Two creative powerhouses give us a peek behind the 'Marvel vs. Capcom' curtain.

Hyped for “Marvel vs. Capcom: Infinite‘s” imminent release? Us too! So much so that we reached out to some of the awesome people who put their blood, sweat, and tears into making the game a reality. First on deck: Marvel Games Executive Creative Director Bill Rosemann and veteran games writer Paul Gardner. I know fans of the series were a little worried that “Ultimate Marvel vs. Capcom 3” might have been the final game in the franchise. How does it feel knowing “Marvel vs. Capcom: Infinite” is just a week or so from launch?

Bill Rosemann: As fans of the franchise ourselves, everyone on the Marvel Games and Capcom teams are hyped for the launch! After many months thinking about, talking about, reviewing, and refining “Marvel Vs. Capcom: Infinite,” the time has finally come to unleash it upon the world with fingers crossed that we’ve created a game that continues the series’ proud heritage and will deliver infinite hours of joy for the community we love.

Paul Gardner: It’s been a long time coming, but I love that there’s always been a long period of time between each of the MvC games – it kind of feels like a big event when they do arrive. At this point, I’m just looking forward to getting a copy, and playing the game. I’ve not yet had a chance to actually play through the full story mode, so I’m excited for that. And awesome fighting games aren’t made overnight. This must have been a long process. What were some of your favorite parts of the journey? What were some of the most challenging aspects to bringing the game to life?

Bill Rosemann: The years that the team spent pouring our blood, sweat and tears into the game were indeed a journey filled with challenges and surprises. Thinking always of Spider-Man’s motto “with great power comes great responsibility,” we took very seriously the opportunity we were granted. The pressure we placed on ourselves to create a game worthy of its heritage and title was at times intense, but it’s through pressure that diamonds are formed, and it was through this process that both teams bonded and were able to meet so many awesome fans that make up the MvC family.

Paul Gardner: I first became involved with the project around summer 2015 and finished the script in spring/summer 2016. So, as long as this process has been for me, it’s been even longer for the teams at Marvel and Capcom. But I’ve been on hand since then to help out whenever needed in whatever way I can. It’s the nature of game development that things evolve during production, so you have to stay flexible, and be adaptable. We did rewrites refining the script throughout the development process, and even during the dialogue recording sessions, in response to hearing the actors’ performances.

I think the parts I’ve enjoyed most have been the transitional moments between the different stages of the project, like first sitting with Mike and Brett from Capcom and working through the story, or writing the first passes of dialogue for each scene.

At key points during the writing and editing process, we’d all sit together and do a table-read of the script. The first time I met Bill and Mike from Marvel, we read through the first scene of the game together, with everybody reading multiple roles. That was a good moment, if a bit scary.

Later, I was invited down to Burbank for the first week of the voice recording sessions with Jonathan Kline. We spent a lot of time talking about the tone and spirit of the story, and I got a chance to hear the words in the characters’ voices for the first time.

It was cool seeing the development of the cinematics, from storyboards, to animatics to final animation, with all the extra layers of detail and characterization and performance. The cinematics have this really specific Capcom style, that feels like it couldn’t have been made by anybody else.

One big thing for me was taking part in the story panel at San Diego Comic-Con, and hearing the audience’s response live, cheering the first appearance of Frank West and Spider-Man, laughing at the jokes or whatever. I’ve never had that experience before. Usually, the only feedback you get is in comments online that appear weeks and months and years after the game is out. So, getting that immediate feedback was an incredible experience.

I suppose the challenges were all about balance, in different ways, making sure that all characters play their part in the story, that everybody gets their moment to shine, telling an epic story while keeping a sense of urgency to the scenes, balancing story and gameplay. You want the story to give meaning to the gameplay, but not overwhelm it. The “Marvel vs. Capcom” franchise has a long legacy of incredible gameplay and awesome in-game moments, but this is probably the first time the story’s seen this much TLC. Can you talk a little about what it was like designing the narrative and what it means for MvC games going forward?

Bill Rosemann: Speaking for the Marvel side, everything we do at its core is about storytelling. A clash of characters without motivations, goals and stakes is just smashing together two action figures… but when you understand what each side is fighting for and can empathize with their struggle, that’s when you get antagonists you can root for and a story you can invest in. At every point along, creating and steering the narrative, we kept asking ourselves “What do the characters want, how do these motivations translate into action, and how do these actions drive the story?” Oh, and we also asked ourselves, “What’s the coolest and most bonkers thing we can do next?”

Paul Gardner: It’s actually because MvC has a long legacy that I think the story mode is so important this time around. It works as a point of entry into the gameplay itself, another way to make the gameplay more accessible for new players. The difficulty ramps up through the story, kind of easing the player into the game, and at the same time giving a sense of real stakes and meaning to the gameplay.

