The X-Men’s resident ninja warrior hits hard in Battlerealm!

Betsy Braddock makes her inaugural appearance in “Marvel Contest of Champions” this week, katanas and psi-blades ready to slice her opponents to shreds. A new combatant on the fields of Battlerealm, she enters the fray alongside Archangel and a host of other Champions with less than pure intentions.

We talked to Kabam Art Director Gabriel Frizzera and Character Designer Simon Cameron about Psylocke’s kit and the all the ninja awesome she brings to the game.

Marvel.com: Psylocke is definitely a unique mind-melding, soul-swapping, one-of-a-kind mutant. As collectibles go I have no doubt Betsy’s a must-have. The question becomes, why’d it take so long for The Collector to snatch her up?

Gabriel Frizzera: As it’s been the case with many recent arrivals, Psylocke was brought to The Contest not by The Collector, but by a third party. In her case it was The Grandmaster, as part of his X-Enforcers. He knows Betsy spells trouble for his brother: She’s a skilled ninja warrior, capable of physically subjugating her enemies, but also possesses incredible psychic powers. The Collector’s many secrets are not safe around her!

Marvel.com: Where’s this Psylocke from in the Marvel-verse? I can’t quite place her costume. Is it from a particular comic or is this another “Contest of Champions” exclusive?

Gabriel Frizzera: This one is a blend between her classic purple costume from the 90’s and two of the more recent black-and-white incarnations from UNCANNY X-FORCE. We wanted the X-Enforcers to look like an homage to that fantastic team, but at the same time feel like they’ve been “evolved” by the Grandmaster. So we did some subtle tweaks to both Psylocke and Archangel, but without changing too much.

Marvel.com: Recently she’s been using her katanas to slice and dice, but from the image I saw it doesn’t look like she packed her swords for the trip to Battlerealm. Any reason why she’s just rocking her psi-blade?

Gabriel Frizzera: Actually she uses both the katana and the psy-blade in her basic moveset! We really wanted her to feel like a ninja warrior, so the sword is out all the time, along with the psychic bag of tricks. And that’s not all: in her special 3 attack she uses her “psy-bow and arrow,” a personal favorite from the comics!

Marvel.com: I’ve always been curious, when the team takes a crack at someone like Psylocke, how do you figure out how she fights? She’s shown up in fighting games before, so did you take any inspiration from those appearances, or is this Betsy all “Contest of Champions”?

Gabriel Frizzera: If a character has appeared before in movies or TV shows, I usually guide the team to it. But as a general guideline we only go to other Marvel games as a last resort, to avoid getting overly influenced by it. Sometimes we end up in the same creative space, but this approach helps create something fresh for [“Contest of Champions”]. In the case of Psylocke, we mainly wanted the comics “bad-girl” attitude, and then used Japanese sword fighting videos as animation reference to get the stances and moves straight from the source.

Marvel.com: Ok let’s dig into her abilities. Her Signature Ability in game is Psi-Feedback. Can you tell us a little about that?

Simon Cameron: Certainly! Psylocke’s Signature Ability increases her Critical Damage the lower her opponent’s Power is. It also gives her the ability to suppress her opponent’s Abilities when she’s reduced them to zero Power. If she can set up her opponent and keep them from gaining Power, she can do big critical damage while preventing them from countering her with an ability of their own.

Marvel.com: The rest of her abilities, Power Burn/Drain/Lock, make it seem like she’s the mutant you want to use when you really don’t want your opponent using their special powers.

Simon Cameron: Shutting down her opponent’s Power is certainly one thing Psylocke does very well. This goes hand in hand with her Psi-Charges, which allow Psylocke to continue attacking her opponent without granting them Power in return, but at a risk. Psylocke builds Psi-Charges by siphoning away some of her opponent’s Power. She can use it to power her own abilities, but these charges can also be reclaimed by her opponent to use against her. She’s a talented assassin and reflecting this she can be extremely powerful if she gets her opponent into the situation she wants.

Marvel.com: And when can we pick her up for ourselves?

Simon Cameron: This skilled mutant hero and assassin will be available on March 16!

