Download the series premiere episode featuring Star-Lord and company!

Award-winning developer and publisher of digital entertainment, Telltale Games, along with Marvel Entertainment, today announced that the first of five “Marvel’s Guardians of the Galaxy: The Telltale Series” episodes is now available for $4.99 USD or equivalent on PlayStation®4 computer entertainment system, Xbox One®, Windows PC, and Mac. The episode will also be available to download on the App Store® and Google Play™ later this week.

The series will also be available as a special “Season Pass Disc” on May 2 at retailers across North America for an MSRP of $29.99 USD, and on May 5 at retailers elsewhere across the globe. The special “Season Pass Disc” will include Episode One: Tangled Up in Blue, and will grant access to download the subsequent four episodes via online updates as they are released in the coming months of 2017. Additional platforms for release are yet to be announced.

“Marvel’s Guardians of the Galaxy: The Telltale Series” is a brand-new story of the universe’s unlikeliest Super Heroes: Star-Lord, Gamora, Drax, Rocket, and Groot. In the wake of an epic battle, the Guardians discover an artifact of unspeakable power. Each of them has a reason to desire this relic, as does a ruthless enemy who is the last of her kind, and who will stop at nothing to tear it from their hands.

From Earth to the Milano to Knowhere and beyond, and set to the beat of awesome music, you wear the rocket-powered boots of Star-Lord in an original Guardians adventure, where your decisions and actions drive the story you experience.

The series will feature a star-studded cast of voice talent, including Scott Porter (“Friday Night Lights,” “The Walking Dead: The Telltale Series”) as Star-Lord, Emily O’Brien (“The Young and the Restless,” “Middle Earth: Shadow of Mordor”) as Gamora, Nolan North (the Uncharted series, “Pretty Little Liars”) as Rocket, Brandon Paul Eells (“Watch Dogs”) as Drax, and Adam Harrington (“The Wolf Among Us,” “League of Legends”) as Groot.

For more on “Marvel’s Guardians of the Galaxy: The Telltale Series,” visit the official website!

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The deadliest woman in the galaxy gets a ‘Puzzle Quest’ upgrade!

Looking to add more cosmic Marvel heroes to your “Marvel Puzzle Quest” roster? Well Gamora’s rounding out the 4-Star Guardians of the Galaxy team, sword in hand, ready to slice and dice anyone unlucky enough to get in her way.

D3 Go! Senior Producer Josh Austin gave us the rundown of the deadliest woman in the galaxy’s new variation and all her awesome abilities.

Marvel.com: A new 4-Star Gamora is slashing her way into the game. What kind of upgrades are we looking at for one of the toughest fighters in the known universe?

Josh Austin: Gamora (Awesome Mix Volume 2) is the only character in “Marvel Puzzle Quest” that can instantly down any character! That and her first ability delivers good damage for a 4-Star character that first deals damage to a target opponent and creates a Countdown tile that continues to deal damage each turn to the targeted opponent.

Marvel.com: Let’s talk about her kit. What is this new Gamora all about?

Josh Austin: Gamora’s first ability is called Deadly Strike and it costs 10 Red AP. Gamora uses her sword to swiftly strike the enemy landing a deadly blow. This power deals damage to [the] targeted character and creates a Red Countdown tile that deals damage each turn to the targeted character.

The second power is called The Most Dangerous Woman and it costs nine Black AP. Here is the power where Gamora uses her sword to take out her opponents permanently! This power creates Purple Attack or Strike tiles and has a Passive that at the start of the turn, if all the Purple tiles are friendly specials tiles, Gamora removes them and downs the target.

Gamora’s last power is called Incapacitate and it costs six Blue AP. Gamora knocks out the enemy, giving her allies an opening. This power stuns a target opponent and has a Passive that whenever an enemy is Stunned, creates a Purple Attack or Strike tile.

Marvel.com: So she can literally take out any enemy, with any amount of health, with The Most Dangerous Woman? And filling every Purple tile, just how easy is that to pull off in a match?

Josh Austin: Gamora can take down any character in MPQ! The fun of this power is finding teammates that will help the player initiate this power. The Most Dangerous Woman power that the player uses AP to initiate already brings out at level one, four Purple Attack or Strike tiles or six, at level five. Team her up with people that remove enemy Special Tiles and/or help stun the enemy when getting the board ready for The Most Dangerous Woman and you have a great chance of destroying the enemy.

Marvel.com: What kind of teammates is Gamora looking for? Obviously her Guardians buddies, but who else makes the cut? I’m thinking she wants people who bring stuns on her side…

Josh Austin: Definitely want people that will help contribute to the events that can trigger The Most Dangerous Woman’s passive. This includes Ant-Man (Scott Lang) with his Pym Particles. There are also characters that remove enemy Special Tiles like Kamala Khan (Ms. Marvel) and Quake (Daisy Johnson) either separately or even together since they use both Purple and Blue to eradicate Purple basic tiles.

Marvel.com: And how are we building her? Where are you putting the points in her covers?

Josh Austin: For me, I’m still building my other characters, so I’d probably go with 3/5/5 so I could get the most out of creating Purple tiles and that stun with her third power. However, if I had more decked out characters I would go with 5/5/3 so I could rely on other characters for the stun and have that damage that comes from Deadly Strike since it delivers a good amount of damage!

Marvel.com: Is there anything else we need to know about the baddest swordswoman out there?