My first involvement with the project was kind of unplanned. Mike Evans and I had worked together previously, and he asked me to take a look at their story outline, and perhaps provide a fresh perspective, so we met at the Capcom studio and they walked me through what they were planning. Even at that early stage, I thought they had something really cool, really creative, and very ambitious.

Most of the structure of the story, locations, stages and character roster had already been established, so when I officially joined the project as screenwriter, my first job was to help flesh out details and themes, consolidating some story threads, working through the logic and internal consistency of the story – just trying to do justice to the work they’d already done in developing the merged universe. I didn’t start the first draft of the script until all of that was worked out.

I feel like in MvC:I, we’ve done the hard work establishing the story of how the Capcom and Marvel universes collided, which leaves us free to explore all the possible avenues and threads that it’s opened up. I think the aftermath of the events that take place in this game could potentially reverberate through the shared universe for years to come. It sounds like there was a lot of collaboration between both companies. Paul this isn’t your first rodeo, but was there anything you learned or were surprised by while working on the game?

Paul Gardner: In a way it was even more complex than a collaboration between two companies, because in addition to the relationship between Marvel and Capcom USA, you also have the team developing the game at Capcom Japan. So, it’s a collaboration between three partners, and across two languages. I was really impressed by how smoothly that went. I actually got the chance to talk directly with the Japanese team while writing the script, which was great. They brought a totally different perspective to everything, and great ideas that you wouldn’t find from anywhere else. So, from that, I learned something about how important good communication is. It might seem obvious, but doesn’t always happen.

I think we all share a certain sensibility in the way we think about the relationship between story and gameplay, but I learned a lot especially from listening to Bill talk about story. He has a way of expressing complex ideas and concepts very clearly. Bill, what was it like working so closely with people who aren’t necessarily super familiar with Marvel’s 80+ years of lore?

Bill Rosemann: One of the greatest things about working on “Marvel vs. Capcom: Infinite” was the amount of knowledge and love everyone had for all the characters. I was personally blown away by both the breadth and depth of character knowledge that Paul brought to the script, which ensured that both universes would be properly represented. And sure, each of us on either side may have had our individual areas of expertise, but everyone became a student of our shared rich histories and channeled all of our collective knowledge and passion to create the next great chapter in this awesome franchise.

Paul Gardner: I was surprised by how much freedom we were given, to develop the new universe, and explore the characters. It was really liberating to be able to write for these amazing, iconic characters, knowing that Capcom and Marvel were there to give support if it was needed, and their feedback was always really thoughtful, and precise.

Another surprise was how willing both companies were to take narrative risks with their characters. For example, during a read-through of the script relatively late in the writing process, Mike and Bill at Marvel came up with this great story beat that really helped create a sense of urgency and danger within the story. I won’t say exactly what it is, but it really helps raise the stakes – if something like this can happen, then nobody is safe.  And they did this with one of their most important characters.

I wasn’t sure if it was going to work out structurally, but I went back to the outline, worked it through and wrote a new draft. It really had a big impact on the story as a whole, and made me appreciate how important story is to both Marvel and Capcom. The priority wasn’t protecting their intellectual property, the priority was to tell the most compelling story possible. And it’s a reminder that there are always opportunities to make something better.

Another thing I was struck by is what huge fans Marvel and Capcom are of each other’s characters, and how everybody would push to make sure they were properly and equally represented. That was something that I thought was really embodied by Mike Jones at Marvel. He’s worked for both Capcom and Marvel, and it occurred to me that maybe he’s this super-producer who came into existence when the two universes collided. Did he exist before that? I don’t know. What are you both most proud of about the game and most excited for players to get their hands on?

Bill Rosemann: I’m a big fan of the sheer amount of imagination and wish fulfillment on display in the game. From the frenetic gameplay to the never before seen world merging to the wild character collisions to the sheer scope of the war with Ultron Sigma for the fate of two universes… Well, let’s just say that our excitement level is set on Infinite!

Paul Gardner: It’s hard to say what I’m most proud of about the game itself – I’m pleased with the way the cinematics and gameplay work together to tell the story, and there are so many moments in there that I’m really happy with. I’m proud of having been part of the development team, to have been trusted to write for these amazing characters, and in awe of the work everybody did to bring the script to life.

Obviously, for me as the screenwriter, I’m looking forward to players getting to experience the scope and scale of our story, but above all of that, I’m excited for them to discover how fun the game really is. At San Diego Comic-Con back in July, I hung out at the Capcom booth for an hour or so and just watched people playing the game. From kids button-mashing, to pro-level players, to the people who just stood watching the game, you could see everybody was having a blast. That’s something that shouldn’t be underestimated in a game, and that’s what I’m excited for players to discover.

