Original blockbuster games in development at award-winning games studios!

Marvel Entertainment and SQUARE ENIX® today announced a new multi-year, multi-game licensing agreement to develop and publish original games based on beloved Marvel Super Heroes, beginning with The Avengers. This newly established partnership pairs the creative minds at Marvel and Square Enix for one of the most powerful alliances in interactive entertainment. The first blockbuster game is being crafted by Crystal Dynamics®, developers of the award winning Tomb Raider® series, in collaboration with Eidos-Montréal, the home of the critically acclaimed and award-winning Deus Ex game series.

The Avengers project is being designed for gamers worldwide and will be packed with all the characters, environments, and iconic moments that have thrilled longtime fans of the franchise. Featuring a completely original story, it will introduce a universe gamers can play in for years to come. More details on The Avengers project and other games will be announced in 2018.

The world premiere teaser trailer of The Avengers project can be seen here.

“By partnering with Crystal Dynamics and Eidos-Montréal, we are now working with two of the industry’s most talented and respected game development studios to bring Marvel stories to life in ways our fans have never experienced,“ said Jay Ong, Senior Vice President, Games & Innovation, Marvel Entertainment. “The Avengers project is a perfect example of how Marvel is making games a key part of the landscape for Marvel storytelling, alongside comics, television and film. We can only do this by matching our greatest Super Heroes with the world’s top developers, such as the creative minds at Square Enix.”

“Marvel’s diverse, innovative universe has created millions of longtime fans, including all of us,” said Phil Rogers, CEO, Square Enix Americas and Europe. “It’s exciting to bring together Square Enix’s award-winning development studios with Marvel’s extraordinary storytellers to establish a new entertainment powerhouse.  This collaboration of passion and talent will craft epic, imaginative experiences allowing gamers to live out their Super Hero dreams like never before.”SQX_AVG_001_MKT__ANNOUNCEPARTNERIMAGE

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Spidey goes up against a classic super villain in the Battlerealm!

Soaring above Battlerealm the Vulture picks his targets with a bird of prey’s ruthless precision, and with all that alien tech at his disposal, takes them out with brutal efficiency. Coming off the success of “Spider-Man: Homecoming”, Vulture’s found a place to roost in “Marvel Contest of Champions” and Kabam Art Director Gabriel Frizzera and Character Designer Simon Cameron chatted with us about all his in-game goodies.

Marvel.com: You know at first I was wondering what the Collector would want with a guy in a bird suit, but then I remembered all the people in spider suits he’s wrangled in the past. He’s building a regular menagerie isn’t he?

Gabriel Frizzera: The Collector wants to catch them all! His favorite Champion is Spider-Man, and he wouldn’t miss on having the web-head’s awesome gallery of rogues. A complete set is much more valuable, and that includes the Vulture and his crazy mechanical wings. But he’s just the beginning. More Super Villains are coming soon…

Marvel.com: I have to admit, the Vulture and his killer outfit were the highlight of “Spider-Man: Homecoming” for me, mostly because his getup was just so awesome! What was it like translating it for the contest?

Gabriel Frizzera: To be honest, we had our doubts in the beginning. Initially, all we could see from the trailers was this crazy-looking dude with wings much bigger than we could ever fit on screen! But then we got some very detailed reference material from our friends at Marvel Studios, and we saw great gameplay potential. We still had to reduce those wings a bit to make them fit our maximum size rig, but the rest is pretty close to the movie version. Once we saw the Vulture moving in game, we all became converts.

Marvel.com: And the team already had the wing tech from Archangel, so do we get to see the turbine wings on at all times?

Gabriel Frizzera: Flying is the Vulture’s defining trait, so yes, he’s in the air all the time. His wings are actually more complicated than Archangel’s because the rotors are connected to a smaller second set of wings, and move independently from the main ones. And the wings also detach from his body, so we made sure to have them do that in one of the special attacks. Add to that those giant foot claws and the “ferry-cutter” gun, and his arsenal becomes even more fearsome.

Marvel.com: Appearance aside, when it comes to his kit, what does Vulture do best?

Simon Cameron: Vulture’s Kit is best used to counter Champions with access to a lot of Power, or Champions who need power, he’s also a hard counter to Incinerate. His Critical Hits build charge in the Chitauri Reactor which powers his suit. He will later spend this charge in several different ways, such as Power Drains, Incinerates, or a new Buff, Decoy. He also has a built in Dexterity effect, which can even spend his Chitauri Charge to Incinerate his Opponent as he dashes away.

Marvel.com: Can you go over his different abilities and how players should be looking to maximize his damage potential?

Simon Cameron: Vulture’s new Buff, Decoy, causes the next attack against Vulture that would otherwise hit, to miss. He also has a couple of new Debuffs, Siphon Charge and Thermal Feedback. Both of these Debuffs cause him to immediately drain a portion off all Power that his opponent gains, great for slowing down a Power Gain Champion, or just allowing him to land more hits per Special his Opponent builds up.

