Family matters on a cosmic scale entangle The Conqueror!

Since the early days of Earth’s Mightiest Heroes, Kang the Conqueror has agitated the Avengers and then some with his mastery of multiple eras and desire to add the Marvel Universe to his empire. On November 14, the time tyrant takes on a new role as central antagonist in the “LEGO Marvel Super Heroes 2,” creating a campaign that crisscrosses all reality and space.

Before you play the game, discover the story behind this agent of chronological chaos with the History of Kang!

When it comes to a being such as the despotic time “conqueror” known as Kang, the drive to produce offspring takes on new meaning. As we time-stuck individuals discern it, Kang’s disappointment of a “son” Marcus brought chaos and tragedy to many—and illustrated the time-lord’s lack of concern for the destruction his quest for progeny would create.

In a bold move, Kang kidnapped the twin infant children of the mutant Archangel and a woman called Ichisumi. Raising them as a twisted version of a father, he set them on a mission to destroy mutants—but after years of torturing them as a means of training, Eiman and Uriel, now grown into their fantastic abilities, turned on their “benefactor” and attempted to annihilate him in a time storm.

In response, Kang traveled through time to alternate realities and gathered a pseudo-group of anti-Avengers to help exact his revenge. This band of ne’er-do-wells included the Iron Man of 2020, Doom 2099, Stryfe, and the Venom of Earth X. After Eiman and Uriel nearly decimated Earth by coaxing a Celestial to attack it, the Conqueror approached the Avengers Unity Squad and, hiding his sinister intentions, proposed to help them with his time-travel powers.

In the end, Kang revealed his true nature when he moved to seize the Celestial’s power for himself. Having failed, the Conqueror instead stole away with the child of Janet van Dyne, The Wasp, and Alex Summers, the mutant hero called Havok, leaving one more set of parents in anguish over their lost legacy.

Soon after, however, the Inhuman king Black Bolt took his only son Ahura to Kang and asked, unprompted, if the chronal despot would keep and protect the boy. Subsequently, Black Bolt released Terrigen Mist into Earth’s atmosphere to trigger the Inhumans—and arranged for Kang to look after Ahura permanently, to provide him with a safe haven from what he perceived as the impending doom of all things.

Kang then returned to bedeviling his enemies the Avengers, but it appeared to be a “splinter” version of the Conqueror, operating under the alias “Mister Gryphon” and aided by the powerful villain Equinox. That adventure involved the android Vision, who would later decide to end the problem of the Avengers’ longtime foe by removing the infant Kang from his crèche and relocating him to another point in time.

This failed to work as the android Avenger had hoped; instead, it created a new wave of Kang time-attacks on the heroes as infants in the past. In the end, multiple versions of the Conqueror were defeated by the efforts of a different future version—and at a current time, as we see for the moment, he cowers in fear of the Avengers, who aim to find him and do away with him for all eternity.

Check Out: UNCANNY AVENGERS #522; UNCANNY INHUMANS #01; ALL-NEW, ALL-DIFFERENT AVENGERS #6; AVENGERS #14.

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'Guardians of the Galaxy,' 'Avengers,' and more heading to your favorite parks soon!

True Believers! At D23 Expo today, Disney Parks Chairman Bob Chapek announced that a ‘Guardians of the Galaxy’ attraction was coming to Epcot in Florida. Looking ahead to the 50th Anniversary of Walt Disney World, a brand-new E-ticket attraction based on the rockin’ and action-packed world of Guardians of the Galaxy will be among their exciting plans. The Guardians-inspired attraction will be added to Future World.

The Marvel love isn’t just limited to Disney Parks in the United States. The Walt Disney Parks & Resorts panel revealed a new hotel called Disney’s New York Hotel – The Art of Marvel will be coming to Disneyland Paris!

Chapek announced the “reImagination” of the Disney’s Hotel New York into a new Marvel-themed wonderland filled with all your favorite Marvel characters, including Iron Man, The Avengers, Spider-Man and more. Located steps from the Disney Village and theme parks at Disneyland Paris, Disney’s New York Hotel art deco style and contemporary décor will be the perfect place to spotlight favorite Marvel heroes and villains.