Stay tuned to Marvel.com for more “Marvel Contest of Champions” news and interviews.

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Learn more about the Marvel MMO’s move to console and how to join in!

Itching to get your hands on “Marvel Heroes Omega”? The crew at Gazillion has been working really hard to get the game ready for consoles and their next step will allow players access to the closed beta!

We talked to Gazillion Lead Designer Ben “TheArtofRawr” Gilbert about the closed beta, what that means, how you can pick it up, and everything in between!

Marvel.com: “Marvel Heroes Omega” is headed to closed beta! That’s a big step towards the game’s full release right?

Ben Gilbert: Yes! The “Marvel Heroes Omega” closed beta for PlayStation 4 begins this Friday, April 21. We’re very excited for Marvel fans to finally have the chance to try out “Marvel Heroes” on console. We’re very happy with our current roster of Heroes, which we’ll be expanding over time. This will be one of the few places where Marvel fans can look forward to playing as characters from some of the most beloved Marvel teams, including the Avengers, Defenders, Inhumans, X-Men, and Guardians of the Galaxy, just to name a few!

Marvel.com: Let’s say that I want to take a crack at the closed beta on PS4. What do I need to do to start beating up bad guys?

Ben Gilbert: Head to the PlayStation Store, either through the official website or your PlayStation 4 console. We’ll have a variety of Founder’s Packs for sale that will offer closed beta access in addition to a wide variety of heroes and packs of heroes.

Marvel.com: Is there a hard limit on the number of players that will be able to participate in the closed beta?

Ben Gilbert: We don’t have any hard limits set. Right now, we’re just really excited to launch our closed beta and hope as many people as possible get a chance to play it. We’ll be looking very closely at player feedback and behind-the-scenes data to make sure our final launch build is in the best shape possible.

Marvel.com: Will the team be testing anything when the game heads to PS4? I have heard rumblings of a couch co-op mode. Can you tell us more?

Ben Gilbert: Those rumblings are very accurate! We’re very excited to officially announce that two-player couch co-op will be a supported feature for “Marvel Heroes Omega” on both PlayStation 4 and Xbox One. This has by far been the number one question and request from our community—and so we’re very excited to be able to confirm that couch co-op will be a supported feature.

Of course, you can still party up with other players in our many public Headquarters areas. But couch co-op really does offer a new way to enjoy “Marvel Heroes Omega.” We’ve had some great times playing couch co-op internally. Teaming up with a good friend, battling villains and henchmen as our favorite heroes, and collecting loot feels great. We hope players agree. 

Marvel.com: And does the team have anything planned for those most marvelous of gamers, the Marvel Insiders?

Ben Gilbert: That we do! We’ve also set aside a limited quantity of closed beta keys for Marvel Insiders, some of Marvel’s most passionate and engaged fans. Insiders can redeem the key for 50,000 points in Marvel Insider starting on 4/28! Insiders should check out the Rewards page for more details.

Marvel.com: Is there anything else we need to know before the closed beta drops?

Ben Gilbert: Although I can’t announce any specific dates yet, Xbox One players should expect news very soon about dates for the beginning of our Xbox One closed beta. Stay tuned and keep an eye out on our official “Marvel Heroes Omega” website, Twitter, and Facebook for more details!

Also, while we’re very excited to bring “Marvel Heroes Omega” to consoles, I don’t want our PC audience to think we’ve forgotten about them. It’s extremely important to everyone here at Gazillion that we deliver the best possible “Marvel Heroes Omega” experience for all players regardless of their platform of choice. Whether you play on PC, PS4, or Xbox, we’ve got plans in the works for exciting new content. Stay tuned!

And stay tuned to Marvel.com for more “Marvel Heroes Omega” news and interviews.

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Download the series premiere episode featuring Star-Lord and company!

Award-winning developer and publisher of digital entertainment, Telltale Games, along with Marvel Entertainment, today announced that the first of five “Marvel’s Guardians of the Galaxy: The Telltale Series” episodes is now available for $4.99 USD or equivalent on PlayStation®4 computer entertainment system, Xbox One®, Windows PC, and Mac. The episode will also be available to download on the App Store® and Google Play™ later this week.

