It’s all been leading to April 27!

There was an idea, to bring together a group of remarkable people, to see if we could become something more.

We’re nearing the April 27 release of “Avengers: Infinity War”! Last week, Marvel Studios revealed five character posters. Now, they’re back with 22 mighty posters spotlighting each of our impressive super heroes ready to take a stand against the threat that is Thanos!

Leading the gallery above is the first Avenger (and birthday boy) himself, Robert Downey Jr. as Iron Man! See the rest of the Avengers and their super allies — Zoe Saldana as Gamora, Chris Evans as Steve Rogers/Captain America, Chris Hemsworth as Thor, Benedict Cumberbatch as Stephen Strange/Doctor Strange, Scarlett Johansson as Natasha Romanoff/Black Widow, Tom Holland as Peter Parker/Spider-Man, Chadwick Boseman as King T’Challa/Black Panther, Karen Gillan as Nebula, Chris Pratt as Peter Quill/Star-Lord, Elizabeth Olsen as Wanda Maximoff/Scarlet Witch, Sebastian Stan as Bucky Barnes/Winter Soldier, Mark Ruffalo as Bruce Banner/Hulk, Letitia Wright as Shuri, Bradley Cooper and Vin Diesel voicing Rocket and Groot, Paul Bettany as Vision, Danai Gurira as Okoye, Dave Bautista as Drax, Anthony Mackie as Sam Wilson/Falcon, Pom Klementieff as Mantis, Don Cheadle as James Rhodes/War Machine, and Benedict Wong as Wong.

“Avengers: Infinity War” opens in theaters on April 27. Get tickets on Fandango now! Stay tuned to Marvel.com, follow @Avengers on Twitter, and Like “The Avengers” on Facebook for the latest on the Avengers as it develops!

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Celebrate the success of the Marvel mobile game with a Guardians of the Galaxy event!

The Guardians of the Galaxy roster expands in “Marvel Future Fight!” To celebrate the game’s second anniversary, two new heroes—Agent Venom and Mantis—join the battle while the game’s original Guardians don new uniforms inspired by the films, and finally, Whiplash adds his weapons to your arsenal. And just in time, because you’ll need new gear and fresh teammates to tackle the game’s World Boss Ultimate and Alliance Conquest modes.

We sat down with Minkyun Kim, Development Director at Netmarble Games, to see just what we could learn about the anniversary update.

Marvel.com: This update marks the second anniversary of “Marvel Future Fight;” what are you bringing to the game to celebrate this milestone?

Minkyun Kim: As a huge thank you to all the users who have shown us love, we’ve prepared a variety of events. First, players will have an opportunity to get new Guardians of the Galaxy characters and an exclusive, limited edition Comic Card. Players will also get additional opportunities for various rewards in events such as the seven day check-in.

Marvel.com: The biggest character addition has got to be Mantis; what does she bring to the table?

Minkyun Kim: Mantis, one of the new heroes appearing in “Guardians of the Galaxy Vol. 2,” will also be joining us this update. She mainly attacks with her hands through the use of martial arts. With her unique energy wavelength, she can attack from short or medium-range distances. You’ll be able to feel the thrilling action as you watch her acrobatic martial arts style and energy wavelength attacks.

Also, her ability to find enemy weak points and use of psychic empathy ensures that her teammates get buffs that will help in battle, the idea being that she uses her telepathic powers to communicate enemy weak points to her allies.

Her powerful mind energy and healing powers allow for resistance to debuffs. Her healing touch will be able to give teams an advantage in both team and solo battles.

Marvel.com: Alongside the new team members, players will be able to grab a few new uniforms. Who’s suiting up in new gear?

Minkyun Kim: With the opening of “Guardians of the Galaxy Vol. 2,” we’re introducing brand new uniforms: the [movie-versions] of Star-Lord, Rocket Raccoon, Gamora, and the new Groot everybody’s been waiting for! Also, to celebrate the second anniversary of “Marvel Future Fight,” we’ll be introducing a new uniform for our original character, Sharon Rogers.

Mavel.com: A new World Boss mode is coming to “Marvel Future Fight” with this update. What can you tell us about World Boss Ultimate?

Minkyun Kim: There is a difficulty system in Ultimate Mode. As the difficulty goes up, bosses will become stronger, and a player’s characters will be placed in disadvantageous situations. In the higher difficulties, players will be placed in extreme situations never seen before on Original Bosses.

The key to winning will be determined by how detailed and effectively a player upgrades their character. Players will be challenged to constantly reduce their clear times and become the best.

Marvel.com: Outside of increasing their rank, will there be rewards in this mode that differ from the standard World Boss mode?

Minkyun Kim: As you challenge higher difficulties, the rewards will be more gratifying as well.

Rewards will now be proportional to the difficulty level that was challenged. Also, the first time a difficulty level is cleared against a boss, you’ll get a special reward. You can only get a limited amount of rewards per day, but you can always strive for better records and try out new strategies.

Marvel.com: A new PVP feature, Conquest, is coming to Alliances. What new ways can Alliances compete, and what kinds of rewards will they unlock?

Minkyun Kim: In the past, Alliance related content was based around an individual’s fight within the Alliance; Alliance Conquests will now truly be a battle of Alliances. Alliance Conquests will require communication between Alliance members to properly coordinate characters over the map to lead your Alliance to victory. Alliances with the best characters will have an advantage. Through Alliance Conquest, players will unlock Alliance Tokens which can be used to trade for items in the Alliance Shop and to upgrade your characters. Also, depending on your score, your Alliance will also get a cool frame.

Marvel.com: The third year of “Marvel Future Fight” is just beginning. Can you give us a taste of what’s to come?

Minkyun Kim: Looking back on the last two years, we’re grateful to all the players who have supported and loved our game and we know that we’ve had our faults. We’ll work our butts off to make sure that we become a game that is loved by all. Personally, as a fan of Marvel, I’m looking forward to the lineup of Marvel content coming up. We’ll take our own excitement and hopes and endeavor to create more varied content. Through the updates this year, we hope that our players will feel at home and join us to fight the villains of the Marvel Universe.

