Avengers Academy 2.0 brings massive combat, story, and character changes

We’re coming up on the second anniversary for “Marvel Avengers Academy”! The fan-favorite game has continued to add new characters and build an amazing story over these two years, but one mystery has yet to be uncovered. What is up with that timefog? What is Fury hiding? Why does he have an Infinity Gauntlet? Who is that Thanos guy the Guardians keep talking about? Well, now’s the time to get some answers.

Along with this new story content, there are some major changes coming to the game. Combat, questions, hero outfits, and much more are seeing overhauls. We sat down with Allen Warner – Senior Narrative Designer at TinyCo – for an expansive interview about all the changes and new features we’ll see when Avengers Academy 2.0 launches soon. 

Marvel.com: First, let’s talk big changes. Combat has been a key component of most major Avengers Academy events, and now it’s being overhauled. How will players take the fight to the many Marvel villains they’ll face going forward?

Allen Warner: There are a lot of big changes coming to the game, but none bigger than the way players interact with combat. We really wanted to make combat more interactive and strategic to make the entire experience more fun, immersive, and rewarding for players. You’ll now have more control over giving yourself the best chance to succeed by getting to choose your team of heroes from a larger roster, choosing their alignment based on their unique abilities and class, and by choosing their individual actions and attacks. Heroes will also have individual health bars, so your team will be able to keep fighting if one of your heroes goes down. All of this will be supported by a robust hero management system, new combat animations for every hero, tons of new combat environments, and new villains to fight.

Marvel.com: So combat will now be used outside of events?

Allen Warner: Yes, there will be new quests, maps, and characters added to the main game, and combat will be a big part of the overall experience. The faculty is preparing for war against Thanos, the imprisoned villains are on the verge of activating their master plan, and the students are getting closer to uncovering the mysteries behind what Nick Fury keeps in his underground vaults, and how their universe came into existence. They’ll have to fight their way through Thanos and his forces to get those answers.

Marvel.com: Speaking of the Academy students and faculty, how do the other ways we interact with them change in 2.0?

Allen Warner: Hero management will be a major part of the revamped Avengers Academy experience. From a gameplay perspective, heroes will feel more unique with new special abilities, classes, and animations. We really wanted to streamline the process of upgrading and ranking up heroes, so there will be fewer rank-up items to collect, and players will have more control over who they want to rank up, making ranking up a specific hero easier. Unlike the current game, upgrading your hero’s combat stats persists after an event is over, and can be used in the main game and future events.

Marvel.com: This is massive! Now, players have been asking for a while to see their favorite event and late-game heroes suit up in new outfits. Is there any chance we’ll see this here?

Allen Warner: Yes, this is another huge change. We’ve always relied on the first few heroes in the game for new outfits because we wanted to make sure that new players would be able to acquire and enjoy those outfits, but the revamped structure allows us to give outfits to a wider variety of characters. I love Iron Man, Wasp, Loki, Black Widow, and Falcon, but they’ve had their share of awesome outfits, and it’s time for the rest of the team to have a chance. We’ll be focusing on heroes who’ve had zero to few alternative looks to this point, which is really exciting. You can expect to see new outfits for Black Panther, Vision, Hawkeye, Winter Soldier, and many, many more in the coming months.

Marvel.com: Along with these cosmetic dreams, fans of the game have been hoping for the next zone of the timefog to open up and for more main story quests to be added. Can you share anything new on this front?

Allen Warner: We’ve talked about it, and are continuing to talk about it, but this one is a little more complicated. The issue is that when we open a new zone, it creates more space for characters, decorations, and buildings, which makes the game more difficult to run on older devices. We don’t want to exclude our players with older devices that wouldn’t be able to run the game properly, so we’re actively working on a solution. I definitely understand the frustration. Players have earned a bunch of awesome decorations and buildings that they want to showcase, but have to keep them in storage because they don’t have enough space. I’m hopeful that we’ll figure something out soon.

Marvel.com: The story of Avengers Academy has arguably been building to this point since launch. What can you tell us about the next act and everything in store for our heroes, Thanos, and the Academy universe at large?

