The mind behind the new Telltale Series shares screens, talks character casting, and much more!

Soon, Telltale Games will bring Marvel’s Guardians of the Galaxy to life in a new episodic video game series! After yesterday’s reveal of the voice cast behind the team, and with today’s panel at PAX East, we wanted to see just how much news we could share with Guardians fans here at Marvel.com.

So, we called up our friends at Telltale and—amid all the convention prep—managed to grab a few minutes with Sean Ainsworth, the game’s Creative Lead!

Marvel.com: Players will take up the mantle of Star-Lord in “Marvel’s Guardians of the Galaxy: The Telltale Series.” Will we experience the story from the perspectives of other members of the team at any point?

Sean Ainsworth: Yes, there will be sequences within the game where you’ll get to play as other Guardians. How and why is kind of a spoiler so we’ll keep that to ourselves! Star-Lord will still be the main playable character so that you’re able to forge meaningful relationships with the other Guardians, but the Guardians have never and will never be a solo act, so the team dynamic will shine in multiple ways.

Marvel.com: If we’re going to play as the pilot of the Milano, is it safe to say players will get a chance to fly the infamous ship?

Sean Ainsworth: You’ll essentially be the captain of the Milano, able to walk around inside it, check in on the other Guardians—or whoever else might be inside at the time. By the end of the game we want you to know it inside and out—warts and all. Telltale games focus heavily on the narrative rather than twitch gameplay, so while the Milano will get into some dust-ups for sure, those sequences will primarily be heavily cinematic QTEs. The game is not an action game, though there will be a lot of death-defying, well-choreographed action.

Marvel.com: Can you give us any clues about this adventure? What are the Guardians protecting the galaxy from this time?

Sean Ainsworth: Without giving anything away, I will say that you’ll start the game protecting the galaxy what feels like for good, but complications from the discovery of a powerful artifact will arise, causing the Guardians to look deeply at themselves as a group and what they mean to one another. Also there will be punching and shooting and disintegrations and rad music.

Marvel.com: In these preview shots, we get a look at Star-Lord and Drax outside Knowhere, as well as Rocket sporting a trademark giant-gun-he-probably-just-assembled. We also see Star-Lord drifting outside a—potentially crashed?—Nova Corps ship. Can you give us any more detail as to what’s going on in these images?

Sean Ainsworth: Drax and Peter are chasing something and someone very important to the season here…something I will not be spoiling! In the final game, instead of Drax, you might actually experience that scene with an entirely different character by your side, based on decisions you make as a player—one of the best thing about Telltale games is being able to choose the way things happen in the game, and we want to offer people multiple choices based on who or what they care about most at any given moment.

I can say that the gun Rocket’s holding will become important to the story pretty early on, that it’s unstable, and that it’s not strictly legal.

Marvel.com: What was the casting process like, searching for those who would fill the cosmic boots of the team?

Sean Ainsworth: Very difficult, actually. We wanted the cast to embody the characters but also offer something new—a different take. We listened to thousands of auditions and whittled it down, and still didn’t get it right on the first go around in a few places. The team has to sound like they belong together—you have to hear that chemistry—and it took a little while to balance that out. In the end though we’re all very excited about the cast. It was important to us that we get these characters right, but also that we differentiate the game from the films [or] animated series, so that it stands on its own merits.

Scott Porter, who folks might know from “Friday Night Lights” or from a few other Telltale series, has made for an awesome Star-Lord. He’s really passionate about getting it right, and brings a lot of natural charm and charisma to Peter.

One of the hardest parts to cast was Groot, weirdly. We got a lot of auditions that seemed to miss the point; Groot is only saying one phrase over and over, yes, but he’s actually saying much more than that, and Adam Harrington—another actor we’ve worked with extensively—really nailed it. We could say “Okay, Groot’s melancholy in this scene,” and he’ll give you a melancholy “I am Groot.” Or we’ll go “Now he’s really saying ‘I’m worried about Rocket,’” and you’ll get “I am Groot” with layers of worry about Rocket woven into it. It’s pretty outstanding.

Marvel.com: As you work with the cast, does the process for writing dialogue change at all? Do you make adjustments to play to the unique voice these actors bring to their roles?

Sean Ainsworth: After we start working with them, yes. Also we’ll allow them to kind of riff on lines in the booth, or change the wording to sound more natural, especially for difficult phrases or lines that sound better on paper than out loud. Sometimes an actor will improve a joke, too—Scott Porter, for instance, just added a “What?” to the end of a line in the first episode that just made it much funnier. That all comes out of the actor understanding the role and situation, and being able to imagine it well enough to embellish it. We try to make the process as natural as we can to encourage that kind of thing.

Marvel.com: Every game is going to be different when it comes to directing the voice work. In this case, how do those actors who haven’t previously worked with Telltale bring a new perspective to the process?

Sean Ainsworth: We have a certain way of working that we sometimes massage—lovingly—based on who we’re working with. Sometimes actors do better, for instance, if you act against them in the booth. Sometimes they like to do line reads until they get it right—or have an idea of a line read they’ll ask to do; some of our best reads come from this. It all depends on the actor. We usually stick to our regular methods, but there’s always room to improvise and accommodate the actor to make sure the performance—and thus the game—is as good as it can be.

Stay tuned to Marvel.com and our social channels for all the latest news on “Marvel’s Guardians of the Galaxy: The Telltale Series”!

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Get your hands on this blue-skinned Ravager!

