'Marvel Contest of Champions: Battlerealm' will be available in local game stores this Summer!

Last December, Upper Deck Entertainment announced they were releasing the “Marvel Contest of Champions: Battlerealm” game, set in the “Marvel Contest of Champions” universe.

Today, get a special glimpse of the fast-paced board game as Upper Deck unboxes “Marvel Contest of Champions: Battlerealm” below!

Watch us unbox our upcoming Marvel Contest of Champions Battlerealm game!

Posted by Upper Deck Entertainment on Friday, February 23, 2018

In “Battlerealm,” each player will take control of one of the 12 available Marvel super heroes and create a play area containing different locations such as Arcane Arena, Wakandan Necropolis, Avengers Towers or the Savage Lands. Roll the dice to activate your powers and move across locations to gain points of their own and to take points from others.

 

Only one Summoner can be victorious in the Contest of Champions. Will it be you?

“Marvel Contest of Champions: Battlerealm” is scheduled for a Summer release. Stay tuned to Marvel.com and @MarvelGames on Twitter for more “Marvel Contest of Champions” news and interviews!

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The Black Panther baddie enters Battlerealm!

Erik Killmonger, longtime nemesis of The Black Panther, enters “Marvel Contest of Champions” today! He threatens T’Challa no matter where the King goes—from Wakanda to the cosmic Battlerealm! To celebrate the villain’s arrival in the mobile game, we talked to Kabam Lead Character Artist Gene Campbell, Game Designer Piero Herrera, and Product Marketing Manager Vincent Huynh to get all the details.

Marvel.com: Battlerealm is getting an infusion of a classic Wakandan villain! This wouldn’t have anything to do with a certain Marvel Studios’ “Black Panther” hitting theaters this weekend, would it?

Gene Campbell: Of course it does! All of us here on Contest of Champions are huge fans of the films, like you would expect. We were already hyped for the upcoming “Black Panther” movie. The team always gets super excited when we get the chance to release a build alongside a big event like this, and even more so when we can be inspired by one of the main villains of the film!

Marvel.com: How closely did you work with Marvel Studios to get all of Erik Killmonger’s costume details just right?

Gene Campbell: So much detail and thought goes into creating these amazing cinematic costumes for the big screen. It’s very important to us that we can get as close to these designs as possible. We gather all the great reference from the Marvel Studios team and keep checking in with the cinematic teams to make sure we are getting all those design points correct so we can honor all the hard work and attention to detail that went into making the costumes of “Black Panther.”

Marvel.com: And what about his abilities? Where does this character excel?

Piero Herrera: Erik Killmonger has one of the best defensive abilities in the game when you play him offensively. Whenever activating a Special 2 Attack, he will receive Indestructible Charges that enables him to withstand the opponent’s Special 3 Attack without taking damage. He also has something called Counterpunch Charges, which enables him to shrug off the impact of the opponent’s attack when he is blocking, allowing him to immediately start his own combo. Use this against Stun Immune opponents!

Marvel.com: We know that Erik wants to take T’Challa out by any means necessary, but who else is best equipped to help him survive the ravages of Battlrealm?

Piero Herrera: Put him on a same team with Winter Soldier, Black Panther (Civil War), and Void to maximize Killmonger’s power. Those synergies will provide various bonuses like Regeneration and easier ways to get True Strike, which should help a lot against Champions who Evade such as Spider-Man.

Marvel.com: And he’s available today?

Piero Herrera: Yes! Players will be able to utilize Erik Killmonger starting February 15! Check in-game messages for more information.

Marvel.com: Anything else we need to know about the character or other Marvel Studios’ “Black Panther” related events?

Vincent Huynh: If you’re looking to battle the real Erik Killmonger, head to our Event Quests page and challenge Michael B. Jordan’s hand picked team of characters in his Champion Challenge! This quest will only be live until February 21, so test your skills today to get some awesome rewards!

Stay tuned to Marvel.com and @MarvelGames on Twitter for more “Marvel Contest of Champions” news and interviews!

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Prepare to unleash the Grandmaster's champion in the Battlerealm!