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So, you think you know the Guardians of the Galaxy?

With the incredibly epic “Guardians of the Galaxy Vol. 2” coming out in May, it’s time for you to brush up on the history of the Guardians.

Let’s start with the team’s heroic members…ALL of them. Don’t be surprised when you’re told by hard core fans that the first movie barely scratches the surface when it comes to the team’s lore. Did you know that there are two different teams? From two different universes? That’s right. The quirky, yet valiant, team of Peter Quill (aka Star Lord), Gamora, Groot, Rocket Raccoon, and Drax the Destroyer are only a small part of the group. The first formation of the group starts in the distant future of the 31st century, in alternate universe, where a couple of unlikely heroes emerged, including Yondu Udonta (yes, you read that right). For now, let’s begin with some familiar faces.

The Current Guardians

With their first appearance in 2008, these Guardians of the Galaxy formed as a group opposing the Phalanx conquest of the Kree system and stayed together in an attempt to prevent any further catastrophes from ever occurring. 

Guardians of the Galaxy (2008) #1

Guardians of the Galaxy (2008) #1

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Peter Quill

Peter Quill

Peter Quill was conceived from the love between the terran Meredith Quill and the Spartoi Emperor J’son. After being abducted by a pirate crew, captained by the fearsome Yondu, Quill would eventually escape and set out to become “Star-Lord,” a title his father once dawned. After the events of the Phalanx Invasion, Quill realized that the universe was in dire need of protecting. With the aid of Mantis telepathically urging his recruits, Quill formed the Guardians of the Galaxy.

Powers:

  • Spartoi Physiology: Peter is half-Human, half-Spartoi giving him peak human abilities such as human strength, durability, agility, stamina, and longevity
  • Link with Ship: He is psionically linked to his starship, “Ship,” a living entity

Weapons & Equipment:

  • Kree Heat-Dampening Espionage Battle Suit: Star-Lord was outfitted with a Kree-issued heat-dampening espionage battle suit, his hallmark look; a battle helmet; and a universal translator. His famous battle helmet analyzes strategy data, as well as improve vision and regulate oxygen while in space.
  • Star-Lord Armor: Quill wears a suit that grants augmented strength and durability, and the ability to travel through space with ease.
  • Mandalay Gem: Alien technological mineral of celestial making; the gem utilizes cosmic energies to provide its user with vast and versatile capability, both in combat and travel
  • Element Gun: A pistol capable of conjuring one of the four elements
  • Kree Sub-Machine Gun: Star-Lord’s chosen weapons are two Kree sub-machine guns with various types of ammunition, including explosives

First Appearance: Marvel Preview #4 (January, 1976)

Marvel Preview (1977) #4

Marvel Preview (1977) #4

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Drax the Destroyer

Drax the Destroyer

Originally a real estate agent, this unlucky soul bumped into Thanos, setting off a chain of events. Thanos’ grandfather, Kronos, fashioned a new body made from the Earth’s soil to give Arthur Douglas superhuman abilities, transforming him into the awesome Drax the Destroyer. After the events of Annihilation, Drax was recruited by the legendary Star-Lord to join the butt-kicking Guardians of the Galaxy.

Powers:

  • Enhanced Physiology: Due to his new body, Drax has a number of superhuman abilities including strength, stamina, durability, senses, and an accelerated healing factor
  • Cosmic Awareness: He possesses a low-level form of cosmic awareness that allows him to track Thanos

Weapons & Equipment:

  • Twin Knives: While Drax is more than proficient in combat, he is always carrying his handy twin Knives

First Appearance: Iron Man #55 (February, 1973) 

Iron Man (1968) #55

Iron Man (1968) #55

  • Published: February 10, 1973
  • Added to Marvel Unlimited: November 05, 2008
What is Marvel Unlimited?

Cosmo

Cosmo

A former test animal of the Soviet Space Program, Cosmo launched into Earth’s orbit as part of an experiment. He drifted off into space during the 1960’s, arriving in “Knowhere.” Mysteriously mutated, this daring Golden Labrador Retriever mix came to serve as the station’s security chief. Currently, Cosmo acts as a liaison for the Guardians and assists them in plotting courses for areas of the universe in peril.

Powers:

  • Telekinesis: A wide range of telekinetic powers including telepathic cloak, illusions, mind control, mental paralysis, psionic blast, and mental detection
  • Extended Longevity: Cosmo is decades older than the normal life expectancy of other dogs

Weapons & Equipment:

  • Space suit: Cosmo’s original Soviet Space suit given to him during the space race of the 1960’s.

First appearance: Nova #8 (January, 2008)  

Nova (2007) #8

Nova (2007) #8

What is Marvel Unlimited?

Bug

Bug

Bug is a master thief from the Insectivorid homeworld “Kaliklak” based in the Microverse. A member of the Microns, Bug is an adept fighter who joined the Guardians after Rocket Raccoon asked him when the original group disbanded.

Powers:

  • Insectivorid Physiology: Bug’s native abilities are considered superhuman compared to other humanoids. His powers include great strength, speed, stamina, agility, durability, reflexes, recuperative powers, balance, coordination, and sense of equilibrium.
  • Wall-Crawling: Ability to cling to surfaces and scale them like any insect
  • Danger-Sense: Similar to Spider-Man, this ability, in the form of a tingling sensation at the base of his skull, alerts him to danger
  • Antennae: Ability to communicate with other antennae-beings over a limited amount of space

Weapons & Equipment:

  • Gilder-Pac: A telepathically-controlled glider-pac enabling flight
  • Rocket Lance: Bug’s weapon of choice, which can fire varying intensities of energy, and can return to his hand if thrown

First Appearance: Micronauts #1 (January, 1979)

Gamora

Gamora

Gamora is the sole survivor of an alien humanoid race called the Zen Whoberis, a peace-loving tribe whose population was wiped out by a zealous religious order seeking to establish a galaxy-wide empire. The mad Titan Thanos rescued Gamora and brought her to a time period at least two decades prior to her people’s deaths, travelling from Earth-7528 to Earth-616. Aboard his space station Sanctuary, Thanos raised Gamora and used advanced technology to endow her with enhanced humanoid abilities. Feeling lost after the Phalanx Invasion, Gamora joined the Guardians of the Galaxy to give new purpose to her life

Powers:

  • Zen Whoberis Physiology: Slight superhuman strength, durability, endurance and reflexes, as well as a healing factor
  • Enhanced Physiology: Raised to be a deadly assassin by Thanos, he enhanced her body with advanced technologies; because of this, Gamora is a master in martial arts, various weaponry and an expert marksman and tactician.