Siphon Charge converts the drained Power into Vulture’s Chitauri Charge making it great for utility and power control, whereas Thermal Feedback converts it into damage making it the way to go for err… damage. Finally his Signature Ability allows him to gain Power while his opponent is Incinerated, to help keep his Opponent suffering under these Debuffs as often as possible, and allows him to consume any Incinerate placed on using it to power his Chitauri Charge as well.

Marvel.com: And when do we get to take the Vulture out for a spin?

Simon Cameron: Vulture has entered The Contest; you can grab him up right now!

Stay tuned to Marvel.com and follow us @MarvelGames on Twitter for more “Marvel Contest of Champions” news and interviews!

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Mockingbird infiltrates the smash game!

Mockingbird joins the long list of “Marvel Puzzle Quest” heroines ready and raring to take a bite out of crime. Armed with her battle staves and a badass attitude, she’ll fit right in. We chatted with D3 Go! Producer Josh Austin about Bobbi Morse and what she brings to the “MPQ” U.

Marvel.com: Mockingbird is a really cool choice for “MPQ.” How’d she make the cut?

Josh Austin: We receive various character requests from our players and we are very excited to introduce the highly requested Mockingbird to “Marvel Puzzle Quest.” Mockingbird (Bobbi Morse) was just in the right time and right place to make it into the 4-Star roster!

Marvel.com: When a character doesn’t have the most high profile of histories, like Bobbi here, what does the team do to nail down their abilities?

Josh Austin: There are a lot of rabid Marvel fans in the design team, they share a multitude of interesting variations of characters and we choose one to focus on. Then we work closely with Marvel until we find the one that fits “Marvel Puzzle Quest” the best. Sometimes it’s down to the color scheme and what will make the character pop more, or just the way the character in a particular area fits in with the other “MPQ” characters. A lot goes into choosing the right version for the game, from AP color, abilities and how they can add to the current roster (ex: do they stand alone, get supported or help support other players), and how they look.

Marvel.com: And since we are talking about abilities, what can Mockingbird do in game?

Josh Austin: Mockingbird’s first ability is called Bombshell and it costs 9 Red AP. This ability has a chance to do some great damage with a risk to it. Mockingbird sets up a bomb and walks away without looking back. This creates a Fortified Red Countdown tile. If the Countdown tile expires while another one exists it can do a lot of damage to the enemy, however if there aren’t two of them on the board when one goes off it does less damage and even damages Mockingbird.

Bobbi’s second power is called Opportunist and is a PASSIVE Yellow ability. For this ability, Mockingbird deflects attacks with her battle staves to provide tactical openings for her team. What this means game-wise is if the enemy matches four or more of an AP color and the player has some AP in that color (including Team-Up) then it fires off a random friendly power at no cost! If not, the team gains AP in the color that was matched.

Mockingbird’s final power is called Secret Mission and it costs 8 Purple AP. For this ability, Mockingbird destroys some of the enemy’s strongest color and also generates AP in the player’s team’s strongest color. Also there is a PASSIVE with this ability that triggers if the player has some AP in the team’s strongest color, giving friendly matches more damage.

Marvel.com: She feels a little like Agent Coulson, capable of big damage while also manipulating the team’s AP. What makes her different than the chief S.H.I.E.L.D. agent?

Josh Austin: The big differentiator is the Opportunist power, which triggers a random free power from any hero on the players team when the enemy matches 4 or more tiles and the player has AP in that color (depending on level of ability). This makes Mockingbird sort of a cross between Agent Coulson and Doctor Strange (3 or 5-Star) since a power is used automatically based on an action done by the opponent.

Marvel.com: Who are we teaming her up with? I actually like how insidious she would be with Loki (God of Mischief). Any four match nets you either a free power or AP from Mockingbird, and stolen AP from Loki. You’d be rolling in AP!

Josh Austin: Since she’s a support character, there are a lot of characters she could be teamed up with. Anyone that has an active power as their strongest color would be useful, 5-star characters to do additional match damage, and any characters that create Strike tiles. She is seriously fun to use with any character because she’s so versatile and she’s great against characters that are prone to making cascades.

Marvel.com: And when do we get to try her out for ourselves?

Josh Austin: Mockingbird will be live July 27 and will have her debut in Simulator which starts July 27 and ends July 31. She’s going to be in placement rewards for this event. Her featured event is Meet Rocket & Groot which starts August 3 and ends August 8. Bobbi will also be in her very own Versus Tournament that starts August 3 and runs until August 7. She will be featured and available at the best odds for the event.

Beat down baddies with Mockingbird (Bobbi Morse) here and stay tuned to Marvel.com for more news and interviews.

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See where you can catch your favorite heroes at SDCC!

