Find out how the Kree have a played a part throughout 'Marvel's Agents of S.H.I.E.L.D.' history!

By: Jenn Fujikawa and Christine Dinh

Every Thursday, we look back at how the last five years of “Marvel’s Agents of S.H.I.E.L.D.” influenced this past week’s episode. 

The beginning of Season Five of Agents of S.H.I.E.L.D. took viewers to unfamiliar territory. Our agents escaped the Framework, battled Life Model Decoys, and crossed paths with Ghost Rider, only to find themselves, with the exception of Fitz, transported onboard a station—in space!

As they come into contact with the vessel’s inhabitants, it becomes abundantly clear that something has gone terribly awry. Not only do they have to fend off vrellnexians “roaches,” but they come to learn humanity is at the mercy of Kree soldiers and their military governor, Kasius.

This isn’t the first time we’ve seen the Kree in “Marvel’s Agents of S.H.I.E.L.D..” In Season 1, we learned Phil Coulson was resurrected after facing Loki at Battle of New York in Marvel Studios “The Avengers” after being treated with Project T.A.H.I.T.I. serum, GH.325, derived from a blue alien corpse, with abilities to promote advanced cellular regeneration. Eagle-eyed viewers will recall the flashback to Agent Peggy Carter retrieving that very blue alien corpse. In Ep. 14 “T.A.H.I.T.I.,” that very serum saves Skye’s life, without any consequence or side effects that Coulson endured, signaling she’s not quite a normal. In the following episode, Ep. 15 “Yes Men,” Lady Sif mentions the Kree as one of blue-colored species she has met on her travels.

Throughout “Marvel’s Agents of S.H.I.E.L.D.,” the Kree have been present—the Diviner, Hive summoning of Kree Reapers, the Monolith, and now culminating on the Lighthouse under the heel of the Kree ideology of a life earned, a life spent.

The Kree, a scientifically and technologically-advanced race of blue-skinned humanoids from the planet Hala, play a big part in Marvel history, not only in the comics, but in the Marvel Cinematic Universe. The Kree first appeared in FANTASTIC FOUR #65 by Stan Lee and Jack Kirby. Over on the big screen, who can forget Ronan the Accuser in Marvel Studios’ “Guardians of the Galaxy” and his mission to end the Xandarians and their Nova Corps?

In Season 2, Ep. 12 “Who You Really Are,” Vin-Tak, a Kree sent to Earth to track down who activated the Diviner, revealed to Lady Sif and our Agents the true origin of the Inhumans—genetic experiments performed by Kree Reapers in hopes of creating bio-weapons. The Kree left Earth thinking these “genetic abominations” would die off on their own.

The Kree’s large mistrust and disgust of the Inhumans stemmed from Hive, an Inhuman who was supposed to lead the race for the Kree but who ultimately gained too much power and rebelled against them instead. You can thank the Kree for the Monolith and the earliest iteration of HYDRA, but that look back is for another time.

Catch more Kree action in new episodes of “Marvel’s Agents of S.H.I.E.L.D.” Fridays at 9:00 PM ET on ABC. Not only that, keep an eye out for the Kree’s prominent role in the upcoming Marvel Studios’ “Captain Marvel.”

For a look at more references in S.H.I.E.L.D. history, check Marvel.com every Thursday for “Marvel’s Agents of S.H.I.E.L.D.” Throwback Thursday. Don’t forget to follow @AgentsofSHIELD on Twitter and like “Marvel’s Agents Of S.H.I.E.L.D.” on Facebook!

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Christopher Priest preps the Royals for the fight of their lives!

The time has come for the teenage royals to return home to Attilan.

In an attempt to clear their names of treason and retake their rightful places as Inhuman leaders, the team has made some unlikely alliances and built up their forces to prepare for a battle with the King himself!

On December 6, writer Christopher Priest and artist Phil Noto conclude INHUMANS: ONCE AND FUTURE KINGS with the climactic issue #5!

We caught up with Priest to get some hints about this electrifying finale!

Marvel.com: Can you give a brief summary of the series ahead of the last issue?

Christopher Priest: This will be part five of five parts, so a lot has gone on. I recommend everyone pick up the entire series (obviously) and enjoy the ride! Long story short: due to a series of misunderstandings, the teenage royals Black Bolt, Maximus the Not-So-Mad, and Medusa become convinced the Inhumans King (who now goes by the name Unspoken) wants to kill them.

Led by a mysterious new character, an enlightened Alpha Primitive who calls himself “Elisha,” the teenhumans flee the ancient city of Attilan and take refuge in New York City where they come under the tutelage of Benjamin Wittman, the brilliant inventor who later becomes known as the malevolent Wizard. At the start of this, our finale, the royals—now reunited with their cousins Triton and Karnak—have come to question much of the information they’ve been given, and have determined to return to Attilan and engage the King…who has the power to destroy them all.