Smashing his way through Sakaar in the big screen’s “Thor: Ragnarok” and into “Marvel Contest of Champions” comes Hulk, the Grandmaster’s champion.

Hulk demonstrates a unique blend of savage rage, showmanship, and unstoppable strength to smash through some of the strongest beings in the galaxy, and The Contest has no shortage of Champions for him to smash. Hulk’s revamped look highlights Sakaar’s gladiatorial armor and weapons.

In “Marvel Contest of Champions,” this “Gladiator” Hulk differs from his classic counterpart relying on the adoration and excitement of the masses (and they’re out for blood), their judgment of a champion fighter’s performance, and his special moves powered by his arena weapons.

Hulk’s ability kit focuses on what Hulk does best – SMASH! Special 1 knocks out his opponents when he smashes his hammer down sending out shockwaves. Special 2 unleashes a whirlwind of powerful series of attacks with both weapons. And Special 3 is a favorite of the crowd where Hulk uses his axe to throw his opponent to the ground before launching himself into a leaping smash.

Pairing Hulk with “Gladiator” Thor, Black Widow, Hela and Loki will provide him with unique bonuses while increasing his teammates’ special attacks.

Hulk (Ragnarok) is now available to check out in-game!

Stay tuned to Marvel.com for more “Marvel Contest of Champions” news and interviews and follow us on Twitter @MarvelGames!

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Do you have what it takes to defeat Michael B. Jordan's team?

Do you have the ambition of Erik Killmonger?

Marvel Contest of Champions” is bringing Killmonger into the Battlerealm. Not only that, Michael B. Jordan, who plays Erik Killmonger in Marvel Studios’ “Black Panther,” has readied his team to challenge you in the Michael B. Jordan Challenge. This Champion Challenge has officially begun and will be available until February 21. Show your skill!

The Michael B. Jordan Challenge consists of only one chapter, and contains four quests. Each of the quests has 31 fights!

Jordan’s chosen Champions include Black Panther (Classic), Black Widow, War Machine, Falcon, and Iron Man. Black Panther (Civil War) will be the Boss of every Quest.

Those who complete the challenge will be granted the rare “Wakandan Warrior” title!

Stay tuned to Marvel.com for more “Marvel Contest of Champions” news and interviews and follow us on Twitter @MarvelGames!

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Robert Reynolds' dark alter-ego leaps into Battlerealm!

The Sentry revealed his awesome might in “Marvel Contest of Champions” a couple of weeks ago—and while it’s been fun to harness the power of a million exploding suns, one must pay a price for that kind of ability.

This week, The Void comes to collect on that debt. Revealing himself in all his shadowed glory, the unrelenting alter-ego of The Sentry fights for the soul of Robert Reynolds—and will look to plunge all of Battlerealm into darkness.

We talked to Kabam Lead Character Artist Gene Campbell and Game Designer Piero Herrera about The Void and how he aims to tear the Contest apart.

Marvel.com: Uh oh…who let The Void out?

Gene Campbell: It was an accident, we swear! But seriously, The Collector has been waiting for his powerful compatriot, Sentry, to return to him for what feels like an eternity now. For what task exactly? We don’t know…but as expected, the familiar dark force that accompanies him, The Void, still hides within, ready and waiting to reveal itself. Surely The Collector—in all of his ancient wisdom and foresight—expected this. Whatever he tasked Sentry with, he must have thought it worth the risk.

Marvel.com: How did the team decide just how The Void would manifest visually on Battlerealm?

Gene Campbell: We were considering the more monstrous form of Void early on. Early development of Sentry and Void had them switching back and forth during gameplay, but we found it very challenging and confusing to have a man morph into a big tentacle covered space creature like that. The final version also made sense with our storyline. The “Marvel Contest of Champions’” version of Sentry has been to the edge of the multiverse and back, all the while looking for something. He’s older and wiser, and has a better grip on the darkness within. So when his concentration slips, he’s able to contain it better and not let the whole monster out.

 

Marvel.com: Let’s talk a little about the abilities that Bob Reynolds’ evil alter-ego has…how does he differ from The Sentry?

