Assemble Earth's mightiest squad with free-to-play action-RPG mobile game!

Heroes, have you heard Nick Fury’s call?

Ultimus, the Kree Warlord, and his army have made their way to Earth, and the S.H.I.E.L.D. Director is looking to recruit heroes in “MARVEL Strike Force,” now available on iOS and Android. The free-to-play squad-based Super Hero RPG set in the Marvel Universe from FoxNext Games will see heroes like Captain America, Black Panther, Wolverine, Gamora, and many others, joining forces to take on the latest threat Fury must face.

Take a look at the exclusive gameplay trailer above, and get debriefed on the mission at-hand with Jason Bender, Creative Director at FoxNext Games; Tim Hernandez, Director, Game Production at Marvel Games; and Bill Rosemann, Executive Director, Creative at Marvel Games. They’re your best bet at gathering intel on necessary alliances at S.T.R.I.K.E. and strategic combat to dominate the enemies of S.H.I.E.L.D.. The fate of the world is on you, Heroes!

Marvel.com: How did the partnership between FoxNext Games and Marvel come about?

Tim Hernandez: The FoxNext Games team immediately captured our attention with an early prototype of the gameplay that really blew us away. I guess it shouldn’t have come as a surprise, considering the experienced dev veterans on the team, and from that perspective we really wanted to collaborate from the beginning. The more we discussed their vision for the game, how they planned to push the limits of mobile gaming, and the passion they had for Marvel (we can tell the True Believers from the posers, trust us), the more we realized that we had the makings of something special, and that we had to make this game together…plus they had us at “Ultimus.”

Marvel.com: How does this game differ from other games in Marvel’s mobile portfolio?

Jason Bender: “MARVEL Strike Force” is about building the dream team. Strategy is at the core, so it’s all about creating a squad out of characters that work well together. They have to have the right combination of abilities to overcome the challenge before them, so players will need to field surprising combinations of characters, including heroes and villains that we don’t usually see working together.

Tim Hernandez: As Jason mentioned, constructing the perfect squad is where you really appreciate the depth of the game, and what really sets it apart in terms of gameplay. You can always go in and kick some Kree butt for fun or to advance through the campaign story, but strategically strengthening your roster with the right mix of teams and upgrading their abilities for a given mission, a huge wave of enemies, or to take on other players’ teams, is where this game really shines.

Bill Rosemann: Venom and Captain America! Spider-Man and Rocket Raccoon! Crossbones and Loki! It’s all of the hero/villain, hero/hero and villain/villain combos you never thought you’d get to see…but now will so desperately want to unleash!

Marvel.com: Last fall, “MARVEL Strike Force” released a teaser that showed a security breach at Stark Industries. We witnessed the Kree Warlord Ultimus challenge Earth’s mightiest heroes. Why has Ultimus come to Earth, and what made him the ultimate Super Villian for players to battle?

Jason Bender: Ultimus has traveled across parallel dimensions, subjugating one Earth after another, and is forcing their heroes and villains to join his mind-controlled army. His goal is to ensure the dominance of the Kree Empire once and for all, so he won’t stop until every possible version of Earth is conquered. He has already converted an army of super humans, so S.T.R.I.K.E. and its allies will have to find a way to stop an army of Hulks, Iron Fists, Punishers, and more from devastating our home planet.

Tim Hernandez: And also save that poor Stark Industries security guard who makes another cameo in the new gameplay trailer (above). Poor guy is having a rough day.

Bill Rosemann: Yeah, I mean he’s just trying to make it to the weekend so he can play his favorite new Marvel mobile game! Meanwhile, I gotta say that while I’m no fan of their evil intentions, you have to respect the logic and boldness of the orders that the Kree Supreme Intelligence has given Ultimus. Why endure the continued annoyance of the Earth heroes foiling your various plans for universal conquest when you can instead just target those meddling do-gooders directly and make them fight themselves? It’s ingenious…and only Nick Fury’s S.T.R.I.K.E. (Special Tactical Reserve for International Key Emergencies) Force has a chance of stopping them!

Marvel.com: For fans unfamiliar with Ultimus, is there anything else about the back story that they should know before diving into the game?

Jason Bender: Ultimus is a fascinating character who first appeared in a 1974 issue of Thor under the name of Demon Druid. In that issue, Thor’s hammer bounced right off of him and he was able to knock Thor out in a single blow. Over time it was revealed that Ultimus is a Kree warrior of exceptional strength, and also an Eternal. Eternals are rare and extremely powerful, the most notable of which is Thanos, who we’ll see rock the world in “Avengers: Infinity War” next month. When we last saw Ultimus in the comics, he was exiled to the edge of space. In “Strike Force,” he returns as a zealous and battle-scarred general at the head of a Kree war fleet who is determined to secure the dominance of the Kree Empire once and for all.

Tim Hernandez: I just want to add, that it was a stroke of genius to reimagine Ultimus, Jason. I’m sure Bill knew him but, being completely honest here, I had to do a bit of research when you first pitched him as the big bad for the game. It was so much fun working with you guys to give him a 21st century makeover!

Bill Rosemann: When Jason suggested Ultimus as our big bad we jumped at the chance to modernize him for a new audience. As our friends in Publishing, TV and Studios often do, the Marvel Games team embraces the opportunity to dig through the “toybox,” find characters from decades past that have great potential, and then reimagine them in a way that is accessible and meaningful for a new generation. It all begins with studying the source material, then discussing the necessary elements that define them, and then iterating back and forth until an awesome new story and visual is born. Ultimus has all the ingredients — an awesome name, an impressive and memorable visual, and a relatable story (a proud warrior who feels betrayed and is now seeking revenge and redemption) – that makes an authentic and awesome Marvel villain.

Marvel.com: Right out the gate with today’s launch, what characters will be available?