Hawkeye might be the greatest archer around, but nobody’s better with an arrow than Yondu. The blue-skinned Ravager’s ready to wreak whistling havoc on the enemy team and we talked to D3 Go! Senior Producer Josh Austin about “Marvel Puzzle Quest’s” newest alien addition to the roster.

Marvel.com: Yondu, don’t you mean Mary Poppins? Mary Poppins will be joining the “Marvel Puzzle Quest” roster?

Josh Austin: Yondu (Mary Poppins Y’all), I mean, Yondu (Awesome Mix Volume 2) is a 4-Star character coming to Marvel Puzzle Quest and is a celebration of the digital release of “Guardians of the Galaxy 2” movie. Since the film released in theaters, interest for Yondu has been incredible and we wanted to bring the old Ravager as a playable character to join in the Guardians festivities in “Marvel Puzzle Quest.”

Marvel.com: The blue-skinned Ravager and his arrow were my favorite part of “Guardians of the Galaxy Vol. 2” bar none. What were some of the cool things the team wanted to bring to his “MPQ” version?

Josh Austin: What makes Yondu so awesome is not only his tough personality, but his Yaka Arrow and its uniqueness. So the team worked on bringing that out as much as possible in the game. He does damage and heals passively, and as someone on the team said, “why work when the arrow can do that for you?”

Marvel.com: Let’s talk about Yondu’s abilities in game. What’s he capable of?

Josh Austin: Yondu (Awesome Mix Volume 2)’s first ability is a Passive Yellow. “Mary Poppins Y’all!” Yondu uses his Yaka arrow like a parachute, cause, “Yeah, he’s cool.” If the player makes a match-4 or greater and Yondu is below 50% health, a Yellow Countdown tile is created that restores health each turn if one does not exist already.

His second ability is Ravager’s Ruse and it costs 7 Black AP. For this power, the Yondu looks out for his own best interest by destroying AP from the enemy’s highest colored AP pool, then creates a Strike tile for each AP destroyed.

Yondu’s last ability is called Centaurian Archery and it costs 10 Blue AP. Here’s where the Yaka Arrow comes in, as Yondu starts whistling and at level 5 damages the enemy for 9,698 damage and transforms this power to Yaka Assault.

Yaka Assault is a PASSIVE blue where the Yaka Arrow deftly flies across the battlefield damaging the enemy with the lowest health. At level 5 this means 1,592 damage at the start of the turn to the weakest enemy. The power becomes Centaurian Archery if Yondu receives damage past the power level’s threshold (at level 5 that’s 992 damage).

Marvel.com: I’m really interested in Centaurian Archery and Yaka Assault. Basically it’s a bunch of burst damage for 10 AP, then free, unavoidable damage afterwards? Is it balanced around the fact that if you commit to this, you lose his burst in favor of sustained damage over time?

Josh Austin: That’s correct in that you lose the more heavy damage attack, but the good thing about this is since it is 10 AP to trigger, the power continues to damage the weakest enemy while you can gather more Blue AP, however of course if Yondu receives enough damage, this power will then revert back.

Marvel.com: And how well does using allies like Carnage, that damage their teammates, work in reloading Centaurian Archery?

Josh Austin: Actually with the ability to create a bunch of strike tiles with Ravager’s Ruse for 7 Black AP, he works well with characters that create Strike tiles like The Punisher (Max), Rocket & Groot (Awesome Mix Volume 2) and Blade (Modern) or with characters that strengthen his Strike tiles like Captain Marvel (Carol Danvers), Sam Wilson (Captain America), Professor X (Charles Xavier), Wasp (Janet Van Dyne), and/or Medusa (Inhuman Queen).

Marvel.com: And Yaka Parachute a permanent heal, or just for the current fight? Because then I can see my Carnage/Yondu team working even better!

Josh Austin: Haha, if you want to damage him to trigger his Yaka Parachute, then match 4 or greater, then of course you will get the Yaka Parachute Countdown tile which is a Permanent heal! That’s right, not burst, but permanent for Yondu only!

Marvel.com: When do we get to experiment with ol’ fin head?

Josh Austin: Yondu is releasing on August 10. He will be a placement Reward in a revamped Guardians event titled Honor Among Thieves that starts on August 10 and ends August 14. He will be a featured character in Thick As Thieves (of course right?) starting August 13 and ending August 18 where he will be available in the Vault. Lastly, his versus tournament will be called Ravager Clan and it starts August 17 and ends August 21 where he will be featured and available at best odds!

Whistle while you match with Yondu here (http://bit.ly/2ve1lKE) and stay tuned to Marvel.com for more “Marvel Puzzle Quest” news and interviews.

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Spidey's number one foe enters the Battlerealm!

Who flies through the air with the great of ease, and throws pumpkin-shaped munitions on unsuspecting heroes until they’re deceased? Why Norman Osborn aka the Green Goblin obviously! The deranged aerial ace soars into Battlerealm this week and we talked to Kabam Art Director Gabriel Frizzera and Champion Designer Piero Herrera about “Marvel Contest of Champion’s” newest combatant.

Marvel.com: Is this the classic Norman Osborn Green Goblin we all know and love? There’ve been so many glider-riding Goblins in the past it’s hard to keep track of them all!

