Terry Moore and Humberto Ramos launch an all-new volume of RUNAWAYS!

Before Rainbow Rowell and Kris Anka’s RUNAWAYS launches in September, take a look at all of their major adventures as seen on Marvel Unlimited!

For a group of kids who haven’t been around for all that long, the Runaways boast an impressive line-up of legendary talent chronicling their adventures. That roster grew in 2008 when a new RUNAWAYS volume launched from writer Terry Moore and artist Humberto Ramos.

In those first six issues, the group – Chase, Molly, Nico, Karolina, Xavin, Victor, Klara and Old Lace –  returned to L.A. in Leapfrog, taking up residence in Chase’s parents’ Malibu house. They didn’t have much time to relax and enjoy the view, though, as a crew from Majesdane blew off one of the walls in their quest for vengeance. 

Runaways (2008) #1

Runaways (2008) #1

  • Published: August 27, 2008
  • Added to Marvel Unlimited: March 10, 2009
  • Rating: T
  • Writer: Terry Moore
  • Penciller: Humberto Ramos
What is Marvel Unlimited?

See, back when Karolina and Xavin returned to Earth, they mentioned that a conflict stemming from their impending nuptials lead to Skrulls firing anti-matter missiles at Majesdane which killed 8 billion inhabitants. This group of Majesdanians considered Karolina’s dad primarily responsible because he provided the Skrulls with Majesdane’s location. 

Runaways (2008) #2

Runaways (2008) #2

  • Published: September 24, 2008
  • Added to Marvel Unlimited: June 18, 2009
  • Rating: T
  • Writer: Terry Moore
  • Penciller: Humberto Ramos
What is Marvel Unlimited?

To get rid of most of the invaders, Nico used a “scatter” spell that not only dropped the aliens in various locales around the globe, but also mentally did the same to everyone on the team aside from herself and Victor. While they argued with each other about what to do to fend off the returning Majesdanians, and then about the spell itself, their adversaries did, in fact return, pretty ticked off and ready to attack. 

Runaways (2008) #3

Runaways (2008) #3

  • Published: October 22, 2008
  • Added to Marvel Unlimited: September 03, 2009
  • Rating: T
  • Writer: Terry Moore
  • Penciller: Humberto Ramos
What is Marvel Unlimited?

An epic battle ensued between the Majesdanians in their ship, most of the Runaways in Leapfrog, and Chase in a newly discovered VW bus-turned flying battle wagon! Eventually a foolishly close news chopper caused hostilities to cease so they could save the occupants. 

Runaways (2008) #4

Runaways (2008) #4

  • Published: November 26, 2008
  • Added to Marvel Unlimited: October 19, 2009
  • Rating: T
  • Writer: Terry Moore
  • Penciller: Humberto Ramos
What is Marvel Unlimited?

Down on a nearby pier, the two sides decided to call a truce and Karolina even announced that she would go back with her people to answer for her father’s crimes. Immediately after the ship took off, however, Nico revealed to the others that Karolina would be found nearby! 

Runaways (2008) #5

Runaways (2008) #5

  • Published: December 24, 2008
  • Added to Marvel Unlimited: March 10, 2011
  • Rating: T
  • Writer: Terry Moore
  • Penciller: Humberto Ramos
What is Marvel Unlimited?

Instead of allowing her love to go off into the stars with the Majesdanians, Xavin took Karolina’s place and planned to eventually reveal her true identity in hopes that she could help create peace between the two ravaged societies. 

Runaways (2008) #6

Runaways (2008) #6

What is Marvel Unlimited?


With everything already mentioned in this story, it might seem like the gang would have had time for anything else, but we skipped over a major part that will come into play in the next installment. After getting into the Malibu house the gang realized Chase needed to get a job because he’s the only 18 year old. He took it upon himself to visit his favorite shock jock at the radio station, that also happened to be located in the same building as a mall. Val Rhymin hired Chase, but more importantly exhibited an ability that allowed him to control people. At the end of the battle with the Majesdanians, he told his listeners to pick up weapons and fight the heroes causing all the ruckus, in other words, the Runaways. He also spoke with someone called Mother about zombies, which will see fruition in the next volume, titled Rock Zombies!

Terry Moore returns to RUNAWAYS with the aforementioned Rock Zombies accompanied by artist Takeshi Miyazawa.

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Analyzing a mutant Marvel Legacy with writer Cullen Bunn!

Mojo may seem like a goof, but writer Cullen Bunn needs you to know that the villain has you—and the X-Men—fooled.