“We’re going to create a hotel at Disneyland Paris that would make Tony Stark proud,” Chapek said. “I’m thrilled to announce that Disney’s Hotel New York – The Art of Marvel will transport our guests to the action-packed, inspiring world of superheroes including Iron Man, The Avengers, and Spider Man among others!” Disneyland Paris is currently in the midst of a stunning 25th Anniversary Celebration.

Lastly and certainly not least, we’ve teased it before, but Chapek gave a hint at what’s to come next for some of your favorite Super Heroes at Disney California Adventure park. Soon, the Guardians of the Galaxy will be joined by Spider-Man and the Avengers in what will become a completely immersive super hero universe at the park!

These new stories will build on the success of the new and already popular Guardians of the Galaxy — Mission: BREAKOUT! and create a place where you can team up with your favorite Super Heroes like never before.

Stay tuned to Marvel.com and the Disney Parks Blog for more updates on new happenings from our colleagues at Walt Disney World, Disneyland Paris, Disney California Adventure park and more!

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Mark Waid and Jesus Saiz tell us what’s in store when the Avengers and Champions clash!

Following the events of GENERATIONS comes a confrontation that’s been in the making since CIVIL WAR II — the Avengers vs. the Champions! Throw in the High Evolutionary, and you’ve got a recipe for excitement as Marvel’s premier super team and the heroes of tomorrow finally have it out.

We caught up with the AVENGERS creative team of Mark Waid and Jesus Saiz to find out what to expect when these two teams come together to tear it apart.

Marvel.com: Mark, as part of Marvel Legacy it sounds like we’re getting the confrontation we’ve all been waiting for, as the older Avengers finally face the younger Champions — many of whom are former Avengers themselves. How’s it feel to finally get to tell this tale you’ve been building to?

Mark Waid: I’ve been waiting to tell this story ever since Avengers #1, for more than a year. It’s the first really big story the Champions have been involved in, and they’re really gonna be put through their paces.

Marvel.com: We saw this confrontation first start to percolate when the younger heroes left the Avengers in the wake of Civil War II, but in the post-Secret Empire world, what’s the relationship like between these two generations of heroes?

Mark Waid: Better…but not great. The Champions probably aren’t getting enough credit from the Avengers over what they were able to accomplish during Secret Empire, and that doesn’t go down well.

Marvel.com: What role does the High Evolutionary play in the story?

Mark Waid: He’s the villain, the prime mover–and when I say “mover,” I mean something’s causing Counter-Earth (on the other side of our sun) to begin approaching our Earth at cataclysmic speed towards a shattering collision–unless the heroes can stop it.

Marvel.com: Jesus, you’re coming on board following a stint with Nick Spencer on Captain America. What was the draw for you to work on Avengers? And how’s it been making a transition to a team book and getting to draw all these characters?

Jesus Saiz: Well, after working on Cap, I guess the only way up is working on Avengers! You can’t get a much higher character profile than that!
Although Captain America was a solo book, the truth is the scope of the story was huge; it already has a ton of characters, so I hope drawing a team book won’t be so different, I don’t think things could get much bigger. Of course, Mark could probably prove me completely wrong!

Marvel.com: What’s been your approach to characters, visually, both on the Avengers side and the Champions side?

Jesus Saiz: What I find more exciting in these groups visually is the variety; each character is completely different from the rest. All of them are very unique in terms of, not only physicality, but personality and demeanor. I think this will be the biggest challenge, to give each one a particular posture, movement and “acting.”

Marvel.com: What’s it been like for the two of you, working on the book together?

Mark Waid: I’m a big fan of Jesus’s work and I can’t wait to see what he does!

Jesus Saiz: Working with one of the best, most respected and beloved writers of the Industry? Yeah, I think I can live with that.

Marvel.com: Finally, we can’t talk about the Avengers without talking about the roster. Mark, are there any changes to it you can tell us about, as this new story starts? Jesus, are there any characters you’d love to see added to the story, just to get a chance to draw them?