Jason Bender: There will be 64 collectible characters at launch, with more soon to come. You’ll be able to collect a wide variety of Super Heroes and Super Villains from across the spectrum. Marquee teams like the Avengers, Defenders, and Guardians of the Galaxy will be available, as well as classics such as Spider-Man and Punisher, and some special characters like Night Nurse and Crossbones. There will also be a number of faction characters to support your leaders, ranging from Hand ninjas and Ravagers to Hydra soldiers and S.H.I.E.L.D. operatives.

Tim Hernandez: Jason is being modest. Not only is the character roster massive, nearly every one of the incredibly detailed designs has a unique new spin that’s original to “MARVEL Strike Force;” it’s not just Ultimus.

Bill Rosemann: It was so fun working with the FoxNext Games team on the unique looks of every character. Each Hero and Villain is instantly recognizable, but their visual designs are specific to “MARVEL Strike Force.” From the uber popular like Spider-Man to the cult faves like Night Nurse (whose outfit was inspired by a short story from the Secret Wars comic book event), you’ll want to study each character to see how their detailing and overall presentation is unique to this game.

Marvel.com: Can you give us a rundown of the game mechanics? How do we factor in daily objectives, campaigns, and special in-game events?

Jason Bender: The story begins with the campaign mode, where we learn about the invasion and S.T.R.I.K.E.’s role in defending the Earth. From there, a wide variety of game modes unlock. Players can sink their teeth into tons of gameplay in Blitz mode, put their squad building skills to the test in challenges, dominate the ranks of Arena mode, and work together with their Alliance to conquer the cooperative Raids mode.

Marvel.com: What can you tell us about the Arena mode?

Jason Bender: Arena mode will put your skills to the test. With only a limited number of battles per day, it’s all about intelligent team building to counter your adversaries’ team compositions and outplay them through clever use of abilities. Anyone can play and earn rewards, but it takes strategy to dominate the top ranks.

Marvel.com: What other environments can we explore in “MARVEL Strike Force”?

Jason Bender: S.T.R.I.K.E. stands for Strategic Tactical Reserve for Interdimensional Key Events, so there’s nowhere they won’t go! In true Super Hero fashion, our story begins on the streets and rooftops of New York City. From there, the S.T.R.I.K.E. Helicarrier will take you to underground Hydra bases, A.I.M. science labs, and Hand dojos. Before long, your heroes will find themselves brawling on Kree starships and alien planets.

Tim Hernandez: Also, keep an eye out for Marvel Easter eggs! We had a lot of fun coming up with some special surprises and love how the team packed so much detail and life into each level.

Marvel.com: With the emphasis on players commanding S.T.R.I.K.E. and building their fantasy drafts among Marvel’s roster, what characters pair well together to assemble the ultimate #squadgoals?

Jason Bender: Characters can team up in a variety of ways. Out of the gates, we’ll see classic team ups, like Iron Man bouncing repulsor beams off Cap’s shield, and Groot stabilizing Rocket Raccoon’s heavy blast cannon for maximum firepower.  It’s possible for anyone to team up, though. If Crossbones uses his fist-pistons to smash a foe into the air, Punisher can knock them out of the sky with his grenade launcher. Faction leaders also enjoy special bonuses when fielded with their teams: Yondu boosts his rowdy Ravagers, Red Skull commands his loyal Hydra forces, and Ultron’s drones upgrade him during the battle. With hundreds of available ability combinations, the tactical options are myriad.

Tim Hernandez: To add to Jason’s last point about faction leaders, I probably have too much fun having Kingpin call in his merc bodyguards, or Nobu summoning a Hand horde, buffing them up, and just drowning out the battlefield. Yes, it’s fun to be the bad guy, but it’s also a really cool strategy that can turn the tide of a losing battle. And to literally let it rain money and use blood magic, I guess!

Marvel.com: In addition to assembling the dream team in-game, can you tell us more about multiplayer functions if we’re looking to build alliances with friends IRL as well?

Jason Bender: Many of the best rewards in the game come from Raids, a cooperative game mode in which players must join forces with their Alliance to conquer a map of many battles, including difficult bosses. Later raids require just the right teams in order to attain the highest score and unlock unique upgrades. Many more cooperative features are planned for the future.

Marvel.com: What does Ultimus have in his arsenal that players should account for?

Jason Bender: Ultimus is the commander of an army of Kree warriors, with ability to transport his fleet from one dimension to the next, but he’s not afraid of doing his own dirty work. As an Eternal, he contains incredible power, which he can use to generate defensive force-fields and can unleash as searing energy blasts. He is especially dangerous against characters who have acquired a large number of positive status effects, making him a tank-buster, of sorts.

Marvel.com: What stands out in all the gameplay footage are the stunning cinematics and choreographed moves. What went into the build of the game and player experience?

Jason Bender: We wanted to bring a wide variety of Marvel characters to life, so we focused on combat choreography and personality. Agile characters move quickly from foe to foe with graceful martial arts techniques, while brawlers lay down the hurt with heavy-handed punches and slams. Ranged specialists all have distinct styles, as well, from Rocket Raccoon’s hand-built blasters to Hawkeye’s signature bow. As the battle rages on, heroes pay attention to the actions of allies and enemies, brace for incoming explosions, and step aside, dodge, or counter-attack when the brawl comes their way. The camera zooms in to highlight signature moves and then seamlessly swings back to a tactical view for maximum gameplay control. With each new character, we flesh out new aspects of the combat system and develop new technology so we can express who the character is on the inside through exciting, cinematic choreography.

Tim Hernandez: When you get into the fluid combat and see the insane abilities and attack animations, you forget that you’re actually playing a mobile game. Screenshots don’t do them justice, they’re really incredible and really bring the essence of each hero—and villains—to life. We all paid special attention to making sure every single character’s personality shined through. You can see if from the beginning with Spidey’s thwip and Luke Cage’s challenge to “bring it on,” to the not so known characters like good old S.H.I.E.L.D. Medic. Plus, they only get bigger and better as you build out your roster and pull off team up attacks, combo chains and knock outs.

