After 10 years and 189 issues, Slott will move from the adventures of Peter Parker to Tony Stark.

The end of an era is here, as Don Slott will be ending his epic run on THE AMAZING SPIDER-MAN with issue #801 – as the writer prepares to begin guiding the next chapter of Tony Stark’s life in the pages of IRON MAN.

Slott spoke to Vulture.com about this big change, saying, of his decision to leave AMAZING SPIDER-MAN after a decade of writing the series (and 189 issues!), “I could always see the next furlong, I could always see what was ahead. Like, Get this far and I’ll make it to the next wave of ‘Brand New Day’ writers, then, ‘If I make it this far I get to one out of every five issues of AMAZING [ever published]. If I get it to this far, I get to [issue No.] 700.’ And so on. So I kept having these benchmarks to hit. And then I realized, once you hit ten years and then issue 800, the next benchmarks were way too far away. [Laughs.] So I always knew that was the zone.”

He goes on to explain that he’ll likely need to adjust to not telling Spider-Man stories, because having written the book for so long, “There are days where everything gets seen through the Spider-Man filter first. If I’m walking down the streets in New York and I notice something, I’d go, ‘Oh, how would Spider-Man deal with that?’ It’s a reflex muscle in the back of your head. Or you read a news story. Something happens and you go, ‘How would Spider-Man deal with that? What is that? What if that was Mysterio?’ When you do this for ten years, that’s just the way you’re wired.”

As for his new gig on IRON MAN, Slott tells Vulture, “I’m all excited. They’d asked me to do IRON MAN a while back, but by then I was at [SILVER] SURFER and I had Spidey and I was already overcommitted, so it kept gnawing at me. Like, ‘Oh, man. I really do want to do Iron Man. This would be fun.’ And when that came around again, it was like, ‘Okay, yeah. Yeah, yeah, yeah, yeah, yeah, yeah. I want IRON MAN. I want this. I want this really bad.'”

Regarding his thoughts on Tony Stark, Slott explained, “Reed Richards explores the universe. He wants to know everything and go everywhere. Tony Stark builds the future. It’s not that he’s not out to discover the next big thing. But he’s gonna take his own two hands and he’s gonna build where he wants to go, or what he wants to do. He looks at a challenge and goes, ‘How do I machine my way out of this?’”

Slott promises, “There will be a very unique cast in this book of characters: Iron Man characters you love and Marvel characters that you haven’t seen folded into the Iron Man cast.”

For much more of Dan Slott’s observations on wrapping up his run on AMAZING SPIDER-MAN, his favorite stories he told with the character, and moving to IRON MAN, check out the full interview at Vulture.com!

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The acclaimed writer joins the House of Ideas for new and exciting projects!

Marvel Entertainment is excited to announce that writer Kelly Thompson has joined the House of Ideas in an exclusive agreement!

Thompson’s stellar work on the HAWKEYE ongoing series, last year’s epic JOURNEY TO STAR WARS: THE LAST JEDI – CAPTAIN PHASMA, and the current fan-favorite ROGUE & GAMBIT limited series has captivated readers everywhere—and now she’s set to introduce her one-of-a-kind voice to new corners of the Marvel Universe.

“Marvel was truly my first love. So to be here today, not only writing for Marvel but ‘going exclusive’ with them, is the definition of a dream come true,” says Thompson. “I remember visiting Disney World as a teen and being so consumed by an issue of X-Men that was due to come out that I was checking newsstands like a girl possessed until I located it. So yeah, this is everything I always wanted.”

Marvel Editor-in-Chief C.B. Cebulski agrees, “From the moment she turned in her first script, Kelly has continually brought big ideas, incredible energy, and endless enthusiasm to the Marvel Universe and every comic she’s had a hand in creating for us. We’re honored to now have her as part of the family here and could not be more excited for the fans to read the amazing adventures she’ll be taking our characters on next year—and beyond!”

In the coming months and at San Diego Comic Con this summer, Marvel will reveal more of Thompson’s exciting work. Until then, stay up-to-date with all of Kelly’s books on Marvel Unlimited and Marvel.com!

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The highly-anticipated series' two-hour premiere set for June 7!