Mark Waid: No roster changes in the FIRST part of the story–but I can promise you that all the Champions you see at the beginning of the story won’t necessarily make it to the end.

Jesus Saiz: Since my arrival at Marvel, there’s a guy who has been avoiding me that I would love to draw: Odinson, especially in Asgard. Probably I will have to wait a little longer, I don’t think this is the time.

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The Infamous Iron Man seeks membership with the help of Mark Waid!

On May 10 in AVENGERS #7 from Mark Waid and Phil Noto, the Infamous Iron Man seeks to join the Avengers and help defeat a new mystical menace, but does he have what it takes? You decide! 

Name: Victor Von Doom

Aliases: Doctor Doom, Infamous Iron Man, etc.

Headquarters: Undisclosed

Position applied for: Team leader

Powers and abilities: Command of the mystic arts, mind transference, hypnosis, master martial artist, master swordsman, super-genius intellect.

Have you ever committed a crime? Many. However, as I am fighting for justice, picking up where Tony Stark left off as Iron Man, I do not see this as particularly relevant at this time.

Reason for seeking to join the Avengers: I have decided to focus my efforts on pursuing justice and leading the Avengers to achieve their fullest potential.

Education and Training: Given my track record I do not believe it necessary to elaborate on my capabilities.

Avengers #7 cover by Alex Ross

Qualifications: To better understand how to show the team I will be an invaluable asset I sought out chronicler Mark Waid, in an attempt to quell the team’s uncertainties. Waid has informed me that you’re, “never going to have a roll call vote where the team says, ‘Yay, we should let him in. Here’s an ID card, here’s the headquarters, make yourself at home.’” That is perfectly acceptable to me. I already posses a home and I do not wish to become friends; I only wish to better the team’s fighting abilities to ensure our world’s safety. Waid also believes my arrogance will be my downfall, saying that I view the team as chess pieces, moving them around at my will with no regard for their individual needs. To this I say, why is that problematic if I am an incredibly efficient and successful chess player? Remember that the needs of the many outweigh the needs of the few.

Waid does admit that I posses a skillset the team needs, saying, “Nobody else has the mystical, magical connection that he does and that’s a big part of it; the strength, the flying, the armor, there are people on the team that can serve those functions, but Doom’s big skills are his command of magic and his scientific prowess.” Something the Avenger’s no longer have without The Scarlet Witch, and logically, I am the most qualified individual to fill that void. However, some believe I am, “a grenade that the Avengers have to leap on; his immediate instinct and solution to any problem is to blast it out of the way.” But when thought about logically, this is also a positive. It shows quick thinking, decisiveness and efficiency, all things needed to successfully lead a team in a combat situation.

Waid also told me what he believes is my only way to win some semblance of acceptance from the team: “I think they would have to hear genuine regret and compassion over past deeds, over a sustained period of time.” To this I will simply say that I am remorseful for past indiscretions, but my wallowing in regret does nothing to make up for these acts and so I will not waste more time explaining how I have changed. Instead, I will leave you with Waid’s opinion: “He genuinely believes he’s turned over a new leaf, he genuinely believes he’s a different person.”

References:

Mephisto, extra-dimensional demon – “Gives him a big thumbs up for his persistence, for his ingenuity and for his ability to act correctly under pressure.”

Magneto, mutant super villain – “One of his strengths is that he has the long game in mind, he’s always taking into consideration a world view, an idea of how things that he does affect the planet around him.”

Loki, Asgardian God – “Would definitely laud Doom’s cleverness and how he is a good problem solver.”

Will the Avengers come around to the idea of adding Victor Von Doom to their roster of heroes? Find out May 10 with AVENGERS #7, and June 7 in AVENGERS #8, both written by Mark Waid with art by Phil Noto.

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A closed beta of Marvel Heroes Omega has been confirmed for both PlayStation 4 and Xbox One!