Allen Warner: Yeah, the first thing I ever wrote for this game was the story of how this universe was created, and we’re finally getting to the point where that story can be told, which is really exciting. I don’t want to give too much away, but we know that the faculty has been aware of Thanos from the beginning. They’ve met before, and it didn’t go well for the Avengers. We know that Nick Fury is hiding artifacts, weapons, and possibly even heroes and villains in his secret underground vaults. His second Infinity Gauntlet is a clue to how powerful some of these things might be. We know that Mephisto, Hela, Madame Gao, and the rest of the imprisoned villains are plotting something, and that somehow they’ve been able to contact Thanos, who most likely orchestrated their plan from the beginning. We also know that there’s a mole on campus. Someone who every hero trusts is either betraying their fellow Avengers, or isn’t who we think they are. Maybe both. Lastly, we know that Thanos is coming. His arrival will set all of these things in motion, and eventually answer all of these questions, while spinning this world into a wild new direction.

Marvel.com: Will the structure of missions or quests change as this new content is introduced?

Allen Warner: Missions are changing drastically, and I think it will create a much better experience for the player. The new Mission Board is more streamlined and organized to give players more agency, and better suit their style and needs. If they’re only interested in completing story missions, they can focus on those. If they only want to gather items to upgrade a specific hero, they can do that too. It will be easier for players to get what they’re most interested in getting, so the overall experience will be more suited to their play style, and focusing on what they enjoy most in the game.

Marvel.com: Along with Thanos’s impending arrival, Voyager is coming to campus! The hero – recently created by Mark Waid, Al Ewing, Jim Zub, and Pepe Larraz for “Avengers: No Surrender” – makes her Marvel Games debut here. How does she come to join the Academy?

Allen Warner: Yeah, this is really exciting. I always think it’s so cool when we can bring a character from the comics to games for the first time, and Voyager is an awesome hero who’s a great fit for our world. I don’t want to give away too much about how she’s involved yet, but in the books, she’s a character from a different place and time, and our world is filled with alternate universes and time anomalies, so it shouldn’t be too difficult for her to find her way here. Her visual ranks and animations are really cool, and I think people are going to love adding her to the team.

Voyager

Marvel.com: How can players add her to their Academy roster?

Allen Warner: Voyager will be a log-in bonus character, so everyone will be able to get her just by logging in each day during the time she’s available. The more you log in during that period of time, the stronger your Voyager will be when she enters the campus. There are even more perks for Marvel Insiders.

Marvel.com: What does the Marvel Insider integration mean for Avengers Academy players? How can they join the program?

Allen Warner: If you’re a Marvel Insider, or decide to become an Insider, and you submit your Avengers Academy game ID through the site, you’ll automatically get Insider points. If you recruit Voyager in the given time period, you’ll get even more Insider points. Anyone with Marvel Insider points can use them to purchase a special Voyager in-game trophy that generates upgrade items.

Marvel.com: There’s a whole lot of new stuff coming to campus. Will we also see new main buildings and locations?

Allen Warner: There will be a new upgradeable building Nick Fury places on campus to help train the heroes and protect the school from Thanos’s inevitable attack, and there will be a ton of new locations for your heroes to travel and fight various villains and factions across the globe and beyond.

Marvel.com: With all these changes, a lot of current materials and mechanics are changing. What will this mean for existing players – both recent and longtime?

Allen Warner: Existing players will keep everything they’ve earned, and will be given a proportional amount of the new upgrade materials for all of the rank-ups they have in the current game. This revamped version of Avengers Academy is a new experience, and we believe a better experience, but it will still be very familiar to our existing players, and if you enjoy it now, we hope you’ll enjoy the new experience even more.

Marvel.com: What are you most excited to share with players as 2.0 officially launches?

Allen Warner: I’m excited about all of the opportunities for new stories, outfits, characters, locales, and an experience that gives players more control to play the game they want to play it, and focus on the parts of the game that they find the most fun. It feels like an evolution of the original game, and I’m excited to see where it goes, while putting the bow on some long-running storylines, and spinning up some new ones.

Marvel.com: Is there anything else you’d like to tell us about this humongous new update?

Allen Warner: I just hope everyone enjoys the new experience, and I can wait for everyone to see all of the cool new things we have in store!

For all the latest news and updates on “Marvel Avengers Academy,” visit Marvel.com and follow us on Twitter @MarvelGames!

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The studio recruits even more top industry talent to the team.

Last year, we debuted the world premiere teaser trailer of Marvel and Square Enix’s The Avengers project, seen above. This time, the heroes are assembling again behind-the-scenes with award-winning developer Crystal Dynamics adding 15 top industry talent to The Avengers project in January alone. The talent includes Shaun Escayg, former Naughty Dog creative director, and Stephen Barry, a 27 year games vet from EA and Visceral Games.