Fan-favorite heroes Cloak and Dagger are set to begin their live-action adventure on June 7!

Ahead of the first ever Freeform Summit later today, Marvel and Freeform revealed new footage of Tandy Bowen and Tyrone Johnson from “Marvel’s Cloak & Dagger” above. The series will premiere on Freeform on Thursday, June 78:00 – 10:00 pm ET/PT.

“Marvel’s Cloak & Dagger” is the story of Tandy Bowen (Olivia Holt) and Tyrone Johnson (Aubrey Joseph) – two teenagers from very different backgrounds, who find themselves burdened and awakened to newly acquired superpowers which are mysteriously linked to one another. Tandy can emit light daggers and Tyrone has the ability to control the power of darkness. They quickly learn they are better together than apart. “Marvel’s Cloak & Dagger” stars Olivia Holt, Aubrey Joseph, Andrea Roth, Gloria Reuben, Miles Mussenden, Carl Lundstedt, and J.D. Evermore. Also joining the cast, who have not yet been announced are Emma Lahana and Jaime Zevallos.

The series is co-produced by Marvel Television and ABC Signature Studios. Joe Pokaski (“Underground,” “Heroes”) serves as showrunner and executive producer; Jeph Loeb (“Marvel’s The Punisher,” “Marvel’s The Defenders”), Marvel’s head of Television, and Jim Chory (“Marvel’s The Punisher,” “Marvel’s The Defenders”) also serve as executive producers. Gina Prince-Bythewood (“Love & Basketball”) directed the first episode.

Stay tuned to Marvel.com for the latest on “Marvel’s Cloak & Dagger” and Marvel Television! Be sure to follow @CloakandDagger on Twitter and like the official “Marvel’s Cloak & Dagger” Facebook page!

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A classic X-Men story is turned into a new collectible.

A classic story in the pages of UNCANNY X-MEN found Rogue fending for herself in the Savage Land, and now the new Marvel Gallery Savage Land Rogue PVC Diorama from Diamond Select Toys recreates this memorable part of the mutant super hero’s life.

Savage Land Rogue PVC Diorama from Diamond Select Toys.

A Diamond Select Toys Release! She’ll steal your powers, and your heart! This 9-inch sculpture of the X-Men’s Rogue is based on her famous Savage Land storyline, in which the power-absorbing mutant found herself stranded with Magneto in the Antarctic paradise. Based on Jim Lee’s artwork, this 9-inch PVC diorama shows Rogue in her distinctive outfit from the story, and features detailed sculpting and paint applications. Packaged in a full-color window box. Sculpted by Alejandro Pereira!

PVC Diorama            SRP: $45.00

Look for pre-sales to begin next week with comic shops and online retailers.

Savage Land Rogue PVC Diorama from Diamond Select Toys.

The storyline with Rogue trapped in the Savage Land began in UNCANNY X-MEN #269 by Chris Claremont and Jim Lee, and then continued in in UNCANNY X-MEN #274 and #275 (both also by Claremont and Lee).You can read all of the issues via Marvel Unlimited!

Uncanny X-Men (1963) #274

Uncanny X-Men (1963) #274

  • Published: March 10, 1991
  • Added to Marvel Unlimited: September 17, 2008
  • Rating: T+
  • Writer: Chris Claremont
  • Penciller: Jim Lee
  • Cover Artist: Jim Lee
What is Marvel Unlimited?

Rogue isn’t the only Marvel PVC Diorama on its way from Diamond Select Toys. Check out the gallery below to see the upcoming releases for Captain America, Black Widow, Punisher, X-23, Black Panther and Killmonger!

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Robert Reynolds' dark alter-ego leaps into Battlerealm!

The Sentry revealed his awesome might in “Marvel Contest of Champions” a couple of weeks ago—and while it’s been fun to harness the power of a million exploding suns, one must pay a price for that kind of ability.

This week, The Void comes to collect on that debt. Revealing himself in all his shadowed glory, the unrelenting alter-ego of The Sentry fights for the soul of Robert Reynolds—and will look to plunge all of Battlerealm into darkness.