Earth’s mightiest heroes will unite for Marvel Heroes Omega on PlayStation 4 and Xbox One this spring! Gazillion Entertainment and Marvel announced today the action-packed RPG/MMO, a spin-off of Marvel Heroes 2016, will bring together the Guardians of the Galaxy, X-Men, the Avengers, the Defenders and more. Play as your favorite hero from the Marvel Universe across the nine-chapter story campaign and take on some of our most infamous super villains, including Doctor Doom and Loki.

Lovers of lore can also expect a fantastic tour through famous locations, from the dark streets of Hell’s Kitchen to the mystical realm of Asgard. Players can look forward to joining forces with fellow Super Heroes in the game’s many Headquarter areas to tackle the game’s most challenging end-game content. Other modes available include Operations, Midtown Patrol, and Danger Room. For loot seekers, tackle the Legendary Missions and Heroic/Superheroic/Cosmic Trials.

Take a look at the announce trailer and photo gallery above.

Stay tuned to Marvel.com for more “Marvel Heroes Omega” news.

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Writer Mark Waid on creating new Avengers history ahead of the final issue!

In 1965, three criminals joined Captain America to redefine and rebuild the Avengers. Cap, Quicksilver, Scarlet Witch, and Hawkeye became known as The Kookie Kwartet in one of the most momentous storylines in Avengers history, “The Old Order Changeth”—but, 52 years later, turns out their story wasn’t over.

AVENGERS POINT ONE writer Mark Waid and artist Barry Kitson have woven a new history into the fabric of the Marvel Universe. And the epic story, set across time and space from 1965 to 2017 and beyond, will conclude on March 29 with AVENGERS #5.1!

We sat down with Mark to discuss the art of telling an untold tale across Avengers eras, characters, and creators.

Marvel.com: What excited you most about enhancing a story that’s existed for so long? What new emphases did you want to bring to these characters?

Mark Waid: The appeal to me here was diving into a period of the Avengers that was really fraught with emotion and really fraught with soap opera, in a way they maybe haven’t been before or since quite that much. The idea that Captain America, who has been out of the ice—at this point in Marvel history—for about eight minutes, is handed the keys to the Avengers Mansion. Adding in three new criminals, who were not his choice to join the group. I was really intrigued by the ability to go back and deepen some of these relationships and do a little bit more, in a contemporary comics way, with how they felt about each other.

Marvel.com: Cap’s alignment with these three criminals—Hawkeye, Quicksilver, and Scarlet Witch—is one of the most fascinating components of this story. What’s your favorite aspect of writing that dynamic? How did you see it as specifically relevant today?

Mark Waid: My favorite element is Quicksilver and Scarlet Witch having to really acclimate to American culture. They’d never seen a television before. They weren’t stupid, but they were impoverished kids who came from an area in Europe where there was no industrialized background. So being able to play with that and being able to play with how they feel about suddenly being adored by people—going from being criminals to being, not only accepted, but considered heroes. That was the most fun of it for me.

Marvel.com: Is there a difference between the way you write the 1965 iterations of these characters and the way you write the 2017 versions? Do you approach them differently?

Mark Waid: The characters, no, I don’t approach them differently than I would today. That’s kind of what makes it fun. Taking my modern bag of tools and doing the kind of emotional beats that Stan Lee couldn’t do back in the day because it just wasn’t done. And doing that in the context of a much simpler Marvel Universe is what makes the whole thing appealing.

Marvel.com: What are the in-universe challenges of telling a new story that’s set in the midst of an old one?

Mark Waid: The specific challenge, and it’s one that I actually enjoy—working with editor Tom Brevoort trying to deal with this—is making sure that it fits. Constantly making sure that we get it right, making sure that we don’t screw up anything, or make it impossible to consider this something that actually happens between issues #16 and #17 of the 1965 series. And it’s not easy; sometimes I would plot something and have it ready for scripting and then I would realize, or Tom would realize, that the Avengers hadn’t done that by that point, or these characters hadn’t met yet, or this guy’s wearing a different suit, or whatever. But that wasn’t a hindrance to us, that was actually the fun of playing in that sandbox.

Marvel.com: Are there specific or unique creative obstacles that come with this kind of project?