Weapons & Equipment:

  • Time Gem
  • The Godslayer

First Appearance: Strange Tales #180 (June, 1975)  

Strange Tales (1951) #180

Strange Tales (1951) #180

  • Published: June 10, 1975
  • Added to Marvel Unlimited: October 30, 2012
  • Writer: Jim Starlin
  • Penciler: Jim Starlin
What is Marvel Unlimited?

Groot

Groot

Groot is a Flora colossus from Planet X, the capital of the branch worlds. During his adulthood, Groot wandered around Kree space exploring galaxies until he was captured and imprisoned. While in jail, he formed a rapport with Rocket Raccoon and was assigned to a covert ops team led by Star-Lord, which would eventually become the Guardians of the Galaxy.

Powers:

  • Cellular Regeneration: As a flora, Groot can regenerate any part of his body. He has almost died on three separate occasions, each time regenerating from a twig.
  • Growth: Apart of the cellular regeneration, Groot can grow and extend his body at extreme speeds
  • Plasticity: Ability to stretch his limbs for long distances and reshape them for a variety of tasks
  • Superhuman Strength: Groot’s tree-like form provides him great strength
  • Control Over Other Plants: Groot has the power to control other plants, especially his own physical form. He can turn his hands into blades, grow in size altogether, or even use that power to heal himself from fatal wounds.

Weapons & Equipment:

  • Groot’s Body: As mentioned before, Groot can manipulate his body in various ways as well as manipulate other plants, using them as weapons in place of more conventional ones

First Appearance: Tales to Astonish #13 (November, 1960)  

Tales to Astonish (1959) #13

Tales to Astonish (1959) #13

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Jack Flag

Jack Flag

Born Jack Harrison, he took on the alias Jack Flag to impress Captain America. During an undercover mission accident, Jack Flag was drenched in chemicals created by Mr. Hyde, giving him superhuman abilities. During a time in Prison 42, he crossed paths with Star-Lord who saved his life by bringing him back to his base. Grateful, Flag decided to stick around and join the Guardians of the Galaxy.

Powers:

  • Hyde Formula: Various superhuman attributes as a result of being doused with the chemicals that Calvin Zabo used to transform himself into Mr. Hyde. These attributes include superhuman strength, stamina, durability, and a regenerative healing factor.

Weapons & Equipment:

  • Weapon Technology: Various weapons and tech designed by his brother, Drake, including a boom box which contained rockets and fireworks

First Appearance: Captain America #434 (December, 1994)  

Captain America (1968) #434

Captain America (1968) #434

What is Marvel Unlimited?

Mantis

Mantis

As a child, Mantis trained with the alien Priests of Pama, a sect of the Kree, who believed that she might become the “Celestial Madonna.” Experiencing a vision during the time of the Annihilation Wave, she allowed herself to become imprisoned to wait for Star-Lord to aid in his quest. After a series of events saving and being saved by Star-Lord and his crew, she joined the ranks of the Guardians of the Galaxy.

Powers:

  • Telepathy: Repeatedly demonstrated telepathy as well as a variety of other mental powers
  • Astral Projection: Projects her astral form, allowing her to travel interplanetary distances. Recreating a body out of the destination planet’s local vegetation, her fighting skills remain intact and her emphatic abilities heightened to a superhuman degree and extended to the planet’s flora and biosphere.
  • Chlorokinesis: The ability to control the vegetation within her vicinity. Mantis was able to accelerate her teammate Groot’s cellular growth rate.
  • Pyrokinesis: Mantis burned her teammate Groot’s internal sap with her mental powers, immediately lighting him on fire from the inside
  • Precognition: The ability to foresee almost all the events that would occur during her mission with Star-Lord and their teammates
  • Enhanced Durability: Physically-enhanced durability as well as immunity to mental and metaphysical assaults
  • Self-Healing: The ability to will herself to heal

Weapons & Equipment: None

First Appearance: Avengers #112 (June, 1973)  

Avengers (1963) #112

Avengers (1963) #112

What is Marvel Unlimited?

Moondragon

Moondragon

Heather Douglas is the daughter of Arthur Douglas, whose reanimated corpse had transformed into Drax the Destroyer. After a car explosion killed her parents, Thanos’ father Mentor took Heather back to Titan. After unlocking her psychic powers, she came under the influence of a powerful entity known as the Dragon of the Moon. Escaping his clutches and filled with pride, she took the name Moondragon. Like many of the other members, Moondragon crossed paths with Star-Lord after the Annihilation Wave and joined the Guardians of the Galaxy where she continues to fight alongside them.

Powers:

  • Psionics: One of the most powerful human born telepaths ever; repeatedly demonstrating mental psionic energy usage far in advance of all human and human mutants, including that of the world-renowned telepaths Professor Charles Xavier, Emma Frost and Jean Grey. Some of the abilities with this power include telepathy and telekinesis.
  • Dragon Form: The ability to assume the form of a strong and durable dragon capable of faster-than-light speed travel and surviving in outer space without air

Weapons & Equipment:

  • Conventional and Unconventional Weapons: Guns, staffs, and plasma weapons

First Appearance: Iron Man #54 (January, 1973)  

Iron Man (1968) #54

Iron Man (1968) #54

What is Marvel Unlimited?

Phyla-Vell

Phyla-Vell

When a new universe was created (after the destruction from the insane Genis-Vell), Phyla-Vell emerged as one of the new alterations. She is the second artificially-created offspring of Captain Marvel. After the events of the Annihilation Wave, Phyla-Vell decided to join a group that would protect the universe, the Guardians of the Galaxy.