We talked to Kabam Lead Character Artist Gene Campbell and Game Designer Piero Herrera about The Void and how he aims to tear the Contest apart.

Marvel.com: Uh oh…who let The Void out?

Gene Campbell: It was an accident, we swear! But seriously, The Collector has been waiting for his powerful compatriot, Sentry, to return to him for what feels like an eternity now. For what task exactly? We don’t know…but as expected, the familiar dark force that accompanies him, The Void, still hides within, ready and waiting to reveal itself. Surely The Collector—in all of his ancient wisdom and foresight—expected this. Whatever he tasked Sentry with, he must have thought it worth the risk.

Marvel.com: How did the team decide just how The Void would manifest visually on Battlerealm?

Gene Campbell: We were considering the more monstrous form of Void early on. Early development of Sentry and Void had them switching back and forth during gameplay, but we found it very challenging and confusing to have a man morph into a big tentacle covered space creature like that. The final version also made sense with our storyline. The “Marvel Contest of Champions’” version of Sentry has been to the edge of the multiverse and back, all the while looking for something. He’s older and wiser, and has a better grip on the darkness within. So when his concentration slips, he’s able to contain it better and not let the whole monster out.

 

Marvel.com: Let’s talk a little about the abilities that Bob Reynolds’ evil alter-ego has…how does he differ from The Sentry?

Piero Herrera: Void’s abilities were built around the concept of fear. All of the Champions are vulnerable to the Void’s debuffs and they do direct damage over time—even if Void does not directly land an attack. Summoners have to remove those damaging effects by constantly fighting.

Marvel.com: It looks like his gameplay centers around his Intimidating Presence. What’s going on there?

Piero Herrera: Exactly! After a delay, Void’s Intimidating Presence becomes powerful enough to inflict a debuff onto the opponent. Those debuffs are capable of not only doing direct damage over time but also enable him to deal with the opponent’s abilities—like Regeneration, Power Gain, and Evade.

Marvel.com: Dark Stinghave we seen that ability before? Or is it unique to The Void?

Piero Herrera: Dark Sting is unique to Void. After his Special 2 Attack, he will place two Dark Stings onto the opponent that can turn into Degeneration or a Weakness debuff whenever the opponent’s activate their Special Attack. Try using Dark Sting to get Void’s huge attack increase through his Special 3.

Marvel.com: Considering that The Void is already insanely powerful, who can we team him up with to make him even stronger?

Piero Herrera: Void is great with Sentry, Hulk, and Champions that are part of the Avengers team like Black Widow, Vision, Hawkeye, and Captain America. Pair him up with those Champions and Void will become even more powerful!

Marvel.com: And when does this guy get unleashed to threaten reality as we know it?

Piero Herrera: The Void will be available today—January 18! Make sure to check in-game messaging for more information.

Stay tuned to Marvel.com for more “Marvel Contest of Champions” news and interviews!

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Check out new episodes on Friday nights at 9|8c on ABC.

The team on “Marvel’s Agents of S.H.I.E.L.D.” have been going through one of their most trying experiences yet in Season 5, thrust into both outer space and the future – where they are attempting both to return to their time and stop an unspeakable tragedy from occurring.

Check out these new photos of the cast in their Season 5 garb, as they abandon their previous S.H.I.E.L.D. gear for outfits that better fit their current (or is that future?) situation.

A new episode of “Marvel’s Agents of S.H.I.E.L.D.” airs Friday at 9|8c on ABC!

Jason Aaron signals the end for The Mighty Thor!

Jane Foster’s body decays. The War of the Realms rages. The Mangog roars. As these events culminate, a moment of reckoning arrives for The Mighty Thor.

With Asgardia on the brink of destruction—and the other realms soon to follow—the wielder of Mjolnir needs to make a choice: will she sacrifice her own life in exchange for those at risk on the other side of the universe? On February 21, witness the beginning of the end in writer Jason Aaron and artist Russell Dauterman’s MIGHTY THOR #704!

We sat down with Aaron for a wide-ranging two-part interview about this modern classic. Read the first half of the conversation here before jumping into Part Two below.

Marvel.com: Jason, tell us about the wonderful artists you’ve worked with on this storyline.