Gabriel Frizzera: Yes, the psychopathic CEO with a Halloween-inspired arsenal! Osborn has been wearing his Iron Patriot armor to fight in The Contest for a couple of years now, but thanks to the Grandmaster we’ll finally see ol’ Norman in classic green-and-purple glory. The Grandmaster wants to make Spider-man’s life miserable (he hates that the web-head is his brother’s favorite), so he started to recruit some of his most sinister foes. Check out who they are in our brand new motion comic!

Marvel.com: It’d be easy to have the Green Goblin duking it out on the ground with the other combatants and only use his glider for special moves. What kind of challenges went into making his move set work while airborne?

Gabriel Frizzera: Oh, he’s definitely airborne all the time. That was condition #1 to create an authentic Green Goblin experience for our players. In Norman Osborn’s mind, walking is for lesser villains! There’s a bunch of technical challenges in making a gliding character, but we’ve had a lot experience with floating characters like Dr. Strange and Rogue, so we knew what to expect. We also have a wealth of reference to draw from: at this point people have a pretty good idea of how the Goblin moves around (thanks to previous movies, games and animation), so we looked at a lot of previous work to make sure we got his manic personality right.

Marvel.com: And he’s sporting a classic look here. Where’d the team find their inspiration?

Gabriel Frizzera: Straight from the source! Steve Ditko, John Romita, and many other awesome classic Spider-Man artists. Like we usually do, we tried to add our own “Champions” twist: We made some of the cloth pieces more ripped and haphazardly put together, and added metal bits here and there for that extra gothic flavour. But our job here was to keep that classic look intact, and just update it with very subtle details to make it shine.

Marvel.com: Let’s talk a little about his kit. What’s up with Oscorp Weaponry?

Gabriel Frizzera: Laser fingers! After-burner black smoke! Lots of Oscorp-patented Pumpkin Bombs! And who knows what else he keeps in his big saddlebag of tricks…

Marvel.com: And what else is in his deadly bag of tricks? Maybe a can of Raid for all those pesky spiders hopping around Battlerealm?

Piero Herrera: Green Goblin’s ability “Bag of Tricks” allows him to Inflict Power Drain, Poison, Incinerate and Weakness Debuffs through his Special Attacks. The real power comes when you unlock his Signature Ability, which allows for ALL of the effects on his Bag of Tricks to activate at the same time, instead of just one per Special Attack.

He also has two mechanics called Cunning and Madness, which are basically his offensive and defensive stances, one allowing him to deal more damage while disrupting the opponent’s flow of Power and the other allowing him to Regenerate Health and also take less damage from the opponent’s Special Attacks.

Marvel.com: How do we get the most bang for our Green Goblin buck? Who do we team him up with to really bring the pumpkin pain?

Piero Herrera: Pairing him up with Iron Patriot enhances both of those Champion’s Signature abilities through his unique “Split Personality” Synergy Bonus. To maximize Green Goblin’s powers, you will also have to pair him up with Electro and a Spider-Man Champion. Those Synergies will provide him more damage on his Pumpkin Bombs based on how many active Cunning and Madness charges Green Goblin has and the other will grant increased Potency to his Bag of Tricks abilities.

Marvel.com: When can we harness the Green Goblin’s insanity for ourselves?

Piero Herrera: Everybody can try to get  Green Goblin right now! This exclusive Champion will also be a prize in the Arenas, be sure to log-in and check him out.­­

Stay tuned to Marvel.com and follow us @MarvelGames on Twitter for more “Marvel Contest of Champions” news and interviews!

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The Academy and Avengers can't escape Vulture's tech!

With Vulture defeated and the Midtown Sci-Tech Homecoming dance saved, Spidey and the rest of the students at the Academy might have thought they’d have some time to relax. Unfortunately, a few new foes with a shared grudge against Tony Stark have gotten their hands on Vulture’s tech and started building their own suits of power armor. Their new factory can be seen from the Academy and the Avengers need to band together (along with some new friends) to tackle this new threat.

Marvel.com: Vulture’s been dispatched, but everyone at Avengers Academy is still feeling the effects of his tech. What do these familiar villains have in store for our heroes?

Allen Warner: At the end of the ‘Spider-Man: Homecoming’ event, we found out that Vulture had been selling some of his scavenged tech and weapons to clients across the globe.  A few of these buyers are known enemies of Tony Stark who are using these materials to create new armor and weapons based on his designs.  Crimson Dynamo and Whiplash have personal vendettas against Iron Man while Yellowjacket orchestrates everything in an attempt to finally get Cross Technologies out of the shadow of Stark Industries.  They each have powerful armors of their own, but Crimson Dynamo is also attempting to build the most powerful armor that’s ever existed based on a stolen Hulkbuster prototype.

Marvel.com: Where are they going to hole up to launch their attacks on the campus?

Allen Warner: The armored trio have built a massive factory turned fortress where they each have their own work areas, and Crimson Dynamo is constructing her armored behemoth.  It’s really cool-looking structure where everyone has a section that fits their personality and skillset.

Marvel.com: With their foes decked out in new armor, surely some of the students will don new armor of their own?

Allen Warner: Yes!  There are new outfits for Wasp, Captain America, Enchantress, and Iron Man, including the debut of Tony’s iconic Hulkbuster armor.  I’m really excited about getting armored outfits for Wasp and Cap as Tony’s best friend and best frenemy.  It made too much sense that he would want to design custom armors for each of them, and the art team knocked it out of the park with their designs.  Enchantress has her own very Enchantress take on Iron Man armor, and we’ll also be bringing back one of Loki’s coolest armored outfits.  As anyone who plays the game knows, Tony is always eager to outfit his fellow heroes in customized armor, so we’ll also be bringing back some of our awesome armored outfits and characters from previous events.