Piero Herrera: Void’s abilities were built around the concept of fear. All of the Champions are vulnerable to the Void’s debuffs and they do direct damage over time—even if Void does not directly land an attack. Summoners have to remove those damaging effects by constantly fighting.

Marvel.com: It looks like his gameplay centers around his Intimidating Presence. What’s going on there?

Piero Herrera: Exactly! After a delay, Void’s Intimidating Presence becomes powerful enough to inflict a debuff onto the opponent. Those debuffs are capable of not only doing direct damage over time but also enable him to deal with the opponent’s abilities—like Regeneration, Power Gain, and Evade.

Marvel.com: Dark Stinghave we seen that ability before? Or is it unique to The Void?

Piero Herrera: Dark Sting is unique to Void. After his Special 2 Attack, he will place two Dark Stings onto the opponent that can turn into Degeneration or a Weakness debuff whenever the opponent’s activate their Special Attack. Try using Dark Sting to get Void’s huge attack increase through his Special 3.

Marvel.com: Considering that The Void is already insanely powerful, who can we team him up with to make him even stronger?

Piero Herrera: Void is great with Sentry, Hulk, and Champions that are part of the Avengers team like Black Widow, Vision, Hawkeye, and Captain America. Pair him up with those Champions and Void will become even more powerful!

Marvel.com: And when does this guy get unleashed to threaten reality as we know it?

Piero Herrera: The Void will be available today—January 18! Make sure to check in-game messaging for more information.

Stay tuned to Marvel.com for more “Marvel Contest of Champions” news and interviews!

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Preview THE YOUNG ELDERS TALE by Gabriel Frizzera and Luke Ross!

Marvel Contest of Champions” gets back to its comic book roots with a comic of its own, THE YOUNG ELDERS TALE, by Kabam Art Director Gabriel Frizzera and artist Luke Ross. We reached out to the dynamic duo to chat about their new comic and to figure out what the Collector and Grandmaster got up to during the formative years of their immortality.

Marvel.com: Gabe what is going on with this new comic, THE YOUNG ELDERS TALE, you created with Luke Ross?

Gabriel Frizzera: This is a very special initiative for us. Around 130 million people have downloaded MCOC, and millions of these come back every single day to play, and follow our storyline. As our little “Contest of Champions Universe” becomes more complex, we are always looking to create more avenues of storytelling for the game beyond the in-game dialogue, cutscenes and motion comics we create every month.

The first of these avenues is called THE YOUNG ELDERS TALE, a short comic written by myself and drawn by Marvel artist Luke Ross, and integrated to our January quest. Now that the “MCOC” universe is established, it’s a good idea to bring outside collaborators to add their voices to the mix, as it’s the modus operandi of successful fictional universes like the Marvel universe, Star Wars, and others. It’s also part of our mission as Marvel geeks to convert more players into comic readers, and make them invested in the beautiful tapestry of Marvel continuity!

Marvel.com: The team has packed quite a bit of story and lore into “Marvel Contest of Champions,” especially for a mobile game. Where do you see narrative fitting into the “MCOC” package?

Gabriel Frizzera: Contest of Champions has always been strongly focused on story. Three years into the game, we have developed our own continuity, creating monthly one-shots focused on different characters. We also have a “mainline” story that started in 2014, and continues to this day. We collaborated with Marvel to create the Contest of Champions comic, and characters that exist in both the comic and game universes. Part of the job is to look to the past and future of this universe, and fill the narrative gaps. “Young Elders Tale” goes back millions years back in time to tell an origin tale for both the Battlerealm and the cosmic Elders running the Contest of Champions.

Marvel.com: And let’s talk a little about THE YOUNG ELDERS TALE. Where did it come from? What are you trying to do through exploring the relationship between the Collector and the Grandmaster?

Gabriel Frizzera: The plot of the story basically follows the beginnings of the relationship of the Collector and the Grandmaster, when they were young and were still looking for their Elder “vocations”, i.e. they didn’t have “jobs” as Collector and Grandmaster yet. They had a brotherly relationship, and explored the Battlerealm together, along the Collector’s daughter, Carina. But something tragic happens that makes them have a falling out. It’s a tale never fully explored in the main 616 continuity, so I felt it was story worth to be told… and we’re in a unique position to do it, since we’ve been using these character as part of our game for some time now.