Pre-orders for “Marvel vs. Capcom: Infinite“ are available. All editions and versions of “Marvel Vs. Capcom: Infinite” will simultaneously release next week on Tuesday, September 19. Stay tuned to and follow us on @marvelvscapcom and Like “Marvel vs. Capcom” on Facebook for more “Marvel vs. Capcom: Infinite” news and interviews!

Read More

The Main Event makes his way from ‘Thor: Ragnarok’ to the game!

Ready to smash things up and prove you’re the strongest one there is? Or at the very least, prove you’re the strongest Avenger? You’ll get your chance this week when the mean green fighting machine from the Sakaar arena, the one and only Hulk, garbed in all his gladiatorial gear, crashes into “Marvel Puzzle Quest.”

We talked to D3 Go! Senior Producer Josh Austin about the new Hulk and all the beautiful destruction he promises to bring to the game. We’re getting our very own Bruce Banner Hulk 4-Star! I’m geeked! He was awesome in “Thor: Ragnarok,” and I’m assuming the team is translating that awesome to “MPQ”?

Josh Austin: That is correct! Hulk (The Main Event) 4-Star is inspired by the Hulk in the “Thor: Ragnarok” film. Along with his Sakaar Arena look from the movie, his power set focuses on dealing lots of damage and shaking up the board. We now have a grand total of five different Hulk variations in the game. How does Hulk (The Main Event) keep things fresh?

Josh Austin: Our Hulk definitely stands out! He has the Sakaar Arena helmet and all his gladiatorial garb on. Plus, this version of The Hulk is a major show-off. He starts the fight with a Grand Entrance, kicking off the fight in style, and with The Crowd Goes Wild, he roars at the crowd and the crowd roars back! All right, you’ve teased the moves a bit here so let’s talk about the strongest Avenger’s abilities. What can this Hulk do?

Josh Austin: Hulk (The Main Event)’s first ability is called Grand Entrance and it’s a Green Passive. For this power, Hulk smashes his way into the Arena and wreaks havoc. At level five he destroys seven random tiles that do not deal or gain AP. Of course any cascades do damage and gain AP. At the start of the turn, he swaps two random pairs of tiles.

The next power is called Gamma Bomb and it costs 14 Purple AP. Hulk channels his inner wrestling superstar, grabs his opponent, and slams them to the ground dealing damage and creating Critical tiles.

The last power Hulk (The Main Event) has is called The Crowd Goes Wild and it costs 12 Yellow AP. For this ability, Hulk roars at the crowd, and they roar back cheering on the champ. This translates to creating Fortified Countdown tiles that each turn [do] one of the following: deal damage to the enemy team, give Hulk a burst of health or gain AP. Grand Entrance is interesting. If he swaps random tiles at the beginning of the turn, can he create Match 5s and will that lead to extra turns for the player? Or is it more like Rocket and Groot’s I Am Groot ability?

Josh Austin: There is a possibility this could happen, especially if the player gets any type of cascade from the swap or the destruction of the tiles due to Grand Entrance. How were you building the big guy cover-wise? I was thinking 3/5/5 would be a pretty solid load out. 

Josh Austin: 3/5/5 is what I would focus on to maximize on the damage from Hulk. The Grand Entrance is a fun ability to have, but the damage from the others is better than the chance at cascades and possible damage, depending on the outcome of the tiles being destroyed or swapped. And because this is a team game, whom do we want to force into the arena with him?

Josh Austin: Makes sense to have anyone that can give him some Purple. Scarlet Witch is a good addition to his team for the purple generation, also Star-Lord (Legendary Outlaw).  He’s strong with characters that react to Countdown Tiles like Carol Danvers, Agent Coulson, and Star-Lord (Legendary Outlaw). When can we pick him up for ourselves?

Josh Austin: He will be live starting tomorrow, November 16. Both the S.H.I.E.L.D training event and the Hearts of Darkness—Hulk is a placement reward in this event—starts tomorrow. The Hulk and Friends store will run November 19 through November 24. Hulk (The Main Event)’s featured event will be Webbed Wonder. His Versus Tournament is Raging Fire and it will start on November 19.

There will be a third Sakaar Arena that features Hulk and this runs November 17-23. Hulk (The Main Event) will be included in the store along with a 5-Star Thor (Gladiator).

Pick up Hulk (The Main Event) here and stay tuned to for more “Marvel Puzzle Quest” news and interviews, and follow us on Twitter @MarvelGames!

Read More

'LEGO Marvel Super Heroes 2' now available!