The Avengers project, featuring a completely new and original story, will introduce a universe gamers can play in for years to come. The project will be jammed pack with characters, environments, and iconic moments that will thrill Marvelites.

“We hired fifteen world-renowned industry veterans, spanning production leadership, animation, design, art and engineering, who have previously worked on games such as Batman: Arkham Origins, Dead Space, Star Wars: Battlefront and many more,” shared Ron Rosenberg, Co-Head of Studio at Crystal Dynamics. “Their AAA experience adds to an already deep roster, making us well-positioned to deliver on the ambitious goals we’ve set for ourselves with The Avengers project. It’s a stellar addition of many people who fit incredibly well into our wheelhouse of building game experiences we all love.”

Escayg, whose accomplishments include Uncharted: The Lost Legacy and The Last of Us, exclaimed, “I’m thrilled to join Crystal as Creative Director and be aligned with a team as passionate about telling great character based stories as I am.”

Barry, whose long career includes the Dead Space franchise, added, “Crystal [Dynamics]’ been around almost as long as I’ve been in the business. The immediate chemistry and camaraderie has been exactly what I’d hoped for.”

“We’re committed to delivering an incredible, completely original Avengers experience to our gamers, and that means we are always looking to add amazing developers to our existing best in class studio talent,” said Scot Amos, Co-Head of Studio at Crystal Dynamics. “As development progresses, our studio continues to grow. The tremendous progress we’ve made on The Avengers project further drives us toward our goal of crafting something all Marvel fans will be proud of, and will play for years to come. We can’t wait to show you what we mean in the future.”

Stay tuned to Marvel.com for more news and the latest on Marvel Games.

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Prepare to unleash the Grandmaster's champion in the Battlerealm!

Smashing his way through Sakaar in the big screen’s “Thor: Ragnarok” and into “Marvel Contest of Champions” comes Hulk, the Grandmaster’s champion.

Hulk demonstrates a unique blend of savage rage, showmanship, and unstoppable strength to smash through some of the strongest beings in the galaxy, and The Contest has no shortage of Champions for him to smash. Hulk’s revamped look highlights Sakaar’s gladiatorial armor and weapons.

In “Marvel Contest of Champions,” this “Gladiator” Hulk differs from his classic counterpart relying on the adoration and excitement of the masses (and they’re out for blood), their judgment of a champion fighter’s performance, and his special moves powered by his arena weapons.

Hulk’s ability kit focuses on what Hulk does best – SMASH! Special 1 knocks out his opponents when he smashes his hammer down sending out shockwaves. Special 2 unleashes a whirlwind of powerful series of attacks with both weapons. And Special 3 is a favorite of the crowd where Hulk uses his axe to throw his opponent to the ground before launching himself into a leaping smash.

Pairing Hulk with “Gladiator” Thor, Black Widow, Hela and Loki will provide him with unique bonuses while increasing his teammates’ special attacks.

Hulk (Ragnarok) is now available to check out in-game!

Stay tuned to Marvel.com for more “Marvel Contest of Champions” news and interviews and follow us on Twitter @MarvelGames!

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The wonderful wallcrawling adventure from Gameloft gets a major update!

Spider-Man Unlimited,” everyone’s favorite spider-themed mobile runner, has some cool new content set to hit the web very soon. We talked to Gameloft Product Marketing Manager Sergii Gotsman, and he broke down all the spicy Spidey shenanigans the team has planned for players.

Marvel.com: It’s been a while since we’ve had an update from you guys. Mind giving us a tl;dr of all the changes you have coming for us?

Sergii Gotsman: In this update we’re adding five cool new characters, a new collection, which will be available this February only, and new rarity levels for several Spideys currently on the game’s roster.

You’ll be able to play as The Answer (from Peter Parker, The Spectacular Spider-Man #91), Ai Apaec (New Avengers #18), Blood Spider (Amazing Spider-Man #367), Superior Octopus (Amazing Spider-Man #1) and my personal favorite, Gwenom (Edge of Spider-Verse #2).

Marvel.com: Dang, five new characters? Are we getting all of them in one blast, or will you be releasing them over the next few weeks?

Sergii Gotsman: All characters will be available in February’s story events. We’ll release them one after the other so players can collect them all gradually, rather than having to frantically fling their webs to get them all at once.

Marvel.com: What went into crafting each of their unique looks? Did the team just draw from their comics for inspiration, or is their some Gameloft flair added to their appearances?