The Elders of the Universe are a fascinating bunch to me. Official lore says they are immortal and dedicate eternity to one single pursuit, and that keeps them alive. It all seems very cosmic, but in fact I think it relates to regular people’s lives. When we’re young, we usually have every step of our future planned; but then life happens, and we often end up becoming very different people, with different professions and pursuits. When we look back, it almost looks like we had no choice at all in the matter. As you’ll see in the story, the Collector and the Grandmaster are very naive people when they enter their adventure together, before their journey forces them onto different paths.

Gabriel Frizzera’s original concept of the young Collector and young Grandmaster

Marvel.com: It had to be a blast working with Luke Ross. What was it like seeing him turn your words into pictures?

Gabriel Frizzera: I have always been a fan of Luke’s works, as an artist and fellow Brazilian. He was one of the pioneers in my country, showing to an entire generation of developing comic artists that we could realize our dreams of drawing our favorite comics for Marvel. His drawings are so effortless, and improved my words in every way. Luke makes the characters slowly evolve, from innocent explorers to jaded Elders, by making them more realistic, page by page, which I thought it was a genius move. The collaboration was so fruitful that we are considering creating more cool stories in the near future!

Luke Ross: Thank you for your generous words, my friend! Working together on a comic was something that we both were eager to realize, I am very glad that we finally could make that happen. I am very satisfied with the great comic our partnership resulted, and I also have to say that a big part of the success is due to the superb work you did on the colors!

Marvel.com: And Luke, this comic doesn’t give you quite the same dimensions as a full book might. How’d you adapt to the smaller space you had to work with, especially knowing this would be read on player’s mobile devices?

Luke Ross: Since the time Gabriel invited me to join him on this comic, I thought this as a regular comic book. I didn’t give too much importance to the dimensions, actually. Only later when he sent me the specs that I realized it would be much smaller than the comics I usually draw. I suggested to Gabriel we work on a size that could allow us to have a printed version as well. He approved the idea, and this way I could work on the same size and resolution that I do on a regular comic, permitting it can be reduced to fit the proper mobile resolution. The only difference that I had to get used to quickly was the orientation of the pages. The history itself was easy to draw, it was pure fun. Gabriel gave me freedom to play with my style according to the events that lead up to the final page.

Marvel.com: I gotta ask then, are these kinds of comics the new normal for “Contest of Champions”?

Gabriel Frizzera: We sure hope so! Since this initiative was so well-received by the fans, we’re already planning the next in-game comics. There are many corners of the Contest of Champions universe that we want to shine a light on, and these short stories are the perfect complement to lighter narrative tools like in-quest dialogue and regular cutscenes. Our plan is to invite a roster of talented people to play in our playground, and see what crazy ideas and visuals they can come up with!

Marvel.com: Is there anything else that we need to know about the Elders, the comic, or what’s coming next for “Marvel Contest of Champions”?

Gabriel Frizzera: The Elders storyline is the beginning of the end of our first major story arc, which started in 2015. We’ll cross it over with our massive Infinity War event, wrap all that up in Act 6, then there’ll be a major change in status quo for the Contest of Champions… that’s all I can reveal for now!

Stay tuned to Marvel.com for more “Marvel Contest of Champions” news and interviews and follow us on Twitter @MarvelGames!

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The Tabby Awards honors the best mobile apps worldwide.

The Tabby Awards has recognized Marvel Games with two 2017 mobile games awards. The Tabby Awards winners represent the top 0.007% of the 1.4 million iOS and Android games available. “Marvel Future Fight” won the Android Phone – Role Playing App Award category, while “Marvel Contest of Champions” won the iPad – Action + Adventure Game Award.

“The Marvel Games team congratulates our friends at Kabam and Netmarble on their respective Tabby Awards, which celebrate the superior level of design and innovation that Marvel Contest of Champions and Marvel Future Fight achieved in 2017,” said Marvel Games Executive Creative Director Bill Rosemann. “Competing against a global field of 1.4 million mobile games, both Marvel Contest of Champions and Marvel Future Fight consistently delivered the phenomenal experience that our True Believers around the world demand and deserve.”