Marvel.com: Now that the game is officially launched and open to iOS and Android players everywhere, how often will you be adding new characters and challenges?

Jason Bender: We’re adding characters as quickly as we can, starting with around 2 per month. There’s a very long list of characters we’re eager to bring to life!

Tim Hernandez: Actually, Jason, don’t you have to get back to work on the dozens of other characters you guys have planned? Seriously, the team isn’t resting easy despite launching with that INSANE number of heroes. They set a high bar to start with, but just wait and see what else they have planned. They don’t stop!

Marvel.com: Lastly, what in-game tips can you offer fans to hit the ground running?

Jason Bender: Character abilities change radically as they advance, so be sure to play lots of Alliance Raids and get ability materials. Develop a diverse team of protectors, blasters, brawlers, controllers, and support characters so your Strike Force can handle any threat. Always keep an eye on the top Arena, Blitz, and Raid players to find out how they build their teams. Always pay attention to new characters when they come out, as they’ll add ever-expanding tactical options to your roster. And have fun!

Tim Hernandez: Yep, I follow the same strategy: start with building a deep roster, collecting both heroes and villains so you can tackle multiple campaigns at once. That will make it easier to collect the resources you’ll need later to upgrade your characters and core teams. In any case you’re going to want multiple teams with diverse abilities to have ready for the various modes. Plus you’ll be able to play a wider range of heroes and villains before picking out your favorites to really level up. You’ll be surprised, they may not be the obvious choices…cough, cough, Night Nurse.

Pick up “MARVEL Strike Force” on iOS and Android NOW! Stay tuned to Marvel.com and follow @MarvelGames on Twitter for the latest news and info on “MARVEL Strike Force.” You can also @MarvelStrikeF on Twitter and “MARVEL Strike Force” on Facebook.

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Download Ep. 67 to hear from the series' main antagonist this season.

***SPOILER ALERT: Don’t listen in if you haven’t seen the most recent episode of “Marvel’s Agents of S.H.I.E.L.D.”!***

In the latest episode of “This Week in Marvel’s Agents of S.H.I.E.L.D.,” we chat with actor Dominic Rains about his character, the villainous Kree leader of the Lighthouse, Kasius, getting into character, and more!

Download episode #67 of “This Week in Marvel’s Agents of S.H.I.E.L.D.” from Marvel.com! Catch new episodes of “Marvel’s Agents of S.H.I.E.L.D.” on a new night and time, Fridays at 9:00 PM ET on ABC.

Go behind-the-scenes of “Marvel’s Agents of S.H.I.E.L.D.” with a new podcast series for the hit show on ABC! Every week we’ll talk with a different member of the cast and production crew as well as Executive Producers examining the twists and turns of the most recent episode, as well as taking a look at the creation process behind this exciting series! Don’t miss “Marvel’s Agents of S.H.I.E.L.D.” Fridays at 9:00 p.m. ET on ABC, and catch a new episode of “This Week in Marvel’s Agents of S.H.I.E.L.D.” right here every Wednesday!

For more information on “Marvel’s Agents of S.H.I.E.L.D.,” visit ABC.com, follow @AgentsofSHIELD on Twitter, and like “Marvel’s Agents Of S.H.I.E.L.D.” on Facebook for all the latest news and updates!

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Learn how SFX/prosthetic artist Brian Penikas transformed our actors into villainous Kree leaders!

It’s not easy being blue!

Watch how SFX/prosthetic artist Brian Penikas transforms Dominic Rains into the villainous Kasius above and Florence Faivre into the deadly Kree warrior Sinara below. Don’t miss Kasius and Sinara in a brand new episode of “Marvel’s Agents of S.H.I.E.L.D.” this Friday at 9:00 PM ET on ABC!

For more information on “Marvel’s Agents of S.H.I.E.L.D.,” visit ABC.com, follow @AgentsofSHIELD on Twitter, and like “Marvel’s Agents Of S.H.I.E.L.D.” on Facebook for all the latest news and updates!

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Find out how the Kree have a played a part throughout 'Marvel's Agents of S.H.I.E.L.D.' history!

By: Jenn Fujikawa and Christine Dinh

Every Thursday, we look back at how the last five years of “Marvel’s Agents of S.H.I.E.L.D.” influenced this past week’s episode. 

The beginning of Season Five of Agents of S.H.I.E.L.D. took viewers to unfamiliar territory. Our agents escaped the Framework, battled Life Model Decoys, and crossed paths with Ghost Rider, only to find themselves, with the exception of Fitz, transported onboard a station—in space!

As they come into contact with the vessel’s inhabitants, it becomes abundantly clear that something has gone terribly awry. Not only do they have to fend off vrellnexians “roaches,” but they come to learn humanity is at the mercy of Kree soldiers and their military governor, Kasius.

This isn’t the first time we’ve seen the Kree in “Marvel’s Agents of S.H.I.E.L.D..” In Season 1, we learned Phil Coulson was resurrected after facing Loki at Battle of New York in Marvel Studios “The Avengers” after being treated with Project T.A.H.I.T.I. serum, GH.325, derived from a blue alien corpse, with abilities to promote advanced cellular regeneration. Eagle-eyed viewers will recall the flashback to Agent Peggy Carter retrieving that very blue alien corpse. In Ep. 14 “T.A.H.I.T.I.,” that very serum saves Skye’s life, without any consequence or side effects that Coulson endured, signaling she’s not quite a normal. In the following episode, Ep. 15 “Yes Men,” Lady Sif mentions the Kree as one of blue-colored species she has met on her travels.

Throughout “Marvel’s Agents of S.H.I.E.L.D.,” the Kree have been present—the Diviner, Hive summoning of Kree Reapers, the Monolith, and now culminating on the Lighthouse under the heel of the Kree ideology of a life earned, a life spent.