Powers:

  • Kree Heritage: Possesses superhuman strength, the ability to fly, and a fraction of her father’s cosmic awareness
  • Energy Absorption: Like a sponge, she can absorb most outside energy sources directed at her

Weapons & Equipment:

  • Nega Bands: These powerful bands give the wearer a wide array of powers and abilities including: increased physical strength, interstellar flight, the ability to absorb & manipulate various types of energy, increased invulnerability to physical attacks, survival in the vacuum of space, and no need for food, water, air or sleep

First Appearance: Captain Marvel Vol 5 #16 (January, 2004) 

Rocket Raccoon

Rocket Raccoon

Rocket Raccoon is the result of sentient robots who used genetic engineering to give intelligence and sentience to animals so they wouldn’t have to take care of crazy people, and instead, could start their own colony far away. Think that sounds crazy? Well, clearly you haven’t met Rocket Raccoon. A near diabolical genius and weapons expert with a love for violence, this raccoon has it all. During the events of the Phalanx Invasion, Rocket was paired with Star-Lord, Groot, and others to form a tactical team. Eventually they would form the Guardians of the Galaxy where Rocket would act as a second-in-command, sometimes acting as a de-facto leader.

Powers:

  • Raccoon Physiology: Rocket possesses the same enhanced abilities attributed to Earth raccoons, including an acute sense of smell and sharp eyesight
  • Enhanced Physiology: Enhancements from the robot stewards gave Rocket enhanced intelligence, which over time, allowed him to become an expert in marksmanship, martial arts, tactician, and strategist.

Weapons & Equipment:

  • Rocket-Powered Jet Boots: Also known as his “rocket skates,” not only do they propel him around but the exhaust is powerful enough to be used as a short ranged weapon
  • Dual Laser Pistols: One of Rocket’s go-to weapons are his dual laser pistols as well as other assorted heavy weapons

First Appearance: Marvel Preview #7 (June 1976)  

Marvel Preview (1977) #7

Marvel Preview (1977) #7

  • Published: July 10, 1976
  • Added to Marvel Unlimited: November 28, 2016
What is Marvel Unlimited?

Adam Warlock

Adam Warlock

Created by a group of researches known as “The Enclave,” Adam Warlock is the pinnacle of future human evolution. Adam Warlock commands the mighty Soul Gem, given to him by the High Evolutionary. Due to disastrous events after the Annihilation Wave, he was given newfound powers and became an active force in the Guardians of the Galaxy.

Powers:

  • Enhanced Biology: Possesses a number of superhuman properties and powers derived from his artificially-altered genetic structure including strength, speed, stamina, durability, and agility
  • Immortality: While Warlock can be killed, he never truly dies due to the fact his soul is so strong, even Death herself cannot claim his soul
  • Matter Manipulation: Ability to convert energy into matter and the ability to have absolute control over the process
  • Cosmic Awareness: Ability to detect or produce wormholes and other irregularities in space on a cosmic scale

Weapons & Equipment:

  • Soul Gem (Formerly): At one point Warlock possessed the Soul Gem, one of the legendary Infinity Gems, giving him the power to drain and control the life essences (or spirits) of living (or dead) organisms. This gem possessed a consciousness of its own, and displayed a vampiric hunger for the life-essences of living beings. Warlock was so accomplished at the gem’s usage that he could use its energies to project energy blasts, protective shields, and blasts of mystic energies capable of disrupting the karmic centers of living beings.
  • Karmic Staff: An extension of Warlock’s own life-essence, and its properties make it seemingly unbreakable. He can focus mystic energies through this staff with greater accuracy than he could by other means.

First Appearance: Fantastic Four #66 (September 1967)  

Fantastic Four (1961) #66

Fantastic Four (1961) #66

  • Published: September 10, 1967
  • Added to Marvel Unlimited: November 13, 2007
  • Penciller: Jack Kirby
  • Cover Artist: Jack Kirby
What is Marvel Unlimited?

Guardians of the Galaxy (3000)

Guardians of the Galaxy (3000)

The original group under this galactic moniker, first appeared in the January 1969 publication of Marvel Super-Heroes! Forming in the year 3007, after the Badoon held each member captive and invading their solar system, the team escaped to kick major butt and continued to fight for peace and prosperity throughout the galaxy.

Charlie-27

Charlie-27

Genetically engineered to live in Jupiter’s gravity, Charlie-27 is a soldier and space pilot, once captain in the United Lands Earth Space Militia. In 3007 A.D., the alien Badoon invaded the solar system, performing various acts of genocide. Charlie was the only survivor of his world due to being on a long-term space mission. He joined forces with Martinex, Yondu, and Vance Astro to form the Guardians of the Galaxy, a band of freedom fighters.

Powers:

  • Jovian Ancestry: His Jovian ancestry makes him 11 times stronger and 11 times denser than a normal human being, giving him superhuman strength, stamina, and durability

Weapons & Equipment:

  • Guardian Communicator/ Teleporter Star: Allows the Guardians to access their ships’ teleportation system
  • Yondu’s Yaka Dagger: Given as a gift from Yondu, Charlie is never seen without it

First Appearance: Marvel Super-Heroes #18 (January, 1969)  

Marvel Super-Heroes (1967) #18

Marvel Super-Heroes (1967) #18

What is Marvel Unlimited?

Martinex T’Naga

Martinex T’Naga

Pluvian scientist Martinex’s body is completely covered by facets that were crystalline in appearance, allowing Pluvians to withstand the extreme temperatures of their world. When the Badoon attempted to exterminate all the Pluvians, Martinex escaped the Badoon and teamed with Vance Astro, Charlie-27, and Yondu to fight the Badoon as the Guardians of the Galaxy.

Powers:

  • Pluvian Physiology: Descended from the original human colonists of Pluto who were genetically-engineered to survive on that world. As a result, Martinex is a silicone-based lifeform with strength, durability, enhanced vision, ability to survive in a vacuum, and temperature resistance. He can withstand a greater range of hot or cold temperatures than humans
  • Thermokinesis: Martinex’s physiology can further improve his resistance to temperature extremes by siphoning excess heat out of the environment to warm up, or venting his own body heat to cool down. Martinex can also focus this effect offensively to project thermal beams of heat or cold.