“LEGO Marvel Super Heroes 2” is officially available today from Warner Bros. Interactive Entertainment, TT Games, The LEGO Group and Marvel Entertainment! Tucker tracked down LEGO designer Justin Ramsden to talk about how Justin got his dream job, creating Marvel LEGO, and the launch of LEGO Marvel Super Heroes 2.

Download episode #311.5 of This Week in Marvel from, check out Marvel Podcast Central, grab the TWiM RSS feed and subscribe to This Week in Marvel on iTunes or Soundcloud! Head over now to our new hub to listen to the full run of This Week in Marvel including our latest episode!

This Week in Marvel focuses on delivering all the Marvel info on news and new releases–from comics to video games to toys to TV to film and beyond! New episodes will be released every Tuesday and Thursday (or so) and TWiM is co-hosted by Marvel VP Executive Editor of Digital Media Ryan “Agent M” Penagos and Editorial Director of Marvel Digital Media Ben Morse with Manager, Video & Content Production: Blake Garris, Editor Marc Strom, and Assistant Editor Christine Dinh. We also want your feedback, as well as questions for us to answer on future episodes! Tweet your questions, comments and thoughts about TWiM to @AgentM@BenJMorse@blakegarris or @Marvel with the hashtag #ThisWeekinMarvel!

Read More

Marvel heroes and villains from different eras and realities converge in a cosmic battle!

Warner Bros. Interactive Entertainment, TT Games, The LEGO Group and Marvel Entertainment today announce the launch of LEGO® Marvel Super Heroes 2,” an original, humor-filled sequel to the critically acclaimed blockbuster game, “LEGO® Marvel Super Heroes.” In this all-new, epic adventure, the time-traveling Kang the Conqueror has stolen numerous Marvel cities and locations ripped from time and space to form the expansive Open Hub World of Chronopolis. To foil Kang’s diabolical plans, an elite team of Super Heroes must band together in cosmic battle that takes players on an exciting journey across the Marvel Universe. Published by Warner Bros. Interactive Entertainment and developed by TT Games in partnership with The LEGO Group and Marvel Entertainment, “LEGO Marvel Super Heroes 2” is now available for PlayStation®4, Xbox One®, Nintendo Switch™ and PC.

“Packed with signature LEGO humor, ‘LEGO Marvel Super Heroes 2′ delivers a huge, intergalactic saga that spans the Marvel Universe,” says Tom Stone, Managing Director, TT Games Publishing. “The game introduces new features and an incredibly large open world for players to roam and explore, from the mythical land of Asgard to the deep space base of Knowhere and many more imaginative settings.”

“The game offers unprecedented opportunities for exploration and imaginative creative play within the LEGO version of the Marvel Universe,” says Sean William McEvoy, VP, Digital Games & Apps, The LEGO Group. “It’s great to see so many larger-than-life characters, settings, and stories coming to life in this vibrant, beautiful, and epic game.”

“Whether you’re a Marvel fan or a LEGO fan, the collaboration with LEGO and TT Games has produced an original experience that will be fun for all players,” saysJay Ong, SVP, Games & Innovation, Marvel Entertainment. “With a huge array of brand new characters from the Marvel Universe and an all-new mind-bending time manipulation mechanic, this game is sure to provide hours of fresh and authentic gameplay.”

Picking up directly where “LEGO Marvel Super Heroes” left off, this all-new sequel features a completely original branching storyline co-written by award-winning comic writer Kurt Busiek. This story brings together a diverse roster of iconic Marvel Super Heroes and Super Villains from different time periods and realities including Ant-Man, Black Panther, Captain Marvel, Cosmo the Spacedog, Cowboy Captain America, Doctor Octopus, Doctor Strange, Ghost Rider, Green Goblin, Groot, Gwenpool, Hawkeye, Howard the Duck, Hulk, Iron Man, Luke Cage, Ms. Marvel, Rocket Raccoon, She-Hulk, Spider-Gwen, Spider-Man, Star-Lord, Thor, and many more. Players can roam and explore 18 different Marvel locations within the incredible Open Hub World of Chronopolis, from the vibrant jungle of Wakanda to the pyramids of Ancient Egypt, along with Asgard, Attilan, Knowhere, the Coliseum, Hala, Hydra Empire, Kang’s Citadel, K’un-Lun, Lemuria, Manhattan, Medieval England, Noir New York, 2099 Nueva York, Old West, The Swamp, and Xandar.

LEGO Marvel Super Heroes 2” also features a four-player local multiplayer mode, allowing friends and family to play competitively or cooperatively as a team in a series of themed challenges and battle arenas.