Marvel.com: How have the team dynamics shifted over the course of the story?

Christopher Priest: Well, they’re not much of a team, actually. They’re family, to be sure, but they are kids; teenagers on a first big adventure away from home, guided by grown-ups with questionable motives.

All of this leads, of course, toward Black Bolt’s inevitable ascension to the throne—but is that the path the young monarch-in-waiting really wants to take? There’s an interesting dynamic between the impulsive and self-absorbed Maximus, who craves the throne, and Black Bolt, who’s had major responsibility thrust upon him since birth.

Marvel.com: How do each of the Royals feel about the prospect of returning to Attilan?

Christopher Priest: Well, they have conflicting emotions about returning home, considering no one knows for certain whether they will be welcomed home as family or fired upon as traitors and enemies. Stay tuned!

Marvel.com: Tell us a little more about Elisha.

Christopher Priest: Elisha the Alpha Primitive could be described as your typical liberal post-grad student—the kind that waits on line in the rain for the newest iPhone. He is mostly a product of his experience—the oppression suffered by the Alpha Primitives, a servant caste of the Inhumans. An Inhuman taught Elisha to read and got imprisoned for it. Now enlightened, and with postgrad degrees from M.I.T., Elisha remains a second or even third-class citizen due to his genetic disposition—which casts a pall upon the more “enlightened” Inhuman society.

His character theme is, therefore, about discrimination—especially among liberal free thinkers such as the Inhumans.

Marvel.com: How does Black Bolt differ at this stage of his life from the present day?

Christopher Priest: This Black Bolt has only been out of his isolation chamber for a few months, if that long. He is, literally, the boy in the plastic bubble who is only within these pages learning how to relate to and socialize with others. Thus, Black Bolt feels very sensitive to the plight of the Alpha Primitives and, in fact, challenges the King on that subject in our first issue. He tends to break a lot of social rules because he doesn’t really know about them.

Marvel.com: What proved to be the most challenging part of writing this series?

Christopher Priest: Reimagining characters I’ve grown up reading and finding something new to say about them. We all know these characters, but these are new voices and very different themes.

Marvel.com: Who became your favorite character to write?

Christopher Priest: Crystal, whom I just went my own way with and gave her a fairly precocious voice. She, above all of the Inhumans, has had a historically generic voice. But my editor, Will Moss, has allowed me to bend convention a little and give her an irascible personality…we presume she’ll grow out of it.

Christopher Priest and artist Phil Noto’s INHUMANS: ONCE AND FUTURE KINGS #5 concludes the story on December 6!

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Jack Kirby and Stan Lee reunite on a seminal Silver Surfer story!

1917 to 2017: 100 years of Kirby.

Join us to celebrate Jack “King” Kirby’s 100th birthday by learning about the characters and stories he created that changed comics forever. To commemorate Jack’s centennial, we’ve sat down with the modern-day creators he influenced—and the decades of work he gifted us all.

Stan Lee and Jack Kirby worked together to create one of the finest collections of characters ever assembled. Sometimes these creations came from bouncing ideas off of each other before actually working on the comic while others sprouted from different places of origin. Take The Silver Surfer for example. Everyone knows he first appeared ahead of his master Galactus in the pages of the classic FANTASTIC FOUR #48, but the genesis of the character proves an even more interesting story. In his intro to MARVEL MASTERWORKS VOLUME FOUR, Lee remembered how they nailed down the concept of Galactus and then recounted seeing Silver Surfer for the first time.

“After the story had been hammered out, when Jack Kirby delivered the artwork, I noticed some panels featuring a strange-looking guy on a flying surfboard,” Lee wrote. “’Who’s he?’ I asked, not recalling any mention of such a character in our previous discussions. Jack simply said that he felt that anyone as powerful as Galactus should have his own personal herald who searched the skies looking for planets for his master to devour. Well, needless to say, the idea grabbed me. But even more than that, I loved the way the Surfer had been drawn. Something about him looked so pure, so guileless, so noble that I felt I couldn’t let him speak like any other typical comic book character. His personality had to be as special as his demeanor. And so, I decided to let the Silver Surfer become the voice of Marvel’s conscience. He mouthed all the philosophical thoughts and observations that I myself had always harbored and dwelled upon. Within a short time he, more than any other of our creations, came to symbolize all that was good and true about life and the human condition.”

Silver Surfer (1968) #18

Silver Surfer (1968) #18

  • Published: September 01, 1970
  • Added to Marvel Unlimited: January 01, 2000
What is Marvel Unlimited?