Weapons & Equipment: None

First Appearance: Marvel Super-Heroes #18 (January, 1969)

Nikki Gold

Nikki Gold

Born on the Planet Mercury in the 31st Century, Nicholette “Nikki” Gold joined the Guardians of the Galaxy when she escaped the clutches of the Badoon invasion that killed her parents right before her eyes. Discovered on an abandoned spacecraft by the Guardians, she joined their ranks seeking excitement and adventures after years of solitude.

Powers:

  • Mercurian Physiology: A member of the genetically-engineered offshoot of humanity whose traits were designed for survival in the harsh conditions of the planet Mercury. As such, she possesses the ability to see in intense light, has a built-up resistance to heat and most types of radiation. Nikki’s hair is made of fire and she can potentially burn people with just a touch of her hand, due to an incredibly high body temperature.
  • Combat Skills: Extensive proficiency in hand-to-hand combat and proficiency in gymnastics and sharp-shooting

Weapons & Equipment:

  • Wrist Blasters: Twin wrist blasters with a range of settings from stun to kill

First Appearance: Marvel Presents #4 (April, 1976)

Starhawk

Starhawk

Stakar Ogord is the adoptive son of Ogord the Reaver. Growing up, he was raised alongside Ogord’s true daughter Aleta. The two found a statue of the Hawk God, which merged their beings together. Stakar emerged as the dominant being causing him to take on the mantle of Starhawk. At some point, his adult mind was sent back in time to his infant body to repeat his life, with the cycle repeating over and over again. He adopts the title “The One Who Knows,” predicting things that would happen in people’s lives. Starhawk would go on to nudge events in the right direction to allow for the creation of the Guardians of the Galaxy. He joins their ranks and convinces them to lead a life as space explorers and protect the universe.

Powers:

  • Hawk God: The true extent of these powers are unknown. However, his inherited powers include superhuman strength, speed, stamina, durability, agility, reflexes, and enhanced senses
  • Immortality: No longer ages and is immune to disease and infection
  • Light Manipulation: He can manipulate light to create concussive force blasts of photonic energy, heat, and solid-light constructs
  • Flight: Surrounding himself with intermingled photons and anti-gravitons, Starhawk can fly at great speeds

Weapons & Equipment:

  • Starhawk’s Suit: Made of alien materials, including a retracting transparent face-mask, life support system, and retractable solar wind collector wings, which can harness light waves and photonic particles from solar winds, producing easier and faster flight

First Appearance: Defenders #27 (September, 1975)  

Defenders (1972) #27

Defenders (1972) #27

What is Marvel Unlimited?

Talon

Talon

A member of the Inhumans in the 31st century, Talon is a beastly-looking creature with a heart of gold. Working under the tutelage of Soccer Supreme Krugarr, Talon saved Major Victory after battling a gang of thugs.

Powers:

  • Inhuman Superpower: As a member of the Inhumans, he possesses superhuman strength, speed, stamina, durability, agility, and reflexes
  • Beastly Physique: As a literal beast, Talon possesses razor sharp claws on his hands and feet. Aside from being razor sharp and used in the conventional sense, Talon has the unique ability to fire these claws as projectile weapons, re-growing new ones almost instantly. These claw projectiles could be as deadly as high caliber bullets.

Weapons & Equipment: None

First Appearance: Guardians of the Galaxy #18 (November, 1991)  

Guardians of the Galaxy (1990) #18

Guardians of the Galaxy (1990) #18

  • Published: November 01, 1991
  • Added to Marvel Unlimited: March 21, 2016
  • Rating: All Ages
  • Writer: Jim Valentino
What is Marvel Unlimited?

Yondu Udonta

Yondu Udonta

Yondu Udonta started his life as a game hunter from the primitive Zatoan tribe native to Centauri-IV. After being captured by the vicious Badoon, he encountered Vance Astro, Charlie-27, and Martinex T’naga, where they banded together to fight the Badoon and become the incredibly impressive Guardians of the Galaxy.

Powers:

  • Zatoan Intuition: While Yondu displays no superhuman physical powers, he is a natural mystic like his entire tribe. He possesses an intuitive sixth sense that permits him limited emphatic relationships with other lifeforms. The higher the lifeform, the more limited his emphatic potential

Weapons & Equipment:

  • Yaka Arrow: Yondu always carries a 5-foot single curve bow and a quiver of arrows composed of Yaka, a special sound-sensitive metal found only on Centauri IV. A Yaka Arrow can change its direction (but not speed) in response to certain high-octave whistle sounds some Centaurians produce.

First Appearance: Marvel Super-Heroes #18 (January, 1969)  

Marvel Super-Heroes (1967) #18

Marvel Super-Heroes (1967) #18

What is Marvel Unlimited?

Major Victory

Major Victory

Last, but certainly not least, U.S. Air Force pilot turned astronaut, Vance Astro, took on a special mission to colonize a distant planet. After escaping the clutches of an evil organization and realizing he had been in suspended animation for centuries, Astro would go on to lead a group of fellow adventurers called the Guardians of the Galaxy.

Powers:

  • Psychokinesis: Vance Astro possesses the psionic ability to affect matter with his mind

Weapons & Equipment:

  • Passport armbands: Allows him to use Knowhere’s teleporters to teleport instantly
  • Captain America’s Shield: During the time when he carried Cap’s shield in combat, he would use his power to propel the shield and manipulate its flight path, simulating Cap’s use of the shield as a throwing weapon

First appearance: Marvel Super-Heroes #18 (January, 1969)  

Marvel Super-Heroes (1967) #18

Marvel Super-Heroes (1967) #18

What is Marvel Unlimited?

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Your favorite space scoundrels get posters for Marvel Studios' 'Guardians of the Galaxy,' out May 5!

Get a new look at Peter Quill and his band of unlikely heroes in 10 new cosmic character posters for Marvel Studios’ “Guardians of the Galaxy Vol. 2,” in theaters May 5!