Josh Austin: Gamora (Awesome Mix Volume 2) goes live on Thursday and is a placement reward for the Hearts of Darkness event. She will be available in the Vault for The Hunt that runs between May 21-26. She will also [helps] conclude the three part Guardians story event called Plan C that will run between May 25 and 30. And finally, her Versus Tournament is called Sworded Affairs and runs between May 25 and May 29.

Unleash your inner Gamora here and stay tuned to Marvel.com for more “Marvel Puzzle Quest” news and interviews.

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Marvel heroes and villains from different eras and realities come together for epic adventure!

Warner Bros. Interactive Entertainment, TT Games, The LEGO Group and Marvel Entertainment today announced LEGO® Marvel Super Heroes 2, an all-new, original adventure and sequel to the smash hit, LEGO® Marvel Super Heroes. Bringing together iconic Marvel Super Heroes and Super Villains from different eras and realities, along with signature LEGO humor, the latest epic adventure from TT Games transports players into a cosmic battle across a myriad of Marvel locations ripped from time and space into the incredible open hub world of Chronopolis. LEGO® Marvel Super Heroes 2 will be available starting November 14, 2017 for PlayStation®4, Xbox One®, and PC. The game will be released for Nintendo Switch™ later this year.

“With a completely original branching storyline, LEGO® Marvel Super Heroes 2  introduces amazing new gameplay features, including the ability for characters to manipulate time and a four-player competitive Super Hero battling mode,” said Tom Stone, Managing Director, TT Games. “With a huge array of brand new characters from the Marvel Universe, including old favorites in new guises, this game is sure to thrill both LEGO and Marvel fans, as well as newcomers to the series.”

“The LEGO Group is delighted to continue the stories of the legendary Marvel characters in a new LEGO adventure,” said Sean McEvoy, VP Digital Games, The LEGO Group. “Fans young and old will love playing through this all-new cosmic saga spanning the Marvel Universe as seen through the LEGO lens.”

“As we look to bring amazing games to Marvel fans of all ages, we’ve teamed up yet again with our incredible partners at LEGO, Warner Bros. Interactive Entertainment and TT Games,” said Jay Ong, SVP, Games & Innovation, Marvel Entertainment. “LEGO® Marvel Super Heroes 2 brings characters from across Marvel’s history into an original story told in a way that only LEGO games can, offering hours of epic gameplay.”

Players will go head-to-head with the time-traveling Kang the Conqueror in an epic battle across Chronopolis, from Ancient Egypt and The Old West to Sakaar and New York City in 2099. Along the way, gamers will be able to take control of a host of iconic characters, from Cowboy Captain America from the past to Spider-Man 2099 from the future along with Thor, Hulk, the Guardians of the Galaxy, Black Panther, Captain Marvel, Doctor Strange, Green Goblin, and dozens of other Marvel Super Heroes and Super Villains.

Packed with entertaining LEGO humor for fans of all ages, LEGO® Marvel Super Heroes 2 features a four player multiplayer mode, allowing friends and family to play competitively or cooperatively as a team.

Stay tuned to Marvel.com and @MarvelGames on Twitter for the latest on LEGO® Marvel Super Heroes 2!

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Creative Director Bill Rosemann gets you caught up on all the updates on Marvel Future Fight

Marvel.com’s got a man inside Marvel Games.

For over two decades Bill Rosemann has a part of the Marvel family, from his time as a freelance writer for Marvel Age magazine, to marketing copywriter, to “Your Man @ Marvel” blogger, to writer of the Deadline limited series, to editor of dozens of comic series including Nova, Black Panther, Thunderbolts and Avengers Academy. Bill also helped launch the Disney Kingdom imprint and was part of the team that co-created the modern day Guardians of the Galaxy. Bill is now Creative Director for Marvel Games, where he uses his knowledge and passion for the House of Ideas to collaborate with partners around the world on hit titles for console, PC and mobile devices.

Every few weeks, Bill and talented members of the Marvel Games team join us to share their stories as well as exclusive news and scoops on what’s happening in the world of gaming!

Marvel.com: In a very competitive environment, Marvel and Netmarble are celebrating the 2nd anniversary of the blockbuster mobile RPG, Marvel Future Fight. How does it feel seeing this game embraced by players for this long?

Bill Rosemann: It’s awesome. Marvel Future Fight holds a special place in my heart because it was one of the first games I was lucky enough to work on from launch. When I joined the Marvel Games team two and half years ago, on my first day here it was, “Okay, this game is going to launch in five months. Get to it!”

We hit the ground running and were instantly impressed with the amount of effort, imagination and passion that the Netmarble team poured into it. From the number of characters to the rich detailing of the costumes to the depth of the story and gameplay, Netmarble roared out of the gate and hasn’t taken their foot off the gas for 24 months.

Marvel.com: That’s awesome! One of the great things about Marvel Future Fight is that it’s widely available on iOS and Android. And now it’s hit 50 million downloads.

Bill Rosemann: Yeah, it’s amazing, 50 million players worldwide! As our handy infographic points out, that’s approximately six times bigger than the population of New York. It’s so cool to see True Believers around the globe having so much fun with it.

Marvel.com: Another of the cool things about it is that it’s really easy for new players and casual gamers to pick up, but there’s also so many features and layers for anyone who is a long-time player to dig into. Was accessibility a key factor in developing this game?

Bill Rosemann: Definitely. Marvel creates our games in the same way we do our comic books, TV shows and films, and that’s with an eye on accessibility. We want to share these characters with the world.