The Kree, a scientifically and technologically-advanced race of blue-skinned humanoids from the planet Hala, play a big part in Marvel history, not only in the comics, but in the Marvel Cinematic Universe. The Kree first appeared in FANTASTIC FOUR #65 by Stan Lee and Jack Kirby. Over on the big screen, who can forget Ronan the Accuser in Marvel Studios’ “Guardians of the Galaxy” and his mission to end the Xandarians and their Nova Corps?

In Season 2, Ep. 12 “Who You Really Are,” Vin-Tak, a Kree sent to Earth to track down who activated the Diviner, revealed to Lady Sif and our Agents the true origin of the Inhumans—genetic experiments performed by Kree Reapers in hopes of creating bio-weapons. The Kree left Earth thinking these “genetic abominations” would die off on their own.

The Kree’s large mistrust and disgust of the Inhumans stemmed from Hive, an Inhuman who was supposed to lead the race for the Kree but who ultimately gained too much power and rebelled against them instead. You can thank the Kree for the Monolith and the earliest iteration of HYDRA, but that look back is for another time.

Catch more Kree action in new episodes of “Marvel’s Agents of S.H.I.E.L.D.” Fridays at 9:00 PM ET on ABC. Not only that, keep an eye out for the Kree’s prominent role in the upcoming Marvel Studios’ “Captain Marvel.”

For a look at more references in S.H.I.E.L.D. history, check Marvel.com every Thursday for “Marvel’s Agents of S.H.I.E.L.D.” Throwback Thursday. Don’t forget to follow @AgentsofSHIELD on Twitter and like “Marvel’s Agents Of S.H.I.E.L.D.” on Facebook!

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Earth's Mightiest Heroes intercede in the ultimate interplanetary conflict!

Every day we celebrate Captain America’s 75th anniversary by looking deep into the Marvel Unlimited archives and going through some of Steve Rogers’ most thrilling adventures. Happy diamond anniversary Sentinel of Liberty!

Who better to lead your team than Captain America when a pair of warring planets both want your world because of its strategic proximity? Though he’s not there from the beginning of the events, Cap certainly makes his presence known in the seminal Kree-Skrull War. Written by Roy Thomas with art by Sal Buscema, Neal Adams, and John Buscema, this story runs from AVENGERS #8997 and kicks off as the reduced team—Scarlet Witch, Vision, and Quicksilver—along with Rick Jones run into Kree super hero Captain Marvel.

Before the Avengers even head into space they face a Kree Sentry, Annihilus, a hypnotized Clint Barton during his Goliath days, and outlaw Kree Ronan the Accuser. The team asks a group of witness scientists to keep the whole matter under wraps to avoid a public panic, but they let the cat out of the bag and the Avengers fall under public scrutiny. They even think that Thor, Captain America and Iron Man show up to disband the team after being so disappointed with how they handled the situation!

With the actual versions of Cap, Iron Man and Thor back in action, the team finds itself under fire from Skrulls and humans alike, but nowhere near as bad as the attack on the Inhuman homeland overseen by the Kree. The Avengers help Black Bolt regain control of his territory, but their work remains far from done.

Avengers (1963) #93

Avengers (1963) #93

What is Marvel Unlimited?

“We’re coming for you—Kree and Skrulls alike! And nothing can stay out hand from vengeance—nothing but death,” Captain America declares before the heroes head into space to save the still-captured Quicksilver, Scarlet Witch, and Captain Marvel. Once among the stars, Captain America takes control of his crew, leading them in a variety of attacks against their alien enemies using everything from space crafts to good old fashioned fists.

Though he’s surrounded by more well-known champions, Rick Jones actually steps up to become the true savior of the day thanks to what the Kree Supreme Intelligence calls the Destiny Force. He uses this ability to bring forth versions of characters he read about in old Marvel Comics—including WWII-era Captain America and Namor—to help win the war!

To get the pesky humans out of the picture, the Supreme Intelligence teleports them back home after admitting that a rocky peace now stands between the Kree and Skrulls. Though happy to be home, the day does not end in celebration as Clint Barton did not make the return trip with them. Eventually he makes it back to Earth and reclaims his Hawkeye identity bringing one of Cap’s closest confidants home safely.

Cap Declassified

Though he might not be as prominent in the entirety of The Kree-Skrull War as other big stories, the event does hold quite a bit of significance for Steve Rogers. In CAPTAIN AMERICA REBORN, while he found himself landing in various times from his past, he came up with a plan during the Kree-Skrull conflict: record a message via Vision that the android would forget, yet it remains in his memory banks until properly primed. A few issues later, Vision’s with Hank Pym and Mr. Fantastic, the file becomes triggered and he plays the message which helps the big brains figure out what’s up with the living legend.

Next, Jeph Loeb and Tim Sale lend their considerable talents to the First Avenger in the CAPTAIN AMERICA: WHITE limited series.

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Plan your intergalactic getaway with this list of cosmic hotspots!

Earth life getting you down? Sick of dealing with our planet’s specific gravitational pull? Do you desire a change of cosmic scenery? Then book an intergalactic vacation today! As a citizen of what’s affectionately referred to as the Marvel Universe, you’re used to inconveniences like having your car totaled by irradiated debris, discovering that your boss has regrettable aspirations of global domination, and having to deal with all the paperwork of being resurrected as part of another large scale cosmic event. Traveling to any one of the known alien worlds that populate our universe can give you the right kind of off-world relaxation and recreation you need!

And for even more travel ideas, check out the special offer from our friends at Galaxy Getaways:

1. HALA

Out Of This World Vacation Spots

Out Of This World Vacation Spots

Homeworld of the Kree Empire, you’ll fit right in with these fellow humanoid entities. You can enjoy such tourist destinations as the Phalanx Conquest Memorial and the Mar-Vell Museum. Just make sure you keep hold of any loose hair or skin flakes, because the Kree love to tamper with genetics! Please note that due to gravitational differences, you will be physically exhausted from just standing up.