The series will also be available as a special “Season Pass Disc” on May 2 at retailers across North America for an MSRP of $29.99 USD, and on May 5 at retailers elsewhere across the globe. The special “Season Pass Disc” will include Episode One: Tangled Up in Blue, and will grant access to download the subsequent four episodes via online updates as they are released in the coming months of 2017. Additional platforms for release are yet to be announced.

“Marvel’s Guardians of the Galaxy: The Telltale Series” is a brand-new story of the universe’s unlikeliest Super Heroes: Star-Lord, Gamora, Drax, Rocket, and Groot. In the wake of an epic battle, the Guardians discover an artifact of unspeakable power. Each of them has a reason to desire this relic, as does a ruthless enemy who is the last of her kind, and who will stop at nothing to tear it from their hands.

From Earth to the Milano to Knowhere and beyond, and set to the beat of awesome music, you wear the rocket-powered boots of Star-Lord in an original Guardians adventure, where your decisions and actions drive the story you experience.

The series will feature a star-studded cast of voice talent, including Scott Porter (“Friday Night Lights,” “The Walking Dead: The Telltale Series”) as Star-Lord, Emily O’Brien (“The Young and the Restless,” “Middle Earth: Shadow of Mordor”) as Gamora, Nolan North (the Uncharted series, “Pretty Little Liars”) as Rocket, Brandon Paul Eells (“Watch Dogs”) as Drax, and Adam Harrington (“The Wolf Among Us,” “League of Legends”) as Groot.

For more on “Marvel’s Guardians of the Galaxy: The Telltale Series,” visit the official website!

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The man who brings Drax to life forms his team and prepares for battle!

He’s big, green, knows his way around a knife, and stands as one of the toughest guys in the known universe—and now he’s drawing a line in the stardust for “Marvel Contest of Champions” players everywhere.

Dave Bautista, aka Drax the Destroyer in “Marvel’s Guardians of the Galaxy Vol. 2,” challenges all comers to test their might against his team of cosmic combatants. We talked to Dave about what makes his crew so formidable, why it’s better than all the challenge teams that have come before it, and the reason you won’t be able to get past his boss fight.

Marvel.com: Dave are you sure you’re ready to take on millions of “Contest of Champions” players who have been training for years to bring down the biggest and baddest villains the Marvel Universe has ever seen?

Dave Bautista: The real question is, are they ready for me? I’m here to test the mettle of these Champions and I expect that many of them will be destroyed by my challenge.

Marvel.com: You couldn’t have picked a better team to face down such overwhelming odds. Tell us a little about why you got the Guardians of the Galaxy gang together for this challenge.

Dave Bautista: You’ve got to trust your friends; you’ve got to trust your family. When asked what team I wanted to use for the challenge, there was no question who it was going to be.

Marvel.com: I love that you made Drax the boss for this event. How does it feel seeing a character you played on screen make the move to “Contest of Champions” and duking it out with Marvel’s other heavy hitters?

Dave Bautista: Being part of the Marvel family is still very surreal but nothing makes me happier than seeing Drax in a mobile game. Fighting as Drax in “Contest of Champions” feels like the perfect fit for both me and the character.

Dave Bautista’s Champion Challenge in Marvel Contest of Champions

Marvel.com: Have you taken Drax for a spin in the game? What do you think of the Destroyer as a combatant in the Contest?

Dave Bautista: Drax is a beast in The Contest. His abilities and special attacks make him a fierce offensive opponent. With his Fury and Bleed abilities, he can take down even the biggest adversaries.

Marvel.com: Ok if you hadn’t gone with the full Guardians roster, are there any other heroes or villains you would have wanted on your team?

Dave Bautista: I like the Champions who can get into a knock-down-drag-out brawl like Wolverine, Beast, and Venom. And of course the other big green guy: Hulk!

Marvel.com: How do you think your team matches up against Chloe Bennet, Clark Gregg, and Ming-Na Wen’s squads?