The mutant crossover continues between X-MEN: GOLD and X-MEN: BLUE as the two squads unite to wage war with Mojo, Sentinels, the Brood…and the past. On October 11, Bunn joins artist Jorge Molina to keep the fight alive as Marvel Legacy begins with X-MEN: BLUE #13!

Cullen took a moment to warn us about the danger of Mojo, the devious delight of unveiling Team Blue’s connection to Magneto, and the joy of collaborating with Marc Guggenheim.

Marvel.com: What made this the perfect time for a crossover between Blue and Gold?

Cullen Bunn: What’s more thrilling than two X-Men teams coming together and facing a threat that they simply cannot face alone? There’s a long-standing tradition of two different X-teams joining forces, mixing up the rosters, and facing some dire threat. With the Marvel Legacy initiative, it seemed like the perfect time to revisit that tradition in a big, action-packed, fun way.

Marvel.com: How did you decide on Mojo as the villain to bring these teams together?

Cullen Bunn: First of all, Mojo is awesome. I’ve been planning a Mojo adventure for a while now—there are hints of it in my UNCANNY X-MEN run. When we started talking about the Marvel Legacy arc, though, we knew we wanted to have the Gold and Blue teams come together, and my Editor [Mark Paniccia] suggested that this could be where the Mojo story takes place. I couldn’t agree more. Mojo gives us a great opportunity to revisit some of the greatest moments in mutant history—the Asgard War, the Mutant Massacre, the Death of Phoenix, Days of Future Past—because he has such vast abilities to warp reality in a deadly way.


Marvel.com: How would you describe your take on Mojo?

People forget this about Mojo—yes, he’s kind of a goofball and he cracks weird jokes. But he’s also extremely powerful and can be scary as Hell. Mojo can be terrifying and menacing. He’s still a character with a lot of humor, but he’s not to be trifled with. In this story, his back gets pushed up against the wall, so to speak, and that makes him extremely dangerous. I just looked at some lettering notes from one of the issues, and the Editor had written “So creepy!” on a Mojo scene. That’s exactly what we’re going for. Sometimes you hear that Mojo operates in an alternate reality, so his threats aren’t all that real. Well, in this story he’s coming to our world—and we absolutely do not want his plans to succeed.

Marvel.com: How does the Blue team react to their Gold counterparts? How about Mojo?

Cullen Bunn: The teams get along fairly well. There are some very interesting dynamics here. Cyclops and Rachel, for instance. Old Man Logan and Jimmy. Storm and Bloodstorm. Of course, the 800-pound Master of Magnetism in the room is that the Gold team does not yet know that the Original Five are working with Magneto. That’s going to change in this story, and it will put some tension on the relations between the groups.

Marvel.com: Describe the collaborative process between you and X-MEN: GOLD writer Marc Guggenheim. How’s it been?

Cullen Bunn: Marc and I both have X-Men lore wired into our brains. I know for certain that Marc’s notes for X-MEN: GOLD included “softball game!”—just like my notes for X-MEN: BLUE. I’m not one hundred percent certain, but I’m pretty sure he also had plans for Mojo. Working together has been an absolute blast. We had some phone calls early on to discuss the story, then we started trading planning documents back and forth, adding to the story, making it crazier and more epic.

Marvel.com: How have your respective artists, Jorge Molina and Mike Mayhew, contributed to that process?

Jorge and Mike helped so much in defining the look and feel of Mojo’s world—we’re seeing a lot of it here—and of Mojo’s technology and the “weapons” with which he attacks Earth. Also, seeing these two talents casting the current X-teams into classic situations—and classic clothing—is something special.

Marvel.com: Given that Mojo lends himself to both humor and horror, how would you describe the tone of the crossover?

Cullen Bunn: This crossover is all about action and classic X-Men adventure. In some Mojo stories, the X-Men are thrown into silly or goofy situations, but not here. These adventures are serious business with real stakes. This feels like a fun story, make no mistake, and there will be plenty of moments of humor—some of it fun humor, some of it dark—but I don’t think what we’ve got here could qualify as silly. The X-Men are trying to save themselves, but they are also trying to save the world, and time has started running out.

Marvel.com: Tell X-Men fans why they need to get onboard with this crossover.

Cullen Bunn: I think you could start this arc without reading either book beforehand, really. We give you everything you really need in those first couple of issues. Of course, you should read both GOLD and BLUE, because you’re missing out on some really awesome fun in those titles, but you can let this be your introduction to either or both teams and still have a blast.

X-MEN: BLUE #13, by Cullen Bunn and artist Jorge Molina, launches on October 11!

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The writer of Iceman pays homage to Bobby Drake’s co-creator!

1917 to 2017: 100 years of Kirby.