2. BATTLEWORLD

Secret Wars (1984) #8

Secret Wars (1984) #8

What is Marvel Unlimited?

Thanks to time travel technology, another perk of being a Marvel citizen, you can visit a number of worlds that have disappeared too soon. Battleworld, an artificially created planet controlled by the all-powerful Beyonder, is the perfect place to settle scores with a disagreeable loved one or a sworn enemy. Just be mindful of the souvenirs your pick up, for they may be sentient and malevolent.

3. CHANDILAR

Out Of This World Vacation Spots

Out Of This World Vacation Spots

Get ready to chill with the bird people! You can nest in the lap of luxury in one of the finest resorts on Chandilar, the throneworld of the sprawling Shi’ar Empire. With their breathtaking architecture, mind-blowing holographic technology, and avant-garde fashion sense, these cold-blooded humanoids truly redefine cool. Just don’t ask about any local entertainment, because artistic creativity is an offense punishable by death.

4. EGO, THE LIVING PLANET

Fantastic Four (1961) #235

Fantastic Four (1961) #235

  • Published: October 10, 1981
  • Added to Marvel Unlimited: August 05, 2013
  • Writer: John Byrne
  • Cover Artist: John Byrne
What is Marvel Unlimited?

Take a walk on the wild side by vacationing on this sentient, oftentimes villainous purple planet! You’ll thrill at the site of lesser planets falling before the might of Ego’s powerful psionic blasts, and you might even meet a Nova Corpsman or two.

5. ACANTI

Out Of This World Vacation Spots

Out Of This World Vacation Spots

While not exactly a planet, certain daredevils may enjoy hitching a ride on one of these extraordinarily large and compassionate space-whales. While cruising through space in this gentle giant’s belly, you’ll most likely run into a cadre of aggressively malicious insectoid aliens called the Brood. Just make sure you sleep with one eye open, because the Brood have an annoying habit of laying eggs inside your body!

6. TITAN

Out Of This World Vacation Spots

Out Of This World Vacation Spots

Just a stone’s throw away from Earth, Saturn’s moon Titan is a self-sufficient paradise that contains majestic scenery and advanced technology. You’ll love Mentor’s inspirational seminars just as much as you’ll love the quick spaceship ride. Visitors wishing to travel to Titan will want to keep an eye out for Thanos’ whereabouts, as the mad Titan’s homecomings have been catastrophically disruptive in the past.

7. TARNAX

Out Of This World Vacation Spots

Out Of This World Vacation Spots

If you’re still upset that Galactus devoured Tarnax IV before you could get a chance to see the Skrull planet’s impressive skyline, you can rejoice in the knowledge that Tarnax is back! Newly established Tarnax II has a new king, a new attitude, and plenty of activiites for the whole family–or at least beings that look like your whole family. Keep an eye out for that familiar shadow, though, because Galactus could always come back for seconds!

8. SAKAAR

Incredible Hulk (1999) #92

Incredible Hulk (1999) #92

What is Marvel Unlimited?

Fans of the great outdoors will want to take advantage of our time travel technology to visit Sakaar, a planet so savage it nearly broke the Hulk! You’ll love rooting for your favorite gladiator at one of the planet’s popular sporting events, just make sure to avoid any and all obedience disks. Nothing kills a vacation faster than getting sold into combat-focused slavery!

9. MOORD

Out Of This World Vacation Spots

Out Of This World Vacation Spots

If you and the guys want to go on a manly adventure, why not visit one of the gender segregated Badoon homeworlds? Moord, a metropolitan hub of war-focused reptilian male aliens, can serve as the most extreme backdrop possible for bachelor parties and father/son bonding sessions! Be sure to pack plenty of green body paint, though, because you’ll have to blend in in order to survive.

10. KVCH

Nova (2007) #12

Nova (2007) #12

What is Marvel Unlimited?

To truly get away from it all, visit the desolate homeworld of the techno-organic aliens known as the Technarchy. You’ll find true peace and quiet amidst the ruins of Kvch as you contemplate the meaning of sentience while surrounded by lifeless, robotic husks. Just make sure you’re up to date on all of your immunizations–you don’t want to catch the Transmode Virus native to the wasteland!

For more intergalactic travels, check out GUARDIANS OF THE GALAXY on Marvel Unlimited!

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The Falcon complicates things for the Sentinel of Liberty while the Avengers disassemble!

Over seven decades ago, history occurred with the debut of Captain America in 1941. 70 years later, Steve Rogers and his star-spangled alter ego have grown to iconic status, remaining a mainstay of the Marvel Universe while also expanding into the realms of television, film and more.

On April 4, 2014, the Sentinel of Liberty returns to the big screen in “Captain America: The Winter Soldier” from Marvel Studios. As the countdown to Chris Evans picking up the shield once more heats up, we present the definitive comics history of Cap, from his debut to the modern day.

Follow along with us weekly and look for more Captain America on Marvel Unlimited and through the Marvel Digital Comics Shop.

Captain America (2002) #21

Captain America (2002) #21

What is Marvel Unlimited?

In 2004, Captain America began to divide his time between his solo missions and working alongside his longtime partner and confidante the Falcon. But despite Steve Rogers’ unflagging devotion to his quest for justice, his world once again crumbled around him by year’s end, bringing with the dissolution of the mighty team of heroes he’d risked his life for time and time again.

In CAPTAIN AMERICA #20, Cap wrapped up his adventure in an alternate reality where the Red Skull held sway overall. Asked to serve on a tribunal at Guantanamo Bay in Cuba in CAPTAIN AMERICA #21, our hero reluctantly agreed, with the only saving grace being his meeting Rebecca Quan, an intriguing journalist. The army base proved to be a boiling pot of conflicts in CAPTAIN AMERICA #22, and a breach in security dragged Cap into a deep, dark mystery.