Dave Bautista: I like where their hearts were but their teams didn’t have that one thing that brings them all together. With my team at my side, I think we can show the players what a real challenge looks like.

Marvel.com: Finally, what do you have to say to the players that will be gunning for you and your crew?

Dave Bautista: They won’t be able to get past my challenge…my reflexes are too fast. Prepare to be destroyed.

Take on Dave’s Drax and the rest of the Guardians now, and stay tuned to Marvel.com for more “Marvel Contest of Champions” news and interviews.

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The Avenging Angel of Asgard descends upon Battlerealm!

Hark the Asgardian herald Angela appears to kick butt and take names this week in “Marvel Contest of Champions.” Wondering how Odin’s oldest daughter fights compared to the rest of the cast? We got a chance to talk to Kabam Art Director Gabriel Frizzera and Character Designer Simon Cameron about this damsel definitely not in distress and all the pain she’ll be bringing to Battlerealm.

Marvel.com: Has The Grandmaster moved on from mutants and graduated to gods, or is Angela gracing The Contest for some divine intervention?

Gabriel Frizzera: Angela is a perfect fit for The Contest. A consummate warrior with Asgardian might and Angelic moves, she’s entering the game to show how it’s done. She’s such a perfect character to have in “Contest” that we don’t even explain how she got in the Battlerealm. She was already there, waiting for her turn to bash heads. We might know more about the connection between the Elders and new Asgardian Champions later in the year, but for now let’s leave it a mystery.

Marvel.com: Holy gosh she looks great. Her armor and weapons and are all spot on! What went into helping Angela make the jump from comics to Battlerealm?

Gabriel Frizzera: Angela was originally created in the 90s, and I suspect [she] was influenced not only by fantasy literature and RPGs, but also a nascent video game culture. Or maybe they all converged in this over-the-top, almost impractical golden outfit, with weird weapons and backstory. Whatever the case is, she was in our plans for a long time, because it just makes sense for the game. Our character team lead Gene Campbell modelled this one himself, and she’s been in the game files for some time now. We were just waiting for the right time to release her. Turns out the fantasy-style quest loosely tied to the Guardians was the perfect outlet for her.

Marvel.com: I can see she’s rocking a sword and what looks like a double-bladed glaive, but the real question is can she use her ribbons in combat?

Gabriel Frizzera: Unfortunately not. We use it a lot for visual effect and flair, but we decided to concentrate on the other weapons. We have limitations of how many props we can use before memory starts becoming an issue in the slower devices, so we gotta pick and choose. But the good news is we are developing a better system for tentacle-like appendages, since we have plans for future characters that use them.

Marvel.com: Let’s talk about her Battle Focus ability. How exactly does that benefit her in combat?

Simon Cameron: Angela is heavily based around her Buffs, but that also leaves her very vulnerable to Nullify abilities. Her Battle Focus Signature Ability gives her some resistance to Nullify, and helps keep her in fighting form.

Marvel.com: And her other abilities—Fury, Armor Up, Precision, and Expertise—make it sound like she just wants to stay in her opponent’s face wailing away.

Simon Cameron: Pretty much! She gains Buffs based on how much Power she has, basically one Buff for each possible power state. She can create an additional copy of each of these Buffs by landing Critical Hits, and another stack by using the appropriate Special Attack. She’s definitely happiest when landing hits on her opponent, however, careful Power Bar management will be needed to keep her at max damage output.

Marvel.com: And her teammates fit well, getting bonuses from her Aesir brethren Thor and Loki, and her Guardians of the Galaxy crew. Nothing flashy here though. What can you tell us about the dev strategy behind those bonuses?

Simon Cameron: Angela’s Synergy Bonuses are more defensive with health and block bonuses. Both synergies work well with her Resilience Regeneration ability, keeping her in the fight for longer.

Marvel.com: And when can we get her into the fight?

Simon Cameron: Angela will be coming to The Contest this Thursday, [April 13]! Make sure to check for in-game messaging and arenas to see how you can get your hands on this mighty warrior!