For players who want to further their adventures beyond the main game, the “LEGO Marvel Super Heroes 2” Season Pass will include six Level Packs and four Character Packs. The Level Packs feature content inspired by “Marvel Studios’ Guardians of the Galaxy Vol. 2,” “Marvel Studios’ Black Panther,” “Marvel Studios’ Avengers: Infinity War,” “Marvel Studios’ Ant-Man and The Wasp,” as well as comics-inspired content for “Marvel’s Cloak & Dagger” and “Marvel’s Runaways.” The Character Packs, including Agents of Atlas, Champions, Out of Time, and Classic Guardians of the Galaxy, will add more than 60 new characters to the main game’s roster of over 200 Super Heroes and Super Villains. The Season Pass will be available separately or as part of the “LEGO Marvel Super Heroes 2 Deluxe Edition,” which features the main game, Season Pass, early access to the Classic Guardians of the Galaxy Character Pack, and an exclusive Giant-Man LEGO Minifigure included in the physical version.

For all the latest on “LEGO Marvel Super Heroes 2,” stay tuned to and follow @MarvelGames on Twitter!

Read More

The new game inspires a slew of special comic book covers from LEGO!

Do you find yourself craving more awesome Marvel LEGO adventures in advance of “LEGO Marvel Super Heroes 2” arriving for all consoles tomorrow, November 14? We’ve got some great news for you gang: with the game comes a whole heaping helping of hyper cool “LEGO-ized” Marvel comic covers!

We chatted with Dan Veesenmeyer, artist extraordinaire behind the LEGO Marvel covers, about his favorites and what goes into reworking such iconic artwork. Dan we chatted just over a year ago when “LEGO Marvel’s Avengers” dropped a ton of cool LEGO Marvel covers on us. Now you’re about to do it again? I’ve barely recovered from the last time!

Dan Veesenmeyer: We’re back brother! Bigger and better than ever! Zooming across all time and space! This time, as opposed to on “LEGO Marvel’s Avengers,” the team had access to the entire Marvel comic library. Was it a little overwhelming figuring out what to LEGO-ify or were you like kids in a candy shop?

Dan Veesenmeyer: On the previous game, I started off a little nervous and intimidated by all the fantastic Marvel cover artwork that I had to reimagine into LEGO form. That particular challenge was all new to me. So many art styles I’ve admired all my life that had to be reinterpreted. I must have done something right since TT Games asked me back. Thank goodness. When this new project started, I had a lot more confidence and I was dying to let it rip. When I saw all the choices of covers for this round, I was just thrilled. Some selections just shocked yet delighted me. This was a very fun project. And you’ve got some pretty obscure covers in this batch; Black Knight, Rawhide Kid, and the Kree Supreme Intelligence all make appearances, among others. Is it important to balance more well-known characters with other lesser known heroes? 

Dan Veesenmeyer: The obvious classics and fan favorites are always fun to see but I personally love the deep cuts from Marvel’s incredible history of covers. As an artist, I love the challenge of drawing something totally unexpected. Additionally, it’s fun to surprise the player and toss in some real obscure [covers] or character choices they’d never guess we would have recreated as they unlock them throughout the game. Do you have any personal favorites that made the cut? 

Dan Veesenmeyer: I certainly do! I actually suggested a couple of cover choices for this game that were approved. I’m a big fan of the Bronze Age of Marvel Comics so cover art from that era is near and dear to me. INHUMANS #8 [from the 70’s] was one of my choices. It’s just such a classic in-your-face, dynamic rendering of the team by artist Gil Kane.

Another favorite was actually the biggest surprise when presented to me of all the covers for the game: SUPERNATURAL THRILLERS #7. A Bronze Age Marvel horror classic originally drawn by John Romita. Never ever thought I’d draw a Marvel horror comic in LEGO form. That was a fanboy thrill. What goes into “LEGO-izing” covers? It’s not just as simple as, make the characters LEGO right? 

Dan Veesenmeyer: Correct. Rendering the LEGO Minifigure has its own set of rules I must always adhere to. Not every piece of cover art can be easily translated into the Minifigure form. Some of the more extreme, abstract posing of super hero figures just cannot be translated into tiny limbs. The other challenge is trying my best to match the original cover artist’s style beyond rendering the figures. Some artwork might feature straight up black ink and flat colors while other styles feature elaborate painted backgrounds or Photoshopped special effects. It can take some trial and error to figure out how to closely match with my digital tool set. How many covers will players be able to uncover when the game drops? 

Dan Veesenmeyer: We recreated 20 classic Marvel covers for the game’s initial release. And the selection spans every era—from the Golden Age all the way up through modern day. What else do we need to know about “LEGO Marvel Super Heroes 2”? 

Dan Veesenmeyer: That the game is made by Marvel fans for Marvel fans. An enormous amount of love and creativity is poured into the experience and it’s all up there right in front of you to enjoy on the screen. Go forth and enjoy True Believers!