The Surfer kicked around FANTASTIC FOUR for a while after his debut, but earned his own series in 1968 by Lee and artist John Buscema, who would draw every issue of the title except the finale, #18, which saw Kirby return to the character he helped create. The story kicked off with our hero zipping around a series of powered individuals  looking to attack him. Aireo, Stallior, Timberius, and Leonus did so at the behest of their Inhuman leader Maximus the Magnificent—alternately known as the Mad.

Upon returning to their master, the Inhumans heard Maximus’ plan to get the Surfer mad at all of their kind instead of his group specifically. The ploy worked, as Norrid Radd flew to Attilan wondering why its denizens had attacked him. Quickly Black Bolt went to meet the visitor, but Medusa and Karnak set upon him as an intruder and knocked him unconscious! Waking up, Surfer lashed out against his captors. At that same time, Maximus attacked his brother’s people, sending Attilan into a panic. After wrestling his board away from Lockjaw, Silver Surfer flew off only to be attacked by more Inhumans.

Sick of the battle in every way, The Silver Surfer zoomed out of there to get some quiet and think. Instead of cooling off, though, he found himself overtaken by his anger. All this time of playing conscience to a world that didn’t seem to want him had taken its toll and he swore to be “the deadliest one of all!” However, with the cancellation of the book after this issue, readers never quite got to see that version of the character. Still, it would have been wild to see a Jack Kirby-drawn series with the man formerly known as Norrin Radd going crazy on the Earth!

Stay tuned to Marvel.com for more throughout Kirby Month and beyond! And join the conversation on all of our social channels with the hashtag #Kirby100.

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New episode airs TONIGHT at 9|8c on ABC!

This week’s new episode of “Marvel’s Inhumans” is called “Something Inhuman This Way Comes.” On the run from Auran’s forces, Black Bolt and Medusa reluctantly work with Louise to help locate the rest of their family. Back on Attilan, Maximus’ actions change the game completely.

Check out a sneak peek from the episode above, as Karnak (Ken Leung) puts those martial arts skills to good use!

The next episode of “Marvel’s Inhumans” airs Friday, October 20th at 9|8c on ABC.

Stay tuned to Marvel.com and follow @TheInhumans on Twitter and Inhumans on Facebook for the latest!

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Christopher Priest discusses the Inhumans' trip to NYC!

Whenever the Inhumans find themselves in The City That Never Sleeps, they just can’t seem to keep themselves out of trouble.

And on November 1, writer Christopher Priest and artist Phil Noto unleash the gang on NYC once again in INHUMANS: ONCE AND FUTURE KINGS #4!

The Royals hit the streets—and battle Spider-Man—in a wild tale that weaves in The Wizard, The Seeker, and all the local dangers of the city. With the wrath of Attilan on their tail, how will the Inhumans respond?

We caught up with Priest to find out.

Marvel.com: Tell us a little bit about the events leading up to this story…

Christopher Priest: This storyline has been based on a series of misunderstandings and misinterpretations of observed actions. The young Royals believe the King (whose name is now Unspoken) intends to kill them. He does not. Medusa believes the King wants to force her into marrying him. He does not. Some of these misunderstandings relate to their biases—for example, an Alpha Primitive develops his inaccurate assumptions as a result of the Inhumans’ caste system and how his people have been oppressed for generations.

But with all of that going on, it comes as no surprise when, at the climax of issue #3, a young Black Bolt mistakes a Friendly Neighborhood Spider-Man for one of the King’s agents and presumes the Alpha Primitive’s incorrect assumption—that the King wants to kill them—to be correct.

Inhumans: Once and Future Kings (2017) #1

Inhumans: Once and Future Kings (2017) #1

Marvel.com: How did it feel to write Spider-Man again? You two have a bit of history!

Christopher Priest: I began my career way back in the 1900s as the Spider-Man Editor at Marvel—and later went on to write the character in a couple of series. My bigger struggle here became keeping him from sounding too much like Deadpool, whom I have also written! (Of course, Deadpool’s speech pattern is largely derivative of Spider-Man’s, so it could be a little tough.)

Marvel.com: Did it prove difficult to imagine these characters so far back in their own personal histories? How do the Royals differ here from how we see them as adults?

Christopher Priest: Well, I want to be careful because I have so much admiration and respect for the writers handling the current series. I personally have always thought the Inhumans have been handled with just a bit too much reverence—a bit stiff, taken too seriously—and that the characters became too far removed from what Stan Lee called “The World Outside My Window.” I’ve had similar problems with Asgard and Wakanda! These can be great places to explore, but in terms of my personal interest, I prefer my super heroes grounded in as much reality as we can muster—so that the fantastic elements “pop” from the world we actually know.

I thought, and Marvel agreed, that their adolescent selves might be a lot more flexible and knowable, with universal conflicts and coming-of-age stories present. That’s the big difference between Teenhumans and the current-day version: we allow ourselves to treat the characters a little less like glass and drop much of the formality. They’re kids. They look like kids, they act like kids, they make mistakes the way kids do. We have copious amounts of humor and warmth, which can be much harder to do with the, at times, way-too-serious adult versions of these characters.