A prisoner escape came to light in CAPTAIN AMERICA #23, and the man meant to stand before the tribunal, Fernand Hedatat, made his way into Cuba along with other accused terrorists in search of a cache of bio weapons. Betrayed by Cuban agents assigned to the case in CAPTAIN AMERICA #24, Cap beat them at their own game and managed to keep the weapons out of the hands of the Castro regime in CAPTAIN AMERICA #25.

In CAPTAIN AMERICA AND THE FALCON #1, Sam Wilson flew off to Cuba himself on the trail of a drug cartel, but ran into a savage brute wearing Captain America’s costume. Cap returned to Cuba with the Scarlet Witch accompanying him to help Falc in CAPTAIN AMERICA AND THE FALCON #2, but a devastating hurricane slowed him down, allowing the Anti-Cap to capture Sam and his girlfriend Leila. The storm blew everyone back to Florida in CAPTAIN AMERICA AND THE FALCON #3, and Cap caught up with the former Navy SEAL, finding a way to temporarily counteract the effects of rage-inducing drugs.

In AVENGERS #82, Cap witnessed the beginning of a new team of Invaders, lead by John Walker, aka the USAgent. The Sentinel of Liberty confronted Walker over his use of overwhelming force in AVENGERS #83. Cap related a World War II adventure in CAPTAIN AMERICA #26 to prove that he didn’t recklessly endanger his teenage partner Bucky while the battle raged on across the globe. In CAPTAIN AMERICA #27, Cap and Iron Man jetted off to Cleveland and encountered Isaiah Bradley from a possible future and helped him stop Bucky Barnes from altering the past in CAPTAIN AMERICA #28.

Avengers (1998) #500

Avengers (1998) #500

What is Marvel Unlimited?

Hoping to help the Anti-Cap further in CAPTAIN AMERICA AND THE FALCON #5, Cap placed him in the Wakandan consulate and took his arguments over it to S.H.I.E.L.D.’s Nick Fury. Meanwhile, at Avengers Mansion, the team’s destruction loomed over Earth’s Mightiest Heroes in AVENGERS #500 as the Vision seemingly ran berserk while the team watched helplessly. In CAPTAIN AMERICA AND THE FALCON #6, Cap tried to help Sam Wilson after his friend shot an admiral and then wrestled with his long-simmering attraction to the Scarlet Witch as the Avengers continued to break down in CAPTAIN AMERICA AND THE FALCON #7.

Steve’s old flame Diamondback returned in CAPTAIN AMERICA #29, but her mission to rescue a senator from HYDRA proved to be a fraud, a front for a scheme by the Red Skull for the female agent to kill our hero. After dealing with an attack by Batroc and his mercenaries at Shea Stadium in CAPTAIN AMERICA #30, Cap fended off an assault by the Serpent Society in CAPTAIN AMERICA #31. When the dust cleared, an armored Skull swooped in and dispatched Diamondback for failing to assassinate his hated foe, Captain America. Steve discovered that a Life Model Decoy had taken Diamondback’s place, though, in CAPTAIN AMERICA #32, and S.H.I.E.L.D. moved in to capture the Red Skull.

Captain America (2002) #29

Captain America (2002) #29

What is Marvel Unlimited?

In AVENGERS #502, the warrior Kree race arrived on Earth to attack the team and Cap stood in horror as his old comrade Hawkeye sacrificed his life to stop them. With the group shattered in AVENGERS #503, Steve’s horror grew when he realized that Wanda Maximoff, the Scarlet Witch, the woman for whom he harbored deep feelings, stood responsible for the blow that finally toppled the legendary heroes.

Read more CAPTAIN AMERICA (2002) on Marvel Unlimited!

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The Sentinel of Liberty loses his shield, but battles on against the Skrulls, Korvac and more!

Over seven decades ago, history occurred with the debut of Captain America in 1941. 70 years later, Steve Rogers and his star-spangled alter ego have grown to iconic status, remaining a mainstay of the Marvel Universe while also expanding into the realms of television, film and more.

On April 4, 2014, the Sentinel of Liberty returns to the big screen in “Captain America: The Winter Soldier” from Marvel Studios. As the countdown to Chris Evans picking up the shield once more heats up, we present the definitive comics history of Cap, from his debut to the modern day.

Follow along with us weekly and look for more Captain America on Marvel Unlimited and through the Marvel Digital Comics Shop.

Captain America (1998) #1

Captain America (1998) #1

What is Marvel Unlimited?

The loss of those near and dear to him stands as a part of life for Captain America, but 1998 and 1999 found him at a loss for a part of him that he long thought irreplaceable: his mighty shield. Over two years, the living legend struggled to continue his heroic career with a handicap he never expected.

Fresh from his ordeal in an alternate reality, Cap found himself in Tokyo, Japan in CAPTAIN AMERICA #1 and face-to-face with Lady Deathstrike and her band of terrorists. In CAPTAIN AMERICA #2, the unthinkable occurred: fighting HYDRA deep below the ocean, Cap lost his shield to the unforgivable depths.

Back on dry land, our hero continued his battle with HYDRA in CAPTAIN AMERICA #3, ending up in the famous Smithsonian Institution. There, he used a replica of his original World War II-era triangular shield and decided that would be better than no protection at all to continue his good works. Then, in CAPTAIN AMERICA #4, Cap refused to endorse a congressman named Bolt after a tussle with Batroc, a decision that would haunt him in the months to come.

Captain America (1998) #5

Captain America (1998) #5

  • Published: May 10, 1998
  • Added to Marvel Unlimited: June 11, 2015
What is Marvel Unlimited?

HYDRA’s newest leader, the Sensational Hydra, reared his ugly head in CAPTAIN AMERICA #5, then revealed himself to be a shape-shifting Skrull, hell-bent on staining Cap’s reputation with the public in CAPTAIN AMERICA #6. The Sentinel of Liberty caught up to him in CAPTAIN AMERICA #7, and exposed the alien duplicate on national TV. After joining with fellow Avenger Warbird in CAPTAIN AMERICA #8 to fend off an assault by the militaristic Kree race, Cap returned to his roots in Brooklyn in CAPTAIN AMERICA #9 and received a new energy shield from Sharon Carter and the tech guys at S.H.I.E.L.D. It didn’t feel like his original, but he decided to make due with it for the duration.

