer Earth, but he doesn’t stop there. He has the technology to mind control the heroes of Earth so he uses them to build a more powerful army and sets about conquering the Earths of every dimension he can reach. It doesn’t take long before he has an army of Hulks, Thors, and Groots, and finally ends up at our Earth.

That’s where S.T.R.I.K.E. comes in.

Marvel.com: What heroes and villains will players be able to add to their squads at the beta’s launch?

Jason Bender: The list is extensive. We have characters from across the board. Players can collect Defenders like Luke Cage and Jessica Jones, Guardians like Groot and Drax, and many of the Avengers. A variety of wildcards will make an appearance, such as Night Nurse, Doctor Strange, Quake, and Spider-Man.

Marvel.com: How will we manage the members of our team in battle? Is the combat system more active or turn-based?

Jason Bender: Combat controls are turn-based so players can play at their own pace. The action moves as fast as you do. In addition to their trademark super powers, characters will leap into battle with highly choreographed martial arts moves and a variety of team based combo attacks.

Marvel.com: Will our heroes be able to combine their powers or give each other a boost in any way?

Jason Bender: Team composition is crucial in “MARVEL Strike Force.” There is immense depth of strategy across characters and squads, which typically have [five] characters on the field at a time. Players will build a force of around 70 characters, with even more to be revealed, so that’s a lot of combinations! Squads can be built around iconic characters, such as Nick Fury leading a team of S.H.I.E.L.D. agents, or built for ideal gameplay combinations for the most competitive teams. Characters like Rocket Raccoon and Groot have unique and powerful abilities when fielded together—a vital component of making the most powerful team.

Marvel.com: In what ways will players be able to upgrade and change their squad’s abilities?

Jason Bender: Every character has to collect a variety of gear in order to grow stronger, and they have [three to four] unique abilities each. As abilities improve, new mechanics will unlock and reveal new tactical options. For example, Daredevil might start out attacking a single target at a time, but will quickly grow to chain his martial arts maneuvers to multiple enemies in a single attack. This expands your combat options quite a bit as your characters improve, leading to more and more depth of strategy over time.

Marvel.com: The game’s player-vs-enemy content is clear from the announcement trailer. Are there any plans for player-vs-player you can share with us?

Jason Bender: We want to be sure that players can put each other to the test and see who dominates, so we’re launching with player-vs-player included from the start. This is an arena that starts out friendly but can get highly competitive as you work your way to the top of the ladder. Naturally, there are some pretty excellent rewards to be earned at the top of the heap. We have plans for a wide variety of additional player-vs-player modes in the future.

Marvel.com: Outside of potential PVP, what social and multiplayer features will players be able to utilize?

Jason Bender: It’s a blast to play this with friends, so Alliances will allow people to team up and battle Ultimus together. Alliances can coordinate to conquer Raids, a cooperative game mode that provides some of the most powerful rewards in the game. The Alliances that work together most effectively will be able to conquer the toughest Raids, but the mode is tuned to be fun for more casual players, as well. Bring your friends!

Marvel.com: The announcement trailer also mentioned a bonus for players who pre-register for the beta; what rewards can we expect to receive?

Jason Bender: Players who pre-register will unlock a super-powered Daredevil and additional resources, so they will have a major advantage in the fight against Ultimus.

Stay tuned to Marvel.com and follow @MarvelGames on Twitter for the latest news and info on “MARVEL Strike Force,” debuting worldwide in 2018!

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Tom Taylor details Laura’s return to the place where it all began!

Laura Kinney has followed the Orphans of X to the Facility—the place where, as a child, she got tortured and programmed to be an assassin. And upon her arrival, she discovered her mother…alive.

Her mother—the woman Laura thought she accidentally killed years ago. On December 13, writer Tom Taylor and artist Juann Cabal test our hero like never before in ALL-NEW WOLVERINE #28!

We spoke with Tom about what to expect from this devastating family reunion.

Marvel.com: Catch us up on what’s been going down in the “Orphans of X” storyline so far!

Tom Taylor: Daken has been blown up, taken by the mysterious Orphans of X, and then tortured for information. His arm has been found—without the rest of him attached—dangling from a bridge on Roosevelt Island. Laura and Gabby were alerted to this arm and a note attached to it brought Laura back to the Facility, where she got tortured and turned into an assassin as a child. But Laura didn’t find Daken in this place full of painful memories, she found…her mother.