Look out, True Believer, the superheroes you love – and the supervillains you love to hate – are waging war on your consoles, PCs, and mobile devices! From “Marvel vs. Capcom: Infinite” to “Marvel’s Spider-Man,” “LEGO Marvel Super Heroes 2,” “MARVEL Powers United VR,” and more, check out the full schedule of where you can find Marvel Games at San Diego Comic-Con!

Below is where you can learn more and get your hands on what’s coming from Marvel Games!

Thursday, July 20:

    • 12:00 – 12:30 PM | Marvel Gaming: Marvel vs. Capcom: Infinite | Marvel Booth #2329
      Want to know more about Marvel vs. Capcom: Infinite: tune into Marvel LIVE at booth #2329 or online at www.marvel.com/SDCC2017 or Marvel’s YouTube channel.

        • 1:00 – 2:00 PM | Marvel Games Panel | Room 6BCF
          Be there as key members of the Marvel Games team take to the stage to share the latest and greatest with you . . . and open the floor to answer your questions! Hosted by Greg Miller, Kinda Funny, Mike Jones, Vice President & Executive Producer, Marvel Games, and Bill Rosemann, Executive Creative Director, Marvel Games, will be joined by special guests Arthur Parsons, Head of Design, Tt Games (LEGO Marvel Super Heroes 2); Brett Elston, Associate Brand Manager, Capcom (Marvel vs. Capcom: Infinite); Bryan Intihar, Creative Director, Insomniac Games (Marvel’s Spider-Man); Justin Lambros, Executive Producer, Telltale Games (Marvel’s Guardians of the Galaxy: The Telltale Series); and Mat Kraemer, Creative Director, Sanzaru Games (MARVEL Powers United VR).

      Friday, July 21:

      • 11:15 – 12:15 PM | Marvel vs. Capcom: Infinite Panel | Room 6BCF
        Universes merge in Marvel vs. Capcom: Infinite, as the collaborative team from Marvel and Capcom discuss the immersive cinematic story featured in the upcoming game. Learn how both sides joined forces to bring the story to life, with iconic heroes from Marvel and Capcom teaming up to battle against a sinister new supervillain who threatens to destroy their newly formed world.

       

      • 12:30 – 1:00 PM | Marvel Gaming: LEGO Marvel Super Heroes 2 | Marvel Booth #2329
        Want to know more about LEGO Marvel Super Heroes 2, tune into Marvel LIVE at booth #2329 or online at www.marvel.com/SDCC2017 or Marvel’s YouTube channel.

      Saturday, July 22:

    • 1:45 – 2:45 PM | LEGO Marvel Super Heroes 2: Meet the Talent Behind the Video Game | Room 6A
      The team behind the LEGO Marvel Super Heroes 2 videogame including Arthur Parsons (head of design, TT Games), Bill Rosemann (executive creative director, Marvel Games), Justin Ramsden (designer, LEGO), Kurt Busiek (comics writer, Avengers Forever), and Dan Veesenmeyer (comic content artist, LEGO Marvel’s Avengers)-offer an inside look at this all-new original adventure, the sequel to the smash hit LEGO Marvel Super Heroes.Moderated by Marvel’s Ryan Penagos (vice president and executive editor, Marvel Digital), this celebration of the Marvel Universe will provide fans with a first look at a new game trailer, new character and artwork reveals, and exclusive audience giveaways. Bringing together iconic Marvel Super Heroes and Super Villains from different eras and realities, LEGO Marvel Super Heroes 2 pits players against the time-traveling Kang the Conqueror in an epic cosmic battle across the expansive Open Hub World of Chronopolis. The game will be released on November 14.

    Sunday, July 23:

    Stay tuned to www.marvel.com for all the breaking news from Marvel Games at Comic-Con International in San Diego. Follow @Marvel on Twitter, “like” Marvel on Facebook, and watch Marvel LIVE at www.marvel.com/SDCC2017 for minute-by-minute updates on all things Marvel. Join the conversation using #MarvelSDCC.

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'Marvel Powers United VR' coming in 2018 from Marvel, Sanzaru, and Oculus Studios!

True Believers! The day has come and we’re here to deliver incredible Marvel Games news from D23 Expo! We just announced “MARVEL Powers United VR,” an action-packed, multiplayer co-op title from Marvel, Sanzaru, and Oculus Studios, and you can get your hands on this game in 2018!

Our very own Christine Dinh has the exclusive first interview with Steve Arnold, Head of Oculus Studios. Before you dive into the interview, check out the announce trailer above!

Marvel.com: When did you guys start working on “MARVEL Powers United VR” for Rift?

Steve Arnold: We’ve been working on “MARVEL Powers United VR” for awhile! When the opportunity came about for Oculus and Marvel to work together on realizing a Super Hero VR experience, Oculus approached Sanzaru to create a prototype presentation—Sanzaru and Oculus have worked closely together on past VR projects, and there are some big Marvel fans at both companies. Marvel has very high standards, of course, and Sanzaru more than rose to the occasion. So here we are—Oculus, Sanzaru, and Marvel in an alliance behind “MARVEL Powers United VR.”