Take a look at your favorite Guardians Star-Lord (Chris Pratt), Rocket (Bradley Cooper), Baby Groot (Vin Diesel), Gamora (Zoe Saldana), and Drax (Dave Bautista), above! We’ve also got character posters for a couple misfits they’ve picked up along the way — Ego (Kurt Russell), Nebula (Karen Gillan), Ayesha (Elizabeth Debicki), Mantis (Pom Klementieff), and Yondu (Michael Rooker).

Plus, check out a new IMAX poster, exclusive to participating IMAX theaters, shared by director James Gunn, for “Guardians of the Galaxy Vol. 2” directly below!

EXCLUSIVE FIRST LOOK at Guardians of the Galaxy Vol 2 IMAX Poster – Those who have followed me awhile know that IMAX is…

Posted by James Gunn on Wednesday, March 22, 2017

Stay tuned to Marvel.com for the latest on “Guardians of the Galaxy Vol. 2,” and follow @Guardians on Twitter and like the official Guardians of the Galaxy page on Facebook for the latest!

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Stare into the Black Vortex for the opportunity to recruit Mantis, battle the Spartax, and more!

“Marvel: Avengers Alliance” goes dangerously cosmic, with the arrival of the immensely powerful Black Vortex and its ability to augment the power of any who submit to its will.

Fortunately for us, the Guardians of the Galaxy have a plan…we think.

Mantis rallies the troops in this latest Spec Op, and we spoke with Associate Producer Tony Sherrill about recruiting the former Celestial Madonna, taking on new enemies in J’Son and the Spartax, plus what else to expect, and more!

Marvel.com: What’s the plot of the newest Spec Op?

Tony Sherrill: An artifact known as the Black Vortex comes to Earth bringing Mantis, Moondragon, J’son, and the Spartax Soldiers with it. The Black Vortex tempts anyone that would look into its depths with promises of power—power that S.H.I.E.L.D. and their allies must fight in order to keep Earth safe.

Marvel.com: Where did the decision come from to present your own version of the Black Vortex event?

Tony Sherrill: Our design team is always looking for fun Marvel events to bring into “Marvel: Avengers Alliance” and the Black Vortex was not only that, but with it we could introduce a variety of Marvel heroes, like Mantis, Moondragon, and Richard Rider.

Marvel.com: Why focus exclusively on the Guardians of the Galaxy for this Op?

Tony Sherrill: We love the Guardians of the Galaxy, plus it’s always exiting to add more characters to the game. Having the theme of this Spec Op be based off the Black Vortex gave us an avenue to add even more heroes that had belonged to the Guardians of the Galaxy at some point, which is really just a win-win for us. We have already introduced a variety of the Guardians of the Galaxy from [sometime] members like Agent Venom and Angela—to name a couple—to the core team one may think of today: Drax, Rocket Raccoon, Groot, Gamora, and some star guy.

Marvel.com: What does J’Son bring to the table as a new villain?

Tony Sherrill: J’son is actually a NPC, so you’ll only be able to see his pretty face and not punch it. J’son brings trouble and seeks to empower his Spartax soldiers with the untold power of the Black Vortex.

Marvel.com: How will the Spartax soldiers add a new element to the game?

Tony Sherrill: These guys are fun.  Dressed in all gold armor they come in two varieties: Spartax Warrior and Spartax Gunner.

The Spartax Warriors carry a big Plasma Spear which they use to swipe and thrust at the enemy, you. Their attacks apply the Pain—increases damage taken by 15%–and Fumble—single-target attacks provoke a counterattack—statuses, plus they protect each other with Covered—taking 50% damage from all attacks—and can buff their fellow soldiers with Strengthened—attack increased by 25%.

The Spartax Gunners carry a Plasma Rifle which they use to, well, shoot you with. Their attacks apply Radiation Exposure—deals damage every turn, plus increases damage from enemy attacks—and Ionized—taking additional damage from Radiation Exposure. A single gunner can also buff his entire team with Combat Tactics—performs a counter against the next attack.

Marvel.com: How did you land on Mantis as the reward hero and what are her strengths?

Tony Sherrill: Mantis is just simply a great character. She’s a Telepathic, Grandmaster martial artist that can manipulate plants. As a psychic super hero she has some pretty useful combat skills. She has a chance to counterattack enemy actions with Disadvantage—creates a negative effect according to the class and beneficial buffs of the target—with her Cosmic Calculations passive. When enemies attack an ally, she has a chance to apply Rising Up—chance to gain Focused, Fortified, Agile or Strengthened—to that ally with her Premonition ability.

Mantis comes with a couple of new statuses: Cerebral Agony and Psychic Suppression. Psychic Blast which is a Quick Action applies Cerebral Agony. Cerebral Agony causes the enemy to take Psychic damage for 2 rounds, plus will damage the enemy if they perform an offensive action.  Her Energy Projection attack will apply Psychic Suppression on a target for one round. This will prevent most psychic resistances and reductions from functioning. This is really fun to use against Psychic characters.

Marvel.com: What kind of tech can we pick up on this Op?

Tony Sherrill: The set for this Spec Op is all psychic based. There are 4 pieces in the Psychic Force Set: Psyche Operator, Staff of Agony, Metaphysical Rifle, and Metaphysical Amplifier. The set bonuses for these are awesome and give the player access to the new Cerebral Agony status. Players can also gain a follow-up attack on enemies with Weak Mind, counter enemies with Disoriented, or even buff their entire team with Mentally Aware—chance to pre-emptively counter single target and area attacks.

Marvel.com: Is there anything else to look out for?

Tony Sherrill: Once people have had a chance to fight Moondragon for a bit, we plan to release a Covert Task for her. Players that complete a small number of tasks and collect a predetermined number of Black Vortex Shards will unlock Moondragon.

Keep checking Marvel.com for all the latest on “Marvel: Avengers Alliance”!