But Laura’s mother, Sarah, died at Laura’s unwilling hand years ago. Now the tortured Daken, the confused Laura, and the previously thought dead Sarah Kinney have been placed on a collision course.

Marvel.com: How does artist Juann Cabal capture the complex emotional tenor of this story?

Tom Taylor: What Juann and [colorist] Nolan Woodard did with those scenes at the Facility blew me away. You see so much going on, and Juann adds to it in beautiful ways. But this can be said of the whole arc. I think, as a team, we’ve all worked to lift this story to another level, and editors Mark Paniccia and Christina Harrington are right there with us. Terry and Rachel Dodson‘s cover to issue #28 has become one of my favorites, too.

Marvel.com: How has Laura’s relationship with Daken evolved in recent times?

Tom Taylor: Laura and Daken have had a fractious and violent history, but they have grown close over the years. Logan’s death has drawn them slightly closer as well. Daken has very little respect for anyone, but he clearly respects Laura. They’ve gone from rivals to siblings.

Marvel.com: Can you tell us anything about the Orphans of X?

Tom Taylor: All I can say is they clearly hate Laura and Daken with a passion. And they have means and numbers. Issue #28 will reveal a lot more.

Marvel.com: Laura has tried so hard to put her past behind her—how does she feel about being forced to re-live it?

Tom Taylor: Laura won’t have a lot of time to think about reliving her past in this issue. Everything escalates here, and Laura and company will need to react very quickly. But this also isn’t just about Laura’s past…this is about Daken’s as well. A life of violence and death can’t simply be ignored.

Marvel.com: How does an empathetic character like Laura handle a group that has such hatred of her and her family? Will she try to reach out to them, or will this be the mission that gets her killing again?

Tom Taylor: I don’t want to spoil that just yet…but there will be a lot of challenges coming Laura’s way. And this is certainly our most violent story.

Grab ALL-NEW WOLVERINE #28, by Tom Taylor and artist Juann Cabal, on December 13!

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Watch 'Marvel's Runaways' on Hulu November 21!

See the acclaimed comic RUNAWAYS by Brian K. Vaughan and Adrian Alphona be brought to life when “Marvel’s Runaways” premieres next week on Hulu. RUNAWAYS follows six teens who find out their parents are part of a villainous cult called the Pride. One of these families are the Minorus, dark wizards who wield the powerful Staff of One.

Marvel.com talked to Lyrica Okano, who plays Nico Minoru, and the Minoru parents, Tina, played by Brittany Ishibashi, and Robert, played by James Yaegashi. We found out about the competitive mother-daughter relationship, and the complications of shutting down your emotions. The Minoru family dynamic is definitely a complicated one.

When tragedy occurs, relationships become strained. Yaegashi talked about the impact it has on the Minorus. “Whenever you have a family tragedy, it affects everybody. It’s the storm that’s spinning around us that we have to find our bearings in, both in terms of our relationship, as well as our relationship with Nico. When we find at the onset of the story, she’s on the verge of really kind of getting out of reach for us. There’s a heightened sense of like, we really have to do something.”

As the co-founders of Wizard, the Minorus’ expertise in tech make them an essential part of Pride. This tech-like, logical outlook is the same approach that Tina Minoru uses when it comes to parenting. Ishibashi explained, “From Tina’s perspective, Nico is handling this hardship inappropriately. It’s not an efficient way to live if you’re just stuck in all this emotion. And she just wears it so outwardly. You just look at her and you’re like ‘obviously you’re going through some stuff.’ I just wish that she would maybe contain it a little bit more and move on with her life.”

Ignoring emotions never ends well, and Okano puts Nico’s feelings into perspective. “Nico, she sees her mom as overbearing and very secretive and not a lot of great things. So that really does push her to group up with the Runaways, with each other. Basically, she doesn’t want to be at home. She doesn’t want to have to stay at home and do this alone anymore.”

The Staff of One is a powerful iconic weapon from the comics and will make its debut appearance in “Marvel’s Runaways.” Ishibashi talked about the relevance of the item to the Minorus. “We really get to see it’s evolution, what’s going to be exciting for people to see with the Staff of One is that that mother and daughter are both able to use it. That’s a really loaded dynamic. I know that as a mother, and in Tina’s relationship with Nico, there is an element that’s almost competitive. That thing of when you feel like you’re being outseated or replaced or someone is doing something just as good as, or even better than you. But it is cool. To be able to see Nico discover the Staff in this first season and kind of see what that opens up for her, as a person and the world, is really cool.”