Inhumans: Once and Future Kings (2017) #2

Inhumans: Once and Future Kings (2017) #2

Marvel.com: How does this origin story stand as unique from others that have been told?

Christopher Priest: We’re just kind of filling in the blanks and, at times, walking in-between known events of the early Marvel Universe. Some outright changes needed to be made only because of the inevitable knots in Marvel continuity over the years. I also believe that a lot of the origin stuff—specifically as presented in back-up stories or one-off features—emerged without a lot of consideration for “canon,” or the big picture.

In those days, Stan, Roy Thomas, and others just winged it. Now we have to be accountable to decisions made on the fly 40 years ago and somehow make it all fit! We tried hard to respect that work, but, inevitably, some choices had to be made.

Marvel.com: Tell us about Bentley Wittman, A.K.A. The Wizard. What has his presence done to the dynamic of the group?

Christopher Priest: Well, as most every fan knows, Medusa ultimately joins Wittman’s Frightful Four villains group—which could be the subject of a sequel if this series finds an audience… I thought engaging The Wizard without ever actually calling him that felt consistent with Marvel’s cinematic and Netflix universe approaches—and I think it works really well here; playing off of things the audience already knows about that character and history. The fact that one of the first humans the young Royals encounter turns out to be a menace adds to the Inhumans versus humans paranoia we see later on.

Inhumans: Once and Future Kings (2017) #3

Inhumans: Once and Future Kings (2017) #3

Marvel.com: Phil Noto—what a wonderful artist. How does his distinct style add to the tone of the story you set out to tell? By the way, aren’t you an artist yourself?

Christopher Priest: Nah, I’m a pretty good visual storyteller but way too lazy to draw my own thumbnail layouts the way Keith Giffen does. Inker Josef Rubinstein advised me kindly to stick to writing—I believe “you suck” were the words.

Phil Noto, on the other hand, is a revolutionary artist; a kinder, gentler Moebius. His work here presents a clear break from the typical Marvel house style, which may require some small adjustment from readers expecting Jim Lee-style dynamics. Noto’s stuff looks more like fine art—which it absolutely is; it feels very grounded in reality. Every page has been unexpected but wonderful—he delivers exactly what I asked for but not what I expected. His storytelling lands on-point and he breathes an amazing humanity into his characters’ expressions, drilling right into their eyes. I could not be more thrilled by this choice of artist and eagerly look forward to another project we can tackle together.

Marvel.com: How do you manage the stakes of a prequel story? Considering readers might already know the characters’ future.

Christopher Priest: Well, there’s more to personal conflict than life and death, and even knowing the end of the story doesn’t prevent the piece from being suspenseful. In the case of ONCE AND FUTURE KINGS, it has always been all about the journey—a fresh look at these characters and their history, while unearthing new conflicts and new possibilities along the way.

It’s been great fun—way more than I ever could have expected! And I believe there remains a lot more to say with these characters set in this exciting time of their lives.

INHUMANS: ONCE AND FUTURE KINGS #4, by Christopher Priest and artist Phil Noto, heads to the Big Apple on November 1!

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Al Ewing tasks the Inhumans with a fight for survival!

Meeting your creator can’t be easy. And meeting your creator in space with no ship, no weapons, and no back up may be an impossible task.

Unfortunately, the Royals find themselves in that exact position. Fortunately, they thrive on long odds.

On November 8, writer Al Ewing and artist Javier Rodriguez present ROYALS #10! The team, stuck inside the endless city-mind guiding the World Farm, meet a Progenitor—one of the members of the Inhumans’ parent race.

We spoke with Ewing about the Inhumans meeting their maker, losing hope, and why things can always get worse.

Marvel.com: Where exactly do we find the Royals at the start of issue #10?

Al Ewing: Well, they no longer have a ship. At the end of issue #9, the Astarion blew up. I won’t spoil how, or if, they get out of that one—except to say that ROYALS #10 won’t be 20 pages of seven frozen corpses floating in the intergalactic void—but it does leave them marooned in a dangerous and alien environment, with impossibly powerful beings who want them dead.

And that doesn’t even touch on Flint’s condition—he contracted something from an alien Skyspear and his flesh has slowly been becoming crystalline—or the unfolding events 5,000 years in the future, where a very aged Maximus and Marvel Boy deal with the fallout of the First Progenitor War…which suggests things don’t end well in the present.

Marvel.com: This mission takes them face-to-face with a Progenitortheir creator race. Do the Progenitors have an awareness of the Inhumans’ existence? What do they think of the Royals?

Al Ewing: The Progenitors also created the Kree, so they’re aware of that. And they’ve been monitoring the Inhumans—and their equivalents on other worlds—through the Skyspears, so they’re obviously keeping an eye on how their experiment has branched out.