Join us this month to celebrate Jack “King” Kirby’s 100th birthday by learning about the characters and stories he created that changed comics forever. To commemorate Jack’s centennial, we’ve sat down with the modern-day creators he influenced—and the decades of work he gifted us all.

Forgive the pun, but in 1963, Stan Lee and Jack Kirby created the coolest character in comics: Iceman! Debuting alongside his fellow mutants in the pages of UNCANNY X-MEN #1, Bobby Drake not only revealed himself as the youngest of the bunch, but also the class clown. The frozen hero has grown quite a bit since then, but ICEMAN writer Sina Grace still sees the connections going back to those earliest appearances when he looked more like a walking-talking snowman than the experienced X-Man we’ve come to know and love.

We talked with Grace about how a toy probably introduced him to “The King,” the personality Stan and Jack infused Bobby with, and how all that influenced his own work.

Marvel.com: How did you first discover Jack’s work? Do you remember what you thought of it at the time?

Sina Grace: I think maybe the first time I saw Jack Kirby’s work was in some UNCANNY X-MEN #1 reprint that came with an action figure? Growing up, I remembered always being drawn to it over some of his other contemporaries. Like, I’m pretty sure I’m the only kid in the world who was like, “Why is this Neal Adams guy drawing X-Men in later issues?!” [Laughs]

Marvel.com: When you knew you wanted to make comics, did you go back, look at his work and learn anything that helped you in your own process?

Sina Grace: My experiences learning from Kirby’s art were always about how to communicate a lot of information with the constraints of being under deadline. Jack was so prolific, and his art was always dynamic. I examined that. I remember seeing an exhibit with his originals for the Masters of American Comics exhibition, and just spending solid minutes looking at every detail, every brush stroke. Thanks Glen David Gold for contributing so much of your collection to that!

Marvel.com: Iceman obviously looks different now than he did when Jack drew him, but what do you think makes that a classic look?

Sina Grace: Jack’s representation of Bobby is sort of how I love him best: being a walking, talking snowman could be fodder for embarrassment, but our boy leaned into it and was in on the joke from the get-go. Jack always drew him with humor and levity, when he could have been far more angsty about his skill set in those early years.

Marvel.com: You’ve worked on a lot of different kinds of books in different fields, like Jack did. Do you think he inspired you at all in that way?

Sina Grace: I wouldn’t say that Jack directly inspired me to go ahead and play around with genres and art styles, but I will say that I was always inspired by the way he was able to evolve his style while staying consistently true to what made something deserving of the Kirby signature.

Stay tuned to Marvel.com for more throughout Kirby Month and beyond! And join the conversation on all of our social channels with the hashtag #Kirby100.

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Despite some intense MONSTERS UNLEASHED experiences, the Kid seems all right.

Kei Kawade is a teenage boy who appears to be of average physical health. He self-identifies as a “Inhuman” and the provided medical records reflect this report. He was recently exposed to Terrigen gas, underwent the cocooning and transformation process, and emerged with the ability to create and summon anything he draws. As his nickname/alter ego/Inhuman name “Kid Kaiju” implies, he tends to favor monsters as his drawings on choice.

The client was referred by an Else Bloodstone who the client identifies as a mentor figure. She declines to attend any sessions on her own but ensured his parents signed off on all forms, including permission to treat. While she had no relationship to this therapist or any of the staff prior to now and has openly disparaged the idea of therapy while the client was not present, she has also stated that “he is young and could use the help.”

In person, Kawade presents as a personable and enthusiastic youth. His general behavior is in line with how one would expect an outgoing boy his age would act and interact. There appeared to be nothing unusual in regards to emotional maturity or intellectual capacity.

The client denied either historical trauma or recent trauma stemming from his involvement in the so-called MONSTERS UNLEASHED incident. Follow up questions seem to reflect this as an honest response. While he has experienced stress in his life, then and now, he has proven resilient to it and there is no evidence of PTSD or Reactive Stress Disorder at this time.

Monsters Unleashed (2017) #7

Monsters Unleashed (2017) #7

  • Published: October 18, 2017
  • Cover Artist: R.B. Silva

However, his mentor’s hypothesis cannot be discounted. Kawade does seem to underestimate the danger he faces through engaging in what can best be referred to as super powered activities. He recognizes some level of harm could occur to him, but thinks it is a small chance and even if something did happen, it would be the kind of harm that might make him wince but not the kind that puts him in the hospital.

Naïve or not, he demonstrates good problem solving skills. Additionally, engaging in super heroics does not seem merely to be about the rush but it flows from having a system of morality that includes wishing to help others with the abilities you possess.