Part of achieving that is making the stories of the adventures and the characters easy to understand, relate to and jump into. You need to have a clear entry point and know who the characters are and what their goals and motivations are. In this case, we quickly laid out the mission of the heroes and what they were facing. In the beginning, it was M.O.D.O.K. and his evil alliance who were creating dimensional rifts that were causing realties and alternate versions of characters to collide. And as with all good games, on the surface it’s quick and easy to learn, but the more you play, you see how deep it can get. It’s really about learning to master the strategy and complexities. You can jump in right away, and over time, you can spend a lot of time digging deeper and then experiencing all of the new content that arrives on almost a monthly basis.

Marvel.com: Speaking of that new content, you’ve done a lot of alignments with publishing, TV and film. Currently, there’s the event inspired by Guardians of the Galaxy Vol. 2.

Bill Rosemann: Part of our goal with all of our games is to keep players happy with cool new content that’s introduced in a thoughtful and impactful way. Instead of just releasing characters when we feel like it, we strategically align with our friends in Publishing, TV and Studios. We look ahead where the characters are heading in the next six to twelve months, and when we know something is going to hit – for example one of our upcoming Netflix shows like Defenders — instead of having Daredevil or Jessica Jones appear at a random time with TV-inspired costumes, we wait until when the show is going to hit and then we’ll introduce the content at the same time. As a Marvel fan, that’s really fun because you can go read a comic, watch a TV show or movie, and then in Marvel Future Fight, you can play as the characters or go on a mission that’s inspired by what you just saw. It’s more of what you love, but experienced in an awesome new way.

Marvel.com: For the second year anniversary, what else do you lined up for fans?

Bill Rosemann: In true Marvel Future Fight fashion, the gang at Netmarble is going all out to throw a huge party for all the players. To start, they’re introducing two new characters – Mantis and Agent Venom – as well as uniforms inspired by GOTG Vol 2 for Star-Lord, Gamora, Drax, Groot and Rocket Raccoon. To top it off they’re unleashing the World Boss Ultimate and Alliance Quest modes.

What I also like about the second year anniversary is that it’s a chance to take a step back and look at what the team has done in the past 24 months and what players have responded to. If you look at our infographic, it’s a bit surprising to see who the most popular characters are and see which characters have meaning and impact for the game. We were really happy that our most popular female character is our all-new hero, Sharon Rogers, the Captain America we created together during our Captain America 75th Anniversary.

For those who haven’t played it yet, in our game we introduced a reality in which Steve Rogers was not frozen in ice during WW2. Instead, after he helped the Allies win the war, he and Agent Peggy Carter got married and had a daughter that they named Sharon. On her world, she has inherited her parents’ training and has inherited the mantle of her reality’s Captain America.

Another thing we’re doing with Sharon for the second year anniversary is all-new and FREE digital comic book you can read right here at Marvel.com. It’s written by Marc Sumerak, who is now the new writer of the game, and it’s drawn by artist Andrea Di Vito, who I’ve worked with for years in Publishing on titles like Nova. It tells the story of the first meeting between Captain America Sharon Rogers and the Guardians of the Galaxy…and features a two-page sneak peek at some surprises coming your way in the game over the next year!

Marvel.com: We’ve talked about what the fans responded well to, but what are your personal favorite characters and events you guys have had in the past two years?

Bill Rosemann: Wow, it’s hard to pick just one. In fact, what I like is the variety and range of the characters introduced. From Marvel’s Agents of S.H.I.E.L.D. to Spider-Verse to Marvel NOW! to Monsters Unleashed, it’s great when we can work very closely with Marvel Publishing or TV and have new characters and costumes hit in our game in the same month or even same week when they’re appearing elsewhere.

Marvel.com: You guys have what, over 120 characters to choose from? It’s a huge roster!

Bill Rosemann: That’s right! Marvel Future Fight holds the record out of all our mobile-only games for the greatest number of characters. We’re only able to do with the hard work of the Netmarble team and the cooperation of everyone in all the different divisions at Marvel. For example, my friends in editorial know that when they’re introducing a new costume or character, they will email me — even if it’s a black-and-white sketch – so we can immediately reach out to all our partners for all our games and say, “Hey! Here is this new hotness, and it’s going to hit in this month, and if we get started now, maybe we can get it in the game. Netmarble has been amazing at embracing the new content and putting it in the game month after month.

And I have to mention that the inclusion of all the new content – and the fact that the game has been a hit for two years – is also the result of the efforts of the entire Marvel Games team, especially our assistant creative manager Isabel Hsu and producers Mike Jones, Tim Hernandez and Danny Koo. It truly takes a village, and I’m proud of the efforts of everyone on the Netmarble and Marvel teams who have helped to make Marvel Future Fight the success that it is.

Marvel.com: That’s awesome! Now, as we look ahead, what can you share with us that we can expect from Marvel Future Fight?

Bill Rosemann: Hmmm…what can I reveal? I can say that we will continue to work with all our friends at Marvel to make sure that if there’s a big event — whether that’s in TV, film or the comics – we’ll bring gamers the excitement right here in our game as well. We also have the freedom to do our own themes and introduce characters that players have been asking for. I also hope to work with Netmarble again and create all-new costumes characters. When we listen to players and then do our best to deliver a character we think they will like and get behind, we’ll have more success! So look forward to that as well!

Marvel.com: That’s amazing! Happy anniversary and here’s to the next 50 million players!