Marvel.com: And who can players expect to join the fight (and the Academy) in the effort to stop Whiplash, Yellowjacket, and Crimson Dynamo?

Allen Warner: Iron Lad and Ironheart will be coming to the Academy to join the fight.  Iron Lad is a really interesting character who continues to build our roster of ‘Young Avengers,’ and of course couldn’t be more closely tied to one of our previous villains, Kang the Conqueror.  We’ll learn that Kang is more involved in these Armor Wars than you might expect.  Everyone is really excited about bringing Riri Williams to Avengers Academy.  She’s such a cool new character, and while her dynamic with Tony in the current comics is really interesting, her relationship with this younger version of Tony is something different altogether.  Both of these characters look great, and have some really fun animations, and I think people will be really pleased to make them a part of their campus.  As the Armor Wars are waged, Iron Man’s enemies will begin to see the error of their ways, and players will also be able to recruit Yellowjacket, Whiplash, and Crimson Dynamo.  They all turned out awesome.  Crimson Dynamo will be an early access character who will later be available as part of the main game, and I honestly believe she’s one of our coolest reimagined creations in this world.  I love her personality, and all three of her visual levels are some of the best we’ve ever made.  She’s no doubt one of my favorite characters in the game.

Marvel.com: The Armor Wars will end a little more swiftly than the last few events, so players are certainly eager to know what’s coming next. What can you tell us about the myriad threats on the horizon for Avengers Academy?

Allen Warner: We’ll be returning to Hell’s Kitchen to meet some new recruits, make some new enemies, and bring some iconic outfits to some old friends.

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Spidey goes up against a classic super villain in the Battlerealm!

Soaring above Battlerealm the Vulture picks his targets with a bird of prey’s ruthless precision, and with all that alien tech at his disposal, takes them out with brutal efficiency. Coming off the success of “Spider-Man: Homecoming”, Vulture’s found a place to roost in “Marvel Contest of Champions” and Kabam Art Director Gabriel Frizzera and Character Designer Simon Cameron chatted with us about all his in-game goodies.

Marvel.com: You know at first I was wondering what the Collector would want with a guy in a bird suit, but then I remembered all the people in spider suits he’s wrangled in the past. He’s building a regular menagerie isn’t he?

Gabriel Frizzera: The Collector wants to catch them all! His favorite Champion is Spider-Man, and he wouldn’t miss on having the web-head’s awesome gallery of rogues. A complete set is much more valuable, and that includes the Vulture and his crazy mechanical wings. But he’s just the beginning. More Super Villains are coming soon…

Marvel.com: I have to admit, the Vulture and his killer outfit were the highlight of “Spider-Man: Homecoming” for me, mostly because his getup was just so awesome! What was it like translating it for the contest?

Gabriel Frizzera: To be honest, we had our doubts in the beginning. Initially, all we could see from the trailers was this crazy-looking dude with wings much bigger than we could ever fit on screen! But then we got some very detailed reference material from our friends at Marvel Studios, and we saw great gameplay potential. We still had to reduce those wings a bit to make them fit our maximum size rig, but the rest is pretty close to the movie version. Once we saw the Vulture moving in game, we all became converts.

Marvel.com: And the team already had the wing tech from Archangel, so do we get to see the turbine wings on at all times?

Gabriel Frizzera: Flying is the Vulture’s defining trait, so yes, he’s in the air all the time. His wings are actually more complicated than Archangel’s because the rotors are connected to a smaller second set of wings, and move independently from the main ones. And the wings also detach from his body, so we made sure to have them do that in one of the special attacks. Add to that those giant foot claws and the “ferry-cutter” gun, and his arsenal becomes even more fearsome.

Marvel.com: Appearance aside, when it comes to his kit, what does Vulture do best?

Simon Cameron: Vulture’s Kit is best used to counter Champions with access to a lot of Power, or Champions who need power, he’s also a hard counter to Incinerate. His Critical Hits build charge in the Chitauri Reactor which powers his suit. He will later spend this charge in several different ways, such as Power Drains, Incinerates, or a new Buff, Decoy. He also has a built in Dexterity effect, which can even spend his Chitauri Charge to Incinerate his Opponent as he dashes away.

Marvel.com: Can you go over his different abilities and how players should be looking to maximize his damage potential?

Simon Cameron: Vulture’s new Buff, Decoy, causes the next attack against Vulture that would otherwise hit, to miss. He also has a couple of new Debuffs, Siphon Charge and Thermal Feedback. Both of these Debuffs cause him to immediately drain a portion off all Power that his opponent gains, great for slowing down a Power Gain Champion, or just allowing him to land more hits per Special his Opponent builds up.

Siphon Charge converts the drained Power into Vulture’s Chitauri Charge making it great for utility and power control, whereas Thermal Feedback converts it into damage making it the way to go for err… damage. Finally his Signature Ability allows him to gain Power while his opponent is Incinerated, to help keep his Opponent suffering under these Debuffs as often as possible, and allows him to consume any Incinerate placed on using it to power his Chitauri Charge as well.

Marvel.com: And when do we get to take the Vulture out for a spin?

Simon Cameron: Vulture has entered The Contest; you can grab him up right now!