In order to have a more well-rounded perspective on the client, I am referring him to Doctors Cullen Bunn and Andrea Broccardo for a battery of tests, including a comprehensive mental functioning measure and projectives. Their appointment is scheduled for October 18 and results can be found in file MONSTERS UNLEASHED #7 on that date. This writer’s expectation is that Kawade might benefit from a check-in every few months, but will require no ongoing therapy at this time.

Psy D. Candidate Tim Stevens is a Staff Therapist who would sure be making a lot of living stick figures if he had Kid Kaiju’s abilities.

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Writer Kelly Thompson charts a path to “Star Wars: The Last Jedi”!

In 2015, the world witnessed the debut of a ruthless captain in a shining suit of armor. And while she gleamed in “Star Wars: The Force Awakens,” her story reaches new heights in JOURNEY TO STAR WARS: THE LAST JEDI – CAPTAIN PHASMA.

Captain Phasma takes her destiny into her own hands, emerging from the embers of “The Force Awakens” to set herself on a new path ahead of “Star Wars: The Last Jedi.” On October 18, writer Kelly Thompson and artist Marco Checchetto bring the epic limited series to its conclusion with issue #4!

We spoke with Kelly to hear more about the Captain’s tale of resurgence and revenge.

Marvel.com: Before you got this gig, what’d you think of Phasma after seeing her in “The Force Awakens”?

Kelly Thompson: That the armor looked absolutely incredible and that actress Gwendoline Christie projects a force to be reckoned with in every scene she’s in. Even completely covered up, she manages so much charisma—you can’t take your eyes off of her! I wanted to know so much more about her character. And I never dreamed I’d get to be a writer that helped decide those things. Total dream come true.

Marvel.com: Describe your process for fleshing the character out. Where did you focus first?

Kelly Thompson: Well, I coordinated pretty heavily with the Lucasfilm Story Group because everything connects both between the two films—since our story basically links those films together—and also with the new Phasma prose novel. So there were some parameters and directives about who she could be in those opening discussions; when those directives came through, Phasma clicked almost instantly into place in my head. Her character and her motivations made so much sense and the story began to form very organically from there.

Who she is, what she wants, what she will do to survive—it all began to dictate our story in a really clear way.

Marvel.com: How much of Phasma’s appearance—her armor, specifically—informs your writing of the character?

Kelly Thompson: More than you’d think. It comes down to Marco Checchetto and Andres Mossa—our incredible artist and colorist, respectively—in creating that visual. Since we knew we were dealing with a character in full body armor—so no facial expressions and limited body language—and we weren’t going to be inside her head via narrative captions, we really had to be smart about every single thing we did. Phasma can be such an efficient and brutal machine, so we made sure that everything she did linked up with that idea. Fortunately, I had incredible partners in Marco and Andres for that mission.

Marvel.com: In the story, how would you define the common First Order opinion of Phasma? Does anything like that affect her?

Kelly Thompson: I think people are terrified of her and many of them don’t even know why. She’s a mystery—and she’s powerful and she’s unlike most other people—in that she presents no “human side,” no flaws, no obvious weaknesses. Everything Phasma does has been completely calculated. Even the lowering of the shields in “The Force Awakens”—in that moment her goal is simply to “not get shot,” and to do that, she lowers the shields. How she then deals with the ramifications of that decision can only be answered after she’s not shot—and thus not dead.

I don’t think Phasma cares at all what others think of her—unless it will either advance her or hold her back. She is unapologetically who she is, and she’s a chameleon that will do anything to survive. That currently means being the perfect soldier—the perfect leader for the First Order—and so she executes that directive as flawlessly as possible…with her eye always on what’s next.

Marvel.com: What’s Phasma’s general opinion of her enemies?

Kelly Thompson: One hundred percent, Phasma has a list in her head of every person she’s ever met, what their weaknesses and strengths are, and strategies for getting rid of them should that be necessary or amenable to her advancement. Phasma does not rest or take it easy. She’s always on, always ready.

Marvel.com: Last question—if you were able to meet Captain Phasma face to face, what would you say to her?

Kelly Thompson: I mean, I think I would just run. Yeah. As fast and as far as humanly possible. Someone that ruthless in their intent to survive…I’ve got no chance. None!

JOURNEY TO STAR WARS: THE LAST JEDI – CAPTAIN PHASMA #4, by Kelly Thompson and artist Marco Checchetto, drops on October 18!

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Artist Mike Allred previews the last issue of an epic run with Norrin Radd!

The Sentinel of the Spaceways has traversed the universe with writer Dan Slott and artist Mike Allred—and on October 18, his journey comes to a close with SILVER SURFER #14!