Bill Rosemann: 50 million more players! And hey, two more years, why not? Say it with me: Future Fight!

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The daughter of Thanos comes to Battlerealm, hunting for vengeance!

Thanos always manages to bring out the worst in people, including his adopted daughter Nebula. Forced to fighter her sister Gamora and mechanically enhanced when she lost, this fierce warrior unleashes her fury and combat prowess on Battlerealm, and if she runs into daddy dearest all the better.

We talked to Kabam Art Director Gabriel Frizzera and Champion Designer Piero Herrera about Nebula and her seriously awesome abilities in “Marvel Contest of Champions.”

Marvel.com: Has Nebula finally found out that Gamora has been hanging out on Battlerealm? Has she entered The Contest looking to take down her sister, or for some more nefarious purpose?

Gabriel Frizzera: The Collector captured both Gamora and Nebula back in 2014, but for some reason preferred to add Gamora to The Contest and keep Nebula in storage—story of her life, really. The Guardians bump into her again when they travel back in time to 2014. All I can say is Nebula might tag along for future adventures, if Gamora and her can make up.

Marvel.com: And what’s going on with the new monthly quest? Can we get some details on that bad boy?

Gabriel Frizzera: This month’s quest, “Guardians Vol. Zero” is a throwback to the distant year of 2014, when The Contest started. Kang the Conqueror—who has a truce with the Avengers—hires the Guardians to salvage the wreck of his ship, the Damocles, where he keeps some important equipment. But Yondu gets there first, and after some shenanigans they’re all accidentally transported two years, four months, and 23 days into the past. Star-Lord sees this as a chance to warn The Collector about releasing Thanos in The Contest, but the time portal is closing; if they don’t find The Collector fast, they might get stuck in the recent past, forever—or I guess they can just wait for two years, four months, and 23 days.

This event is a great chance to look back and fill some of the untold backstory. Like in our new motion comic, where you see into the Collector’s thought process when picking Champions for his brand-new Contest of Champions. His selection process is less than perfect, as you can see here.

Marvel.com: It looks like Nebula is rocking her Ravager outfit from “Marvel’s Guardians of the Galaxy Vol. 2.” What went into making sure her style stayed true to the movie look?

Gabriel Frizzera: We got lots of cool reference ahead of time from Marvel Studios for both Nebula and Yondu that allowed us to build models that are very similar to the movie characters—but of course we infused our own unique Contest style to them!

Marvel.com: Would you mind breaking down her kit for us? She doesn’t have a sword to swing around, but she’s got cybernetic implants and a mean left hook right?

Gabriel Frizzera: We decided to keep the two electric batons she fights with in the first “Guardians” movie, and that’s what Nebula uses most of the time. I think the animation team came [up] with a very unique fighting style that leverages the double weapons. She can also build up energy in her electric arm and discharge a powerful pulse to disable enemies!

Marvel.com: So what exactly is her style? How are we playing her and what do we need to look out for when relentlessly hunting down our sister?

Piero Herrera: Nebula is able to quickly charge up “Electroshock charges” when holding block. Those charges [enable] Nebula to deal high amounts of damage in a very short period of time and also can be used to lock the opponent’s Power Bar, temporarily disabling their ability to get Power. Hold block to get charges, land a Parry, and use Special 1 for Power Lock, or Special 2 for the high Shock damage burst. On top of it, Nebula also has a pretty good Self-Repair ability.

Marvel.com: How does her self-healing compare to some of the other regenerative characters in the game?

Piero Herrera: The way Nebula activates her Self-Repair is quite unique. Whenever she takes a lot of damage from a single hit, she will be able to heal all of the damage taken from that hit if she has a Self-Repair charge ready to be used. This also means that she is very strong against an opponent’s Special 3, since the damage from a Special 3 is just calculated in one big chunk after the cinematic sequence. Basically, the Self-Repair will activate whenever you need it the most.

Marvel.com: And when can we harness Nebula’s fury for ourselves?

Piero Herrera: Nebula is just about ready to start electrifying opponents with her electric arms and energy pulse discharges; be sure to check her out when she comes to The Contest on May 11!

Stay tuned to Marvel.com for more “Marvel Contest of Champions” news and interviews.

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Travel to the Symbiote homeworld and more with the Spider-Man mobile game!

Spidey and his friends have gotten themselves into a super sticky interstellar situation in “Spider-Man Unlimited.” Players will get to check out all-new scenery on the Klyntar homeworld and a host of other new features.

We talked with Gameloft Product Marketing Manager Vitaliy Gladiyenko about the upcoming update and all the fun ahead in the hit mobile runner!

Marvel.com: We have a big “Spider-Man Unlimited” update coming down the pipeline. Can we get a tl;dr of some of the big changes to expect?

Vitaliy Gladiyenko: The biggest and the most awaited feature of this update is a new level: Symbiote World. As far as I know, the symbiote homeworld has never been featured in any game before, which makes “Spider-Man Unlimited” the first game that allows all Spidey fans to visit the [birthplace] of one of Spidey’s greatest nemeses: Venom.

Marvel.com: We’re headed to the Klyntar homeworld? I can’t imagine that’s a very hospitable place for Spider-Men and Women—or anyone really.

Vitaliy Gladiyenko: Indeed, the planet isn’t rolling out the welcome mat for our heroes. If you dare to travel there, make sure you’re ready to face local symbiotic baddies. The most common symbiotes have a giant red spike protrusion while others have big shields and can only be taken down with a slide. There are some symbiotes packing bio-weapons that fire gooey projectiles and even a creepy flying fiend.