Mark Waid: Not really, because here’s the thing: I have grown incredibly tired of pastiche. I don’t enjoy the attempt to emulate something so perfect [like Stan Lee’s voice] so concretely that it’s indistinguishable from what you’re trying to copy. We already had enough elements that are reflective of 1965—the style of lettering, the way the display lettering is done. So, to me, if I wanted to write this as if it was published in 1965, if I wanted to write it in Stan Lee’s voice, then I could have done that, but then it would’ve felt cheap. We wanted to have our own story, using more contemporary storytelling tools.

Marvel.com: You’ve worked with Barry Kitson for years now, so considering the source material, was your process for the Point One series any different relative to your past work together?

Mark Waid: No, actually it was very similar. The first issue had actually been written full script before we even had an artist, so I’m not used to working that way with Barry. But for the next four issues, once we had Barry on board, then its about letting Barry run with the action and the pacing. And then I would do the dialogue based on my original notes and whatever notes Barry gave in the margins. So it was very much the same way we’ve worked for years and years. We know each others’ rhythms by now and how to work together and how to trust each other.

Witness the grand finale with AVENGERS #5.1, by Mark Waid and artist Barry Kitson, on March 29!

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A longtime Marvel enthusiast speaks on his decades of devotion!

Those of us who love comics know that the stories and characters can stick with us for a lifetime. The truth of this certainly wasn’t lost on Jim Morton, who wrote letters to Marvel as a teenager, decades ago. The editors responded to and published one of these letters in the back of an AVENGERS issue decades ago, only for today’s Marvel staff to find it and reprint it in the retro-themed pages of AVENGERS POINT ONE—much to Jim’s surprise, when he stumbled onto it in his local comic shop.

We caught up with Jim about his experience, and what has kept him interested in comics.

Marvel.com: What has made you a lifelong fan of Marvel comics?

Jim Morton: From the very beginning, it was the outpouring of creativity in art, story, drama, humor, family and team and social dynamics. I already loved super heroes, having grown up with DC, especially enjoying World’s Finest and Justice League of America because of the interplay of different types of characters. Marvel took those concepts and pumped them full of energy! I experienced that first with FANTASTIC FOUR. AMAZING SPIDER-MAN had down-to-earth situations amid all the spectacle and fantasy. I actually wrote a term paper in high school about the social implications of X-MEN and its portrayal of people ostracized from “normal” society. And yes, I got an A on it!

I also loved the months-long sagas, which were in essence graphic novels in serial form. [Stan] Lee and [Jack] Kirby’s FANTASTIC FOUR tales achieved wonders in this style.

The early portrayals of strong and proud female heroes such as Scarlet Witch, Invisible Woman, and Marvel Girl were exciting and inspiring, and in that same vein, groundbreaking stories of minority heroes such as Black Panther, I found powerful and thought-provoking.

Marvel still honors these traditions and artistic aspirations today, and the world of popular entertainment is all the better for that.

Marvel.com: Can you tell us about your experience with reading your letter years later? How has your perspective on comics changed? It’s so interesting, and often funny, to re-read things that we wrote as kids.

Jim Morton: It happened at my favorite comics and game shop, Dr. No’s in Marietta, Georgia, managed and owned by Cliff Biggers, who produces the wonderful “Comic Shop News.” I picked up the AVENGERS #3.1 comic and recognized it as a retelling of the story from half a century ago about the first shake-up in Avengers membership, and it intrigued me. When I saw the letters column in the back, the layout alone told me it was a reprint of an old letters page. A split second after I thought, “Maybe one of my old letters….” I saw it! Definitely a moment of nostalgic thrill, evoking memories of the great enjoyment I had as a kid reading these tales. I realized that I had imitated Marvel’s own “house style” in the letter I wrote, and that was pretty funny. And I had fun reading the response, too, which had a classic bit of Marvel humor.

Marvel.com: Comics have really evolved over the years—everything from artistic styles to subject matter. What changes have stood out most for you?