As for positive or negative feelings…we’ll find out a little more about the Progenitors and how they work, but one thing that’s obvious from the start will be that these are deeply alien beings…so positive and negative feelings might not apply.

When they try to wipe the Royals out at a molecular level, it’s probably not personal. Probably.

Marvel.com: Given the scale of their mission and their lack of resources, the Royals seem really up against a wall in this book. But does this team become more dangerous the more they stare down their potential destruction?

Al Ewing: The Inhumans exist outside of the human world. Sometimes that makes them morally dubious—to put it mildly—and sometimes that makes them highly adaptable. If their backs get pushed against a wall and the gods of their gods are getting ready to slaughter them like roaches, the Royals will fight back in ways even they can’t predict…yet.

Marvel.com: Medusa, in particular, serves as a source of hope and guidance for the rest of the team. What makes her the potential key to the Royals’ survival?

Al Ewing: Even without her powers—her trademark hair—Medusa’s established her command of the mission. She’s gone from being Queen to being Commander; when she gives the orders, the crew jumps. That’s going to end up forcing her into some dark decisions as the ongoing struggle against the Progenitors wraps up, but the Inhumans have never been all sweetness and light.

Marvel.com: The World Farm seems like a massive, mind-blowing kind of place. How would you attempt to describe it?

Al Ewing: I’d describe it as a machine made of worlds—each with its own separate but interlinked task. We caught a glimpse of the garden-world, where Primagen gets grown, but now we’re going to see the “brain” of the operation—the city-mind. We’ll also take a journey to the power source: the sun-engine it all revolves around.

Marvel.com: How does Javier Rodriguez bring this otherworldly place to life?

Al Ewing: Javier—along with Alvaro Lopez on inks and Jordie Bellaire on colors—has been a wonder. I can provide him with a few short sentences of description, some bare ideas, and he’ll parlay that into a gorgeous vista that’s exactly what I wanted and then some. It all flows out of his amazing designs for the Progenitors—again, a short sentence or two extrapolated into something visually dazzling—which inspired me to go bigger and further with the concept.

Marvel.com: Considering all the factors in play, what would you estimate the Royal’s prognosis of coming out of #10 in anything near good shape is?

Al Ewing: Not great. We’re going to get injuries, mysterious maladies, ongoing health problems, Maximus acting up even more than usual, and of course, by the end of issue #11, our crew of seven will be down to six. It’s a dark time to be a Royal.

Witness the impossible task ahead in ROYALS #10, by Al Ewing and artist Javier Rodriguez, on November 8!

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The war of the disenfranchised wages across the Marvel Universe with survival at stake. 

Bred by an alien race to be a warrior caste and possessing alien DNA, the Inhumans exist as humans possessed of incredible and otherworldly powers when exposed to the substance known as Terrigen. Living secretly, for the most part, among their fellow man, the Inhumans forge their own destiny as a separate society. Dig into the history of the Inhumans with these Marvel Unlimited comics in preparation for “Marvel’s Inhumans” heading to  ABC on September 29!  

Even when they’re not actively getting involved in major situations, the Inhumans seem to find themselves smack-dab in the middle of conflict! In this case, we’re talking about a major problem with the mutant community that actually started in THE DEATH OF X by Jeff Lemire, Charles Soule and Aaron Kuder.

Set in the eight month gap between the end of SECRET WARS and the ALL NEW, ALL DIFFERENT launch, Cyclops and his band of militant mutants discovered the Terrigen Mist that had been floating around the world proved fatal to mutants, including Jamie Madrox who died on Genosha when the cloud passed over. 

Death of X (2016) #1

Death of X (2016) #1

What is Marvel Unlimited?

Enraged at the prospect of more mutant deaths, Cyclops and Emma Frost alerted the world to the danger posed by the mists and then set out to destroy both of them. It worked with one of them, but a major confrontation took place that lead to the death of Cyclops at the mouth of Black Bolt. 

Death of X (2016) #3

Death of X (2016) #3

What is Marvel Unlimited?

Well, sort of. As we learned, Cyclops actually died from exposure to the mist on Genosha and Frost used his image and her powers to make it seem like he still fought the good fight, even though he actually died very early in the series. Unfortunately, driven a bit mad by her lover’s death, Frost decided that Black Bolt actually killed Scott and demanded revenge.

All of this fed right into INHUMANS VS. X-MEN, which saw the mutants and Inhumans at peace while Hank McCoy worked on a solution to the problem with Iso by his side. As it happened, though, Beast soon realized that the cloud would burst, sending the contents all over the planet which would make it uninhabitable by most mutants. 

Inhumans vs. X-Men (2016)

Inhumans vs. X-Men (2016)

What is Marvel Unlimited?