Stay tuned to Marvel.com and follow us @MarvelGames on Twitter for more “Marvel Contest of Champions” news and interviews!

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Mockingbird infiltrates the smash game!

Mockingbird joins the long list of “Marvel Puzzle Quest” heroines ready and raring to take a bite out of crime. Armed with her battle staves and a badass attitude, she’ll fit right in. We chatted with D3 Go! Producer Josh Austin about Bobbi Morse and what she brings to the “MPQ” U.

Marvel.com: Mockingbird is a really cool choice for “MPQ.” How’d she make the cut?

Josh Austin: We receive various character requests from our players and we are very excited to introduce the highly requested Mockingbird to “Marvel Puzzle Quest.” Mockingbird (Bobbi Morse) was just in the right time and right place to make it into the 4-Star roster!

Marvel.com: When a character doesn’t have the most high profile of histories, like Bobbi here, what does the team do to nail down their abilities?

Josh Austin: There are a lot of rabid Marvel fans in the design team, they share a multitude of interesting variations of characters and we choose one to focus on. Then we work closely with Marvel until we find the one that fits “Marvel Puzzle Quest” the best. Sometimes it’s down to the color scheme and what will make the character pop more, or just the way the character in a particular area fits in with the other “MPQ” characters. A lot goes into choosing the right version for the game, from AP color, abilities and how they can add to the current roster (ex: do they stand alone, get supported or help support other players), and how they look.

Marvel.com: And since we are talking about abilities, what can Mockingbird do in game?

Josh Austin: Mockingbird’s first ability is called Bombshell and it costs 9 Red AP. This ability has a chance to do some great damage with a risk to it. Mockingbird sets up a bomb and walks away without looking back. This creates a Fortified Red Countdown tile. If the Countdown tile expires while another one exists it can do a lot of damage to the enemy, however if there aren’t two of them on the board when one goes off it does less damage and even damages Mockingbird.

Bobbi’s second power is called Opportunist and is a PASSIVE Yellow ability. For this ability, Mockingbird deflects attacks with her battle staves to provide tactical openings for her team. What this means game-wise is if the enemy matches four or more of an AP color and the player has some AP in that color (including Team-Up) then it fires off a random friendly power at no cost! If not, the team gains AP in the color that was matched.

Mockingbird’s final power is called Secret Mission and it costs 8 Purple AP. For this ability, Mockingbird destroys some of the enemy’s strongest color and also generates AP in the player’s team’s strongest color. Also there is a PASSIVE with this ability that triggers if the player has some AP in the team’s strongest color, giving friendly matches more damage.

Marvel.com: She feels a little like Agent Coulson, capable of big damage while also manipulating the team’s AP. What makes her different than the chief S.H.I.E.L.D. agent?

Josh Austin: The big differentiator is the Opportunist power, which triggers a random free power from any hero on the players team when the enemy matches 4 or more tiles and the player has AP in that color (depending on level of ability). This makes Mockingbird sort of a cross between Agent Coulson and Doctor Strange (3 or 5-Star) since a power is used automatically based on an action done by the opponent.

Marvel.com: Who are we teaming her up with? I actually like how insidious she would be with Loki (God of Mischief). Any four match nets you either a free power or AP from Mockingbird, and stolen AP from Loki. You’d be rolling in AP!

Josh Austin: Since she’s a support character, there are a lot of characters she could be teamed up with. Anyone that has an active power as their strongest color would be useful, 5-star characters to do additional match damage, and any characters that create Strike tiles. She is seriously fun to use with any character because she’s so versatile and she’s great against characters that are prone to making cascades.

Marvel.com: And when do we get to try her out for ourselves?

Josh Austin: Mockingbird will be live July 27 and will have her debut in Simulator which starts July 27 and ends July 31. She’s going to be in placement rewards for this event. Her featured event is Meet Rocket & Groot which starts August 3 and ends August 8. Bobbi will also be in her very own Versus Tournament that starts August 3 and runs until August 7. She will be featured and available at the best odds for the event.

Beat down baddies with Mockingbird (Bobbi Morse) here and stay tuned to Marvel.com for more news and interviews.

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See where you can catch your favorite heroes at SDCC!

Look out, True Believer, the superheroes you love – and the supervillains you love to hate – are waging war on your consoles, PCs, and mobile devices! From “Marvel vs. Capcom: Infinite” to “Marvel’s Spider-Man,” “LEGO Marvel Super Heroes 2,” “MARVEL Powers United VR,” and more, check out the full schedule of where you can find Marvel Games at San Diego Comic-Con!

Below is where you can learn more and get your hands on what’s coming from Marvel Games!

Thursday, July 20:

    • 12:00 – 12:30 PM | Marvel Gaming: Marvel vs. Capcom: Infinite | Marvel Booth #2329
      Want to know more about Marvel vs. Capcom: Infinite: tune into Marvel LIVE at booth #2329 or online at www.marvel.com/SDCC2017 or Marvel’s YouTube channel.

        • 1:00 – 2:00 PM | Marvel Games Panel | Room 6BCF
          Be there as key members of the Marvel Games team take to the stage to share the latest and greatest with you . . . and open the floor to answer your questions! Hosted by Greg Miller, Kinda Funny, Mike Jones, Vice President & Executive Producer, Marvel Games, and Bill Rosemann, Executive Creative Director, Marvel Games, will be joined by special guests Arthur Parsons, Head of Design, Tt Games (LEGO Marvel Super Heroes 2); Brett Elston, Associate Brand Manager, Capcom (Marvel vs. Capcom: Infinite); Bryan Intihar, Creative Director, Insomniac Games (Marvel’s Spider-Man); Justin Lambros, Executive Producer, Telltale Games (Marvel’s Guardians of the Galaxy: The Telltale Series); and Mat Kraemer, Creative Director, Sanzaru Games (MARVEL Powers United VR).