Jim Morton: I love today’s more prominent roles for Marvel’s heroines, with Captain Marvel as a great example. I see the introduction of religious minority heroes, especially Ms. Marvel, as a provocative innovation.

I’ve greatly enjoyed the cross-over sagas like Civil War and the infrequent but wonderful intercompany cross-overs such as AVENGERS/JLA. Experimental graphic novels like Neil Gaiman and Andy Kubert’s 1602 bring joy and wonder. And I love the increased exposure of Marvel’s Universe through TV, film, and novels. I had wanted those movies to exist 50 years ago—and good things do sometimes come to those who wait.

Marvel.com: Whom did you consider your favorite Marvel characters as a kid/teenager? What about now?

Jim Morton: All of them, heroes, villains, supporting characters! The wonderfully wacky ones like Lockjaw, a giant dog with teleportation capabilities! Kid heroes, like Power Pack! Such unique concepts as the blind hero Daredevil. I’ve always loved Black Panther and his stories today are simply the best in the character’s history. What a coup Marvel achieved by getting Ta-Nehesi Coates to write these stories! I mean, a serious social commentator, a TV news analyst on the editorial board of “The Atlantic” whom Toni Morrison called the public intellectual most likely to carry on the legacy of James Baldwin! And he writes for Marvel!

Marvel.com: For someone just getting into Marvel comics, what books would you recommend they start with?

Jim Morton: In general, the graphic novel collections of classic stories are a great introduction, providing a complete reading experience in one volume. In particular, I’d ask a new reader what he or she has enjoyed in other media and let that guide my recommendations. One that ought to have broad appeal is the charming and hilarious MOON GIRL AND DEVIL DINOSAUR. But there’s something for every taste. The Marvel Universe is a big place. For fans of the recent Avengers films, I’d suggest the early Roy Thomas Ultron stories, especially the one ending with—spoiler alert!—the little boy finding Ultron’s head in a pile of debris, the panels brilliantly captioned with Shelly’s “Ozymandias.” Wow… “I am Ozymandias, king of kings! Look on my works, ye mighty, and despair!”

Marvel.com: Would you like to mention anything else.

Jim Morton: I’ll give you an example of how great a tug these stories still have on me at age 68. In late April of 2012, I was in Paris. I only had a week there, and I wanted to see, do, and eat everything! I had no time to stop and see a movie. But everywhere I saw enormous, triple-wide billboards and other signage for the [“Marvel’s Avengers”]. I actually had to struggle to keep my concentration on the City of Lights rather than ducking into a movie theater. But I waited till I got back to Georgia, and saw it. To use Pauline Kael’s phrase about the cinematic experience, I was spellbound in darkness.

Pick up AVENGERS #4.1 by Mark Waid and Barry Kitson, out this upcoming Wednesday, March 1, for more nostalgia-fueled action and letters from yesteryear!

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Original blockbuster games in development at award-winning games studios!

Marvel Entertainment and SQUARE ENIX® today announced a new multi-year, multi-game licensing agreement to develop and publish original games based on beloved Marvel Super Heroes, beginning with The Avengers. This newly established partnership pairs the creative minds at Marvel and Square Enix for one of the most powerful alliances in interactive entertainment. The first blockbuster game is being crafted by Crystal Dynamics®, developers of the award winning Tomb Raider® series, in collaboration with Eidos-Montréal, the home of the critically acclaimed and award-winning Deus Ex game series.

The Avengers project is being designed for gamers worldwide and will be packed with all the characters, environments, and iconic moments that have thrilled longtime fans of the franchise. Featuring a completely original story, it will introduce a universe gamers can play in for years to come. More details on The Avengers project and other games will be announced in 2018.

The world premiere teaser trailer of The Avengers project can be seen here.

“By partnering with Crystal Dynamics and Eidos-Montréal, we are now working with two of the industry’s most talented and respected game development studios to bring Marvel stories to life in ways our fans have never experienced,“ said Jay Ong, Senior Vice President, Games & Innovation, Marvel Entertainment. “The Avengers project is a perfect example of how Marvel is making games a key part of the landscape for Marvel storytelling, alongside comics, television and film. We can only do this by matching our greatest Super Heroes with the world’s top developers, such as the creative minds at Square Enix.”