Stay tuned to Marvel.com for more “Marvel Contest of Champions” news and interviews!

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Get up to speed on the hit Marvel game from the people behind it!

Gazillion brings “Marvel Heroes 2016,” to next-gen consoles this spring under a hot new moniker: “Marvel Heroes Omega.” What? You’ve never played “Marvel Heroes”? Well we talked to Lead Game Designer Ben “TheArtofRawr” Gilbert about the transition and covered some need to know info for any Marvel fan new to the game.

Don’t worry, we’ve got you covered.

Marvel.com: Ben this is some seriously exciting stuff, “Marvel Heroes” making the big move from PC to consoles; I can only imagine how geeked the team is to put the game in a ton of new players’ hands.

Ben Gilbert: Yes! Everyone at Gazillion has been working overtime on both “Marvel Heroes Omega” for consoles and “Marvel Heroes” for PC. It feels great to finally be able to let the world know what we’ve been working so hard on. While it’s true that we’re very excited to introduce “Marvel Heroes Omega” to new players, we also haven’t forgotten about our PC players. Moving forward, we definitely want to hold ourselves to the same standard of quality for “Marvel Heroes” on all platforms.

Marvel.com: Real quick, for those players hearing about “Marvel Heroes Omega” for the first time, how would you explain it to them?

Ben Gilbert: “Marvel Heroes Omega” is one of those titles that doesn’t fit neatly in most traditional game genres. It’s part action-RPG, and with that comes a loot-driven progression system that finds players performing heroic feats, defeating infamous Marvel villains and collecting rare loot as they grow in power. But “Marvel Heroes Omega” also pulls a lot of design inspiration from MMORPG elements. That’s where the game’s long form RPG progression systems, like our recently introduced Infinity System, end-game challenges, and solo and group content, come into play.

With so many Heroes to collect and develop, and so much to do, there’s literally thousands of hours of replayability to find here. Finishing the game’s nine-chapter story campaign is really just the beginning—and we’re really proud to be able to offer that with a free-to-play game.

Marvel.com: Has the game gone through many changes making the jump? Any character balancing or new features added? Or is this the classic “Marvel Heroes” experience we know and love?

Ben Gilbert: Over the past three years, we’ve brought tons of new content, significant improvements to core gameplay systems, and major updates to visuals for our growing roster of Heroes from the Marvel Universe since the game first launched. I think the game’s in a great place right now on all platforms. Whether you’re used to playing “Marvel Heroes” on PC or planning to jump into “Marvel Heroes Omega” for the first time, I think you’ll have a blast.

I encourage all Marvel fans to stay tuned for more details on our upcoming closed beta programs for “Marvel Heroes Omega” on PlayStation 4 and Xbox One before we launch later this year.

Marvel.com: And what can new players expect jumping into the game for the first time?

Ben Gilbert: I think that one of the first things players will notice is how “Marvel Heroes Omega” plays with console controllers. Translating a mouse and keyboard control scheme to console wasn’t easy, but I think “Marvel Heroes Omega” feels great and I hope players agree!

Marvel.com: Do you have any recommendations for Heroes players should pick up to get a feel for the game? I personally can’t wait to optic blast enemies with Cyclops.

Ben Gilbert: “Marvel Heroes Omega” certainly does boast a huge roster of playable Heroes with members from the Avengers, Defenders, Inhumans, X-Men, Guardians of the Galaxy, and more. But with so many options, choosing your first Hero can also be a bit daunting.

My main piece of advice would be to not over-think it. If you’ve got a favorite Hero, like Cyclops, go for it! If you’re having trouble deciding, don’t forget that all Heroes are free to play up to level 10, which gives players a lot of time to get a feel for each Hero’s gameplay style.

Another thing to keep in mind is that “Marvel Heroes Omega” lets players unlock additional Heroes with Eternity Splinters. All enemies have a chance to drop Eternity Splinters and they show up regularly. So there’s no need to really ever feel like you’re locked into any one individual Hero. “Marvel Heroes Omega” is quite generous for a F2P game in this regard and mastering and maxing out your first Hero is really just the first step.