Stay tuned to and @MarvelGames on Twitter for more “LEGO Marvel Super Heroes 2” news and interviews and pick up the game tomorrow, November 14!

Read More

The Thunder God gets a revamp as a new challenger enters Battlerealm!

Thor’s smashed his way out of the Sakaar arena and into Battlerealm, bringing the thunder and his electrifying personality direct from “Thor: Ragnarok” to “Marvel Contest of Champions.” Instead of his hammer, the Thunder God wields divine lightning against his foes, and woe be to anyone foolish enough to stand in his way.

Kabam Art Director Gabriel Frizzera and Character Designer Piero Herrera talked with us about this new Thor and all the awesome he brings to the Contest. This is an interesting development: the Grandmaster from “Marvel Contest of Champions” nabbing up Thor from the Marvel Cinematic Universe’s Grandmaster? My mind is blown.

Gabriel Frizzera: The universes seem to be bleeding into each other, don’t they? That’s one of the best things of developing a story in partnership with Marvel: The awesome ideas cross-pollinate in all directions, and we end up with a much stronger Marvel multiverse. In the case of The Grandmaster, he shares a lot of traits between the movie and the game, and it was very cool that the Contest of Champions is making the jump from comics to game to movie. I hope the MCU guys don’t mind us borrowing their version of Thor to test his mettle; our version of The Contest can be pretty tough. We promised to return him mostly intact! And it looks like he’s come straight from the Sakaar arena, armor, weapons, and all! What were some of the most important details the team wanted to get right for this version of Thor?

Gabriel Frizzera: The cool asymmetric armor, of course! “Thor: Ragnarok” has a great art style, in some cases lifted straight from some of Jack Kirby’s most iconic designs. We love everything about “Gladiator” Thor, and his outfit and weapons are pure Kirby goodness. We already have a couple Thors in the game. What’s different about Thor (Ragnarok)?

Gabriel Frizzera: For all intents and purposes of a fighting game, other than the name, this Thor has very little in common with his classic counterpart. He was built from the ground up as a gladiator and his moves take advantage of the shield and mace combo, which is a first for us. It would be hard to create something radically different from the two Thors we have in game, so we’re glad we have a chance to create a fresh take on the God of Thunder while keeping his dashing personality, of course! Let’s talk about his abilities! Thunder God’s Wrath sounds absolutely awesome. We get to control lightning?!

Piero Herrera: Absolutely! Thor’s entire ability kit is focused around his Special 3 Attack, where he controls lightning and the effect lasts after the Special Attack as well. While this ability is active, Thor will be able to Shock opponents when attacking and being attacked. Shock will not only deal Energy Damage, but will also have a chance to inflict Armor Break and Stuns whenever it activates. This provides Thor huge burst damage capabilities, specifically if you use a Special 2 Attack to land as many hits as you can. What other abilities does the Odinson have access to?

Piero Herrera: Like I mentioned previously, Thor’s entire ability kit is focused on his Special 3 Attack, so it makes sense that he has multiple ways to get there. If you are able to maintain 40 hits in your combo meter, he will gain enough Power to do a Special 3 Attack within seconds. This is one of the most powerful Power Gain abilities in the game and will prove very useful whenever you are playing with this Champion. And what about his teammates? He might be alone in the arena, but Thor’s always been a team player.

Piero Herrera: Pairing him up with Hulk, Loki, and Hela will provide him unique bonuses that will make him one of the top tier Champions in the game and also make those teammates much more powerful as well. Specifically, the synergy with Hela will allow Thor to recover Health whenever he kills an opponent. When can we pick up Thor (Ragnarok) for ourselves?

Piero Herrera: Thor will be available on November 9; be sure to check out in-game messages to know how to get him and get a taste of the Thunder God’s wrath!

Stay tuned to for more “Marvel Contest of Champions” news and interviews and follow us on Twitter @MarvelGames!

Read More

Play the season finale across all platforms!

Award-winning developer and publisher of digital entertainment Telltale Games, along with Marvel Entertainment, today launched episode five of “Marvel’s Guardians of the Galaxy: The Telltale Series.” The final episode of the season, “Don’t Stop Believin'” can now be downloaded for $4.99 USD or equivalent on PlayStation®4 computer entertainment system, Xbox One®, the App Store®, Google Play™, Windows PC, and Mac.

In the aftermath of an unbearable sacrifice, the Guardians finally fracture. With her opposition in shambles, Hala renews her campaign of death and devastation, carving a path of indiscriminate destruction en route to Knowhere. If he hopes to avoid catastrophe (and save his own skin), Star-Lord must search his feelings, reunite his team, and mount one final mission to save the galaxy…again.