Players should also keep an eye on the local flora because it’s not even flora in the truest sense of the word. A tree behind the corner may want to take a chunk out of you!

But let’s not forget, that not all symbiotes—or Klyntar—are bad. Actually, none of them were bad originally. I suggest our readers get themselves a copy of GUARDIANS OF THE GALAXY #23, which tells a story about the Klyntar origin, which, by the way, was our main reference for the symbiote world location.

Marvel.com: Dang, so we’re facing a host of new symbiote baddies and if I’m seeing this correctly, a trio of psychotic symbiote bosses?

Vitaliy Gladiyenko: Venom, Carnage, and Scream were here for a while already, but we made one small improvement to their behavior: now they swing around like any other Spider-Man does! Try to catch them now!

Marvel.com: Players will also get a shot at a couple new characters right?

Vitaliy Gladiyenko: Yes, we’re releasing a bunch of characters with this update. Most of them are updated versions of the old Spideys, like Bulletproof Spider-Armor suit, Aracnido Jr., and few others. But there are two totally new guests to [the] “Spider-Man Unlimited” universe: Prowler, who was also featured in the recent Clone Conspiracy story arc, and one more Spidey, which we’ll talk about just in just a moment.

Marvel.com: For players that brave the alien landscape and defeat all the biological threats the planet has to offer, what kind of rewards are they picking up?

Vitaliy Gladiyenko: Besides some generic stuff like portals, hard and soft currency, all players will be able to win our second new character, someone you might not expect to see in “Spider-Man Unlimited” so soon. A small hint: this guy also played an important role in the Clone Conspiracy story, his identity was a big surprise to Spidey fans, and now he’s back with his own comic book! Can you guess who?

Marvel.com: I heard that the game was also getting some UX improvements?

Vitaliy Gladiyenko: Yes, besides the new location, we’ve also updated the main menu and a few other important sections of the game, like the pre-run and result screens, plus the Shop. We’ve been improving the player’s flow for a couple updates already and plan to do so in future.

Marvel.com: Do you have anything else you want to tell players before we sign off?

Vitaliy Gladiyenko: Make sure you tune in for more “Spider-Man Unlimited” soon!

Pick up “Spider Man Unlimited” on Google Play and iTunes and stay tuned to Marvel.com for more news and interviews.

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The Guardians of the Galaxy step up, and more on ‘Marvel Heroes Omega’!

With “Guardians of the Galaxy Vol. 2” hitting theaters this week, the “Marvel Heroes” MMO has tons of new Guardians-themed action headed your way. From new costumes, to team-ups, to updates on “Marvel Heroes Omega,” Gazillion Lead Designer Ben “TheArtofRawr” Gilbert digs into everything players can expect with this cosmically awesome update.

Marvel.com: Let’s talk about all the cool new “Guardians of the Galaxy Vol. 2” content coming down the pipeline! Can we get a tl;dr of this stuff?

Ben Gilbert: Everyone here has been looking forward to seeing the return of the Guardians of the Galaxy. So to celebrate, we’re launching a ton of new content for players inspired by the film. Both “Marvel Heroes Omega” and “Marvel Heroes 2016” players can look forward to brand new costumes for Star-Lord, Rocket Raccoon, and the Guardians of the Galaxy Team-ups: Drax and Gamora—all inspired by the film.

Marvel.com: So we have new costumes for Star-Lord and Rocket? What goes into preparing new Hero costumes from the Marvel Cinematic Universe?

Ben Gilbert: There’s so much that goes into creating new costumes. Our treatment of the Cinematic Universe is fundamentally no different than our approach to comics, TV shows, etc. At the end of the day, it all comes down to deep respect for the characters and careful attention to detail. The look, sound, and gameplay feel must all come together to evoke the essence of the character or context that we’re working to bring into the game.

Marvel.com: And holy crap, is that a tiny Groot?! Tell us about tiny Groot!

Ben Gilbert: It is indeed—and it’s one of the best examples I can think of that demonstrates the care and attention to detail we like to put into each of our themed costumes. Rocket Raccoon’s “Guardians of the Galaxy Vol. 2” costume isn’t just a new coat of paint. We put in a lot of love to make sure his abilities, gameplay, and effects all capture the unique look and feel of Rocket and his little companion Groot. We hope fans will appreciate our complete expression of the beloved characters in the new film.

As I’m sure folks have noticed from all the trailers, Groot is now much smaller than Rocket—and so we’ve played around with that big size change in subtle ways. The best example that comes to mind involves the “We Are Groot” talent tree for Rocket, which augments the “Warpath” ability. With previous costumes, this talent/ability combination would find Rocket hopping on the back of Groot, who lumbers about while Rocket unleashes a giant barrage of blaster fire. With Rocket’s new costume inspired by “Guardians of the Galaxy Vol. 2,” we instead have Groot climbing onto Rocket’s back! The destructive duo then commences to laying down heavy fire while Rocket flies about by his jetpack. It looks great and we hope Rocket and Groot fans find the juxtaposition as amusing as we do.

At the same time, even players enjoying other Heroes can still make sure that little Groot is always by their side with the new Groot pet. In fact, as a thank you to our PC audience, we’re holding a special login event this weekend that comes with a free Groot pet inspired by “Guardians of the Galaxy Vol. 2.”