Jason Aaron: I’m tremendously proud of what those guys have put on paper over the course of this run. What Russell Dauterman and [colorist] Matt Wilson are doing on this arc is so great. And, no hyperbole, I genuinely think Russell is doing his best work yet; he just raises the bar with every new storyline. It’s been great to have Russell come back for #702; to have Matt and Russell work together with this arc. I’ve been so blown away with what they’ve done on this series. I wanted to do this finale right and not screw the story up, so it felt good to really just sit down and write those issues all in a row, something I haven’t had the luxury of doing in eight or ten years.

[Artist] James Harren did such a great job on issue #701. I’ve been wanting to work with James for a long time on MIGHTY THOR, actually. That fight between the Mangog and the War Thor was originally going to take place at the end of #700, which would have been just a seven-page  brutal beat-down. But our scheduling changed around a little bit and then we thought, with the art being so evocative, why don’t we just make that fight an entire issue? Initially James had just signed up to draw those pages in #700 but thankfully he was able to do #701 as well and I think he’s the perfect guy to draw that fight. He loves the Mangog and I love his version of the Mangog, so that was a huge thrill.

Marvel.com: How does it feel to see this end on the horizon?

Jason Aaron: This arc is something I knew we’ve been heading towards for a long time, and something I’ve both been looking forward to and dreading. On the one hand it’s a total joy, but it’s also tinged with sadness. I mean, I’m pretty sure that this issue #705 was the first comic that ever made me cry while I was writing it.

Marvel.com: There are going to be a lot of tear-stained issues out there in a couple months.

Jason Aaron: [Laughs]

Marvel.com: As this story comes to a close, I wanted to see if you have any meditations on the concept of “worthiness.” Obviously, you’ve had years of in-depth philosophical examination on that idea in this book…

Jason Aaron: I think I still have lots of thoughts on that idea and you can still see them playing out in this storyline. This is not my last storyline on THOR, so I think you’ll continue to see those themes playing out in the comics for the foreseeable future as long as I’m on the book.

I can see where the end point is for me on this series and I’ve always known what those last few stories will be. Some of it should be obvious and some will be a bit of a surprise.

Marvel.com: Do you ever ponder the concept when thinking about yourself? (Not that you should!)

Jason Aaron: Well, I try not to think of it that way and would never presume to say I’m worthy to follow in the footsteps of people like Jack Kirby and Walt Simonson, but I think, as a creator, the worthiness of your writing is for other people to decide.

A few years ago I was the world’s biggest fan of [writer] Garth Ennis’ PUNISHER MAX run—one of my favorite comic runs of all time. And when Marvel announced that he was leaving, I thought, well, I want to be the next guy. Even though it’s incredibly intimidating to follow something that you have such tremendous respect for, I knew I could never do what Garth had done, but I wanted to carry it on and continue to tell the story of that character in my own way.

That’s how I approach every job. You can’t stop to wonder whether you’re good enough to do this. You can’t get intimidated by that prospect or let it stop you from telling your own story. I certainly don’t feel as good as those creators who I idolize, but…man, I can’t wait to throw my hat in the ring every time.

The finale nears in MIGHTY THOR #704, by Jason Aaron and artist Russell Dauterman, on February 21!

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Meet the girl formed from the shards of the Cosmic Cube!

The picturesque front lawns and friendly neighbors of a sleepy town called Pleasant Hill belied the place’s dark reality—that it was a secret prison for a collection of brainwashed super villains. Introduced in AVENGERS STANDOFF: WELCOME TO PLEASANT HILL #1, the key to maintaining the town’s facade came in the form of a young girl named Kobik.

In an attempt to manage the power of the Cosmic Cube, Maria Hill and S.H.I.E.L.D. accidentally converted the artifact into a person. Coalescing into a form that the powerful device found most comfortable, Kobik was born. As the series continued, through issues like AVENGERS STANDOFF: ASSAULT ON PLEASANT HILL ALPHA #1, Kobik developed distinct relationships with S.H.I.E.L.D. operators, villains, and, eventually, heroes.