The Tabby Awards are a comprehensive, global competition, recognizing the best Android and iOS apps and games from around the world. The competition utilizes a double selection process of both mobile professionals and worldwide app users to short-list and finalize Tabby Awards recipients.

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Robert Reynolds (and The Void!) are now unleashed in Battlerealm!

Ever wanted to harness the power of a million exploding suns? Well the awesome crew over at Kabam has unearthed The Sentry from the depths of Battlerealm and starting this week players can pit Bob Reynolds against all comers in “Marvel Contest of Champions.” We talked to Kabam Art Director Gabriel Frizzera and Game Designer Erich Kohlweg about The Sentry and all his insane abilities, so keep reading gang!

Marvel.com: We’ve had a few serious powerhouses enter the Contest, but I can’t think of anyone I’d rather not have fighting under my roof than Robert Reynolds. What was the Collector thinking?

Gabriel Frizzera: The history of the Sentry in the Battlerealm is older than it seems. When the Collector came to the Battlerealm to build a new Contest of Champions under the Maestro’s patronage, he brought along a group of twelve legendary warriors, plucked from as many different universes. Among this first batch of mind-controlled Champions, one was by far the most powerful: Robert Reynolds, also known as The Sentry. In the first test-run of The Contest, Reynolds easily defeated all the other contestants, with such violence and abandon that surprised even the vicious Maestro. In time, Reynolds became the Collector’s most trusted agent, helping him in many tasks suited to his amazing powers. But in one of those missions, he got lost and never came back, until now, many years later. To learn more, check out our brand new Motion Comic!

Marvel.com: Well at least he’ll get to say he grabbed up a limited edition, very rare, bearded Sentry in great condition before the Golden Guardian brings Battlerealm down around his ears.

Gabriel Frizzera: Actually, this version of the Sentry might be even more damaged than the one we know from the comics. He spent almost 35 years lost in the depths of the Battlerealm, although his mind cannot recall much of what happened. He seems even more unbalanced than usual, his empty glowing eyes staring into the shifting horizon like twin suns. But he looks every bit as strong as he once was, maybe even more. And deep inside of Robert Reynolds disturbed psyche, The Void patiently awaits. The Contest holds its breath…

We know the Sentry is a well-loved character by our fans, so we have been thinking about introducing him and the Void to the game for some time… which turned out to be very timely since he’s also making his long-awaited return to the comics in the pages of DOCTOR STRANGE, by the capable hands of Donny Cates and Gabriel Walta! We swear this is pure coincidence, but you know, great minds think alike!

Marvel.com: What did the team need to do to bring Sentry to life in game? Both from a visual standpoint, but also in tackling Bob’s dual nature as both Sentry and the Void?

Gabriel Frizzera: Visually we did some exploration on how damaged this version of the Sentry would appear. Initially we went with a more disheveled look, with a longer beard, ripped clothes made of many alternate version of the Sentry, and even Iso-crystals growing from his armor like barnacles. But the guys at Marvel Games thought that we should go with a more classic version, since this version could be the first time a lot of fans would be introduced to the Sentry, and we didn’t want to cause any confusion. So we cleaned him up, but we kept the beard to represent his years lost in the Battlerealm. As far as his connection with The Void, we wanted to try something we’ve never done before. Beyond the unique synergy between the two characters, in his Special 3 Attack, Sentry literally becomes the Void, and vice-versa. Players will want to chase after both characters to build a truly powerful team!

Marvel.com: Ok let’s get into his kit! How is he channeling the power of a million exploding suns here?

Erich Kohlweg: For Sentry, we wanted to mix lore with mechanics. Being so powerful, yet unstable, his abilities are tied to his State of Mind. To maintain his composure and state, a combo needs to be carried on and when it’s lost so goes his State of Mind and potential abilities. However, with limitations to his strength, when he enters the optimal state, it’s sure to make an explosive impact.

Marvel.com: It seems like you can just go crazy with Sentry, because even if you drop a combo, you have a chance to go indestructible. Couple that with the Fury and Regeneration, and Sentry feels like a hero you really don’t want to mess with.