The duo challenged Norrin Radd in ways never seen before—with the help of Editor Tom Brevoort, colorist Laura Allred, Assistant Editor Alanna Smith (dubbed the “Queen of Can Do” by Mike) and a host of letterers, collectively referred to as Team Surfer by the artist.

As the series stands poised to conclude, we spoke with Allred about saying farewell to a favorite character, working with Dan Slott, and battling Mother Nature as he finished the story.

Marvel.com: You’ve been working with Dan on this unique vision for The Silver Surfer since 2014. How does it feel to know the final issue hits stands soon?

Mike Allred: I have very mixed feelings. Kind of like graduation, where you look back at your accomplishments, but feel sad to say goodbye to dear friends.

SILVER SURFER has easily been one of my all-time favorite characters since childhood, so I’m incredibly thrilled with the ride, but I’m sad to see it end and have the safety bar pop up—if I can throw another analogy at you.

When Tom Brevoort first called me up to ask if I had any interest in working with Dan Slott on a new Surfer series, I thought it might be some kind of cosmic gag, or that maybe I hadn’t woken up from a crazy dream. Tom had already lit up our world working with Matt Fraction and my big brother Lee Allred on the FF series.

Working with Dan has been infinitely rewarding—it’s been a lifelong dream come true.


Marvel.com: Ending a seriesespecially a beloved one like thismust be tricky. What proved to be the most difficult part of sticking the landing?

Mike Allred: I’ve never had it easier. Dan mapped out a brilliant long game epic peppered with Easter Eggs and callbacks that pull together one of the most satisfying stories I’ve ever experienced. And I got to draw it all and then watch Laura’s magical colors make me look good. I can’t remember ever being confused, uncertain, or bored with the process—no matter where we were or where we were going. Laura and I would work with Dan and Tom again on just about anything. It’s been the smoothest, most exhilarating experience.

Having said that, several events beyond our control have tried to stop us from finishing the last issue. Most recently, our beloved Oregon went from Rivendell to Mordor when forest fire smoke covered huge chunks of the state—resulting in stinging eyes and horrible headaches. That—and other obstacles—made me question if the universe didn’t want to see us tie a bow on our epic conclusion.

Story-wise, it’s all there. My only concern has only ever been doing Dan’s master plan justice.

Marvel.com: The creative team did something amazing with the creation of Dawn Greenwood—a character that became as big of a part of this series as the Surfer himself. How does it feel to have shepherded her along to this point?

Mike Allred: She’s now a member of the family—and a great example of how Dan and I click. I threw out the polka dot design for her dress and Dan came back with the “Ladybug” nickname, as well as the “Bumblebee” nickname for Eve, her twin sister. Every exchange of ideas always seemed to amp everything up and fill out all the corners.

And the best part…giving Norrin Radd the biggest chunk of bliss in his existence.

Marvel.com: Looking back, do you have a favorite moment from either series that stands out to you personally?

Mike Allred: It really has to be “Never After,” where we challenged ourselves to make a comic book do something never done before and then got rewarded with an Eisner Award for Best Single Issue. That also resulted in big hugs from Congressman John Lewis, who presented at the award ceremony. I’ll never forget the tears of joy in Laura’s eyes, or the sound of Dan’s celebratory “Woohoo!”

Good times from issue #1 through to the finale.

Writer Dan Slott and artist Mike Allred’s SULVER SURFER #14 enters the history books on October 18!

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Getting inside the twisted mind of Stryker with writer Greg Pak!

Behind every Hulk-Wolverine hybrid stands a megalomaniacal and bigoted man named Stryker.

In the latest chapter of Weapon H’s tortured story, the madman continues his quest to destroy mutantkind. In response, Sabertooth wants to kill the Weapon before things get worse—though he’ll be met with resistance in the form of claws…as Logan and Laura Kinney join the fight. On October 11, Greg Pak and Fred Van Lente join artists Marc Borstel and Ibraim Roberson for “The Hunt for Weapon H: Part 3” in WEAPON X #9!

We spoke with Greg Pak to get a closer look at William Stryker and the newest iteration of the Weapon X program.

Marvel.com: Does Stryker have an end goal in mind here (other than the eradication of all mutants)?

Greg Pak: Honestly, that’s pretty much it. He’s a racist sociopath who’s convinced himself that God wants him to rid the world of mutants. He has other side goals along the way, and if he actually succeeded, he’d probably come up with a new target—because someone with that much hate in his heart always comes up with more targets. But his primary goal has always been the extermination of mutants.