Sergii Gotsman: It is one of the Gameloft’s promises to Spider-Man fans that every character in the game has been painstakingly recreated to match their original comic book appearance as much as possible. But game development is a complex process, and we usually find room to show off our artistic skills – particularly as we convert a character from a 2D piece of art to an animated 3D model.

Marvel.com: I heard that a few characters are getting updates. Mind digging into their upgrades for us?

Sergii Gotsman: Sure! First off, players will now be able to get Titan rarity versions of Silk (Cindy Moon), Unmasked Spider-Woman (May Parker) and Unmasked Spider-Gwen. In addition, each of these characters will receive a new set of bonuses corresponding to their new rarity level.

Marvel.com: Also, we have some new chances to get pieces of Nick Fury’s Infinite card right?

Sergii Gotsman: Infinite characters are currently the strongest in game, but they take dedication to unlock. To get Infinite Nick Fury you’ll have to collect all the pieces of his Infinite card in Symbiote World. It’s a dangerous place, but the prize is certainly worth the effort!

Marvel.com: There’s a lot for players to sink their teeth into here. Is there anything the team is most excited to roll out to players?

Sergii Gotsman: Definitely. I’m excited to see how players react to Gwenom – she’ll be available in the first event, which should start in a few days.

Also, we’ve just finished the SMU roadmap for 2018 and I want to say this year is gonna be huge for Spider-Man. There’s not much I can disclose now, but if you’re a fan of web slinging heroes from the Spider-Verse, stay tuned.  A lot of cool stuff is coming, so be sure to keep your eyes peeled for more new stuff in “Spider-Man Unlimited”!

Pick up “Spider Man Unlimited” on Google Play and iTunes and stay tuned to Marvel.com for more news and interviews.

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The ice-wielding K-pop star joins the mobile game!

Luna Snow has arrived in “Marvel Future Fight”!

Designed from the ground up by developer Netmarble in collaboration with Marvel Games, the new hero made her debut in the fight last week. Hailing from Korea, Luna Snow—A.K.A. Seol Hee—gained prominence as a K-Pop singer before taking on her powerful icy abilities and assuming her new super hero mantle.

We sat down with Marvel Games Creative Director Bill Rosemann and Senior Producer Danny Koo—as well as Netmarble Development Director Min Kyun Kim and Art Director JeeHyung Lee—to learn more about Luna’s creation and her role in the game!

Marvel.com: Luna Snow is the second original character to be created for “Marvel Future Fight.” The first—Sharon Rogers Captain America—emerged as part of an event across several Marvel mobile games, but Luna is an event unto herself. How did her creation come about?

Bill Rosemann: Luna Snow’s origins were the result of a combination of events: a request for a character with a specific power set and type of gameplay (an “ice magician” who could both heal and do damage), a desire to follow up on the success of the creation of Sharon Rogers Captain America with another popular all-new character, andperhaps most importantlya continuation of our commitment to introduce characters that are both culturally resonating and also authentically Marvel. With those goals as our north star, Danny Koo and I worked closely with Netmarble Art Director Jee-Hyung Lee to develop Luna Snow’s name, powers, personality, visuals, backstory, origin, gameplay, and every element of her big launch…including the lyrics of her first hit song!

Danny Koo: We learned a lot with the debut of Sharon Rogers and worked with the Netmarble team on how to introduce a new character in a big way. This is the result of a great collaboration with Netmarble on every single detail and aspect of Luna Snow and we are very pleased with the results, as you can see. With Luna as a pop star, we needed to invent a hit song of the same magnitude. The lyrics are carefully crafted in both Korean and English and really relate to Luna Snow.

Min Kyun Kim: Launching an original character for “Marvel Future Fight” has been an inspiring experience for us. Since Sharon Rogers debuted, we’ve been looking forward to the day we could give our loyal fans another original character dedicated to the game.

Marvel.com: Luna gets her start as a Korean pop star. Even after developing her powers and choosing to live as a super hero, she continues performing K-pop. How does she balance these two lives?

Min Kyun Kim: The life of a pop idol and the life of a super hero are very difficult ones. But the two halves have one thing in common: both require a love for people. Both lives can be lonely and difficult, but Luna accepts these difficulties and strives to find balance between the two to make the best of both her idol talents and super hero abilities.