Marvel.com: Can you tell us about the story of “MARVEL Powers United VR”? What can you tell us about the big bad, Ronan? Where is the story set?

Steve Arnold: “Marvel Powers United VR” tells the story of The Masters of Evil—a mysterious, nefarious alliance of powerful Super Villains from across the Marvel Universe—who have managed to steal the Cosmic Cube and use it to tear apart the universe, forging new realities subservient to their rule. Suddenly, heroes from across the Marvel Universe are hurled together in a chaotic, interdimensional conflict spanning past, present, and alternate futures to fight to reclaim the Cosmic Cube and restore order to the universe.

Each time you play, you won’t know which faction or boss you’ll encounter—every experience will play a little differently. One time you may get the Kree and Ronan The Accuser as a boss; another time you’ll get something totally different.

Marvel.com: This is obviously a new adventure for Marvel games. What new and different experiences does “MARVEL Powers United VR” offer Marvel fans?

Steve Arnold: VR is the perfect medium for a Super Hero game, and there are a couple things that make “MARVEL Powers United VR especially exciting. We’re starting with just a few characters right now, but by launch there will be over a dozen playable Marvel characters and even more team combinations.

Marvel.com: What has the collaboration with Marvel, Sanzaru, and Oculus Studios been like?

Steve Arnold: The collaboration between Marvel, Oculus and Sanzaru—some of the most experienced subject matter experts in the world when it comes to Super Heroes, VR, and gaming—has been a dream come true. There’s a lot of fan service and love jam-packed into this game, and great ideas came from all sides. We love the partnership and can’t wait to show the world all of the cool stuff that we’re putting into the game!

Marvel.com: You’ve just announced the first three characters: Hulk, Rocket Raccoon, and Captain Marvel. How did those three get chosen to suit up for battle? Can you tell us more about their abilities within the game? What are they capable of?

Steve Arnold: Hulk, Rocket, and Captain Marvel are very popular, so it made sense to start off with a few characters fans would really love experiencing. These characters also represent the spectrum of Super Heroes we plan to launch for “MARVEL Powers United VR” in 2018, in terms of both abilities and physical scale. On one end of the spectrum, there’s Rocket Raccoon: He’s much shorter than most characters and uses futuristic weaponry. On the other end, there’s the Hulk. He’s huge, of course, and primarily a melee fighter. Captain Marvel is in the middle: She’s physically closer to normal human stature, but her power-set includes ranged attacks with her photon beams, like Rocket, and she’s also super strong like the Hulk and able to engage in melee combat. Building out this variety of characters early on gave us some best practices that we’re applying to optimize all future characters, and VR lets you appreciate—and experience—the sheer difference in scale between characters like Hulk and Rocket like no other medium can.

Marvel.com: Clearly with the upcoming “Marvel’s Inhumans” television series slated to come out this fall, the love for Lockjaw is real! How central is Lockjaw to the story?

Steve Arnold: Lockjaw is crucial. He ensures our Super Heroes are teleported to and from their missions. But stay tuned—we’re still in development, and there are some fun things we’d love to do with Lockjaw throughout the game and missions.

Marvel.com: We’ve heard fans can get hands-on with “MARVEL Powers United VR” at the Marvel booth at SDCC. Any plans for future demos?

Steve Arnold: That’s right, the first public demos of “MARVEL Powers United VR” will be at the Marvel booth at Comic-Con. There are no set dates (yet!) for additional public demos before launch, so try out MARVEL Powers United VR now if you can!

Marvel.com: How long do we have to wait until we get “MARVEL Powers United VR” in our hands?

Steve Arnold: The game is slated for a 2018 launch, but you’ll have to sit tight—there are no details about a specific date right now. Keep your eyes on Oculus and Marvel social channels, though, because we’ll be revealing a ton of new information right up until launch.

Stay tuned to Marvel.com and powersunitedvr.com for more exciting updates about “Marvel Powers United VR” coming soon!

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Snatch up this classic Spider-Man villain in his first 'Marvel Puzzle Quest' debut!

The Vulture makes his very first appearance in the “Marvel Puzzle Quest” universe after an awesomely successful opening weekend in “Spider-Man: Homecoming.” To get a better idea of what the “MPQ” Vulture is all about we talked to D3 Go! Producer Josh Austin about Toomes’ abilities, his playstyle, ideal teammates, and more. This isn’t the sheer green tights-wearing Vulture you remember gang – this is a whole new bird of prey.

Marvel.com: The MPQ Sinister Six is complete now that the Vulture’s joined the squad. All the game’s Spider-Men and Women really need to watch the skies now huh?