Marvel.com: He’s been involved with Weapon X before—tell us more about his return to the program.

Greg Pak: He teams up with a genius scientist named Dr. Alba, who’s bioengineering the world’s most perfect killing machine with the DNA of various mutants and super heroes, including The Hulk and Logan.

What makes this delicious is that we’ve recently learned that Alba and Stryker have slightly different goals that may create massive problems for Stryker very soon. We’re also going to learn a bit more about what makes Stryker tick. Literally. I can’t say more.

Marvel.com: What kind of relationships does Stryker have with the mutants he’s hunting?

Greg Pak: He actually teamed up with Lady Deathstrike once upon a time. So there’s always the question of whether everyone on the team could really be completely on board. The team’s full of loners and actual criminals, so exactly how long their allegiance will last might change at any moment.

Marvel.com: The Hulk recently saved Stryker from Logan, Sabretooth, and Lady Deathstrike—does he feel indebted to the Hulk for that moment of mercy?

Greg Pak: Nope. I don’t think Stryker feels normal emotions like that. I think he’s wholly convinced of his personal righteousness and the correctness of his crusade and sees everyone else he encounters as tools for his use in pursuing that crusade. He might pretend to feel indebted, but only if it might benefit him at some point down the line. But he’ll never genuinely feel moral indebtedness to the Hulk—or probably anyone else.

Marvel.com: How does Stryker keep one step ahead of the mutants he’s trying to kill?

Greg Pak: You’ll have to read the books to find out! But no one on the team has strength and ruthlessness on the same level as Weapon H, the monster that Alba created for Stryker. So as long as Stryker controls Alba enough to control Weapon H, our heroes are in for a world of pain.

Follow WEAPON X #9, by Greg Pak and Fred Van Lente with art by Marc Borstel and Ibraim Roberson, on October 11!

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See how a Kree warrior went from spying on Earth to protecting it!

Every Friday we use the powers of Marvel Unlimited to look back at the very first appearance of a major character, place or object that made waves this week.

For legions of readers, the name Captain Marvel instantly leads to images of Carol Danvers flying around, punching bad guys and being generally awesome. However, as many longtime fans know, she’s but the latest in a line of characters to use that name at the House of Ideas.

The first debuted in 1967’s MARVEL SUPER-HEROES #12 by Stan Lee and Gene Colan. Seeing as how Carol teamed up with the earlier Captain Mar-Vell in this week’s GENERATIONS: THE MIGHTY, it seemed like the perfect time to look back at the latter’s origins. 

Marvel Super-Heroes (1967) #12

Marvel Super-Heroes (1967) #12

  • Published: December 01, 1967
  • Added to Marvel Unlimited: August 17, 2010
  • Cover Artist: Gene Colan
What is Marvel Unlimited?

As the issue opened, a Kree ship approached Earth with Colonel Yon-Rogg in charge. He ordered Captain Mar-Vell to head planetside even though it flew in the face of protocol. Even though he and his medic-girlfriend Una thought the colonel planned on betraying Mar-Vell, he did his duty and continued on the mission.

Decked out with a protective green and white suit, emerald helmet, air-ject belt, universal beam blaster and a potion that allowed him to breathe Earth air for an hour at a time, the captain leapt into action.

Thanks to his own remembrances, we came to understand what brought him to Earth: the destruction of Kree Sentry #459 as seen in the pages of FANTASTIC FOUR #64 plus Ronan’s defeat by the FF in the following issue! 

Fantastic Four (1961) #64

Fantastic Four (1961) #64

  • Published: July 10, 1967
  • Added to Marvel Unlimited: November 13, 2007
  • Penciller: Jack Kirby
  • Cover Artist: Jack Kirby
What is Marvel Unlimited?

Almost immediately, Mar-Vell stumbled upon a missile test that went sideways. While searching for the cause of the failure, the operators quickly discovered Cap’s presence and set out to investigate. Not wanting to threaten his mission, he ran away, changed into Earth clothes, hitched a ride and got himself a room at a nearby hotel.

There, the colonel teleported a wrist monitor onto Mar-Vell. He then received a message from the Imperial Minister of the Supreme Intelligence that he would be the new Kree agent on Earth. Only success would be tolerated, failure would result in death.

Literally flying solo on a strange planet with no back-up, Captain Mar-Vell continued his adventures in the following issue, written by Roy Thomas where he not only took on the identity of Walter Lawson, but also met Carol Danvers in her first appearance. From there he transitioned into a solo series, CAPTAIN MARVEL, which ran from 1968 to 1979. Three years later, in MARVEL GRAPHIC NOVEL: THE DEATH OF CAPTAIN MARVEL, the world lost a hero as the Kree warrior succumbed to cancer that started developing thanks to his battle with Nitro in CAPTAIN MARVEL #34

Captain Marvel (1968) #34

Captain Marvel (1968) #34

What is Marvel Unlimited?