Bill Rosemann: That’s the classic collision of “the super hero and the civilian” that all great Marvel characters must juggle, right? Like Peter Parker trying to make a living as a photographer for the Daily Bugle while also protecting New York City as Spider-Man, or Matt Murdock trying to deliver justice in the courtroom as a lawyer while also fighting evil in Hell’s Kitchen as Daredevil…it’s that push and pull between our characters’ separate lives that’s a key ingredient in all things Marvel.

Danny Koo: I think Luna Snow gets it. I imagine if there were ever evil doers that chose to invade one of her concerts, she’d choose to save the public from harm’s way ahead of continuing her performances. If there was an invasion of some sort, I think she’d cancel her shows to help others in need.

Marvel.com: Luna is one of a few heroes whose identities are known to the public from the get-go. How does this influence her?

Min Kyun Kim: Luna is a K-pop star with loyal fans; she enjoys the limelight and the attention. Luna is enjoying the attention from revealing her identity and it’s actually increased her fanbase. But now she’s fully exposed to any dangers that come her way, which is something she’ll be dealing with for a long time.

Bill Rosemann: Luna will have to learn from Marvel’s first family, the Fantastic Four, who blazed the trail as Marvel’s first super hero celebrities. How do you pursue your career dreams, take care of your family, and also battle villains? She’ll have to dig deep to face all of these unique challenges.

Danny Koo: It’s important to see how a hero can juggle her everyday life between her civilian job and her heroic duty. Seol Hee already has a kind and caring heart, illustrated by her care for her grandmother. She uses her talent to support her grandmother financially. She was already a hero before she became Luna Snowhaving her new power just means she can do more for others.

Marvel.com: Luna now joins a small, but growing, group of Asian heroes in the Marvel pantheon.

Bill Rosemann: As Marvel Games are driven to honor Marvel’s history of inclusivity, it’s important that we continue creating characters and stories that meaningfully reflect the lives of True Believers around the world!

Marvel.com: What was the design process behind her look and costume?

Danny Koo: I set out the requirements for what I wanted to see and quickly established the baseline style and colors with JeeHyung, the art director. I had this idea in my head and JeeHyung just amazed me with his ability to take that and make it a reality. He’s an amazing artist and we are grateful for his huge influence on the design, including her iconic emblem (a half-moon crest that mirrors an ice symbol on her jacket, belt buckles, and of course, her necklace). Her icicle earrings and differently colored eyes, which complete her half-dark and half-light ice look, were meticulously designed with modern K-pop culture in mind.

JeeHyung Lee: We had various ideas in mind before we landed on the idea of a K-pop star. We narrowed our ideas to what we thought was very cool and we gave her ice powers, since no other characters in “Marvel Future Fight” had ice powers. We gave her dark ice and light ice powers so that she became a hero with two different abilities who balances her powers between her two handsmuch like she balances her two different lives. We designed her hairstyle, costume, and even her mismatched eyes to tie in with the duality of her powers. Even her symbol consist of two different elementsa black moon and a white snow flake.

Marvel.com: How will her icy abilities play out in “Marvel Future Fight?”

Danny Koo: She has that combination of destructive dark ice, healing light ice, and her pop star moves, so it is very refreshing to see all these abilities come to life. For every ability, we’re careful to make sure that her icy powers shine through in the midst of a heated battle. I look forward to seeing everyone try her abilities out!

Marvel.com: Will players also see Luna apply her skills as a pop idol in battle?

Danny Koo: Her ability sets are thematically appropriate for an idol. I worked with the game design team to make sure to amplify her personality not just through her animations and visual effects, but also the overall theme music when you actually play her in a battle.

Min Kyun Kim: It will be very apparent that she is a K-pop star in the game. We added a new effect called ‘charm,’ which allows her to capture her enemy’s heart with her charisma. Those affected will be drawn to Luna and will not be able to do anything. She’ll also show off her dance moves when she uses her skills!

Marvel Future Fight is available worldwide on the App Store® and Google Play™. For all the latest on “Marvel Future Fight,” stay tuned to Marvel.com and @MarvelGames on Twitter!

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Do you have what it takes to defeat Michael B. Jordan's team?

Do you have the ambition of Erik Killmonger?

Marvel Contest of Champions” is bringing Killmonger into the Battlerealm. Not only that, Michael B. Jordan, who plays Erik Killmonger in Marvel Studios’ “Black Panther,” has readied his team to challenge you in the Michael B. Jordan Challenge. This Champion Challenge has officially begun and will be available until February 21. Show your skill!