Josh Austin: That’s right, as players saw in the Spider-Man vs the Sinister Six event, 4-Star Vulture (Adrian Toomes) can go airborne to generate Green, Blue, Black and Red AP and deal devastating attacks. If Vulture is airborne and the team has 10 Blue AP, he will use his Hybrid Tech Slicer to destroy enemy Strike, Protect, Attack and even Invisible and Countdown tiles! Vulture (Adrian Toomes) is another formidable villain added to the “MPQ” roster!

Also, while you got to play against him in the Spider-Man vs the Sinister Six event, there is going to be a second run of the event and Vulture (Adrian Toomes) will get the new MPQ character boost for the rerun of the event between July 24 and July 27.

Marvel.com: How much inspiration did the team take from the film version of the Vulture when designing his abilities? Did any of his comic appearances help round out his kit?

Josh Austin: It’s inspired by the comic book version, but with the movie coming out, we worked with Marvel to get the character close to the movie version.

Marvel.com: Speaking of his kit, what can Mr. Toomes do exactly?

Josh Austin: His first ability is called Circling Prey and it costs 6 Black AP. This ability sends Vulture Airborne for 2 turns with a (PASSIVE) that gains Green, Blue, Black and Red AP.

His second ability is called One Fell Swoop and it costs 9 Green AP. For this ability, the Vulture swoops from the sky to rend his enemies with sharp talons, which in game translates to creating a Countdown tile that deals damage when it expires. There is also a (PASSIVE) with this ability that if the Vultures returns from being Airborne while the countdown tile is on the board, it removes the tile from the board and deals damage to the enemy team instead of just the opponent in front.

The third ability is called Hybrid Tech Slicer and it costs 10 Blue AP. For this ability, Vulture uses that cool energy weapon he has in the movie in a type of fly-by that deals damage and destroys up to 4 enemy Strike, Protect or Attack tiles.

Marvel.com: Ok Vulture sounds really different than a lot of the characters in “MPQ” because he WANTS to be airborne. Most of the time being airborne is like being stunned, but is it fair to say Toomes is built around being untargetable and then flashing in for damage and then escaping to the skies?

Josh Austin: That is correct! He’s unique in how he gets AP for going Airborne which helps him use his abilities while Airborne, which is new to “MPQ”! And remember, Toomes isn’t targetable while Airborne and he has an ability that speeds up if he returns from Airborne while the special tile is on the board. Put all this together and you’ve got a kit that can really ruin a do-gooder’s day!

Marvel.com: Who helps him keep to the thermals and supports his hit and run style?

Josh Austin: Vulture is strong with characters that help him get Airborne including Gwenpool and Colossus and characters that use Green or Blue AP including Iceman, The Hulk (Totally Awesome), The Punisher (MAX), Quake, War Machine or Rocket & Groot (Awesome Mix Volume 2). He’s even great against opponents that send him Airborne like Nova and Riri (Iron Heart).

Marvel.com: And when can we take him under our wing?

Josh Austin: Vulture is available on Thursday, July 13 and will be available as placement rewards in Venom Bomb that starts that same day and runs until July 18. He will also be featured in The Hulk event which runs between July 17 and July 25. His versus tournament is called Junkyard Wars and runs from July 20 and July 24. I also would like to note that “Marvel Puzzle Quest” will be at the D23 Expo this weekend in Anaheim, CA. Come by the Marvel booth and check out the new Vulture, Spider-Man and other characters with us. Any one that has the game downloaded on their device, will get a free in-game gift so that is a nice incentive to come by and say hello!

Snatch up Vulture (Adrian Toomes) here and stay tuned to Marvel.com for more “Marvel Puzzle Quest” news and interviews.

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The Wall-Crawler gets a Stark-sponsored upgrade to his fight game!

With the “Spider-Man: Homecoming” debut just around the corner at a theater near you, “Marvel Contest of Champions” finds itself with one more arachnid caught in the Collector’s web with the Stark Enhanced Spider-Man swinging into Battlerealm. We talked with Kabam Art Director Gabriel Frizzera and Character Designer Simon Cameron about translating the Web-Slinger from the silver screen to the mobile game and how he’s going to be dishing out damage to the bad guys.

Marvel.com: We’ve got an all-new Spider-Man joining The Contest, this time coming from the Marvel Cinematic Universe. He’s fought other heroes in “Captain America: Civil War,” but Battlerealm is a whole different beast. Can he hack it?

Gabriel Frizzera: Like we have seen in the MCU, this version of Spider-Man wants badly to be in the big leagues. He believes he’s ready to fight with the best of them, and what better place than the Battlerealm to prove he’s worth it? Of course, his brand-new Stark Enhanced spider-suit won’t hurt when he faces the heavy-hitters in The Contest of Champions!

Marvel.com: I noticed he’s sporting those slick white accents in his costume just like from “Spider-Man: Homecoming.” Did the team make this costume movie perfect, or is there a little Kabam flair in there?