When the super villains of Pleasant Hill rebelled against their carefully designed mental manipulation and began wreaking havoc across the landscape, the Avengers and the Uncanny Avengers came to fight. Throughout the Avengers: Standoff event, which occurred in the pages of ALL-NEW, ALL-DIFFERENT AVENGERS, CAPTAIN AMERICA: SAM WILSON, AGENTS OF S.H.I.E.L.D., NEW AVENGERS, UNCANNY AVENGERS, as well as several other titles, a war between good and evil expanded across the Marvel Universe—with Kobik caught in the middle.

After disappearing in the wake of Standoff, Kobik reemerged in THUNDERBOLTS. As her relationships with Baron Zemo, Erik Selvig, and Bucky Barnes became strained, the sentient Cosmic Cube kicked off the events of Secret Empire. In a desperate attempt to save Steve Rogers’ life, Kobik altered the mind—and history—of Captain America, retroactively making him an agent of Hydra. Upon realizing the damage her actions caused, Kobik retreated to her own mindscape, where she encountered the real Steve Rogers, who resided there after being replaced.

As the event came to its dramatic conclusion in issues #8, #9#10, and Secret Empire: Omega #1, the living Cosmic Cube proved to be the only figure that possessed the ability to resist the might of “Stevil” Rogers. With the United States reinvented as the Hydra ideal, the real Captain America nowhere to be found, and Hydra Cap ruling uncontested, the fate of the globe rested on the shoulders of Kobik—the little girl; the master of reality.

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Preview THE YOUNG ELDERS TALE by Gabriel Frizzera and Luke Ross!

Marvel Contest of Champions” gets back to its comic book roots with a comic of its own, THE YOUNG ELDERS TALE, by Kabam Art Director Gabriel Frizzera and artist Luke Ross. We reached out to the dynamic duo to chat about their new comic and to figure out what the Collector and Grandmaster got up to during the formative years of their immortality.

Marvel.com: Gabe what is going on with this new comic, THE YOUNG ELDERS TALE, you created with Luke Ross?

Gabriel Frizzera: This is a very special initiative for us. Around 130 million people have downloaded MCOC, and millions of these come back every single day to play, and follow our storyline. As our little “Contest of Champions Universe” becomes more complex, we are always looking to create more avenues of storytelling for the game beyond the in-game dialogue, cutscenes and motion comics we create every month.

The first of these avenues is called THE YOUNG ELDERS TALE, a short comic written by myself and drawn by Marvel artist Luke Ross, and integrated to our January quest. Now that the “MCOC” universe is established, it’s a good idea to bring outside collaborators to add their voices to the mix, as it’s the modus operandi of successful fictional universes like the Marvel universe, Star Wars, and others. It’s also part of our mission as Marvel geeks to convert more players into comic readers, and make them invested in the beautiful tapestry of Marvel continuity!

Marvel.com: The team has packed quite a bit of story and lore into “Marvel Contest of Champions,” especially for a mobile game. Where do you see narrative fitting into the “MCOC” package?

Gabriel Frizzera: Contest of Champions has always been strongly focused on story. Three years into the game, we have developed our own continuity, creating monthly one-shots focused on different characters. We also have a “mainline” story that started in 2014, and continues to this day. We collaborated with Marvel to create the Contest of Champions comic, and characters that exist in both the comic and game universes. Part of the job is to look to the past and future of this universe, and fill the narrative gaps. “Young Elders Tale” goes back millions years back in time to tell an origin tale for both the Battlerealm and the cosmic Elders running the Contest of Champions.

Marvel.com: And let’s talk a little about THE YOUNG ELDERS TALE. Where did it come from? What are you trying to do through exploring the relationship between the Collector and the Grandmaster?

Gabriel Frizzera: The plot of the story basically follows the beginnings of the relationship of the Collector and the Grandmaster, when they were young and were still looking for their Elder “vocations”, i.e. they didn’t have “jobs” as Collector and Grandmaster yet. They had a brotherly relationship, and explored the Battlerealm together, along the Collector’s daughter, Carina. But something tragic happens that makes them have a falling out. It’s a tale never fully explored in the main 616 continuity, so I felt it was story worth to be told… and we’re in a unique position to do it, since we’ve been using these character as part of our game for some time now.