While McCoy had been working on a scientific solution, Emma had been working on a more tactical one with the likes of Magneto, his team of X-Men, Storm, Dazzler, alternate reality Jean Grey and Fantomex to take out primary Inhuman targets like Black Bolt, Karnak, Lockjaw and the rest. However, they didn’t know much about the NuHumans who not only beat Old Man Logan but also destroyed Forge’s invention for saving the day.  

Inhumans vs. X-Men (2016) #1

Inhumans vs. X-Men (2016) #1

What is Marvel Unlimited?

Meanwhile, the captive Inhumans in Limbo worked together to free themselves and then move on to the school. Meanwhile, Inhuman Mosaic infiltrated the X-Men’s earthly stronghold and took over Magneto’s body. Once inside, he also got a look at all of the X-Men’s plans up to that point, including where they kept Black Bolt captive before being cast out. 

Inhumans vs. X-Men (2016) #4

Inhumans vs. X-Men (2016) #4

What is Marvel Unlimited?

With attacks on all sides, a major standoff took place in Limbo as Havok stood next to the chamber holding Black Bolt right in front of Medusa. Cylcops’ brother initially threatened to kill the former Inhuman king, but soon stepped aside, acknowledging that this really boiled down to a plan between Emma and Scott.

Between that and Karnak’s own escape alongside Lockjaw, the Inhumans found themselves back in the fight. However, when finally appraised of the situation regarding the cloud’s impending destruction and the adverse effects on mutants, Medusa used the Terrigen Eater to kill the cloud.

However, still driven mad by the loss of Cyclops, Emma Frost brought out a batch of Inhuman-hunting Sentinels with Magneto still backing her play, but only because of Frost’s mind manipulations. Once he realized all this, he switched sides and essentially fought alongside Medusa and Black Bolt to take Frost down.

Ultimately, they succeeded in destroying the cloud, but the relations between mutant and Inhuman may never be repaired! 

Inhumans vs. X-Men (2016) #6

Inhumans vs. X-Men (2016) #6

What is Marvel Unlimited?

THE INHUMAN CONDITION

The Inhumans saw themselves facing a new world order after the events of IVX. INHUMANS PRIME set the stage for the franchise moving forward, launching into books like ROYALS, BLACK BOLT and SECRET WARRIORS. The first would find most of the Royal Family taking off into space to discover their heritage while the second found their leader somewhat unfairly imprisoned and the final featured a group fighting against Hydra-Cap’s Secret Empire!

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Lord over Battlerealm with the Queen of the Inhumans!

Medusa makes her way from the small screen—or the big screen if you’re watching the first episode of “Marvel’s Inhumans” in IMAX—to Battlerealm ready to mete out Inhuman justice in “Marvel Contest of Champions.” While the redheaded queen would rather not resort to violence, if someone or something threatens her people, she won’t hesitate to get her hair dirty.

We talked to Kabam Art Director Gabriel Frizzera and Character Designer Piero Herrera about Medusalith Amaquelin and all her uncanny abilities.

Marvel.com: I’m super psyched to see the Queen of the Inhumans—or former queen depending on what you’re reading—make the cut in “Contest of Champions.” Why’d the team want her on board?

Gabriel Frizzera: Medusa is a major player in the Marvel Universe, and it was about time she’d show up. Beyond her hair powers, fighting skills, and [strategic] mind, her leadership of the Inhumans can shake her husband from inaction and shift the balance of power in the Battlerealm.

Marvel.com: I imagine prehensile hair is…tricky for a mobile game. How’d the team make Medusa’s locks cool visually, but also satisfying to use in combat? And what’s she gonna do with those machetes?!

Gabriel Frizzera: Tricky to say the least. Technical hurdles were the major reason why she didn’t appear in the game months ago. Texture size limitations, animation, and rigging complexity etc. made her classic “hair tentacles” form almost impossible to bring to a full-fledged mobile fighting game like ours. But we finally found a creative angle that made us happy: we love when the character uses the hair as an extra appendage to complement her own awesome fighting skills, and we saw her using blades in the comics many times. So we decided to give her a specific fighting style that takes advantage of the hair as an extra arm.

Marvel.com: It looks like she’s sporting a more ornate version of her TV outfit. What went into crafting this super cool costume?

Gabriel Frizzera: We used the TV design as a starting point, but pushed it to be more ornate and detailed. Since we’re a game, we have the luxury to make things impractical as long as they looks awesome on the screen, which is something our players expect from us. And being the Inhumans, my personal opinion is bigger is always better; they are wonderfully weird and we should embrace their alien-ness.

Marvel.com: Now let’s get down to brass tacks. What does Medusa do best?