Marvel.com: What are you most excited for console players to check out?

Ben Gilbert: We’re all big Marvel fans here at Gazillion. We’re reading comics, watching the movies and television shows, and are talking about them constantly! So I hope players get a kick out of all the subtle nods to fans and Easter eggs we’ve put in the game.

Some of that shines through with our great voice work for every Hero that really captures the spirit of the character. Some of it appears through detailed designs for costumes inspired by all the cool looks in the [Marvel Cinematic Universe] films and Netflix shows. But a lot of it comes down to how Heroes feel.

If you’re playing as Cyclops, I really want players to feel like they’re playing as the Scott Summers they’ve grown to know and love, whether that’s from the comics, the classic 90s cartoon, the movies, other Marvel games, or a combination of all of the above.

Marvel.com: And when can we expect to download the game for ourselves?

Ben Gilbert: “Marvel Heroes Omega” will be heading to PlayStation 4 and Xbox One this spring. But stay tuned for more details on our upcoming closed betas for both platforms. We’ll be sharing that info really soon on www.marvelheroes.com!

Keep visiting Marvel.com for more “Marvel Heroes Omega” news and interviews.

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A closed beta of Marvel Heroes Omega has been confirmed for both PlayStation 4 and Xbox One!

Earth’s mightiest heroes will unite for Marvel Heroes Omega on PlayStation 4 and Xbox One this spring! Gazillion Entertainment and Marvel announced today the action-packed RPG/MMO, a spin-off of Marvel Heroes 2016, will bring together the Guardians of the Galaxy, X-Men, the Avengers, the Defenders and more. Play as your favorite hero from the Marvel Universe across the nine-chapter story campaign and take on some of our most infamous super villains, including Doctor Doom and Loki.

Lovers of lore can also expect a fantastic tour through famous locations, from the dark streets of Hell’s Kitchen to the mystical realm of Asgard. Players can look forward to joining forces with fellow Super Heroes in the game’s many Headquarter areas to tackle the game’s most challenging end-game content. Other modes available include Operations, Midtown Patrol, and Danger Room. For loot seekers, tackle the Legendary Missions and Heroic/Superheroic/Cosmic Trials.

Take a look at the announce trailer and photo gallery above.

Stay tuned to Marvel.com for more “Marvel Heroes Omega” news.

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The forces of darkness and light converge on the Marvel mobile game!

Tyrone Johnson and Tandy Bowen prove that heroes come in all shapes and sizes. The dynamic duo, known in super hero circles as Cloak and Dagger, bring both crippling darkness and purifying light to the villains of New York City’s seedy streets.

We talked with D3 Go! Producer Josh Austin about Cloak and Dagger’s abilities and the new mechanics they bring to “Marvel Puzzle Quest.”

Marvel.com: Cloak and Dagger are a really interesting choice for our next playable characters. And when I say characters, they actually fight as one, like Rocket and Groot right?

Josh Austin: Correct, Cloak and Dagger do fight as one in “Marvel Puzzle Quest” like Rocket and Groot but for this duo the player can flip between the two in battle!

Marvel.com: They actually switch positions during fights? What exactly do you mean by that?

Josh Austin: Cloak and Dagger actually swap places when using one of their abilities. The other two powers that don’t involve switching characters change depending on who is in the foreground, making the background character’s power a Passive. Cloak has a new power that reduces the power levels of one target opponent! Cloak and Dagger are also the first character that the player can swap between powers to see the unlisted powers in the roster. More characters will get this new roster treatment, but for now, Cloak and Dagger are the first character you don’t have to go into game to see the alternate power!

Marvel.com: Ok these two are introducing some cool new mechanics here. Let’s talk about their kit. Can you break it down for us?

Josh Austin: The first ability when Dagger is in front is called Light-Knives and it costs eight Yellow AP. Dagger fires several light-knives from her fingertips, cleansing the enemy of evil and darkness. She deals damage to the target and removes enemy Strike, Protect, or Attack tiles. If no such tiles exist, the damage is dealt to the enemy team instead.