Marvel.com: The team’s pulling out all the stops with Drax and Gamora coming out swinging and slashing as the game’s newest team ups. What are these two capable of?

Ben Gilbert: We’re very excited to add “Guardians of the Galaxy Vol. 2”-inspired team-ups for both Drax and Gamora to our roster of team-up Heroes for “Marvel Heroes 2016” for PC and Mac. For any readers who aren’t familiar with “Marvel Heroes,” team-ups are only available in “Marvel Heroes 2016” at this point. Team-ups are companions who aid your Hero in battle. They level-up, grow in strength, learn new skills, and can even equip gear!

[The] Drax and Gamora team-ups both come with kits that capture their attacks seen in the films. Drax’s level 60 power “Vengeance” sends him into a state of rage, boosting his attack speed, critical hit chance, and brutal strike chance. On the other hand, Gamora’s level 60 power “Flashing Blade” sends her blazing across the screen for an incredible 10-hit combo chain.  Drax’s infinite thirst for brutal vengeance contrasts nicely with Gamora’s graceful, elegant combat maneuvers that make use of high-power firearms and her lethal blade. We think fans will enjoy their new look, inspired by “Guardians of the Galaxy Vol. 2.”

Marvel.com: But awesome Guardians content aside, how’s the “Marvel Heroes Omega” closed beta going?

Ben Gilbert: The PlayStation 4 closed beta for “Marvel Heroes Omega” is going great! It’s so exciting to see players and press sharing their impressions of the closed beta; all the great gameplay and let’s play videos on YouTube and Twitch.tv are fantastic. We’re especially delighted to see lots of players enjoying local couch co-op for the first time. We think it’s a great new way to enjoy “Marvel Heroes Omega.”

Marvel.com: Super psyched to hear that the beta is going well, but a focus on the beta doesn’t mean the team is slacking on the PC updates right?

Ben Gilbert: That’s absolutely correct! We’re committed to continued support of “Marvel Heroes 2016” on PC with new content and improvements; we talk about it every day here in the office. In fact, our Creative Director Jesse Decker recently shared a roadmap for new content Gazillion is working on for “Marvel Heroes 2016.” There’s some really exciting stuff there, including teases for Carnage, new Terminals, and more. I invite all “Marvel Heroes 2016” players to check it out, ask questions and share any feedback. We read it all. Seriously. Both positive and negative feedback from our players plays a critical role in our long-term goals for improving the game.

Marvel.com: There’s a lot happening in “Marvel Heroes” land right now—what do players need to know?

Ben Gilbert: For PlayStation 4 players, the “Marvel Heroes Omega” closed beta is live! Players interested in immediate access can select from a variety of Founder’s Packs for sale on the PlayStation Store. But we’re also working with a lot of media and free closed beta voucher codes are out there in the wild. For PC players, there [is] lots of exciting new content we’re working on for “Marvel Heroes 2016” that I wish I could tell you more about right now. In the meantime, I’d encourage you to check out the PC roadmap for “Marvel Heroes 2016” mentioned earlier. For Xbox One players, expect more news about “Marvel Heroes Omega” very soon!

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The Guardians' dynamite duo reloads for another run!

The next characters to receive a “Marvel Puzzle Quest” upgrade bring bombs, bullets, and rocket fuel to the party.

Prepare yourself for Rocket and Groot reloaded as 4-Star brawlers to celebrate the release of “Guardians of the Galaxy Vol. 2.” We talked to D3 Go! Senior Producer Josh Austin about the pint-size pair and how they fit into the “Puzzle Quest” universe.

Marvel.com: Following close on the heels of Star-Lord (Awesome Mix Volume 2) we have a revamped Rocket and Groot! How do they differ from their 3-Star incarnation?

Josh Austin: The most obvious difference is the size of Groot! Other than that obvious size difference, this 4-star Rocket and Groot (Awesome Mix Volume 2) is more atomic, focusing on their last power, where an Atomic Bomb Countdown tile is created and will damage the enemy team, or if it’s matched before it resolves, it will damage both the opposing team and the players team.

Marvel.com: Thinking about Rocket and Groot’s dynamic as inseparable pals, what’s it like creating different abilities for two characters who work as one?

Josh Austin: Actually for these two it’s a lot of fun. Their characteristics from the trailer sparked the final animation sequence and power change. The “Don’t Push this Button” part of the trailer was fun and found its way into the game. Since Rocket and Groot are so inseparable, it makes it fun to combine them. Though, I have heard the community would like a 5-star “baby” Groot.

Marvel.com: Let’s talk a little about Rocket and Groot’s kit. What kind of trouble will these two be stirring up?

Josh Austin: Rocket and Groot (Awesome Mix Volume 2)’s first power is called Rocket’s Pack and it costs 12 Blue AP. For this power, Rocket zips around the battlefield with his new Aero Rig, blasting any poor schmo that gets in his way. If a Blue Countdown tile hasn’t been created for this power already, this power creates one that deals damage and creates a Black Attack tile each turn.

Their second power is called Welcome to the Team and it’s a Yellow Passive, which means it costs 0 AP. At the start of the battle, this creates a bunch of Strike tiles. If there is another member of the Guardians of the Galaxy on their team, this creates stronger Strike tiles instead. Welcome to the frickin’ Guardians of the Galaxy.