The Michael B. Jordan Challenge consists of only one chapter, and contains four quests. Each of the quests has 31 fights!

Jordan’s chosen Champions include Black Panther (Classic), Black Widow, War Machine, Falcon, and Iron Man. Black Panther (Civil War) will be the Boss of every Quest.

Those who complete the challenge will be granted the rare “Wakandan Warrior” title!

Stay tuned to Marvel.com for more “Marvel Contest of Champions” news and interviews and follow us on Twitter @MarvelGames!

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Preview THE YOUNG ELDERS TALE by Gabriel Frizzera and Luke Ross!

Marvel Contest of Champions” gets back to its comic book roots with a comic of its own, THE YOUNG ELDERS TALE, by Kabam Art Director Gabriel Frizzera and artist Luke Ross. We reached out to the dynamic duo to chat about their new comic and to figure out what the Collector and Grandmaster got up to during the formative years of their immortality.

Marvel.com: Gabe what is going on with this new comic, THE YOUNG ELDERS TALE, you created with Luke Ross?

Gabriel Frizzera: This is a very special initiative for us. Around 130 million people have downloaded MCOC, and millions of these come back every single day to play, and follow our storyline. As our little “Contest of Champions Universe” becomes more complex, we are always looking to create more avenues of storytelling for the game beyond the in-game dialogue, cutscenes and motion comics we create every month.

The first of these avenues is called THE YOUNG ELDERS TALE, a short comic written by myself and drawn by Marvel artist Luke Ross, and integrated to our January quest. Now that the “MCOC” universe is established, it’s a good idea to bring outside collaborators to add their voices to the mix, as it’s the modus operandi of successful fictional universes like the Marvel universe, Star Wars, and others. It’s also part of our mission as Marvel geeks to convert more players into comic readers, and make them invested in the beautiful tapestry of Marvel continuity!

Marvel.com: The team has packed quite a bit of story and lore into “Marvel Contest of Champions,” especially for a mobile game. Where do you see narrative fitting into the “MCOC” package?

Gabriel Frizzera: Contest of Champions has always been strongly focused on story. Three years into the game, we have developed our own continuity, creating monthly one-shots focused on different characters. We also have a “mainline” story that started in 2014, and continues to this day. We collaborated with Marvel to create the Contest of Champions comic, and characters that exist in both the comic and game universes. Part of the job is to look to the past and future of this universe, and fill the narrative gaps. “Young Elders Tale” goes back millions years back in time to tell an origin tale for both the Battlerealm and the cosmic Elders running the Contest of Champions.

Marvel.com: And let’s talk a little about THE YOUNG ELDERS TALE. Where did it come from? What are you trying to do through exploring the relationship between the Collector and the Grandmaster?

Gabriel Frizzera: The plot of the story basically follows the beginnings of the relationship of the Collector and the Grandmaster, when they were young and were still looking for their Elder “vocations”, i.e. they didn’t have “jobs” as Collector and Grandmaster yet. They had a brotherly relationship, and explored the Battlerealm together, along the Collector’s daughter, Carina. But something tragic happens that makes them have a falling out. It’s a tale never fully explored in the main 616 continuity, so I felt it was story worth to be told… and we’re in a unique position to do it, since we’ve been using these character as part of our game for some time now.

The Elders of the Universe are a fascinating bunch to me. Official lore says they are immortal and dedicate eternity to one single pursuit, and that keeps them alive. It all seems very cosmic, but in fact I think it relates to regular people’s lives. When we’re young, we usually have every step of our future planned; but then life happens, and we often end up becoming very different people, with different professions and pursuits. When we look back, it almost looks like we had no choice at all in the matter. As you’ll see in the story, the Collector and the Grandmaster are very naive people when they enter their adventure together, before their journey forces them onto different paths.

Gabriel Frizzera’s original concept of the young Collector and young Grandmaster

Marvel.com: It had to be a blast working with Luke Ross. What was it like seeing him turn your words into pictures?

Gabriel Frizzera: I have always been a fan of Luke’s works, as an artist and fellow Brazilian. He was one of the pioneers in my country, showing to an entire generation of developing comic artists that we could realize our dreams of drawing our favorite comics for Marvel. His drawings are so effortless, and improved my words in every way. Luke makes the characters slowly evolve, from innocent explorers to jaded Elders, by making them more realistic, page by page, which I thought it was a genius move. The collaboration was so fruitful that we are considering creating more cool stories in the near future!