After Cap’s stand-off with USAgent in CAPTAIN AMERICA #10, the powerful, otherworldly Nightmare tried to subvert the American Dream in CAPTAIN AMERICA #11 and #12, leading our hero into the demon’s realm and a confrontation with a looming nuclear devastation. In CAPTAIN AMERICA #13, Cap attempted to help Congressman Bolt without interfering in the democratic process, a salve to soothe the damage done to the man by the Skrull.

Captain America (1998) #15

Captain America (1998) #15

  • Published: March 10, 1999
  • Added to Marvel Unlimited: September 06, 2011
  • Writer: Mark Waid
  • Penciller: Andy Kubert
What is Marvel Unlimited?

The Red Skull escaped from his prison within the Cosmic Cube in CAPTAIN AMERICA #14, then internalized its near-omnipotent power. In CAPTAIN AMERICA #15. Iron Man returned Cap’s original shield to him, yet in pieces. The Skull wanted nothing less than the entire world under his thumb in CAPTAIN AMERICA #16, prompting the alien Watcher to tell our hero that the only way around the problem would be to kill the villain. So, that’s just what Cap did in CAPTAIN AMERICA #17, only to stand helpless as the Avengers’ former foe Korvac swooped in and snatched up the Skull’s Cube power for himself.

The Star-Spangled Avenger bested Korvac at every turn in the time stream in CAPTAIN AMERICA #18, and when the master baddie returned them to the moment just before Cap killed the Red Skull, Steve Rogers refused to repeat the act for a second time in CAPTAIN AMERICA #19.

Captain America (1998) #20

Captain America (1998) #20

What is Marvel Unlimited?

A mysterious rash of destruction surrounding S.H.I.E.L.D. tech in CAPTAIN AMERICA #20 lead to the discovery of a vibranium virus caused by Cap’s shield in CAPTAIN AMERICA #21. The sound-based criminal Klaw escaped from his vibranium jail cell in CAPTAIN AMERICA #22, but when he faced off against Cap, his only success lay in inadvertently repairing the hero’s famous shield.

Steve ended up his year undercover in a prison in CAPTAIN AMERICA #23, then in a pitched battle against HYDRA, Crossbones, and the Absorbing Man in CAPTAIN AMERICA #24 to stop the unholy alliance from setting off a bomb in Manhattan.

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Experience Operation: Galactic Storm, see the birth of Cap-Wolf, plus much more!

Over seven decades ago, history occurred with the debut of Captain America in 1941. 70 years later, Steve Rogers and his star-spangled alter ego have grown to iconic status, remaining a mainstay of the Marvel Universe while also expanding into the realms of television, film and more.

On April 4, 2014, the Sentinel of Liberty returns to the big screen in “Captain America: The Winter Soldier” from Marvel Studios. As the countdown to Chris Evans picking up the shield once more heats up, we present the definitive comics history of Cap, from his debut to the modern day.

Follow along with us weekly and look for more Captain America on Marvel Unlimited and through the Marvel Digital Comics Shop.

Captain America (1968) #396

Captain America (1968) #396

What is Marvel Unlimited?

In two short years, Captain America headed off a galactic war, transformed into a bloodthirsty werewolf, infiltrated an army of super villains, and battled dinosaurs in a faraway hidden land–and that’s only the highlights of the weird worlds of the Living Legend in the early 1990’s!

Arnim Zola shrunk Skull House to miniscule size in CAPTAIN AMERICA #396 while Cap fought a pair of scavengers, Jack O’Lantern and Blackwing. Our hero figured out that the Red Skull had not really died in CAPTAIN AMERICA #397, and then inserted himself in the middle of a Galactic Storm between the alien Kree and Shi’ar races in CAPTAIN AMERICA #398.

Captain America (1968) #400

Captain America (1968) #400

  • Published: May 10, 1992
  • Added to Marvel Unlimited: November 13, 2007
  • Cover Artist: Rik Levins
What is Marvel Unlimited?

After a one-on-one bout with Warstar of the Kree Imperial Guard in CAPTAIN AMERICA #399, Cap found himself captured with the rest of the Avengers in, then escaped only to fall prey to the dreaded Korath the Pursuer. Snared by the Kree Supreme Intelligence’s mind-twisting illusions in CAPTAIN AMERICA #400, he made his own way across the aliens’ stronghold after being abandoned by his teammates. When Earth’s Mightiest Heroes then conspired to execute the Supreme Intelligence in the face of his protests, Cap deserted them.

CAPTAIN AMERICA #401 saw the fallout from the events of the Galactic Storm, and a heartsick Cap took a leave of absence from the Avengers in CAPTAIN AMERICA #402 to go searching for John Jameson, the Moonstone-powered Man-Wolf. Cap battled a mysterious opponent called Moonhunter in CAPTAIN AMERICA #403, then sought the mystic aid of Doctor Druid. The mutant Wolverine became embroiled in the situation in CAPTAIN AMERICA #404 and Nightshade injected the Sentinel of Liberty with a serum of lycanthropy, transforming him into a Cap-Wolf. Druid discovered their foe to be a man also known as Druid, in CAPTAIN AMERICA #405, and Wolverine attacked everybody, out of his mind from the machinations of the villains.

Captain America (1968) #409

Captain America (1968) #409

What is Marvel Unlimited?

Cap-Wolf finally tracked down Jameson in CAPTAIN AMERICA #406 and rose to the rank of top dog in a pack of werewolves. Druid became a Starwolf in CAPTAIN AMERICA #407, which complicated things, but Cap managed to crush the Moonstone and then receive a cure for his condition in CAPTAIN AMERICA #408. After the dust settled, our hero and the Falcon flew off to rescue their friend D-Man from Crossbones in CAPTAIN AMERICA #409 and fought the full Skeleton Crew in CAPTAIN AMERICA #410.