Gabriel Frizzera: The guys at Marvel Studios were kind enough to share very detailed reference from Spidey’s movie costume ahead of time, and we made sure to stick to it as much as we could, down to the web count over his body—very important. But, since we wanted this Spider-Man to play and look different from the classic Spider-Man in the game, we decided to add some glowy tech details in specific areas to complement the movie design. That will allow players to recognize at a glance which Spider-Man they are fighting against.

Marvel.com: We already have a couple Spider-Men and Women in The Contest duking it out; what are the chances they’ve got some advice for our boy?

Gabriel Frizzera: More than likely. The Spider-People in The Contest have gained a lot of experience in the last couple of years, and they’re very familiar with the unsavory types that would love to crush anyone wearing that familiar blue-and-red spider-suit. Since this version of Spider-Man hasn’t met most of his future rogue’s gallery, he’ll need all the help he could get.

Marvel.com: Let’s talk abilities: what are we trying to do with Spidey to make the most of him?

Simon Cameron: Stark Enhanced Spidey is good at getting in his opponent’s head, and comes with a couple of new abilities to help him do this. He gains Poise by Evading, or triggering the Dexterity Mastery. Poise represents Spidey taking control of the fight, granting him extra attack as his confidence builds. He can then convert Poise into Taunts, by landing uninterrupted strings of attacks. Taunts lower the target’s attack, and increases the chance that they’ll trigger a Special Attack, as he goads them into doing something rash. His new suit also packs a Stack Tech AI, giving him a huge chance to avoid Special Attacks, but it can be disabled by landing Heavy Attacks, or by Cosmic Champions.

Marvel.com: What’s his signature power, Hero’s Mantra, all about?

Simon Cameron: Hero’s Mantra is all about improving his Smack-Talk abilities, Poise and Taunt, and is broken into two basic conditions: Below 50% Health and above it. Above 50% Health, Spidey gets an offense boost, with his Poise Charges granting him additional Critical Rating and his Taunts lasting longer. Below 50% Health Spider-Man plays things a little more defensively, his base Evade chance increases, and his Poise Charges grant additional Block Proficiency instead of Critical Rating.

Marvel.com: Last but not least, we have a new event quest hitting the game. What’s going on there and what awesome new stuff can players expect?

Gabriel Frizzera: The one-shot this month is called “Battlerealm: Homecoming, and it’s about a young Spider-Man trying to prove himself in The Contest. His mentor Tony Stark tries his best to keep Peter out of trouble, but like all things in the Battlerealm, this proves to be exceedingly hard. Peter decides go after some bad guys and ends up uncovering a nefarious plan to harness a mysterious new power source, capable of shifting the balance of power in The Contest. We also have a new motion comic that hints at bigger adventures by the Web-Crawler, and the arrival of some classic villains!

Stay tuned to Marvel.com and follow us @MarvelGames on Twitter for more “Marvel Contest of Champions” news and interviews!

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War in the future, the hunt for the Celestial Madonna, and much more!

Since the early days of Earth’s Mightiest Heroes, Kang the Conqueror has agitated the Avengers and then some with his mastery of multiple eras and desire to add the Marvel Universe to his empire. On November 14, the time tyrant takes on a new role as central antagonist in the “LEGO Marvel Super Heroes 2,” creating a campaign that crisscrosses all reality and space.

Before you play the game, discover the story behind this agent of chronological chaos with the History of Kang!

After Kang the Conqueror’s initial defeats at the hands of the mighty Avengers, one might think the chronal despot would’ve learned his lesson. Alas, quite the contrary; he reached new levels of villainy during his subsequent gambits, destroying any credit he might’ve gained previously as an honorable opponent.

The Human Torch and The Thing broke up Kang’s attempt to subjugate King Arthur, Merlin the wizard, and the entire membership of the Knights of the Roundtable during medieval times, but the rogue bounced back not long after only to lose his new time-travel craft to Thor’s anger over his Growing Man android.

The same Growing Man later kidnapped a severely injured Tony Stark from his hospital bed under the direction of his master, which prompted the Avengers to confront Kang in his far-future palace. There they learned of their enemy’s bid to save his beloved Ravonna, a dying princess from the future, by playing the so-called “Game of the Galaxies” against the immortal Grandmaster. Kang enlisted Earth’s Mightiest Heroes to fight for him, but proved his mettle as a scoundrel when he tried to kill the Grandmaster.

The Avengers clashed with such game opponents as the Squadron Sinister and the World War II-era Invaders, but in the end, they won their freedom with the help of The Black Knight. Despite his good intentions to rescue Ravonna from the brink of death, Kang instead failed in the challenge and the princess continued to cling to only a shred of life.

After a senseless scramble to use The Hulk to invade the year 1917 and a war in the 23rd century with Zarrko the Tomorrow Man, the Conqueror pulled out all stops to seek out and seduce to his side the legendary Celestial Madonna. Operating out of the old pyramid of one of his alternate previous selves, Rama-Tut, Kang abducted three women from Avengers Mansion and waged war against the heroes with his Legion of the Unliving until the heroes allied themselves with Immortus, yet another time-version of their foe.