Erich Kohlweg: When Sentry gets going, you don’t want to be on the receiving end of his attacks. Not only is he able to build up his damage output through his Special Attacks, but he’s able to sustain a lot of damage. Losing a combo has a chance to trigger his Signature Indestructible, negating all damage for a short period. In addition, when Sentry’s health is low, his Special 3 Attack can provide him with Regeneration.

Marvel.com: Who does Sentry fight best with?

Erich Kohlweg: Sentry can go toe to toe with Hulk making them quite the Rivals. As a friend of the Avengers, Sentry can pair up with Black Widow, Vision, Hawkeye, and Captain America. However, there is no one else than his other half, Void. They bring the best (and worst) out of each other. While paired with Void, Sentry’s Special 3 Attack activates one of Void’s abilities. Opponent’s become inflicted with Fear of the Void which combines Agility, Fatigue, and Petrify Debuffs, as well as increasing Sentry’s Attack Rating for a period. I can’t go into detail here but don’t forget that Synergy Bonuses can go both ways, keep an eye out when Void enters the Battlerealm!

Marvel.com: When can we harness Sentry’s awesome might for ourselves?

Erich Kowleg: Sentry will enter The Contest on January 4. Look out for in-game announcements on where to obtain him!

Stay tuned to Marvel.com for more “Marvel Contest of Champions” news and interviews.

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The Mental Organism Designed Only for Killing joins the mobile party!

A big head with an even bigger ego blasts his way into Battlerealm this week in “Marvel Contest of Champions.” Rejoice folks: M.O.D.O.K.’s finally joining the marvelous melee! We talked to Kabam Art Director Gabriel Frizzera and Game Designer Shane O’Connor about the maniacal mental organism, his nefarious plans, and how exactly he’ll be duking it out with those tiny limbs of his.

Marvel.com: What’s our favorite Mental Organism Designed Only for Killing doing on Battlerealm? Wouldn’t he be more at home, on Earth, with a bunch of A.I.M. lackeys at his beck and call?

Gabriel Frizzera: He’s been in the Battlerealm for a while, since his unsuccessful rebellion against The Collector landed him a job as his trusted Chairman for Technological Affairs. After some disastrous experiments with Terrigen, M.O.D.O.K. felt he was about to get sacked and changed sides. The Grandmaster was about to get rid of him as a leftover of the old administration, but M.O.D.O.K. convinced him to let him take over a small portion of the Battlerealm to run a Hotel/Spa/Bootcamp where Grandmaster could send all the unwanted Champions. Little does he know, that M.O.D.O.K. has other plans…check out our motion comic if you want to find out more!

Marvel.com: And this looks like classic M.O.D.O.K.—gold floaty chair, tiny purple limbs, terrible haircut. Are there any unique “Contest” tweaks I missed?

Gabriel Frizzera: No, he’s pretty much the classic. This one is pure, unadulterated M.O.D.O.K., one of the best designs for a Super Villain ever created by “King” Jack Kirby. In fact, he was one of the first characters we modelled for the game, but for the longest time we couldn’t agree on how to best introduce him. I’m a big fan, so I was always pushing for the character. It took almost three years, but M.O.D.O.K. is finally playable in The Contest!

Marvel.com: I gotta know, what the heck do his animations look like? I mean he can’t really punch or kick…

Gabriel Frizzera: To compensate for the lack of reach of his limbs, we built giant mechanical arms with a variety of abilities, like claws, circular saws, etc, that more than compensate for his tiny arms and legs; actually, his arms and legs are regular size, his head is the one that’s oversized. He also uses his trademarked psychic blasts, and lots and massive headbutts, of course!

Marvel.com: What about his abilities? I’m guessing the team worked his mad genius into his kit somehow?

Shane O’Connor: We all know it would take a super genius to calculate the optimal ability alignments that unlock the maximum killing potential…but here’s a hint: M.O.D.O.K. is protected by a powerful Force Field at all times. Enemies will need to find a way to take it down and deal damage before it comes back online. M.O.D.O.K. also oscillates his attributes with a hidden ability called Flux. M.O.D.O.K. is weakest when Flux is low, but watch out for his Incinerate and Doomsday Blades when Flux is high!