The series is also available as a special Season Pass Disc at retailers across North America for an MSRP of $29.99 USD, as well as retailers elsewhere across the globe. The special Season Pass Disc includes episode one “Tangled Up in Blue,” and grants access to download the subsequent four episodes via online updates. Additional platforms for release are yet to be announced.

The series features a star-studded cast of voice talent, including Scott Porter as Star-Lord, Emily O’Brien as Gamora, Nolan North as Rocket, Brandon Paul Eells as Drax, and Adam Harrington as Groot.

For more information on Telltale Games, visit the official website, like Telltale on Facebook, and follow @TelltaleGames on Twitter. Also visit for more on “Marvel’s Guardians of the Galaxy: The Telltale Series” and follow @MarvelGames on Twitter!

Read More

Join Thor and Earth’s Mightiest Heroes as they combat a horrific threat!

The students of “Marvel Avengers Academy” have once again dispatched Baron Von Strucker. However, an even bigger threat looms on the horizon. Hela, along with some new friends, aims to bring Hel to Earth. Some fresh faces and familiar allies—cast out of Asgard by Hela’s conquest—come to the Academy to help our heroes battle the sorceress and put an end to Ragnarok before it consumes their home.

We took cover behind Van Dyne’s Outfits with Allen Warner, Lead Narrative Designer at TinyCo, to learn more about Hela, Ragnarok, and the Avengers’ plan to put an end to them both. Hela comes to Avengers Academy with the goal of extending her reign to both Hel and Earth. How does she intend to make this a reality?

Allen Warner: When the event opens, we learn that Hela and her forces have already overthrown Asgard, imprisoning most of its greatest remaining warriors. She turns her attention to Avengers Academy to finish off the likes of Odin and Thor, and literally create Hel on Earth, but she knows that with the collection of powerful heroes at the school, this will be difficult. She decides to team with some of Asgard’s greatest enemies, the Frost Giants and Dark Elves, to attack the Academy, and use its powerful artifacts and portals to bring her kingdom to Earth. She’s already been out conquering the galaxy on her way to the Academy, and has gathered fearsome warriors, forcing them to do her bidding in exchange for saving their home planets. Hela’s plans are more intricate than they seem at first, and things will finally fall into place throughout this event that will pave the way for the first appearance of a long-rumored character who has a huge impact on Avengers Academy’s past, and its future. With the Asgardians specifically targeted here, will we see more of them join the Academy and their fight against Hela?

Allen Warner: Yes, both Heimdall and Valkyrie will be joining the Academy, and players will also have the chance to recruit Thor, who has only been available as an early access character to this point in the game. Heimdall and Valkrie are both really exciting because they’re characters we’ve been wanting to get into the game for a long time; their powers and visuals are so cool, and they have a great history [in] the comics, and now the films. I’m also excited that more players will have the opportunity to have Thor be a part of their campus. He’s one of [my] favorite characters to write in this game, and I really love his interactions with his family and heroes like Wasp and Captain America.

Players will also have the opportunity to recruit Grandmaster, Korg, and Miek. Hela took over Grandmaster’s intergalactic gladiator tournament while conquering the galaxy, imprisoned Grandmaster, and forced Korg and Miek to fight for her in exchange for the safety of their respective planets. All three of these characters are great, and bring something completely unique to the game. I’m really enjoying Grandmaster’s interactions with his fellow Elder of the Universe, Collector.

Since this is a war to end the world, and there’s a even bigger war on the horizon, you can also expect a surprise character who knows a thing or two about war. Will players also have the opportunity to recruit Asgardians who have enrolled in the past?

Allen Warner: Yes; Odin, Angela, Frigga, Sif, and more will be returning for the war to end all wars. We’ll also be bringing back some of the awesome Asgardian outfits we’ve created, and bringing back characters who aren’t technically Asgardian, but still have strong ties to those characters. Who will suit up in new gear to take the fight to Hela and her Frost Giant/Dark Elf cronies?

Allen Warner: There will be new Asgardian and gladiator themed outfits for Black Widow, Enchantress, Loki, Thor, Hulk, Falcon, and Iron Man. It will be a mix of familiar looks from the comics and movies, brand-new creations, and in one case, a really fun mix of both. As usual, our incredible art and animation teams have outdone themselves, and I think players will be really excited when they see what we have in store. Where and how will players battle these foes, both new and familiar?

Allen Warner: Players will battle Hela and her forces in Grandmaster’s gladiator arena, and will travel throughout the Ten Realms [battling] Dark Elves who have their own specific orders from Hela. Can you give us a taste of what’s in store for the rest of the year?

Allen Warner: An amazing winter holiday event that will introduce our most fun and most eclectic roster of event heroes yet.