“Marvel’s diverse, innovative universe has created millions of longtime fans, including all of us,” said Phil Rogers, CEO, Square Enix Americas and Europe. “It’s exciting to bring together Square Enix’s award-winning development studios with Marvel’s extraordinary storytellers to establish a new entertainment powerhouse.  This collaboration of passion and talent will craft epic, imaginative experiences allowing gamers to live out their Super Hero dreams like never before.”SQX_AVG_001_MKT__ANNOUNCEPARTNERIMAGE

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Artist Mike del Mundo pits Earth’s Mightiest Heroes against Kang in a time-warping epic!

Even the mightiest of hero teams struggle to start off on the right foot. The Avengers know this better than anyone as many of their rosters—including the original one—came together under unforeseen circumstances.

In the latest AVENGERS series by Mark Waid and Mike del Mundo, that tradition carries through as this squad—consisting of Spider-Man, Thor, Hercules, Captain America, Vision, and the new Wasp—tries to figure out where they stand with one another in the wake of Civil War II. As if that didn’t put enough on an already full plate, they also have to face off against one of the team’s deadliest and most powerful enemies: Kang!

We talked with del Mundo about working with Waid on a seminal title, balancing these heroes off of one another, and the joys of designing a variety of villains.

Marvel.com: You’re no stranger to team books, but is there an added element to a group when they’re Avengers?

Mike del Mundo: For sure; [AVENGERS] is the staple team book of Marvel.

Marvel.com: This new Avengers book came out of a troubling time in the Marvel Universe with Civil War II. How has that changed the way you draw these characters while in action?

Mike del Mundo: There hasn’t been a conscious change in a how I draw but I have noticed I’ve been drawing them with more of a chip on their shoulder since the aftermath of Civil War II. More angry squinting and eyebrows mainly targeted to Peter Parker. [Laughs] Now that you’ve mentioned, the only smile I’ve drawn is from the villains. The irony!

Marvel.com: It’s a diverse looking group from Herc’s raw physicality to Vision’s synthezoid nature. Do you enjoy playing with all of those different elements on the page?

Mike del Mundo: Absolutely; there’s so much to play with I can’t get bored. I think that’s the trade off with a team book. There’s a lot of characters to draw but a lot of different elements to play with and discover to keep it fun.

Marvel.com: The “Kang War” story involves a lot of time-bending elements. Have any of the moments in the script made you stop and scratch your head about how you’re going to bring it to the page?

Mike del Mundo: So yeah, there [are] a few of those in each issue but I’m more rubbing my hands together eager to brainstorm and visualize Mark’s ideas.

There’s moment on a page where Vision is explaining Kang multiplying into new Kangs through time so I had to figure out how we could do that creatively instead of just drawing 100 Kangs. I came up with this vision of multiple Kangs forming a Kang head to visualize that scene.

Marvel.com: Speaking of Kang, this book features a fluid take on the villain with a variety of different looks. How was it designing all of those takes and using different aspects of the original design?

Mike del Mundo: It was so much fun! Mainly because [there] weren’t any restrictions on how Kang should look since Kang could fission to really…anything. I basically merged Kang with one of my favorite villains, M.O.D.O.K., since they have a similar design and voila: Mokang was born!

Marvel.com: Overall how has it been working with Mark on these issues?

Mike del Mundo: Amazing! It’s been a dream to be paired with one of my favorite writers and I’m enjoying it just like a reader, anticipating what will happen next!

To see what happens next yourself, be sure to check out AVENGERS #4 by Mark Waid and Mike del Mundo in February!

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Relive historical battles pitting Earth’s Mightiest Heroes against giant monsters!

In AVENGERS #1.MU, out January 25, you’ll find Earth’s Mightiest Heroes hard at work fighting giant monsters. More known for combating menaces they’re able to look in the eye, the Avengers nonetheless can count several battles throughout their storied career with opponents on a much, much larger scale.