Piero Herrera: Medusa is bringing an exciting new mechanic into the game. Through her Signature Ability, “Living Strands,” she is able to use her hair to break out of the opponent’s combo by doing an Auto-Block. This does not only break the opponent’s combo, but if Medusa has the Parry mastery, that Auto-Block will count as a Well Timed Block and also inflict a Stun onto the opponent. This will prove to be a good ability both when using Medusa as an attacker and also as a defender in Alliance Wars.

Marvel.com: She almost reminds me a bit of Karnak with her Armor Break/Shattered. What was the thinking behind giving her those abilities? Is her hair prodding and probing her enemies to eventually pull them apart?

Piero Herrera: The Armor Shattered ability is currently exclusive to Medusa. It has additional properties that will help her deal with the opponent’s Armor Up abilities and also will be a direct counter to Robot Champions such as Vision or Ultron. When the opponent is Armor Shattered, Medusa is able to use her hair to Bleed opponents and those stacks of Bleed will stay active until Armor Shattered expires. Medusa is designed to be a very strong, but not very complex Champion, so we decided to use mechanics that players are familiar with, but with a different twist.

Marvel.com: I can only imagine that sh’’ll get some great buffs when allied with her Inhuman brethren right?

Piero Herrera: Certainly! We are also trying out a new type of synergy that grants a huge attack bonus if you have Karnak, Black Bolt, and Medusa on the same team. The strongest Synergy in Medusa’s kit is the one with Black Bolt, which enhances both of those character’s Signature Abilities.

Marvel.com: When do we get to bring Medusa to the cosmic melee?

Piero Herrera: Medusa is coming to the Contest on September 14. Log-in to see more details on how to get Medusa!

Stay tuned to Marvel.com and @MarvelGames on Twitter for more “Marvel Contest of Champions” news and interviews!

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Medusa, Black Bolt, and company fight for one of their own!

Bred by an alien race to be a warrior caste and possessing alien DNA, the Inhumans exist as humans possessed of incredible and otherworldly powers when exposed to the substance known as Terrigen. Living secretly, for the most part, among their fellow man, the Inhumans forge their own destiny as a separate society. Dig into the history of the Inhumans with these Marvel Unlimited comics in preparation for “Marvel’s Inhumans” heading to IMAX and ABC this fall!   

For a group that once preferred to avoid contact with humans and live in the shadows, the Inhumans sure have made a habit of getting involved in major events the past few years. That happens when your former king destroys your city over Manhattan while also releasing a cloud that changes anyone with Inhuman DNA into a NuHuman!

In last year’s Civil War II, a NuHuman named Ulysses inadvertently drove a wedge between Iron Man and Captain Marvel. Carol Danvers wanted to utilize Ulysses’ apparent ability to see the future in order to stop threats of all shapes and sizes, while Tony Stark feared what a reliance on an untested power set might lead to, especially if someone besides the heroes used it.

Uncanny Inhumans (2015) #11

Uncanny Inhumans (2015) #11

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It started when Ulysses foresaw a devastated New York City and told Medusa, who then helped warn the other heroes and they stopped a Celestial Destroyer. The Inhumans revealed themselves to the Avengers, but Tony remained skeptical. The next time, Ulysses told the assembled forces about a Thanos attack which lead to James “War Machine” Rhodes’ death, enraging Iron Man.

What could have just been a clash of ideals turned into something much bigger when Tony decided to fly into New Attilan and kidnap Ulysses! The Inhumans responded in turn by breaking into Stark’s building and nearly bringing it down around all of them. Future visions led to the death of Bruce Banner and just about as many false alarms as actual crimes. Meanwhile, back on New Attilan, Karnak helped Ulysses focus his abilities. Eventually, it came to light that the young Inhuman absorbed all kinds of information and used that as a way to guess what would happen, hence the hits and misses.

The Inhuman Condition

To dive even further into Ulysses’ time during this huge event, check out CIVIL WAR II: ULYSSES by Al Ewing, Karl Kesel, and Jefte Palo. Originally presented as an Infinite Comic and then published in a three-issue limited series, the story saw Karnak awakening to the realization that Ulysses would change their whole world. The master of martial arts and fault-finder trained the young NuHuman to harness his powers.

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Prepare yourself for their television debut with a royal adventure across five Marvel games!

The Inhuman Royal Family make their television debut at the end of September, but your favorite Marvel games are rolling out the red carpet well in advance of the monarchy’s arrival. We talked to a lot of people about the Inhuman goodies on the horizon, from the fine folks working on “Marvel Contest of Champions,” “Marvel Avengers Academy,” and “Marvel Puzzle Quest” to “Marvel Heroes Omega” and “Marvel Powers United VR.” Are you ready for the terrigen knowledge bomb we’re about to drop? We sure hope so!