Flash Forward

Not counting time travel and Vanishing Points, Captain Mar-Vell continues to be one of the few dead heroes who hasn’t come back. During Civil War, though, it seemed like he’d come back from the dead as seen in CIVIL WAR: THE RETURN. That version of Mar-Vell continued on in five issue CAPTAIN MARVEL series which eventually crossed into Secret Invasion and revealed that the Skrull Khn’nr had been masquerading as the beloved character. It turned out that his mental programming failed and the Mar-Vell identity actually took over, so even after learning the truth about himself, he remained loyal to Earth and fought against the Skrulls. After fighting a losing battle that eventually killed him, he crossed paths with Noh-Varr and encouraged him to carry on the legacy of Captain Marvel which he did in the pages of DARK AVENGERS.

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Matthew Rosenberg details a team set to fracture ahead of Marvel Legacy!

The universe trends towards entropy. Or, to put it another way, everything falls apart. Everything—including the Secret Warriors.

In the aftermath of Secret Empire, the group barely qualifies as a team anymore. And to further complicate matters, Quake—once central to the Warriors—now finds herself in a haze of rage, so focused on avenging Phil Coulson’s death that she’s lost touch with her friends and allies.

On November 15, writer Matthew Rosenberg joins artists Javier Garrón and Will Robson to unleash Mister Sinister on a team at their weakest point in SECRET WARRIORS #8!

We caught up with Matthew to see what’s next for the group as Marvel Legacy begins.

Marvel.com: Describe the Secret Warriors current team dynamic.

Matthew Rosenberg: The team as a whole finds itself in sort of a disaster. They were brought together by necessity, not by choice. They don’t really get along, they don’t see eye to eye, and they’ve been stuck with each other because they had nowhere else to go. Now the team starts falling apart after Secret Empire.

So, they aren’t really together anymore. But, as often happens with these things, bad things will bring them back together. They didn’t finish what they started last time and now it’s back for them.

Marvel.com: The team has gone through a tremendous amount of turmoil in a very short amount of time. How are the Warriors reacting?

Matthew Rosenberg: Everyone deals with the fallout of Secret Empire differently. Ms. Marvel really wants to get back to her life—to being the type of hero she feels more accustomed to being. Moon Girl wants to go home. Inferno doesn’t want to play super hero right now. Quake runs out for blood. Having lost many of the things she cared most about in the world, revenge feels like her only way of processing. While the others are exhausted and beaten down, Quake becomes something else entirely. She seems a little broken.

And Karnak…who knows anything about Karnak’s state of mind, ever? He seems like his usual creepy self.

Marvel.com: We know that Quake targeting Deadpool will be a significant storyline going forward. How does the rest of the team view that mission?

Matthew Rosenberg: Quake’s revenge won’t be something anyone feels comfortable with. She’s always been willing to cross lines the others won’t. Her choices disturb the group less since the team has gone their separate ways—but our Legacy story forces them back together, so Quake’s vendettas become an issue again. The friction between Ms. Marvel and Quake will grow even more and everyone gets caught in between.

Marvel.com: What creative benefits and challenges does this storyline present?

Matthew Rosenberg: We get to have a story that increases the stakes on a personal level. Secret Empire served as big, world changing stuff—but that kind of story can overshadow some of the smaller things at times. Now we’re telling a smaller story about loss and revenge, friendship and purpose. It can be really fun to zoom in on these characters—but it’s a big challenge too. The shifting of gears can feel jarring if you do it wrong.

Also, it was tough to borrow Deadpool. [Writer] Gerry Duggan and all the DEADPOOL team have done an amazing job of telling this really long story currently reaching its culmination in Deadpool’s fall from grace. It’s beautiful, actually. So we want to play into that and be a part of it, but not get in the way of what they’re doing in the main DEADPOOL book. We want it to feel relevant and offer something to DEADPOOL readers, but not put them at a disadvantage if they aren’t reading our book.

Marvel.com: Javier Garrón will continue as the main artist for Marvel Legacy. How do his ideas and contributions add to where the book moves next?

Matthew Rosenberg: Javier is amazing. I feel like every interview I just talk about what a joy he has been to work with, but it’s true. No matter what dumb, weird thing I throw his way, he manages to make it cool and fun. And he does it all while being one of the most pleasant people I’ve ever met.