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The creator of Star-Lord looks back on the birth and evolution of Peter Quill, his own part on the 70's Marvel cosmic lands

By Kiel Phegley

The swaggering, surly space criminal known as Star-Lord may seem an unlikely choice for cosmic super hero—and his rise to the silver screen in Marvel’s “Guardians of the Galaxy” starts with an equally unlikely origin.

The man known as Peter Quill started his life with the man called Steve Englehart, one of the most acclaimed writers of Marvel Comics in the 1970’s. Englehart had a number of iconic runs with characters like Beast in AMAZING ADVENTURES, DEFENDERS and a pioneering stint on AVENGERS where he created early cosmic hero—and occasional Guardian—Mantis.

Then in 1976, Englehart wrote the origin story for Star-Lord in MARVEL PREVIEW #4. While his plans for the character were cut short, the DNA of the hero seen in the new film all grow from Englehart’s original tale.

To celebrate the birth of Star-Lord and the legacy of one of Marvel’s most original voices, Marvel.com spoke to Englehart about the company in the 70’s, the zeitgeist that led he and creators like Jim Starlin to start the cosmic boom, why Mantis became the signature character of his AVENGERS tenure and how Star-Lord went from cosmic jerk to matinee idol.

Marvel.com: Steve, tell us about the period of Marvel Comics that gave birth to cosmic super heroes. In the mid-1970’s, there were a lot of new characters inspired by kung-fu films or other popular cinema, but when you and other creators started playing with space-faring heroes we were still several years ahead of “Star Wars” coming out and changing the culture towards those kinds of stories. What made you and your friends look to space for adventure?

Star-Lord by Steve Gan

Star-Lord by Steve Gan

Steve Englehart: Well, it was the 70’s for one thing, with everything that that entails. But in those days in order to work in comics, you had to physically come to New York. The deal was that you had to get there somehow and find a friend’s couch to sleep on, but if you could get the work then you were in the business. And pretty much everybody in the business was around. The old legends and the new guys were all hanging around the same places and going to the same parties. There was a real comic book community in New York City. And a lot of us young guys in the 70’s came in at the same time when you could still meet Wally Wood and Bill Everett and Will Eisner in the flesh, but you could also meet Frank Brunner and Al Weiss and Jim Starlin. We were young, creative people in New York City which was a very unusual place for a lot of us to be.

There was also the fact that Marvel was humming on all cylinders. Those of us who were young and just out of college—or just out of the Army in my case—came to New York and started doing Marvel Comics when it was just cool as hell to be working at Marvel Comics. Everything conspired to make us as creative as possible.

And the final thing that really contributed was that [then Editor-in-Chief] Roy Thomas—and I have no idea why—decided to let us all have complete creative freedom. Roy tells the story that when he was brought in with Denny O’Neil, Stan Lee had drilled them to write exactly like Stan because he was the only voice Marvel had had at that point. But for whatever reason, when Roy took over as Editor-in-Chief he decided to let us all be ourselves. So it was being young, in New York City, a part of the whole comic book reality, being the 70’s and complete creative freedom. We were just looking for anything and everything that would make an interesting comic book story. Marvel was humming on all cylinders, and we wanted to hum along with it. We wanted to take it in new directions and new worlds.

All of that was there, and so space and the cosmic aspect of things was something we all got into. When “Star Wars” came out, a bunch of us went down to some theater in New York and saw it, and I remember saying to the people I was with, “There’s a Marvel comic on screen!” That was the first time you’d seen something that looked like a Marvel comic in a movie, and I bet if you asked George Lucas, he might tell you he got his inspiration from the comics. But it is true that we were doing it before other media—partly because it was easier to do that kind of story in comics. All you had to do was find someone to draw it and someone to publish it, then it was practically a done deal.

Marvel.com: It seemed that a lot of this led from Roy writing CAPTAIN MARVEL and bringing the Kree into things in a big way. Then Jim Starlin brought Thanos and Drax into IRON MAN. And then you had a number of stories in that vein between AVENGERS and the introduction of Star-Lord. Was part of this just that you’d see each other’s pages and pick up on similar ideas?

Steve Englehart: I think so. I think you’re right on point. In those days, if you worked in comics at all, you got all the comics from the publishers for free. So everybody not only was sort of living in proximity to everyone else doing comics, but you were always aware of what’s going on in comics. In those days, anything in comics was probably known so you drew off any good idea that you saw anywhere.

Avengers (1963) #114

Avengers (1963) #114

What is Marvel Unlimited?

Marvel.com: One of the biggest series you did in this era was AVENGERS where you were given the biggest characters at Marvel and the biggest playground you’d had up to that point. At the same time, you introduced one of your early cosmic characters in Mantis as a huge part of the book. How did that affect the kind of risks you were taking in your own writing?

Steve Englehart: It was certainly a lynchpin in my evolution as a writer. When I took over AVENGERS—and to this day I’m not exactly sure why Roy chose me—I wanted to keep the feel of Roy’s AVENGERS which I thought was a really, really good book. I wanted to do as good or better, so I tried to do Roy’s book for about six or eight months. I tried to make it sound in my head how I thought Roy would have done it, and I really wasn’t satisfied with that. I was starting to realize that I had my own voice as a writer, and I trying to be Roy wasn’t going to get me there.

So I looked around for a way to shake up the group. I wasn’t going to break up the Avengers, but I could have Hawkeye leave, which I did. Still, that had been done. So I came up with this idea of a woman who would come in as a sort of femme fatale and put the male Avengers through their paces. I came up with this character named Mantis, and she sort of took over. I had this idea that she’d mess with the guys, but as soon as I got her in the book, I got into the situation of doing the Avengers/Defenders clash. I had to make her a good member of the team right then because that whole story was about different teams of people fighting. And it shaped her! After she became a good team member, I couldn’t make her a disruptive force anymore. So her ambitions settled on the Vision rather than all the men, and things kind of settled in from there.

All of the sudden I had this character where half of her backstory no longer applied in my mind. The stuff I thought I knew about her, I didn’t know about her anymore. So in filling that backstory in, I started to draw on what was out there, and she became more and more cosmic.