      Friday, July 21:

      • 11:15 – 12:15 PM | Marvel vs. Capcom: Infinite Panel | Room 6BCF
        Universes merge in Marvel vs. Capcom: Infinite, as the collaborative team from Marvel and Capcom discuss the immersive cinematic story featured in the upcoming game. Learn how both sides joined forces to bring the story to life, with iconic heroes from Marvel and Capcom teaming up to battle against a sinister new supervillain who threatens to destroy their newly formed world.

       

      • 12:30 – 1:00 PM | Marvel Gaming: LEGO Marvel Super Heroes 2 | Marvel Booth #2329
        Want to know more about LEGO Marvel Super Heroes 2, tune into Marvel LIVE at booth #2329 or online at www.marvel.com/SDCC2017 or Marvel’s YouTube channel.

      Saturday, July 22:

    • 1:45 – 2:45 PM | LEGO Marvel Super Heroes 2: Meet the Talent Behind the Video Game | Room 6A
      The team behind the LEGO Marvel Super Heroes 2 videogame including Arthur Parsons (head of design, TT Games), Bill Rosemann (executive creative director, Marvel Games), Justin Ramsden (designer, LEGO), Kurt Busiek (comics writer, Avengers Forever), and Dan Veesenmeyer (comic content artist, LEGO Marvel’s Avengers)-offer an inside look at this all-new original adventure, the sequel to the smash hit LEGO Marvel Super Heroes.Moderated by Marvel’s Ryan Penagos (vice president and executive editor, Marvel Digital), this celebration of the Marvel Universe will provide fans with a first look at a new game trailer, new character and artwork reveals, and exclusive audience giveaways. Bringing together iconic Marvel Super Heroes and Super Villains from different eras and realities, LEGO Marvel Super Heroes 2 pits players against the time-traveling Kang the Conqueror in an epic cosmic battle across the expansive Open Hub World of Chronopolis. The game will be released on November 14.

    Sunday, July 23:

    Stay tuned to www.marvel.com for all the breaking news from Marvel Games at Comic-Con International in San Diego. Follow @Marvel on Twitter, “like” Marvel on Facebook, and watch Marvel LIVE at www.marvel.com/SDCC2017 for minute-by-minute updates on all things Marvel. Join the conversation using #MarvelSDCC.

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'Marvel Powers United VR' coming in 2018 from Marvel, Sanzaru, and Oculus Studios!

True Believers! The day has come and we’re here to deliver incredible Marvel Games news from D23 Expo! We just announced “MARVEL Powers United VR,” an action-packed, multiplayer co-op title from Marvel, Sanzaru, and Oculus Studios, and you can get your hands on this game in 2018!

Our very own Christine Dinh has the exclusive first interview with Steve Arnold, Head of Oculus Studios. Before you dive into the interview, check out the announce trailer above!

Marvel.com: When did you guys start working on “MARVEL Powers United VR” for Rift?

Steve Arnold: We’ve been working on “MARVEL Powers United VR” for awhile! When the opportunity came about for Oculus and Marvel to work together on realizing a Super Hero VR experience, Oculus approached Sanzaru to create a prototype presentation—Sanzaru and Oculus have worked closely together on past VR projects, and there are some big Marvel fans at both companies. Marvel has very high standards, of course, and Sanzaru more than rose to the occasion. So here we are—Oculus, Sanzaru, and Marvel in an alliance behind “MARVEL Powers United VR.”

Marvel.com: Can you tell us about the story of “MARVEL Powers United VR”? What can you tell us about the big bad, Ronan? Where is the story set?

Steve Arnold: “Marvel Powers United VR” tells the story of The Masters of Evil—a mysterious, nefarious alliance of powerful Super Villains from across the Marvel Universe—who have managed to steal the Cosmic Cube and use it to tear apart the universe, forging new realities subservient to their rule. Suddenly, heroes from across the Marvel Universe are hurled together in a chaotic, interdimensional conflict spanning past, present, and alternate futures to fight to reclaim the Cosmic Cube and restore order to the universe.

Each time you play, you won’t know which faction or boss you’ll encounter—every experience will play a little differently. One time you may get the Kree and Ronan The Accuser as a boss; another time you’ll get something totally different.

Marvel.com: This is obviously a new adventure for Marvel games. What new and different experiences does “MARVEL Powers United VR” offer Marvel fans?

Steve Arnold: VR is the perfect medium for a Super Hero game, and there are a couple things that make “MARVEL Powers United VR especially exciting. We’re starting with just a few characters right now, but by launch there will be over a dozen playable Marvel characters and even more team combinations.

Marvel.com: What has the collaboration with Marvel, Sanzaru, and Oculus Studios been like?

Steve Arnold: The collaboration between Marvel, Oculus and Sanzaru—some of the most experienced subject matter experts in the world when it comes to Super Heroes, VR, and gaming—has been a dream come true. There’s a lot of fan service and love jam-packed into this game, and great ideas came from all sides. We love the partnership and can’t wait to show the world all of the cool stuff that we’re putting into the game!