When Dagger is in front, the second power is called Child of Darkness and it’s a Black Passive that doesn’t cost any AP. For this power, Cloak emanates darkness from within his pocket dimension, instilling the field with a cold sense of dread. At the start of the turn, if there are Black tiles on the board, this ability creates a Red Attack tile. If not, this power will convert basic tiles to Black.

The last ability with Dagger in front is called Pocket Dimension and it costs six Purple AP. Cloak and Dagger retreat into Cloak’s pocket dimension to launch a sneak attack. Deals damage and replaces Cloak and Dagger’s powers with new powers. If there are Black tiles on the board, this power costs three AP less, to a minimum of three.

The first ability with Cloak in front is called Child of Light and it’s a Yellow PASSIVE for zero AP. For this ability, Dagger emanates an aura of Living Light, cleansing the battlefield and fending off Cloak’s hunger. At the start of the turn, if there are Yellow tiles on the board, restore health to Cloak and Dagger, otherwise converts basic tiles to Yellow.

The second ability with Cloak in front is called The Darkness Hungers and it costs eight Black AP. Cloak creates a Black Countdown tile that targets the front enemy. While this tile is on the board, that enemy loses all levels in all powers, to a minimum of one.

The third ability with Cloak in front is called Pocket Dimension and it costs six Purple AP. For Cloak’s version, Cloak and Dagger retreat into Cloak’s pocket dimension to launch a sneak attack. Deals damage and replaces Cloak and Dagger’s powers with new powers. If there are Black tiles on the board, this power costs three AP less, to a minimum of three.

Marvel.com: Man these two sound like two of the most complex characters yet! But there’s tons of potential here for really cool interactions. What are the best times to have Cloak in front? And Dagger?

Josh Austin: Both stances benefit each other with AP generation. Having Dagger in front is better for removing enemy special tiles, but having Cloak in front not only gives access to his level lowering power, but the ability to heal Cloak and Dagger making the second stance great for players that need to heal during the fight.

Marvel.com: And it seems like Pocket Dimension was designed specifically to ensure the two can switch out fairly easily when needed. That feels like it’s going to be central to their play style.

Josh Austin: Definitely, the player can utilize both to build up the right AP for the board before swapping, or to change the tide of the battle in the player’s favor.

Marvel.com: While we know Cloak and Dagger don’t need anyone else to get by, who might be able to help them out best in a scrap?

Josh Austin: The best characters to team Cloak and Dagger up with would be anyone that benefits from friendly power activation. One of the best combinations [has] been Carnage (Cletus Kasady) and Medusa (Inhuman Queen). This offers a very high rate of special tile placement from Carnage maxed with Medusa’s healing when matching special tiles. Anytime too many enemy special tiles are placed from Carnage, Cloak and Dagger’s Light-Knives can remove most, if not all with ease.

Marvel.com: When can we play them for ourselves?

Josh Austin: Cloak and Dagger will be available on Thursday, April 6. They will debut in the Hearts of Darkness event running from April 6-10. The dynamic duo will also be available in their Vault for The Hunt that is running from April 9-14.  Cloak and Dagger’s Versus Tournament is called Double Jeopardy and runs from April 13–16.

Pick up Cloak and Dagger when they drop April 6 here and stay tuned to Marvel.com for more “Marvel Puzzle Quest” news and interviews.

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The X-Men’s coolest original mutant joins the Battlerealm!

Something frigid this way comes, and his name is Bobby Drake! The X-Men’s coolest original mutant joins the “Marvel Contest of Champions” crew as the game’s newest combatant. Ready to freeze your opponents solid? We talked to Kabam Art Director Gabriel Frizzera and Game Designer Justin Ostensen about how Iceman will be lowering temperatures all across Battlerealm.

Marvel.com: With the Grandmaster sending seriously deadly mutants at the Collector, is Bobby just another of the Elder of the Universe’s incredibly powerful pawns?

Gabriel Frizzera: Iceman is probably the most important piece in his mutant army, with his omega-level mutant powers and all. But he wants to go along in a very surreptitiously way, since he’s still trying to convince Summoners he’s the good guy, and that the Collector is the bad guy. He even hides his connection to the X-Enforcers, and blames it on his unsuspecting brother.