The Vietnamese heroine Mantis stood revealed as the Celestial Madonna, but managed to elude Kang’s clutches. The despot trapped the archer Hawkeye in the Old West of 1873, prompting Thor, Moondragon, and Immortus to travel there to mount a rescue. When Thor battled Kang for past and present grievances, the fight rang out over the land until the time lord’s armor overloaded and he seeming perished in a massive dispersal of his personal atoms. Immortus noted that with Kang gone, both he and Rama-Tut would never exist, and so to prove his theory, he faded away into nothingness before the startled eyes of the Avengers.

Check Out: STRANGE TALES #134, THOR #140, AVENGERS (1963) #6977, #131132, #141143, GIANT-SIZE AVENGERS #24, INCREDIBLE HULK #135, MARVEL TEAM-UP (1972) #9-11

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Get your hands on an all-new 5-star Spider-Man!

The “Spider-Man: Homecoming” hype train is pulling in to the station early thanks to “Marvel Puzzle Quest” and their all-new 5-Star Spider-Man. We talked to D3 Go! Producer Josh Austin about Spidey’s new look and abilities and a new boss event the team has in the works!

Marvel.com: Peter Parker in a Spidey suit is about as classic as you can get but this time it looks like you’re putting the MCU spin on our favorite wallcrawler.

Josh Austin: That’s right! With the film due out next week, now seemed like the best time to have Peter Parker be our new 5-Star Spider-Man. He joins a cast of other awesome Spideys like Classic, Original and Back in Black, so we definitely couldn’t miss Peter Parker in MPQ as we prep for some fun upcoming events in the coming weeks.

Marvel.com: With all the different Spidey suits already in the game, what kind of special sauce does this Spider-Man come with?

Josh Austin: For this MCU variation we added the new Tony Stark tech suit introduced in the “Spider-Man: Homecoming” film. For this Spider-Man, with the helpful direction from Marvel, we made sure to emphasize the tech of the suit to make him stand out from the previous variations.

Marvel.com: Ok let’s talk about his abilities. What’s going on under the mask here?

Josh Austin: Spider-Man (Peter Parker)’s first ability is called Stick Around. It costs 6 Blue AP and creates web tiles. What’s great about this power is if there are enough web tiles on the board then this power will stun the entire enemy team.

Arachnid Agility is Peter’s second ability, which costs 10 Green AP. Spider-Man deals damage to a random enemy, then the same amount of damage to another random enemy once for each web tile on the board for a Max of 5 web tiles (or 5 times).

Lastly, Parker’s final ability called Web Shot sends out a spider drone from Spider-Man’s new outfit. This ability costs 7 Red AP and deals a good amount of damage and converts web tiles to Critical tiles based on the ability level and how many are on the board. For example, at level 450 and power level 5, if there are three Web tiles it converts 1 to a Critical tile and if there are 5 or more, it converts 3 of them to Critical tiles. AND this power has a PASSIVE that creates Web tiles if there isn’t any on the board helping to feed into his other powers.

Marvel.com: What do you think Spidey does best here? Looks like he has no problem webbing them up and keeping them out of the game

Josh Austin: Spider-Man (Peter Parker) deals a good amount of damage and has the ability to stun the whole team. His Blue and Red powers are relatively low cost, while his Green ability can be pretty powerful, but it is to a random enemy. So overall, he follows the more reactionary variation of his powers, relying on his spidey sense and his drone spider from his new suit!

Marvel.com: And it seems like anyone who creates web tiles would serve as an awesome teammate to the embattled Peter Parker. Am I on the mark here?

Josh Austin: That is 100% correct! The more web tiles the better! So teaming him up with Miles Morales and Spider-Gwen will help build on his Blue and Red powers. Also, anyone that can help generate Green would help with his costlier power like Star-Lord (Awesome Mix Volume 2) and The Hulk (Totally Awesome).

Marvel.com: Am I missing anything else cool about Spidey? I also hear there is a new Boss Event?

Josh Austin: For a 5-Star his abilities have a low AP cost, he has an active power that can stun the whole enemy team and his Web Shot ability has potential to create some devastating cascades with the Critical tiles it can generate. Aside from an awesome new Spider-Man 5-Star character and the recent addition of some of his well-known foes, we are adding a new Story event to Marvel Puzzle Quest called Spider-Man vs. The Sinister Six.

This Sinister Six is themed to “Marvel Puzzle Quest,” and will feature Doctor Octopus, Sandman, Carnage, Venom, Green Goblin and even the new Vulture before he’s released as an earnable character. Overall the event follows other Boss events, but the Boss Node will have a wave of different variations of the Sinister Six. As the players Alliance completes rounds, the boss node will get harder, but the good news is as a new boss comes in, their AP resets to 0 so the player should stand a chance against these ruthless foes.

Marvel.com: And when can we pick up Spidey?