“The thing with the Runaways that’s so cool is that we’re all so different,” said Okano. “You don’t expect a beautiful, perfect Church girl to be the superhero that she is. And for a Japanese-American goth girl to be the superhero that she is. It allows every girl out there to be like ‘no, I relate to that character! I relate to that character!’ We all have our own strengths and weaknesses that people can relate to and I think it means a lot.”

For Okano, she realized that their powers stemmed from their weaknesses. “It’s like that in real life. Once we get in touch with what our weaknesses are, we can probably find strength out of them too.”

Get ready to run and learn more about the Wilders when “Marvel’s Runaways” premieres its first three episodes exclusively on Hulu November 21! Be sure to follow @Runaways on Twitter and like the official “Marvel’s Runaways” Facebook page!

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As Amadeus Cho arrives on Sakaar, let's look back at the planet once ruled by his predecessor!

Every Friday we use the powers of Marvel Unlimited to look back at the very first appearance of a major character, place or object that made waves this week.

Amadeus Cho intends to avoid many of the same pitfalls that Bruce Banner fell into over the years as Hulk. However, with this week’s INCREDIBLE HULK #710 we see him fully embracing a place that meant a lot to his Jade Giant predecessor: Sakaar.

Back in 2006, the heroes of the Marvel Universe – specifically Iron Man, Reed Richards, Black Bolt and Dr. Strange – got fed up with the Hulk and decided to send him off to a planet where he couldn’t hurt anyone and he could finally get the solace he claimed to want.

Instead, as seen in INCREDIBLE HULK #92 by Greg Pak and Carlo Pagulayan, he got sucked through a strange portal and ended up on a planet called Sakaar where the locals immediately enslaved him and he soon started fighting in a gladiatorial arena. 

Incredible Hulk (1999) #92

Incredible Hulk (1999) #92

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In those battles, Hulk met a group that would become known as the Warbound, who would help him first escape from the Red King and then eventually take over as king himself. Along the way, Hulk fell in love with a Shadow warrior named Caiera, who would have borne him twins, had a catastrophic accident not seemingly killed her. 

Incredible Hulk (1999) #93

Incredible Hulk (1999) #93

What is Marvel Unlimited?

The ship that Hulk’s “friends” sent him off on exploded, apparently by accident, but not. The resulting explosion tore through Caiera and many others, leaving a large chunk of Sakaar in lava-engulfed ruins.

Feeling a rage like none other, Hulk agreed to fly off with his surviving Warbound comrades and return to the true source of his misery: Earth. That story came to fruiting in WORLD WAR HULK, but what of the planet that the Jade Giant left behind? 

World War Hulk (2007) #1

World War Hulk (2007) #1

What is Marvel Unlimited?

Well, as seen in SKAAR: SON OF HULK – simplified to just SON OF HULK on Marvel Unlimited – the planet kept on turning, even giving birth to not one, but two sons of the Green Scar. Skaar hardened himself in battle and even harnessed the full power of the Old Strong that ran through the planet. Meanwhile, Hiro-Kala, the twin, also began experiencing his own trials and tribulations on the harsh planet.

Galactus visited this place. The Silver Surfer had been drawn in by the same portal that grabbed Hulk during the original storyline, but he brought his master there in SKAAR. Thanks to the Old Strong power that flowed through the rock, Surfer figured that its energy could sate his master’s hunger for 10,000 years. Skaar had his own plans, but so did other familiar faces who appeared in an attempt to save the planet.

Now, Amadeus Cho will see exactly how Hulk-like he can be in the place that both gave his namesake his greatest challenge and also one of his most cherished triumphs.

Flash Forward

The history of Sakaar was nicely chronicled in the pages of a one-shot called GLADIATOR GUIDE BOOK. The mostly-text issue goes into great detail about everything from the Tayo Star System that Sakaar inhabits to the geography of the planet. You also get to more fully understand the hierarchy that exists on-planet with the Imperials at the top who subjugate their own kind as well as the insectoid Natives, Shadow People and Spikes. All of these groups and ideas play important parts in Planet Hulk as well as all the ensuing stories set on Sakaar!

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