The final power is the most involved! The last power is called Don’t Push This Button and costs 10 Green AP. Rocket yells at Groot to not push that button [because] it will kill everyone! Using this ability first creates a 3-Turn Atomic Bomb countdown tile that deals damage to the enemy team. If it’s matched away, it deals slightly less damage then if the bomb went off to the enemy team and about 1/4th the damage to the players team.

While the Atomic Bomb countdown tile is on screen, this power becomes “I Aaaaaaam Grooooot!” which is a Green AP Passive. At the start of each turn, Groot makes a match for you. This clears lines and creates critical tiles as normal, but no extra turns. When the Atomic Bomb Countdown tile is matched or goes off, this power becomes Don’t Push This Button again.

Marvel.com: Welcome to the Team is really interesting. There aren’t too many abilities in the game that change depending on your team composition. Is this something the team is looking into exploring for other characters?

Josh Austin: We hope to be adding a lot of these before the end of the year; there isn’t much we can talk about yet, but we are hoping this becomes more of a thing very, very soon.

Marvel.com: And with I Aaaaaaaam Grooooooot!, does Groot make a move before, or after the player makes a move?

Josh Austin: Groot makes a move before the player does, which gives the player AP. This basically gives the player a few rounds of extra AP generation which is nice!

Marvel.com: Who fits best fighting beside the tree and space rodent? Obviously the Guardians work awesome together, anyone else?

Josh Austin: Because the Don’t Push This Button power is so strong, the player may want to focus on characters that fortify the player’s Countdown tiles like Green Goblin, Captain Marvel (Carol Danvers), or Hawkeye (Clint Barton). The player could also select someone that enhances or is enhanced by special tiles including Medusa, Punisher (Max), Mr. Fantastic, and Professor X.

Marvel.com: And when do we get a shot at these two troublemakers?

Josh Austin: Rocket and Groot (Awesome Mix Volume 2) are available starting on Thursday, May 4. They can be found as placement rewards in the Meet Rocket and Groot event that is running from May 4 through May 8 and features their new art. Rocket and Groot (Awesome Mix Volume 2) will be featured and available in the Vault for Thick as Thieves that runs May 7 through May 12.

Their special Guardians of the Galaxy story tie-in event is called Backup Plan, which continues the journey in the I Have a Plan event featuring Star-Lord. This event runs May 11 through May 16 and features Rocket and Groot (Awesome Mix Volume 2) and grants the player covers in mission rewards. Their Versus Tournament is called Best Buds and runs May 11 through May 15.

Pick up the new 4-Star Rocket and Groot here and stay tuned to Marvel.com for more “Marvel Puzzle Quest” news and interviews.

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Celebrate the success of the Marvel mobile game with a Guardians of the Galaxy event!

The Guardians of the Galaxy roster expands in “Marvel Future Fight!” To celebrate the game’s second anniversary, two new heroes—Agent Venom and Mantis—join the battle while the game’s original Guardians don new uniforms inspired by the films, and finally, Whiplash adds his weapons to your arsenal. And just in time, because you’ll need new gear and fresh teammates to tackle the game’s World Boss Ultimate and Alliance Conquest modes.

We sat down with Minkyun Kim, Development Director at Netmarble Games, to see just what we could learn about the anniversary update.

Marvel.com: This update marks the second anniversary of “Marvel Future Fight;” what are you bringing to the game to celebrate this milestone?

Minkyun Kim: As a huge thank you to all the users who have shown us love, we’ve prepared a variety of events. First, players will have an opportunity to get new Guardians of the Galaxy characters and an exclusive, limited edition Comic Card. Players will also get additional opportunities for various rewards in events such as the seven day check-in.

Marvel.com: The biggest character addition has got to be Mantis; what does she bring to the table?

Minkyun Kim: Mantis, one of the new heroes appearing in “Guardians of the Galaxy Vol. 2,” will also be joining us this update. She mainly attacks with her hands through the use of martial arts. With her unique energy wavelength, she can attack from short or medium-range distances. You’ll be able to feel the thrilling action as you watch her acrobatic martial arts style and energy wavelength attacks.

Also, her ability to find enemy weak points and use of psychic empathy ensures that her teammates get buffs that will help in battle, the idea being that she uses her telepathic powers to communicate enemy weak points to her allies.

Her powerful mind energy and healing powers allow for resistance to debuffs. Her healing touch will be able to give teams an advantage in both team and solo battles.

Marvel.com: Alongside the new team members, players will be able to grab a few new uniforms. Who’s suiting up in new gear?

Minkyun Kim: With the opening of “Guardians of the Galaxy Vol. 2,” we’re introducing brand new uniforms: the [movie-versions] of Star-Lord, Rocket Raccoon, Gamora, and the new Groot everybody’s been waiting for! Also, to celebrate the second anniversary of “Marvel Future Fight,” we’ll be introducing a new uniform for our original character, Sharon Rogers.

Mavel.com: A new World Boss mode is coming to “Marvel Future Fight” with this update. What can you tell us about World Boss Ultimate?

Minkyun Kim: There is a difficulty system in Ultimate Mode. As the difficulty goes up, bosses will become stronger, and a player’s characters will be placed in disadvantageous situations. In the higher difficulties, players will be placed in extreme situations never seen before on Original Bosses.

The key to winning will be determined by how detailed and effectively a player upgrades their character. Players will be challenged to constantly reduce their clear times and become the best.

Marvel.com: Outside of increasing their rank, will there be rewards in this mode that differ from the standard World Boss mode?

Minkyun Kim: As you challenge higher difficulties, the rewards will be more gratifying as well.