Marvel.com: You’ve just announced the first three characters: Hulk, Rocket Raccoon, and Captain Marvel. How did those three get chosen to suit up for battle? Can you tell us more about their abilities within the game? What are they capable of?

Steve Arnold: Hulk, Rocket, and Captain Marvel are very popular, so it made sense to start off with a few characters fans would really love experiencing. These characters also represent the spectrum of Super Heroes we plan to launch for “MARVEL Powers United VR” in 2018, in terms of both abilities and physical scale. On one end of the spectrum, there’s Rocket Raccoon: He’s much shorter than most characters and uses futuristic weaponry. On the other end, there’s the Hulk. He’s huge, of course, and primarily a melee fighter. Captain Marvel is in the middle: She’s physically closer to normal human stature, but her power-set includes ranged attacks with her photon beams, like Rocket, and she’s also super strong like the Hulk and able to engage in melee combat. Building out this variety of characters early on gave us some best practices that we’re applying to optimize all future characters, and VR lets you appreciate—and experience—the sheer difference in scale between characters like Hulk and Rocket like no other medium can.

Marvel.com: Clearly with the upcoming “Marvel’s Inhumans” television series slated to come out this fall, the love for Lockjaw is real! How central is Lockjaw to the story?

Steve Arnold: Lockjaw is crucial. He ensures our Super Heroes are teleported to and from their missions. But stay tuned—we’re still in development, and there are some fun things we’d love to do with Lockjaw throughout the game and missions.

Marvel.com: We’ve heard fans can get hands-on with “MARVEL Powers United VR” at the Marvel booth at SDCC. Any plans for future demos?

Steve Arnold: That’s right, the first public demos of “MARVEL Powers United VR” will be at the Marvel booth at Comic-Con. There are no set dates (yet!) for additional public demos before launch, so try out MARVEL Powers United VR now if you can!

Marvel.com: How long do we have to wait until we get “MARVEL Powers United VR” in our hands?

Steve Arnold: The game is slated for a 2018 launch, but you’ll have to sit tight—there are no details about a specific date right now. Keep your eyes on Oculus and Marvel social channels, though, because we’ll be revealing a ton of new information right up until launch.

Stay tuned to Marvel.com and powersunitedvr.com for more exciting updates about “Marvel Powers United VR” coming soon!

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Snatch up this classic Spider-Man villain in his first 'Marvel Puzzle Quest' debut!

The Vulture makes his very first appearance in the “Marvel Puzzle Quest” universe after an awesomely successful opening weekend in “Spider-Man: Homecoming.” To get a better idea of what the “MPQ” Vulture is all about we talked to D3 Go! Producer Josh Austin about Toomes’ abilities, his playstyle, ideal teammates, and more. This isn’t the sheer green tights-wearing Vulture you remember gang – this is a whole new bird of prey.

Marvel.com: The MPQ Sinister Six is complete now that the Vulture’s joined the squad. All the game’s Spider-Men and Women really need to watch the skies now huh?

Josh Austin: That’s right, as players saw in the Spider-Man vs the Sinister Six event, 4-Star Vulture (Adrian Toomes) can go airborne to generate Green, Blue, Black and Red AP and deal devastating attacks. If Vulture is airborne and the team has 10 Blue AP, he will use his Hybrid Tech Slicer to destroy enemy Strike, Protect, Attack and even Invisible and Countdown tiles! Vulture (Adrian Toomes) is another formidable villain added to the “MPQ” roster!

Also, while you got to play against him in the Spider-Man vs the Sinister Six event, there is going to be a second run of the event and Vulture (Adrian Toomes) will get the new MPQ character boost for the rerun of the event between July 24 and July 27.

Marvel.com: How much inspiration did the team take from the film version of the Vulture when designing his abilities? Did any of his comic appearances help round out his kit?

Josh Austin: It’s inspired by the comic book version, but with the movie coming out, we worked with Marvel to get the character close to the movie version.

Marvel.com: Speaking of his kit, what can Mr. Toomes do exactly?

Josh Austin: His first ability is called Circling Prey and it costs 6 Black AP. This ability sends Vulture Airborne for 2 turns with a (PASSIVE) that gains Green, Blue, Black and Red AP.

His second ability is called One Fell Swoop and it costs 9 Green AP. For this ability, the Vulture swoops from the sky to rend his enemies with sharp talons, which in game translates to creating a Countdown tile that deals damage when it expires. There is also a (PASSIVE) with this ability that if the Vultures returns from being Airborne while the countdown tile is on the board, it removes the tile from the board and deals damage to the enemy team instead of just the opponent in front.

The third ability is called Hybrid Tech Slicer and it costs 10 Blue AP. For this ability, Vulture uses that cool energy weapon he has in the movie in a type of fly-by that deals damage and destroys up to 4 enemy Strike, Protect or Attack tiles.

Marvel.com: Ok Vulture sounds really different than a lot of the characters in “MPQ” because he WANTS to be airborne. Most of the time being airborne is like being stunned, but is it fair to say Toomes is built around being untargetable and then flashing in for damage and then escaping to the skies?

Josh Austin: That is correct! He’s unique in how he gets AP for going Airborne which helps him use his abilities while Airborne, which is new to “MPQ”! And remember, Toomes isn’t targetable while Airborne and he has an ability that speeds up if he returns from Airborne while the special tile is on the board. Put all this together and you’ve got a kit that can really ruin a do-gooder’s day!