It’s funny because he’s so amazing at two things that I think most artists struggle with. He can handle a lot on a page—big action, lots of panels, tons of characters. He never breaks stride and never makes it clumsy. That inspired us cramming so much into our first arc. We wanted to play to his strengths. And the other thing is acting. His characters have so much life and personality; I think that has been a big key to why people like this book. It’s really easy to relate to who they all are because Javier makes them such great characters before any lettering even touches the page.

Also, he gave the X-Men great facial hair. I want that recognized. Rictor’s mustache and Strong Guy’s beard are themselves some of the most important characters in comics today.

Marvel.com: Looking beyond the first arc, can you hint at what else readers can expect from SECRET WARRIORS?

Matthew Rosenberg: We are building to a showdown with Mister Sinister. He has been involved with the team for a while—only they didn’t necessarily know that. So this fight will be an interesting one.

Other than that, we have a pretty big addition coming to the roster. I am beyond excited to bring this new person to the team. It’s one of my favorite characters of all time and getting to see them interact with everyone else has been really Magikal.

Matthew Rosenberg and artists Javier Garrón and Will Robson launch SECRET WARRIORS #8 on November 15!

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A celebrated artist looks back on how Kirby influenced him and his work!

1917 to 2017: 100 years of Kirby.

Join us this month to celebrate Jack “King” Kirby’s 100th birthday by learning about the characters and stories he created that changed comics forever. To commemorate Jack’s centennial, we’ve sat down with the modern-day creators he influenced—and the decades of work he gifted us all.

Over the years, plenty of artists have taken pages from Jack Kirby’s playbook. For his part, Frazer Irving says that doing so helped him fully realize his own style. As he’s evolved and grown as an artist, he continues to look at the King’s work for inspiration and structural ideas.

As a professional, Irving got to put those learned skills to work on books like SILENT WAR as well as on the current volume of BLACK BOLT, for which he does the occasional interior fill-in. We talked with Irving about discovering Kirby by way of a sticker, trying to work like “The King,” and how that made him understand his own talents.

Marvel.com: Do you remember how you first came to see Jack’s work and what you thought of it back then?

Frazer Irving: I was very young, probably three [years old] when I saw Captain America on a sticker in that famous pose where he could be dancing. I think the sticker made mention of that. I was bemused by the proportions and simplification of the lines compared to the busy inking of Tom Palmer on [TOMB OF DRACULA]—also in the same reprint mag I think. It struck a chord with me that echoed when I discovered the work of [artists] Barry Smith and Jim Steranko, and by then I could understand what the lines were doing and I was no longer bemused. My enduring memory of that first experience though was the thought, “Why is everyone shiny?”

Marvel.com: Did you look to Kirby’s output when you were developing your own style? Did you learn any tricks or lessons from his panels?

Frazer Irving: I totally tried to channel the dynamics back in the early days, but it never took [because] I’m not Jack Kirby, I’m me, and I draw very un-Kirby things. In many ways that’s how studying his work helped me: it showed me what I wasn’t, which meant that what I was left with was a more honest impression of my artistic voice. Less time wasted drawing dynamic figures, more time playing with Photoshop filters.

One trick I did take from him much later on was the use of simple panel grids. I’d already nabbed the nine-panel grid from Strangehaven, but the six-panel grid of Jack’s was something I’d avoided forever, until I didn’t. It certainly simplifies the reading of a page, which is his real gift to us doodlers. Beyond the smash and splash of his illustration he was very, very good at showing stuff happening in a way that even a newbie could understand. And we all need a bit more of that simplicity. But now with millions of colors, and filters.

Marvel.com: When you worked on SILENT WAR, how was it playing with those classic Kirby designs that seem almost untouched since he developed them?

Frazer Irving: I liked them as it was one of the few things that had survived almost intact since my childhood, thus I didn’t have much research to do on what was new that year. I used to love the Inhumans back in the day, oblivious to the publishing history. I just assumed there was a paucity of stories because the characters were reclusive in nature.

Marvel.com: How has it been returning to Black Bolt with your work on his current series?

Frazer Irving: It’s different in that he has a groovier tuning fork now, and I can draw a lot better, but aside from that it does feel nicely familiar. Boltagon’s outfit hasn’t changed enough to make it difficult to draw and so I guess the biggest difference is drawing him talking; I think I may have made him a little fitter than back in the day, however the angst and inner turmoil that I so loved in him during SILENT WAR—screaming into space on the moon? That’s how Blackagar rolls—is still very much a part of his character, so the acting is very easy.

Stay tuned to Marvel.com for more throughout Kirby Month and beyond! And join the conversation on all of our social channels with the hashtag #Kirby100.

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