The Inhumans Arrive in Marvel Contest of Champions

Marvel Contest of Champions” kicks off our Inhuman fun. Take Medusa into the Collector’s contest where she joins Black Bolt and her cousin Karnak as the Inhuman representatives on Battlerealm. You might have also seen Lockjaw in game already! Isn’t he just the cutest? Alongside Medusa and Lockjaw, players will also get to play an Inhuman-centric event pitting the chosen of Attilan against the Iso-8 Mafia.

“The Inhumans are one of my favorite Marvel families, because they have always been so weird,” exclaimed Gabe Frizzera, Art Director at Kabam. “The unapologetic ‘Kirbyness’ of the stories, with the lofty themes of alien gods experimenting with the fates of early humans, was one of my first tastes of sci-fi as a kid. I love every time we have a chance to bring an Inhuman to the Contest of Champions, especially Royals. I think they fit beautifully in our particular brand of Marvel cosmic extravaganza.” We couldn’t agree more.

The Inhumans Reveal Themselves in Marvel Avengers Academy

Not to be outdone, “Marvel Avengers Academy” is unleashing an entire event on players involving the Attilan Academy with a whole host of Inhuman characters joining the game’s roster including Medusa, Black Bolt, Crystal, and Triton to name a few.

“It seems like we’ve been waiting forever to introduce the Inhumans royal family to ‘Marvel Avengers Academy,’ shared Allen Warner, Director of Narrative at Tinyco. “We’re so excited that the time has finally come. It’s an awesome opportunity to embrace their inherent potential for comedy and otherworldly weirdness, which have always been big parts of our game, as well as reimagining what all of them would be like as school-aged students from Atillan Academy. I can’t wait for the world to see what our awesome artists have done with Lockjaw’s designs in particular. Hint: He looks even more amazing in a Black Bolt themed dog sweater!”

Lockjaw is a big help in Marvel Puzzle Quest

The gang at D3 Go! aren’t skimping on the Inhumans content either, with everyone’s favorite lovable teleporting dog popping into “Marvel Puzzle Quest” in early September. He joins Black Bolt and Medusa (one of my personal favorite characters, teaming her up with Carnage is so fun you guys!) as the third playable Inhuman and he’s bringing a few friends with him. Wink wink.

“Lockjaw will be our first playable dog character in Marvel Puzzle Quest!” revealed Josh Austin, Senior Producer at D3 Go! “With his Royal Escort ability, not only does he call in the many Inhumans we have in the game including Kamala Khan, Black Bolt, Medusa and Quake, but he also brings in two additional Inhumans: Crystal and Karnak!”

The Inhumans Join Marvel Heroes Omega

Have you picked up “Marvel Heroes Omega” for your PS4 or Xbox One yet? Well if you’ve been waiting for some Inhumans action, Gazillion has you covered. A new-to-console Black Bolt will be joining the playable cast with a costume inspired by his small screen look, as well as a fresh take on his classic outfit fans will no doubt dig.

“With Black Bolt, we introduce players to one of the most powerful heroes in the Marvel cannon,” said Anthony Gallegos, Designer at Gazillion. “With a voice that can destroy anything just by whispering, as well as an array of energy powers, super-human speed, and more, we can’t wait for players to try the king of the Inhumans for themselves. Black Bolt’s silence is only a reminder of his power and restraint — prepare to be awed when he decides to grace (or destroy) your very essence by daring to speak a word.”

Black Bolt and Lockjaw Make Their Way to Marvel Powers United VR

Last but not least, “Marvel Powers United VR” is adding two new characters to the game: Black Bolt and Crystal. Harness Blackagar’s electron-fueled energies and devastating voice or command the very elements themselves with Crystal Amaquelin. One thing’s for sure – you’ve never experienced Inhuman abilities quite like this before! Take a look at the game play trailer above!

“Having the opportunity to bring Black Bolt and Crystal into the game has been an exciting design and technical adventure,” admitted Mat Kraemer, Creative Director at Sanzaru Games. “They’ve become favorites with our team to throw down and kick some bad guy butt! We can’t wait to see what fans think when they wield Inhumans powers and jump into the fight!”

Before we sign off, we’ll leave you with a word from your man @ Marvel Games, Bill Rosemann, “With their combination of fantastic designs, bold personalities, wild powers, royal intrigue and sci-fi weirdness, the debut of the Inhumans symbolized the game changing genius of Stan Lee and Jack Kirby. All these years later, and after so many amazing creators have expanded their legend, the Marvel Games team and all of our talented partners are excited to unleash them in a new medium, celebrate their awesomeness and help introduce them to a new generation of True Believers.”

Be sure to check out all the Inhuman action happening across a host of your favorite Marvel Games and watch the first chapter of “Marvel’s Inhumans” early in IMAX now and the complete series on ABC starting September 29. Stay tuned to Marvel.com and follow @MarvelGames on Twitter for the latest news and interviews from Marvel Games!

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