Luke Ross: Thank you for your generous words, my friend! Working together on a comic was something that we both were eager to realize, I am very glad that we finally could make that happen. I am very satisfied with the great comic our partnership resulted, and I also have to say that a big part of the success is due to the superb work you did on the colors!

Marvel.com: And Luke, this comic doesn’t give you quite the same dimensions as a full book might. How’d you adapt to the smaller space you had to work with, especially knowing this would be read on player’s mobile devices?

Luke Ross: Since the time Gabriel invited me to join him on this comic, I thought this as a regular comic book. I didn’t give too much importance to the dimensions, actually. Only later when he sent me the specs that I realized it would be much smaller than the comics I usually draw. I suggested to Gabriel we work on a size that could allow us to have a printed version as well. He approved the idea, and this way I could work on the same size and resolution that I do on a regular comic, permitting it can be reduced to fit the proper mobile resolution. The only difference that I had to get used to quickly was the orientation of the pages. The history itself was easy to draw, it was pure fun. Gabriel gave me freedom to play with my style according to the events that lead up to the final page.

Marvel.com: I gotta ask then, are these kinds of comics the new normal for “Contest of Champions”?

Gabriel Frizzera: We sure hope so! Since this initiative was so well-received by the fans, we’re already planning the next in-game comics. There are many corners of the Contest of Champions universe that we want to shine a light on, and these short stories are the perfect complement to lighter narrative tools like in-quest dialogue and regular cutscenes. Our plan is to invite a roster of talented people to play in our playground, and see what crazy ideas and visuals they can come up with!

Marvel.com: Is there anything else that we need to know about the Elders, the comic, or what’s coming next for “Marvel Contest of Champions”?

Gabriel Frizzera: The Elders storyline is the beginning of the end of our first major story arc, which started in 2015. We’ll cross it over with our massive Infinity War event, wrap all that up in Act 6, then there’ll be a major change in status quo for the Contest of Champions… that’s all I can reveal for now!

Stay tuned to Marvel.com for more “Marvel Contest of Champions” news and interviews and follow us on Twitter @MarvelGames!

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Straight from the pages, Marvel's Champions have arrived!

Today, Warner Bros. Interactive Entertainment released a new downloadable character pack for “LEGO® Marvel Super Heroes 2” featuring Marvel’s teenage team of super hero sensations inspired by CHAMPIONS! The pack, priced at $1.99, adds playable characters Ms. Marvel, Nova, Miles Morales, Ironheart, Devil Dinosaur, Moon Girl, Viv Vision & Sparky, Amadeus Cho, Nadia Pym Wasp, Kate Bishop Hawkeye, and Nova. Strike out on your own with our “Totally Awesome” young heroes!

“LEGO Marvel Super Heroes 2” is an all-new, epic adventure and sequel to the smash hit, “LEGO Marvel Super Heroes.” This original branching storyline, co-written by award-winning comics writer Kurt Busiek, transports players into a cosmic battle across a myriad of Marvel locations ripped from time and space into the incredible Open Hub World of Chronopolis. Packed with signature LEGO humor for fans of all ages, gamers will go head-to-head with the time-travelling Kang the Conqueror in this fun-filled journey spanning the Marvel Universe.

The Champions DLC pack can be purchased separately for $1.99 or as part of the “LEGO Marvel Super Heroes 2” Season Pass, which is currently available for $14.99 or free for everyone who purchased the “LEGO Marvel Super Heroes 2 Deluxe Edition.”

LEGO Marvel Super Heroes 2” is available on PlayStation®4, Xbox One®, Nintendo Switch™, and Windows® PC.

For all the latest on “LEGO Marvel Super Heroes 2,” stay tuned to Marvel.com and follow @MarvelGames on Twitter!

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Marvel & Netmarble introduce Luna Snow – a Korean pop star with an icy super hero secret identity!

Last year, Marvel Games and Netmarble added the original Marvel character Sharon Rogers — an alternate reality daughter of Steve Rogers and Peggy Carter who took up the mantle of Captain America — to “Marvel Future Fight.” The “Marvel Future Fight” community swiftly embraced this new star and she quickly became the most popular female hero in the game’s entire roster. Building on that success, Netmarble is proud to announce the debut of Marvel Future Fight’s newest original character, Korean pop star turned Super Hero, Luna Snow.

Responding to local audiences’ request for culturally resonating characters that are also authentically Marvel, Korean developer Netmarble Games Corp worked closely with Marvel to develop Luna Snow’s powers, personality, visuals, origin and ongoing story.