Marvel.com: What exactly are the unique block bonuses he gets from the different Classes?

Shane O’Connor: Once M.O.D.O.K. awakens his Signature “Master Plan” Ability, he’ll want to pay attention to the Classes that appear in Quests. Once he defeats a Class, he’ll activate a unique Block bonus for future fights against that Class within the same Quest. Each bonus calibrates his Block and Force Field to become more effective against that Class. For example, he’ll take less damage from Cosmic enemies using Buffs or Science enemies using Debuffs. It’s especially effective against Mystic Champions, but M.O.D.O.K. didn’t bother to develop a bonus against the Skill Class. After all, they’re not even Super Human!

Marvel.com: What kind of teammates do we want fighting at his side?

Shane O’Connor: M.O.D.O.K. has left an impression on many members of The Contest. He has seven Synergy Bonuses—more than any other Champion to date! Taskmaster is both a worthy adversary and a powerful ally, as his Advanced Idea Mechanics Synergy increases M.O.D.O.K.’s ability to recharge his Force Field. Deadpool and Gwenpool ran away with his Doomsday Chair, but if they team up with him then M.O.D.O.K.’s Flux is restored to its true maximum potential. Abomination and Ultron are also great to pair with due to their powerful Unique Synergy Bonuses.

Marvel.com: And when can we fly his big head around Battlrealm?

Shane O’Connor: Find the Mental Organism Designed Only for Killing in the SCIENCE RULES! Crystal as well as the MECHANIZED ORGANISM and DESIGNED ONLY FOR KILLING Arenas on Dec 21!

Stay tuned to Marvel.com and @MarvelGames on Twitter for more “Marvel Contest of Champions” news and interviews!

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Celebrate three years of breathtaking bouts on Battlerealm!

“Marvel Contest of Champions” turned three this past weekend, a truly epic milestone for a truly incredible game. We got together with the gang at Kabam—Creative Direction Gabriel Frizzera and Quest Designers Scott Bradford and Dominic O’Grady—to talk a little about what this anniversary means to them, share some stats about players’ brutal brawls on Battlerealm, and what they have planned to celebrate!

Marvel.com: “Contest of Champions” is another year older and I can only imagine the solar dollars the Collector’s sunk into the upkeep of Battlerealm. The place must be a mess with all the fighting going on constantly right?

Scott Bradford: It’s definitely crazy! Every month, the game changes to a whole new beast—and sometimes permanently as we’ve done with the release of “Act 5: Elder’s War” this year. We’re always working on things for veterans and new players, to keep people on their toes with exciting—and challenging!—content!

Gabriel Frizzera: It’s been three years in Earth time. In the Battlerealm, time is relative. It could be a blink of an eye; it could be the age of the universe. But, all poetics aside, “Contest” has been a [labor] of love to all of us, and it’s truly a privilege to be the custodians of this vast universe of [colorful] Marvel characters punching each other in the face. May it last forever!

Marvel.com: Actually, speaking of constant battling, how many fights have actually happened in the past three years?

Scott Bradford – More than 39 billion! That just blows my mind. We’re so fortunate to have such a great group of players who are that devoted to having these amazing Marvel characters duke it out. A fair few of those fights may have been against The Collector! We’re looking forward to few more billion fights right alongside our players!

Marvel.com: Geez oh pizza, that’s a frick ton of fights. If you had to pick your favorite matchups, favorite battles from the last three years, what would they be?

Scott Bradford: It’s been really interesting seeing how people react to all the random Buff and Champion combinations that are possible in M.O.D.O.K.’s Lab. With completely random Buffs and Enemies, it’s hard to know what you’ll end up with, but it’s really cool to see how people handle combinations that have never been seen before and form new strategies. A personal favorite is also a particular Spider-Gwen fight in “Act 5 Chapter 2” which was a bit of a joke for our players. It was really awesome to see how much of a laugh our community got out of that fight, and how deceptively hard it was!