Marvel.com: Iceman’s sporting a more modern look for The Contest. I know people love his smooth ice style, but I really digging the jagged edges and icicles he’s sporting here. Were you guys going for a more mature look?

Gabriel Frizzera: We have fans of all “Icemen” in the studio, even the original snowman-in-boots design! Many reasons led us to pick the “jagged” version. On the visual side, the bumpy surface creates more opportunity for dramatic light/shadow interplay. Russell, one of our very talented rendering engineers, wrote a specific 3D shader for Iceman, with translucency and reflection variation that mimic the way ice looks in real life.

On the story side, we wanted to have a version of Iceman on the verge on unlocking his omega-level capabilities. In the event story, he’s tempted by Psylocke who promises to unleash his true potential in exchange for him joining the X-Enforcers. Bobby is on the run, and his tortured mental state creates blizzards all over the Battlerealm, which people have probably already experienced playing the game.

Marvel.com: Can you tell us a little about Iceman’s abilities? Absolute Zero sounds like a perfect Iceman move.

Justin Ostensen: Definitely. Iceman’s signature ability, Absolute Zero, lets him reform his defenses faster than normal and much more importantly, allows him to start the fight with a Coldsnap active on the opponent. This allows him to deal a large amount of Energy Damage at the start of the fight, and to shut off his opponent’s ability to Evade any attacks while they’re under the Coldsnap. Clever players who find themselves faced with a tough Spider-Man fight might be well advised to bring Iceman to the duel.

Marvel.com: How do Organic Ice, Frostbite, and Coldsnap fit into his fighting style?

Justin Ostensen: Organic Ice is Iceman’s defensive capabilities, while Frostbite and Coldsnap allow him to put the hurt on his opponents. While it’s active, Iceman’s Organic Ice provides him full immunity to any Bleed, Poison, or Incinerate effects, and also grants him a large boost to his Armor Rating. Meanwhile, if Iceman is ever about to get Stunned or take a massive amount of damage, his Ice Armor will absorb the blow and protect him. Frostbite and Coldsnap are how Iceman dishes out the damage. By landing Critical Hits or launching special attacks, Iceman can land these effects on his opponents, which cause them to take both constant damage and large bursts of damage as long as Iceman stays offensive and takes the fight to his opponent.

Marvel.com: If you just had a single sentence to tell players how cool Iceman is, pun intended, what would you say?

Gabriel Frizzera: This is an experienced version Bobby Drake, at the peak of control of his powers, ready to fight whoever crosses his path… so in a sentence, “No More Mr. Ice Guy.” 🙂

Justin Ostensen: On the gameplay side: He can bypass Evade, deal constant Energy Damage and is protected from those powerful Stun and Special 3 attacks; grab him!

Marvel.com: When do we get to take a crack at Bobby and start turning bad guys into popsicles?

Justin Ostensen: The X-Enforcers have been working to recruit Bobby Drake in the new monthly quest, and he’s just about ready to step into The Contest! Keep an eye on in-game messages and arena announcements to know when you can get Iceman for yourself!

Stay tuned to Marvel.com for more “Marvel Contest of Champions” news and interviews.

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Marvel's Guardians of the Galaxy: The Telltale Series Premieres April 18

 

Grab your Walkman because it’s time to rock n roll! We just dropped the first trailer for Marvel’s Guardians of the Galaxy: The Telltale Series. See it above!

Players will take on multiple roles within the ragtag band of heroes, and take the pilot’s seat in directing their escapades around the universe.

The interactive episodic game series is now available for pre-order at your preferred retailer. The first episode, ‘Tangled Up in Blue,’ premieres April 18th. The season pass disc will be available beginning May 2nd in North America and May 5th across the globe.

For all upcoming news on the series, sign on for updates on the official website, like the new ‘Marvel’s Guardians of the Galaxy: The Telltale Series‘ page on Facebook, and follow Telltale Games on Twitter @TelltaleGames.

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