The specific idea for me with cosmic was that I had written Dr. Strange in DEFENDERS as a magician super hero amidst all these other weird heroes. But Frank Brunner had become the artist on Dr. Strange in MARVEL PREMIERE, and when Gardner Fox left that book, Frank asked if I would write Dr. Strange for him. So when I was confronted with writing Dr. Strange solo, I realized I had to know more about magic. I thought, “If I’m going to write a guy who knows all this stuff, I can have him talk about the Crimson Bands of Cyttorak and all that stuff, but it’d be nice to know what magicians actually do.” So I read up on magic, and that leads you into the cosmic worldview. Once I’d opened myself up to that, it got used in a lot of other places in my work.

Marvel Premiere #9 cover

Marvel Premiere #9 cover

When it was time to fill in the backstory of Mantis, I added a piece from that and then another piece, and eventually she married a tree. [Laughs] She became the Celestial Madonna, but that was all very organic. I was in the midst of all these different influences so I’d stick it all together, and it would lead me to the next big idea. That was the most fun part of writing for me in those days: going down the road untraveled and seeing what was there. I liked being on the cutting edge of stories and flying by the seat of your pants.

Marvel.com: That Celestial Madonna idea also plays into one of the most popular ideas associated with cosmic super heroes which was pushing the characters to be “Cosmically Aware” which seemed the end point of a lot of the world building that had happened in early Marvel Comics with the introduction of the Inhumans or the Negative Zone as more far out spaces. Did you all feel the need to push the boundaries on that front?

Steve Englehart: I’m aware that Jack Kirby was interested in cosmic stuff. He liked the gods and all that stuff, so I think it’s fairly well accepted that a lot of that stuff comes from what he and Stan did. That said it is true that you have to open up new avenues after you’ve been doing a book for a while, and the 70’s was a time of mind expansion and all that stuff.

Marvel.com: Your other major contribution at this time was the character of Star-Lord who debuted in an issue of Marvel’s black and white MARVEL PREVIEW magazine issue #4 in a story you did with Steve Gan. Were those magazines a bit of a playground to try even more non-traditional ideas?

Steve Englehart: I don’t think those magazines fell under the Comics Code. I can’t actually swear to that now it’s so far in the past, but it was supposed to be more adult—or adult as defined at that point in Marvel Comics history. It wasn’t like doing a completely different thing. It was an extension with fewer boundaries. It was part of the same writing gestalt, as far as I’m concerned. I do think that for some of those books, the impetus was to try and get eyeballs on the newsstands. You had to compete with Time Magazine and everything else, so anything you could do to open up a new niche and take up some space, the publishers were happy to do.

Marvel.com: Even though you only wrote the first issue, Star-Lord certainly has a memorable origin, one current GUARDIANS OF THE GALAXY writer Brian Michael Bendis has cited as a huge inspiration for the current run. What were the origins of the character for you, and what’s it like to see what Peter Quill has become?

Steve Englehart: Comics back in those days were basically assigned. Frank Brunner could go in and say, “I want Steve Englehart to write Dr. Strange,” but he had to get Roy’s approval, and Roy had to say yes. And I took whatever job they gave me, be it AVENGERS or if they said, “We’ve started a new black and white magazine, and we want a new space character for it. Do what you want.” Again, that was the editorial directive at the time: “Do what you want.”

So I came up with this guy, and what I wanted to do—which still looms large in my mind even though it doesn’t mean much in the grand scheme of Star-Lord at this point—was build a 12-issue run around the zodiac. Like I said, I’d been studying magic and astrology at that point, and I thought, “Wouldn’t it be interesting if a guy started at the sun and worked his way outward by having a different adventure on each planet tied to the mythological/astrological background of that planet?” So there would be a love story on Venus and a war story on Mars. And I wanted to have a different artist on each one with a romance artist drawing the Venus story or Joe Kubert drawing the war book. But that was the idea.

Marvel Preview #4 cover

Marvel Preview #4 cover

In order to make that happen and make that guy’s journey makes sense as he expanded out through the universe I decided to make him the most anti-social, sociopathic, repellant guy ever to start with. So in that first storyline, Peter Quill was this total jerk who would end up at the center of the solar system before having this 12-issue run where he’d grow and learn and eventually become “the Star-Lord.” I blocked this all out in my brain while planning to write the other 11 issues on the fly. So I wrote a character that I didn’t even like, which was a novel concept for starting a series.

But then after I wrote the first issue in which he’s a complete jerk, I left the company and never got to finish that idea. Meanwhile, Chris Claremont and other people did various other Star-Lord stories where they tried to salvage that character. But Star-Lord never really caught on anywhere until 2008 when the Guardians of the Galaxy took him.

To me, Peter Quill was always a truncated epic, and to see him come around again—albeit mellowed out—is amazing to me. I did create a whole bunch of different characters along the line, and he’s the least likely character I’d expect to see in a movie! [Laughs] And yet, I’ll take it. I’m certainly enjoying seeing this stuff all over, and I owe a great debt of thanks to [GUARDIANS OF THE GALAXY writers Dan Abnett and Andy Lanning] for putting him into their book.

For more of Marvel’s 75th anniversary, visit marvel.com/75 and join the conversation on Twitter with the hash tag #Marvel75

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Nova, Star-Lord, the Guardians of the Galaxy and more make their valiant last stand in this, the end...of everything!

COVER BY: Aleksi Briclot
WRITER: Dan Abnett, Andy Lanning
PENCILS: Miguel Sepulveda
COLORS: Jay D. Ramos
LETTERED BY: Neurotic Cartoonist, Inc
THE STORY:
Nova, Star-Lord, the Guardians of the Galaxy and more make their valiant last stand in this, the end…of everything! The war against the abominable Cancerverse reaches its climax. Only Thanos can decide the fate of two universes but what choice will he make? Star-Lord believes he can use The Mad Titan as a weapon, but when you’ve deployed a weapon that absolute, can you ever stop it again? The staggering and shocking finale to the cosmic event of the year comes here, in the book that Aint It Cool News calls “A great-looking, great-reading comic…in the best classic Marvel manner.” Rated T
PRICE: 3.99
IN STORES: November 10, 2010

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