Gabriel Frizzera: The “wildcard” characters were the best for me. Yes, people expect us to create events based on the awesome [Marvel Cinematic Universe] films and publishing events, but every time we can shine a light on somewhat unknown Marvel characters, I feel that I’ve done my job right. To have people come to us and say they love Moon Knight, or Howard the Duck, or The Hood because of the approach we took for those characters, is very rewarding. And of course our own original matchups, like Guillotine vs. Morningstar, are something that adds a special sauce to “Contest of Champions,” and helps our game keep growing even after three years.

Marvel.com: And how many people are currently partaking in the Marvelous melee you all have cooked up?

Dominic O’Grady: A small few, over 122 million of them; no big deal, right? We’re honored to have such a massive and passionate crowd of Summoners on this journey with us, and we’re all beyond excited to go into year [four]: A year with many, many more surprises waiting ahead!

Marvel.com: What about crystals, the containers of our sweet sweet champions? How many have been cracked open?

Dominic O’Grady: With over 13 Billion crystals opened so far, it’s a wonder The Collector hasn’t thrown a fit about his stock being dipped into so often. I guess that means he’s got an even bigger collection than we initially thought. The Battlerealm has a lot of space for a guy like him! Now if only he and The Grandmaster could share better…

Marvel.com: Following that, have any champions emerged as particular fan favorites? Who have Summoners chosen most for their teams?

Dominic O’Grady: There are many fan favorites! With 112 Champions now, it can be tough to figure out who the most [favorite] is, however we do have a list of the most used Champions in The Contest based on their rarity. Experienced Summoners might not be surprised to find that they’re all some of the oldest Champions in the game, too!

  • 1-Star: Spider-Man – Spidey is one of the first Champions most Summoners will acquire, no secret in The Contest, but he’s still a fan favorite at nearly every level.
  • 2-Star: Wolverine – You can’t keep a good mutant down, and Wolverine is a well-rounded character with solid damage, the ability to heal himself, and packs in some good bleed damage, too!
  • 3-Star: Colossus – Every team needs a tank, and few are better at it than Colossus. His immunity to bleeding and massive defensive potential make him a great pick for up-and-coming Summoners.
  • 4-Star: Scarlet Witch – It’s no surprise that Scarlet Witch is a favorite here. Even with a few tweaks made to her kit, she’s a character with a ton of potential and a lot of surprises in her random buff/debuff roulette.
  • 5-Star: Star-Lord – Oh Peter, whatever will we do with you? For pro players, it’s hard to beat Star-Lord’s signature skill; the longer your combo, the more damage he does! Plus he’s got a pretty cool gun.

Marvel.com: Is the team doing anything to celebrate the game’s birthday?

Gabriel Frizzera: We’ll take a month off! Just kidding, we can’t do that—The Contest never sleeps! We’ll probably have some Isosphere-shaped cake here in the office and then go back to creating awesome content for years four, five, six, and beyond. After all, there’s nothing we [would] rather do than create Marvel goodness to the millions of fans out there.

Dominic O’Grady: I think we’re all going to catch up on sleep a little.

Scott Bradford: I’m too busy playing M.O.D.O.K.’s Lab to sleep! In all seriousness, we’ve also got some really fun celebrations lined up for our players! Everyone will receive a free Howard the Duck as either a 3 or 4-Star Champion, depending on how long they’ve been participating in The Contest, and everyone will have a 20% Boost to XP, Gold, and Battlechips for the entire Anniversary week [of] December 10-1). This, paired with week-long sales on some potions and revives, Anniversary Titles for every Summoner, and a special week-long login calendar are our thank you to players for making The Contest what it is.

Marvel.com: Anything else you want us to know going into year four?

Gabriel Frizzera: Well, there’s the small matter of one Mad Titan coming to wreck the Battlerealm that can be seen in our new trailer…

And believe me when I say the Champions in The Contest are not prepared for what Thanos is going to do when he completes his Infinity Gauntlet. Since 2014 we have been building to this moment, pretty much like in the MCU, and the payoff will be grand. I mean, if there’s any Battlerealm left, it will be the stage for a very different Contest of Champions…

Happy third birthday to “Marvel Contest of Champions,” and stay tuned to Marvel.com as well as @MarvelGames on Twitter for more news and interviews!

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