“Since Captain America Sharon Rogers’ debut, we continued our push to introduce new and exciting original characters into ‘Marvel Future Fight.’ Our creative process began when Netmarble Monster expressed an interest in debuting an ice magician character that plays both the role of healing and dealing damage,” said Marvel Games Senior Producer Danny Koo. “We worked closely with Netmarble Monster’s art director Jee-Hyung to come up with Luna Snow’s look, which includes an iconic emblem consisting of a half-moon crest that mirrors an ice symbol on her jacket, belt buckles, and of course, her necklace. Her icicle earrings and differently colored eyes, which complete her half-dark and half-light ice look, were meticulously designed with modern K-Pop culture in mind. It was over a bowl of ramen with Bill Rosemann that her hero name popped up into my mind! Seol Hee (Luna Snow’s civilian name) roughly translates to “Snow Hope” and embodies the characteristics of a hero who will step up and help people in need.”

“Marvel has the greatest fans around the world, and they deserve heroes that they can not only cheer on as they fight evil, but also connect with on a personal level,” said Marvel Games Executive Creative Director Bill Rosemann. “From her underdog beginnings as a young woman trying to realize her dreams, to her noble sacrifice which results in her gaining phenomenal powers, Luna Snow is a strong modern warrior who represents everyone who struggles with great obstacles but still rises to face their challenges. We are honored to join our friends at Netmarble and once again add another new star to the Marvel Universe!”

“We are very proud that the second original character born of our game, ‘Marvel Future Fight,’ is of Korean nationality,” said Netmarble Monster and “Marvel Future Fight” Art Director Jee-Hyung Lee. “While Luna Snow began her career as a K-pop artist, she is expressed as a strong, charismatic, and sophisticated female warrior in our game. As a hero of dualistic nature, holding the power of both White and Dark Ice, we believe Luna Snow is sure to make the new year ‘Icy Hot’!”

The Story of Luna Snow

Seol Hee was an aspiring singer hoping to use her voice and dancing skills to earn enough money to take care of her elderly grandmother, who has raised Seol since the tragic deaths of her parents. When the science-obsessed organization known as A.I.M. ambushed a Stark Industries event where Seol was performing, Seol bravely attempted to defend the attendees, resulting in A.I.M. soldiers locking her in a hi-tech storage freezer. While trying to escape, Seol was exposed to the contents of an advanced cold-fusion energy experiment, which unexpectedly granted her control over frozen elements. Using her newfound powers to fight back, Seol surprised and defeated the A.I.M. forces’ attack. Dubbed “Luna Snow” by the press, Seol’s heroic actions made her an overnight sensation, and she now uses her talents and powers as a part-time pop star and full-time Super Hero!

To celebrate this historic event, Netmarble will open a pre-registration event from January 10 to January 23 where players can sign up to learn more about this unique new character. By pre-registering, players will unlock in-game crystals and other rewards. The rewards increase in value as the total number of pre-registered players increases–so the more people that sign up, the more everyone gets rewarded!

After the pre-registration period has ended, “Marvel Future Fight” will unveil Luna Snow’s story and video, sharing Marvel’s newest Super Hero with the rest of the world.

Marvel Future Fight is available worldwide on the App Store® and Google Play™. For all the latest on “Marvel Future Fight,” stay tuned to Marvel.com and @MarvelGames on Twitter!

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The Tabby Awards honors the best mobile apps worldwide.

The Tabby Awards has recognized Marvel Games with two 2017 mobile games awards. The Tabby Awards winners represent the top 0.007% of the 1.4 million iOS and Android games available. “Marvel Future Fight” won the Android Phone – Role Playing App Award category, while “Marvel Contest of Champions” won the iPad – Action + Adventure Game Award.

“The Marvel Games team congratulates our friends at Kabam and Netmarble on their respective Tabby Awards, which celebrate the superior level of design and innovation that Marvel Contest of Champions and Marvel Future Fight achieved in 2017,” said Marvel Games Executive Creative Director Bill Rosemann. “Competing against a global field of 1.4 million mobile games, both Marvel Contest of Champions and Marvel Future Fight consistently delivered the phenomenal experience that our True Believers around the world demand and deserve.”

The Tabby Awards are a comprehensive, global competition, recognizing the best Android and iOS apps and games from around the world. The competition utilizes a double selection process of both mobile professionals and worldwide app users to short-list and finalize Tabby Awards recipients.

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