Stay tuned to and @MarvelGames on Twitter for the latest on “Marvel Avengers Academy”!

Read More

The leading name in pinball brings Star-Lord and friends to the table!

Stern Pinball, Inc., the world’s oldest and largest producer of arcade-quality pinball machines, proudly announced today the availability of a new line of pinball machines celebrating the popular movie franchise, Guardians of the Galaxy. Guardians of the Galaxy pinball machines will be available in Pro, Premium, and Limited Edition models. The game will immerse players in a dynamic, challenging, and galactic pinball environment where Star-Lord, Rocket, Gamora, Drax the Destroyer, and Groot battle Ronan to stop him from using the Infinity Stone to destroy the galaxy.

“Guardians of the Galaxy is one of Marvel’s most exciting and successful franchises worldwide. We feel that this theme connects perfectly with pinball in creating a high energy pinball experience,” said Gary Stern, Chairman and CEO of Stern Pinball, Inc. “Stern Pinball and Marvel Studios share a love for these memorable characters and have a long, successful history of collaboration.”

Stern’s Guardians of the Galaxy Pro, Premium, and Limited Edition models are packed with features that provide an irresistible gameplay experience. Each game features a sculpted and interactive ball-eating Groot. In addition, a custom sculpted Rocket figure will keep players on their toes as it blasts the ball back at rocket speed. Color-changing inserts highlight the mysterious and interactive Orb, which opens to reveal the powerful Infinity Stone. The Limited Edition and Premium models also feature extra magnets, custom artwork, RGB lighting, and sculpted Groot arms that sprawl across the playfield.

In addition to the immersive theme and exciting gameplay experience, Stern Pinball’s SPIKE-2 electronic platform enables high-definition graphics and innovative animations on the LCD screen. The state-of-the-art electronic system also powers a high-fidelity 3-channel audio system that is three times more powerful than audio systems of previous generations.
All models feature stunning and distinctive hand drawn art. Guardians of the Galaxy entertains with an amazing array of modern and classic features, making it suitable for all skill levels.

Stay tuned to for the latest on Stern’s Guardians of the Galaxy pinball!

Read More

The lighting-packed Marvel Studios epic invades your favorite games!

As Marvel Studios’ “Thor: Ragnarok” takes theaters by lightning storm, the epic action comes straight to Marvel games! New content inspired by the film heads to “Marvel Contest of Champions,” “Marvel Future Fight,” “Marvel Puzzle Quest,” “Marvel Avengers Academy,” and “LEGO Marvel Super Heroes 2!”

“Marvel Contest of Champions” unleashes two new characters on Battlerealm: Thor (Ragnarok) and Hela. The Odinson looks ready and raring to bring the thunder, wielding a mace, swords, and shield into the Collector’s arena while Hela sports her classic green duds and appears every bit the fell goddess of the underworld that she purports to be. If you can’t wait for their in-game reveal come November, “Contest of Champions” players can already take a crack at the Grandmaster’s Challenge. Jeff Goldblum, aka The Grandmaster in Marvel Studios’ “Thor: Ragnarok” has readied his hand-selected a team of champions for battle! Think you can best an Elder of the Universe?

“Marvel Future Fight” brings three new characters to the game starting today: Skurge, an Asgardian warrior with an amazing armory; Heimdall, the guardian of the Rainbow Bridge; and Valkyrie, fierce fighter and skilled combatant. Alongside the new heroes comes new costumes for Thor, Hela, Hulk, and Loki, plus The Grandmaster as a new NPC.

Both Thor and Hulk step out of the alien arena and into “Marvel Puzzle Quest” sporting all their gladiatorial gear and awesome new abilities! Bring your team to the Sakaar Arena to duke it out in a lightning round-style event for rich rewards.

Marvel Avengers Academy

“Marvel Avengers Academy” gets a massive update with five new characters straight out of Marvel Studios’ “Thor: Ragnarok”—Valkyrie, Korg, Miek, Heimdall, and Grandmaster—and one deviously devilish NPC, Hela. And if you’ve been waiting for new outfits, well prep yourself for some serious wardrobe changes. Thor, Hulk, Black Widow, Iron Man, Falcon, and Enchantress all get new looks.

“LEGO Marvel Super Heroes 2” will also come chock full of characters inspired by the film, boasting Thor, Hulk/Bruce Banner, Hela, Valkyrie, Loki, Grandmaster, and Kronan Warrior. “LEGO Marvel Super Heroes 2” will be available on November 14, 2017 for PlayStation®4, Xbox One®, Nintendo Switch™ and PC.

Check out Marvel Studios’ “Thor: Ragnarok” when it hits theaters in the U.S. on November 3, and stay tuned to for more Marvel games news and interviews.

Read More