CAPTAIN AMERICA #411 saw Cap jetting off to Boca Caliente in disguise along with Falcon and Diamondback to infiltrate an A.I.M. weapons expo. The masks came off in CAPTAIN AMERICA #412 as the man-hating Superia made her attempt at a hostile takeover of A.I.M. and the Star-Spangled Avenger ended up face to face with a legion of super villains at the Expo.

Captain America (1968) #414

Captain America (1968) #414

What is Marvel Unlimited?

A.I.M.’s artificial entity known as M.O.D.A.M. confronted Superia in CAPTAIN AMERICA #413, which led to Cap trying to rescue the villainess after he mistook her for Diamondback.

After a tussle with a cadre of A.I.M. androids, Cap went to help the Black Panther look for the rare vibranium metal in the Savage Land in CAPTAIN AMERICA #414. That meant a confrontation with the High Technician and his dinosaur-men in CAPTAIN AMERICA #415, but the heroes could boast of the Savage Land’s own Ka-Zar at their side. A.I.M. tried to stop the High Technician in CAPTAIN AMERICA #416 and #417, with the help of the gigantic Terminus, and after the battle Cap ran a wounded Diamondback to the Panther’s nation of Wakanda in CAPTAIN AMERICA #418.

Captain America (1968) #419

Captain America (1968) #419

What is Marvel Unlimited?

The mercenary Silver Sable came calling in CAPTAIN AMERICA #419 to assist Cap in capturing Viper, but the villain escaped with the help of the Red Skull. In turn, the Skull pitted the heroes against a new version of the Blazing Skull in CAPTAIN AMERICA #420, and Cap reluctantly fought a brainwashed Nomad in CAPTAIN AMERICA #421. Finally, Steve Rogers pondered the appearance of a new vigilante on the scene, Blistik, in CAPTAIN AMERICA #422.

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See exclusive art and sketches, plus get commentary on process and more!

All-New Invaders (2014) #1

All-New Invaders (2014) #1

  • Published: January 22, 2014
  • Added to Marvel Unlimited: July 14, 2014
  • Rating: Rated T+
  • Writer: James Robinson
  • Cover Artist: Mukesh Singh
What is Marvel Unlimited?

On January 22, ALL-NEW-INVADERS #1 offers not only a new take on several classic super heroes, but a return to greatness for Marvel’s original super team. In that spirit, we offer a unique, three-part look into artist Steve Pugh’s sketchbook that will illuminate the groundwork that led to his final designs and layouts for the series.

With the arrival of ALL-NEW INVADERS comes a challenge worthy of Marvel’s original super team. Artist Steve Pugh has invested a lot of thought into illustrating the star-spanning Kree race, maintaining their historical status, but also building upon that to shape their future. In addition, he’s also designed the look of an all-new addition to the Kree’s hierarchy, a woman who will give the Invaders a run for their money in many ways.

Marvel.com: Steve, how much historical Marvel design have you used on the look of the Kree and how much of it will be your own vision? 

Steve Pugh: We start off with them looking very familiar; I deliberately mixed a lot of [Jack] Kirby influences into the art to establish a familiar look, to let everyone know where we were in the Marvel Universe. Then we introduce the new characters: a hard elite, a Special Forces strike force dedicated to protecting the Kree’s position and interests in the shifting power structure of the various galactic empires. They’re an evolution of the classic Kree military into something darker, more sinister.

Kree Special Forces designs by Steve Pugh

Kree Special Forces designs by Steve Pugh

Again we’re not treading over the past, which is important for a book with such an important and loved legacy, but we’re adding to and expanding the world and its characters. The new co-existing with the established. 

Marvel.com: Overall, what one brand-new design of yours for ALL-NEW INVADERS are you most proud of and why? 

Steve Pugh: The biggest piece of design so far has been Tanalth, the leader of the Kree Special Forces, and she was a blast to design. The brief was to create someone who “looked like she could kick Captain America’s ass,” and that meant no noodle-limbed super models. Tanalth is, I hope, in the tradition of the powerful Kirby women I remember seeing when I discovered his work. Part roller derby girl, part Spartan warrior, she’s probably not going to strike a cute pose with her hands on her hips, but she may very likely hit you upside the head with half a car.

Marvel.com: In your sketches, we see that you have Tanalth’s feet exposed?

Steve Pugh: Actually that was only in the initial sketch. There were a couple of thoughts behind it. I figured a warrior with a big muscle mass would look daft in heels, so I tried a sandal, like a Spartan warrior or something, and I thought it looked a bit primitive and wild, offsetting the rest of the costume’s futurism. Also the idea of her “weighted” arm and leg sleeves was actually based on an Indian dancer I remember seeing as a kid. She had these similar sleeves on her legs-but with bells–instead of disc armor obviously!

Tanalth designs by Steve Pugh

Tanalth designs by Steve Pugh

Anyway, in the end I came up with a Doc Martin type military boot, with a soul that thickened at the back to hint at a heel; they look like they belong to a woman, but hopefully avoid being in any way “girlie.”

Marvel.com: To bring this look into your sketchbook home, do you feel this series demands a certain unique approach, as far as your page layouts go? 

Steve Pugh: I think the fashion right now is for more conservative layouts. I think it’s a reaction to the crazier designs that sometimes lost the viewers eye in the story telling, like those old oil paintings you see that are totally overwhelmed by their massive gold painted frames. It’s unnecessary, let the art speak for itself. Books like HAWKEYE have shown that you can do that; good art is enough. Also of course more structured layouts help with the transition to digital editions which you have to be mindful of. I’ve kept things simple, held the wacky stuff back for the moments that demand it. 

Tanalth designs by Steve Pugh

Tanalth designs by Steve Pugh

Mark down January 22 for ALL-NEW INVADERS #1!

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