Marvel.com: Who helps him keep to the thermals and supports his hit and run style?

Josh Austin: Vulture is strong with characters that help him get Airborne including Gwenpool and Colossus and characters that use Green or Blue AP including Iceman, The Hulk (Totally Awesome), The Punisher (MAX), Quake, War Machine or Rocket & Groot (Awesome Mix Volume 2). He’s even great against opponents that send him Airborne like Nova and Riri (Iron Heart).

Marvel.com: And when can we take him under our wing?

Josh Austin: Vulture is available on Thursday, July 13 and will be available as placement rewards in Venom Bomb that starts that same day and runs until July 18. He will also be featured in The Hulk event which runs between July 17 and July 25. His versus tournament is called Junkyard Wars and runs from July 20 and July 24. I also would like to note that “Marvel Puzzle Quest” will be at the D23 Expo this weekend in Anaheim, CA. Come by the Marvel booth and check out the new Vulture, Spider-Man and other characters with us. Any one that has the game downloaded on their device, will get a free in-game gift so that is a nice incentive to come by and say hello!

Snatch up Vulture (Adrian Toomes) here and stay tuned to Marvel.com for more “Marvel Puzzle Quest” news and interviews.

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The Wall-Crawler gets a Stark-sponsored upgrade to his fight game!

With the “Spider-Man: Homecoming” debut just around the corner at a theater near you, “Marvel Contest of Champions” finds itself with one more arachnid caught in the Collector’s web with the Stark Enhanced Spider-Man swinging into Battlerealm. We talked with Kabam Art Director Gabriel Frizzera and Character Designer Simon Cameron about translating the Web-Slinger from the silver screen to the mobile game and how he’s going to be dishing out damage to the bad guys.

Marvel.com: We’ve got an all-new Spider-Man joining The Contest, this time coming from the Marvel Cinematic Universe. He’s fought other heroes in “Captain America: Civil War,” but Battlerealm is a whole different beast. Can he hack it?

Gabriel Frizzera: Like we have seen in the MCU, this version of Spider-Man wants badly to be in the big leagues. He believes he’s ready to fight with the best of them, and what better place than the Battlerealm to prove he’s worth it? Of course, his brand-new Stark Enhanced spider-suit won’t hurt when he faces the heavy-hitters in The Contest of Champions!

Marvel.com: I noticed he’s sporting those slick white accents in his costume just like from “Spider-Man: Homecoming.” Did the team make this costume movie perfect, or is there a little Kabam flair in there?

Gabriel Frizzera: The guys at Marvel Studios were kind enough to share very detailed reference from Spidey’s movie costume ahead of time, and we made sure to stick to it as much as we could, down to the web count over his body—very important. But, since we wanted this Spider-Man to play and look different from the classic Spider-Man in the game, we decided to add some glowy tech details in specific areas to complement the movie design. That will allow players to recognize at a glance which Spider-Man they are fighting against.

Marvel.com: We already have a couple Spider-Men and Women in The Contest duking it out; what are the chances they’ve got some advice for our boy?

Gabriel Frizzera: More than likely. The Spider-People in The Contest have gained a lot of experience in the last couple of years, and they’re very familiar with the unsavory types that would love to crush anyone wearing that familiar blue-and-red spider-suit. Since this version of Spider-Man hasn’t met most of his future rogue’s gallery, he’ll need all the help he could get.

Marvel.com: Let’s talk abilities: what are we trying to do with Spidey to make the most of him?

Simon Cameron: Stark Enhanced Spidey is good at getting in his opponent’s head, and comes with a couple of new abilities to help him do this. He gains Poise by Evading, or triggering the Dexterity Mastery. Poise represents Spidey taking control of the fight, granting him extra attack as his confidence builds. He can then convert Poise into Taunts, by landing uninterrupted strings of attacks. Taunts lower the target’s attack, and increases the chance that they’ll trigger a Special Attack, as he goads them into doing something rash. His new suit also packs a Stack Tech AI, giving him a huge chance to avoid Special Attacks, but it can be disabled by landing Heavy Attacks, or by Cosmic Champions.

Marvel.com: What’s his signature power, Hero’s Mantra, all about?

Simon Cameron: Hero’s Mantra is all about improving his Smack-Talk abilities, Poise and Taunt, and is broken into two basic conditions: Below 50% Health and above it. Above 50% Health, Spidey gets an offense boost, with his Poise Charges granting him additional Critical Rating and his Taunts lasting longer. Below 50% Health Spider-Man plays things a little more defensively, his base Evade chance increases, and his Poise Charges grant additional Block Proficiency instead of Critical Rating.

Marvel.com: Last but not least, we have a new event quest hitting the game. What’s going on there and what awesome new stuff can players expect?

Gabriel Frizzera: The one-shot this month is called “Battlerealm: Homecoming, and it’s about a young Spider-Man trying to prove himself in The Contest. His mentor Tony Stark tries his best to keep Peter out of trouble, but like all things in the Battlerealm, this proves to be exceedingly hard. Peter decides go after some bad guys and ends up uncovering a nefarious plan to harness a mysterious new power source, capable of shifting the balance of power in The Contest. We also have a new motion comic that hints at bigger adventures by the Web-Crawler, and the arrival of some classic villains!

Stay tuned to Marvel.com and follow us @MarvelGames on Twitter for more “Marvel Contest of Champions” news and interviews!

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