Avengers (1963) #17

Avengers (1963) #17

  • Published: June 10, 1965
  • Added to Marvel Unlimited: November 13, 2007
  • Penciller: Don Heck
What is Marvel Unlimited?
AVENGERS #17
Working with his so-called “Kooky Quartet,” Captain America initiated a search for The Hulk that barrel-rolled into a confrontation with the Mole Man and his monstrous Minotaur.

Avengers Annual (1967) #1

Avengers Annual (1967) #1

  • Published: September 10, 1967
  • Added to Marvel Unlimited: September 17, 2008
  • Cover Artist: Don Heck
What is Marvel Unlimited?
AVENGERS ANNUAL #1
With a bevy of baddies led by The Mandarin attacking cities around the globe, the Avengers split up to tackle the tasks. In Africa, Thor and Hawkeye ran up against the towering Ultimo, who popped out of a volcano to give the heroes a hotfoot until they ultimately defeated him.

Avengers (1963) #61

Avengers (1963) #61

What is Marvel Unlimited?
AVENGERS #61
The Sons of Satannish cast spells that allowed the frost giant Ymir and the fire giant Surtur to trod the Earth, causing mayhem. The Avengers rushed in to drive the goliaths back, but it came down to Doctor Strange to break the evil spell.

Avengers (1963) #124

Avengers (1963) #124

What is Marvel Unlimited?
AVENGERS #124
The giant alien lizard known as the Star-Stalker proved more than a match for Earth’s Mightiest Heroes until the mysterious Mantis deduced the creature’s vulnerability to heat and directed The Vision to deliver a mortal strike with his solar eyebeams.

Avengers Annual (1967) #6

Avengers Annual (1967) #6

What is Marvel Unlimited?
AVENGERS ANNUAL #6
When the Avengers encountered Nuklo, the son of Golden Age hero The Whizzer, at an army base, they never imagined he’d grow to gigantic proportions and threaten to explode in a burst of deadly energy. Alas, it’s all in a day’s work for our heroes…

Avengers (1963) #180

Avengers (1963) #180

What is Marvel Unlimited?
AVENGERS #180
On a far-off South Pacific island, the Avengers tussled with Monolith, a hulking rock monster controlled by a strange native totem. While Thor and Vision wrestled with Monolith, Beast figured things out and the creature wound up in space.

Avengers (1963) #257

Avengers (1963) #257

What is Marvel Unlimited?
AVENGERS #257
Titanic Terminus, the ravager of entire worlds, threatened the Savage Land’s atmospheric controls, but the Avengers swooped in to topple the towering titan and divined the secret of not only his true identity, but his shocking weakness.

Avengers (1963) #292

Avengers (1963) #292

What is Marvel Unlimited?
AVENGERS #292
Namor the Sub-Mariner clashed with the Avengers in an attempt to curtail their battle against Leviathan, a giant sea creature on a rampage. As it turned out, the beast stood revealed as a transformed Marrina, a member of Alpha Flight and Namor’s beloved.

Avengers (1998) #40

Avengers (1998) #40

  • Published: May 10, 2001
  • Added to Marvel Unlimited: March 03, 2009
  • Rating: T+
  • Writer: Kurt Busiek
  • Penciler: Alan Davis
What is Marvel Unlimited?
AVENGERS (1998) #40
Earth’s Mightiest Heroes found their hands full with a multitude of Diablo’s pseudo-Hulks, but recoiled in horror when a giant-size emerald imitator took the stage and demanded destruction. The tide finally turned when Bruce Banner, the original Hulk, took control of the strange situation as only he could.

Mighty Avengers (2007) #1

Mighty Avengers (2007) #1

What is Marvel Unlimited?
MIGHTY AVENGERS #1
Our list begins and ends with the Mole Man. A collection of heroes fought valiantly against a huge horde of the subterranean psychopath’s giant monsters, but it turned out to be merely a prologue to an even greater threat: a new Ultron.

AVENGERS #1.MU tackles giant beasts as part of Monsters Unleashed on January 25 under the guidance of Jim Zub and Sean Izaakse!

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