Rewards will now be proportional to the difficulty level that was challenged. Also, the first time a difficulty level is cleared against a boss, you’ll get a special reward. You can only get a limited amount of rewards per day, but you can always strive for better records and try out new strategies.

Marvel.com: A new PVP feature, Conquest, is coming to Alliances. What new ways can Alliances compete, and what kinds of rewards will they unlock?

Minkyun Kim: In the past, Alliance related content was based around an individual’s fight within the Alliance; Alliance Conquests will now truly be a battle of Alliances. Alliance Conquests will require communication between Alliance members to properly coordinate characters over the map to lead your Alliance to victory. Alliances with the best characters will have an advantage. Through Alliance Conquest, players will unlock Alliance Tokens which can be used to trade for items in the Alliance Shop and to upgrade your characters. Also, depending on your score, your Alliance will also get a cool frame.

Marvel.com: The third year of “Marvel Future Fight” is just beginning. Can you give us a taste of what’s to come?

Minkyun Kim: Looking back on the last two years, we’re grateful to all the players who have supported and loved our game and we know that we’ve had our faults. We’ll work our butts off to make sure that we become a game that is loved by all. Personally, as a fan of Marvel, I’m looking forward to the lineup of Marvel content coming up. We’ll take our own excitement and hopes and endeavor to create more varied content. Through the updates this year, we hope that our players will feel at home and join us to fight the villains of the Marvel Universe.

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A different take on the floral colossus hits Battlerealm hard!

Getting psyched for “Guardians of the Galaxy Vol. 2”? Want to crush some skulls with a Groot from another reality? Look no further than “Marvel Contest of Champions” and King Groot!

We talked to Kabam Art Director Gabriel Frizzera and QA Analyst Gordon Thornton about the big bad new tree on Battlerealm.

Marvel.com: Oh man who is King Groot and why does he look so terrifying? What happened to our cute baby Groot?

Gabriel Frizzera: Sometimes, if you don’t raise your Baby Groot right, give him love, water, and sunlight, they fall in with the wrong crowd and become an angry, spiky, wasp-spewing tyrant tree. It’s sad but true.

But in all seriousness, King Groot is basically an updated version of the original “Groot, King of Planet X,” when he was an evil tree King trying to “branch out” his empire to Earth. We just shortened the name to “King Groot”.

Marvel.com: I have to give props to the team—King Groot looks incredible. What went into crafting this guy?

Gabriel Frizzera: When Marvel approached us to be part of the Monsters Unleashed event, I immediately called dibs on the original Groot, knowing we wanted to do a Guardians-related event featuring Angela. But when I looked at the original 1960s design again, I felt that it needed a bit of an upgrade to be the aggressive fighting boss we needed in the game. We didn’t want his bark to be worse than his bite.

So, inspired by the original [Jack] Kirby design, I bulked him up a bit, enlarged his “crown” and spikes. and added a mace hand. I also looked at the gnarly quality of tree barks and vines drawn by artists like Steve Bissette and John Totleben. Once approved, the design fell into the hands of our capable modeling team—which is getting pretty good at modeling alien trees. Since all our characters are carefully sculpted in Z-Brush, all the cool organic details can be created before they’re baked in the game model.

Marvel.com: If you had to guess, what would happen if King Groot ran into Groot and Rocket Raccoon in the Battlerealm?

Gabriel Frizzera: Hmm… I’ll go out on a limb and say they wouldn’t be friends. If you play our new event quest, “King Groot’s Loot,” you definitely find out more details, but what I can say is King Groot has been giving regular Groot a bad name in the Battlerealm, and Rocket isn’t happy.

Marvel.com: Ok let’s talk about how hard this guy hits! What is Unyielding Might? Is this ability as awesome as it sounds?

Gordon Thornton: King Groot’s Unyielding Might Signature Ability is definitely as awesome as it sounds! This Signature Ability gives King Groot amazing combat resilience by empowering him with regeneration while he’s waiting for his Fury Buffs to begin stacking again. This allows him to stay in the fight longer and focus on offense when he’s got Fury, and defense while he’s Regenerating, offering maximum face mashing time. Hello face, meet my new friend: Club Arm!

Marvel.com: From the looks of it, King Groot seems a little like a regenerating machine, able to bring himself back from the brink and avoid any status ailments along the way.

Gordon Thornton: King Groot has two regeneration abilities he can rely on. One will happen automatically when he switches from his Offensive to his Defensive State; the other is on command, a rarity for Regeneration abilities, when he performs his Level 3 Special Attack. It’s also possible to stack one on top of the other, to really get yourself back in the fight.

Marvel.com: In your opinions, what’s the coolest thing about King Groot?

Gordon Thornton: I think my favorite thing about King Groot is that when in his Offensive State he can instantly remove Debuffs at the cost of one of his Furies. Not only does this make King Groot very hard to shutdown with a Heal Block, it gets him out of fight ending Stuns, and has the added benefit of pushing him into his Regeneration State sooner as his Fury Buffs are removed.

Marvel.com: Anything else we need to know about the hulking brute?

Gordon Thornton: We all expect King Groot to be a strong defender with his tree-like resilience due to Regeneration and Debuff removals; Parry what Parry? Additionally, he has very high Base HP, which helps boost the strength of his Regeneration Buffs. Be sure to check him out when he comes to The Contest on April 27!

Stay tuned to Marvel.com for more “Marvel Contest of Champions” news and interviews!

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