The Elders of the Universe are a fascinating bunch to me. Official lore says they are immortal and dedicate eternity to one single pursuit, and that keeps them alive. It all seems very cosmic, but in fact I think it relates to regular people’s lives. When we’re young, we usually have every step of our future planned; but then life happens, and we often end up becoming very different people, with different professions and pursuits. When we look back, it almost looks like we had no choice at all in the matter. As you’ll see in the story, the Collector and the Grandmaster are very naive people when they enter their adventure together, before their journey forces them onto different paths.

Gabriel Frizzera’s original concept of the young Collector and young Grandmaster

Marvel.com: It had to be a blast working with Luke Ross. What was it like seeing him turn your words into pictures?

Gabriel Frizzera: I have always been a fan of Luke’s works, as an artist and fellow Brazilian. He was one of the pioneers in my country, showing to an entire generation of developing comic artists that we could realize our dreams of drawing our favorite comics for Marvel. His drawings are so effortless, and improved my words in every way. Luke makes the characters slowly evolve, from innocent explorers to jaded Elders, by making them more realistic, page by page, which I thought it was a genius move. The collaboration was so fruitful that we are considering creating more cool stories in the near future!

Luke Ross: Thank you for your generous words, my friend! Working together on a comic was something that we both were eager to realize, I am very glad that we finally could make that happen. I am very satisfied with the great comic our partnership resulted, and I also have to say that a big part of the success is due to the superb work you did on the colors!

Marvel.com: And Luke, this comic doesn’t give you quite the same dimensions as a full book might. How’d you adapt to the smaller space you had to work with, especially knowing this would be read on player’s mobile devices?

Luke Ross: Since the time Gabriel invited me to join him on this comic, I thought this as a regular comic book. I didn’t give too much importance to the dimensions, actually. Only later when he sent me the specs that I realized it would be much smaller than the comics I usually draw. I suggested to Gabriel we work on a size that could allow us to have a printed version as well. He approved the idea, and this way I could work on the same size and resolution that I do on a regular comic, permitting it can be reduced to fit the proper mobile resolution. The only difference that I had to get used to quickly was the orientation of the pages. The history itself was easy to draw, it was pure fun. Gabriel gave me freedom to play with my style according to the events that lead up to the final page.

Marvel.com: I gotta ask then, are these kinds of comics the new normal for “Contest of Champions”?

Gabriel Frizzera: We sure hope so! Since this initiative was so well-received by the fans, we’re already planning the next in-game comics. There are many corners of the Contest of Champions universe that we want to shine a light on, and these short stories are the perfect complement to lighter narrative tools like in-quest dialogue and regular cutscenes. Our plan is to invite a roster of talented people to play in our playground, and see what crazy ideas and visuals they can come up with!

Marvel.com: Is there anything else that we need to know about the Elders, the comic, or what’s coming next for “Marvel Contest of Champions”?

Gabriel Frizzera: The Elders storyline is the beginning of the end of our first major story arc, which started in 2015. We’ll cross it over with our massive Infinity War event, wrap all that up in Act 6, then there’ll be a major change in status quo for the Contest of Champions… that’s all I can reveal for now!

Stay tuned to Marvel.com for more “Marvel Contest of Champions” news and interviews and follow us on Twitter @MarvelGames!

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'Black Panther' arrives in theaters February 16!

Be a king among men!

Enter for a chance to win* a private screening of Marvel Studios’ “Black Panther” for you and up to 100 friends! Visit DisneyMovieRewards.com for more information.

Don’t wait! You have until February 9 to enter.

*NO PURCHASE NECESSARY. Open to Disney Movie Rewards Members who are legal residents of the US/DC (excld. ND & SD) 13 years and older only. Must live within 50 miles of a Regal Cinemas® Theatre location. Sweepstakes starts 1/17/18, ends 2/9/18. For Official Rules, including complete eligibility, odds, free method of entry, and prize description, click HERE.

Get your tickets now for “Black Panther” and stay tuned for even more royal action in the coming days and weeks!

“Black Panther” hits theaters February 16! While you await the King, follow @theblackpanther on Twitter and like Black Panther’s official Facebook page!

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