Josh Austin: Spider-Man (Peter Parker) is available in the Legendary Cover store starting July 6. He will also be rewarded in the Spider-Man vs. The Sinister Six event that starts Thursday, July 6 as well so just in time to experience some Spider-Man fun as you get ready to see the movie.

Pick up the all-new all-awesome Spider-Man (Peter Parker) here and stay tuned to Marvel.com for more “Marvel Puzzle Quest” news and interviews.

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The face of judgment from the future breaks through to Battlerealm!

Bullets and blades blast and slice across Battlerealm as Jake Gallows, the Punisher of 2099, brute forces his way into “Marvel Contest of Champions” as the game’s 100th character.

We talked to Kabam Art Director Gabriel Frizzera and Character Designer Simon Cameron about what makes this particular Punisher tick like a time bomb.

Marvel.com: I gotta ask, how much effort does it take for The Collector to reach through the past and future to snatch up a specimen?

Gabriel Frizzera: The Punisher 2099 was captured in the original batch of Champions for The Contest. But it wasn’t necessary for Collector to reach through time, since Jake Gallows had travelled back to the 21st century to execute Carnage, as part of an initiative by the future Hydra regime to punish criminals in different timelines. They’re very proactive at the Secret Empire— they won’t let small things like the space-time continuum get in the way of their punishment!

Marvel.com: And what makes Jake Gallows so special that he gets to fight it out in The Contest?

Gabriel Frizzera: Gallows was one of the characters Marvel allowed us to redesign for the CONTEST OF CHAMPIONS comic book, and appeared briefly in the last issue—before being quickly dispatched by Frank Castle. We had plans to put him in the game for a while, and when the opportunity to do a Secret Empire tie-in came about, we decided to have him as the villain. Turns out he’s also our 100th playable character, so it worked out great that he’s one of our original designs!

Marvel.com: 100 characters is a super cool milestone, and outside of Angela, this may be my favorite looking combatant in “Contest of Champions.” Seriously, this Punisher looks absolutely awesome! What can you tell us about his design?

Gabriel Frizzera: We are fond of his ‘90s garish outfit and gadgets, but we wanted to push him to look more like a “futuristic shock-police on steroids.” The central piece of the design is the chest skull made of knives and guns—which teleport into his hands; not a second to spare in the future. His whole arsenal is white to contrast with the black and red suit, but also to speak to the nature of 2099’s technology: all weapons would be freshly formed and reconfigured on the spot by nanotechnology. His original concept had way more weapons—like mag-blades on his arms and an electro-baton—and a tactical helmet, which ended up having to be cut for memory reasons. But we kept his bad-ass disintegrating gun and “Grenazers”!

Marvel.com: Aside from his bad ass new look, what sets him apart from Frank Castle?

Gabriel Frizzera: We joke in the office that Jake Gallows makes Frank Castle look like a soft-hearted hippie! We had a lot of fun writing the contrast between the two, the same way other writers love to contrast Frank Castle among more “straight” heroes like Captain America. In the story, when placed between Jake Gallows’ and Steve Rogers’ radically different views of justice, Frank Castle is forced to admit he might be a bit closer to Cap than the fanatic Punisher 2099. It was fun for me to write dialogue where Gallows calls Castle a “half-measure,” the same way Castle called Matt Murdock [“Marvel’s Daredevil” on Netflix]. That shows how far Punisher 2099 has strayed into villainous territory.

Marvel.com: Tell me a little about Punisher 2099’s abilities…

Simon Cameron: Punisher 2099 gets much of his strength from his Nano-Tech, which is powered by the Nano-Tech Battery. This charge builds over time, and his Special 1 gives him an Overcharge Passive effect, giving him additional Nano-Tech charge for a few seconds. This charge is spent by a number of automatically triggered effects—things like: Triggering a Heal Block on an Opponent when they trigger a Regeneration Buff, Draining the Charge to Regenerate Punisher 2099 if his Health drops below a threshold, or adding a Stun effect to his Heavy Attack. He also enters an Overdrive mode if his Charge reaches 100%. This drains his Charge over time, but grants him additional Attack, and reduces the amount of Power his Opponent gains when they’re struck by Punisher’s attacks.

Marvel.com: And what’s Retribution 2099 all about?

Simon Cameron: Retribution 2099 is Punisher’s Signature Ability. It lets him start the fight with his Nano-Tech Battery partially charged; it also adds a new automatically triggered effect to spend his Nano-Tech Charge on. This ability triggers when his opponent hits full power, draining a small amount of it, and power locking them for a couple seconds. It’s a little like a Special 3 get out of jail free card.

Marvel.com: And when can we hope to bring the Punisher’s weapon mastery to bear on the bad guys?

Simon Cameron: Punisher 2099 opens fire on The Contest June 29!

Stay tuned to Marvel.com and @MarvelGames on Twitter for more “Marvel Contest of Champions” news and interviews!

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