Sharon Rogers as Captain America and Amadeus Cho as Hulk are on the way.

Just revealed at Toy Fair New York, the ever popular Funko Pops will be expanding with new releases centered on “Marvel Future Fight.”

Fans will soon be able to collect Pops of Sharon Rogers as Captain America and Amadeus Cho as Hulk, as part of the Marvel Gamerverse collection.

Check out images of both below and the video reveal at the top of the page!

The “Marvel Future Fight” Funko Pops will be available in May.

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The ice-wielding K-pop star joins the mobile game!

Luna Snow has arrived in “Marvel Future Fight”!

Designed from the ground up by developer Netmarble in collaboration with Marvel Games, the new hero made her debut in the fight last week. Hailing from Korea, Luna Snow—A.K.A. Seol Hee—gained prominence as a K-Pop singer before taking on her powerful icy abilities and assuming her new super hero mantle.

We sat down with Marvel Games Creative Director Bill Rosemann and Senior Producer Danny Koo—as well as Netmarble Development Director Min Kyun Kim and Art Director JeeHyung Lee—to learn more about Luna’s creation and her role in the game! Luna Snow is the second original character to be created for “Marvel Future Fight.” The first—Sharon Rogers Captain America—emerged as part of an event across several Marvel mobile games, but Luna is an event unto herself. How did her creation come about?

Bill Rosemann: Luna Snow’s origins were the result of a combination of events: a request for a character with a specific power set and type of gameplay (an “ice magician” who could both heal and do damage), a desire to follow up on the success of the creation of Sharon Rogers Captain America with another popular all-new character, andperhaps most importantlya continuation of our commitment to introduce characters that are both culturally resonating and also authentically Marvel. With those goals as our north star, Danny Koo and I worked closely with Netmarble Art Director Jee-Hyung Lee to develop Luna Snow’s name, powers, personality, visuals, backstory, origin, gameplay, and every element of her big launch…including the lyrics of her first hit song!

Danny Koo: We learned a lot with the debut of Sharon Rogers and worked with the Netmarble team on how to introduce a new character in a big way. This is the result of a great collaboration with Netmarble on every single detail and aspect of Luna Snow and we are very pleased with the results, as you can see. With Luna as a pop star, we needed to invent a hit song of the same magnitude. The lyrics are carefully crafted in both Korean and English and really relate to Luna Snow.

Min Kyun Kim: Launching an original character for “Marvel Future Fight” has been an inspiring experience for us. Since Sharon Rogers debuted, we’ve been looking forward to the day we could give our loyal fans another original character dedicated to the game. Luna gets her start as a Korean pop star. Even after developing her powers and choosing to live as a super hero, she continues performing K-pop. How does she balance these two lives?

Min Kyun Kim: The life of a pop idol and the life of a super hero are very difficult ones. But the two halves have one thing in common: both require a love for people. Both lives can be lonely and difficult, but Luna accepts these difficulties and strives to find balance between the two to make the best of both her idol talents and super hero abilities.

Bill Rosemann: That’s the classic collision of “the super hero and the civilian” that all great Marvel characters must juggle, right? Like Peter Parker trying to make a living as a photographer for the Daily Bugle while also protecting New York City as Spider-Man, or Matt Murdock trying to deliver justice in the courtroom as a lawyer while also fighting evil in Hell’s Kitchen as Daredevil…it’s that push and pull between our characters’ separate lives that’s a key ingredient in all things Marvel.

Danny Koo: I think Luna Snow gets it. I imagine if there were ever evil doers that chose to invade one of her concerts, she’d choose to save the public from harm’s way ahead of continuing her performances. If there was an invasion of some sort, I think she’d cancel her shows to help others in need. Luna is one of a few heroes whose identities are known to the public from the get-go. How does this influence her?

Min Kyun Kim: Luna is a K-pop star with loyal fans; she enjoys the limelight and the attention. Luna is enjoying the attention from revealing her identity and it’s actually increased her fanbase. But now she’s fully exposed to any dangers that come her way, which is something she’ll be dealing with for a long time.

Bill Rosemann: Luna will have to learn from Marvel’s first family, the Fantastic Four, who blazed the trail as Marvel’s first super hero celebrities. How do you pursue your career dreams, take care of your family, and also battle villains? She’ll have to dig deep to face all of these unique challenges.

Danny Koo: It’s important to see how a hero can juggle her everyday life between her civilian job and her heroic duty. Seol Hee already has a kind and caring heart, illustrated by her care for her grandmother. She uses her talent to support her grandmother financially. She was already a hero before she became Luna Snowhaving her new power just means she can do more for others. Luna now joins a small, but growing, group of Asian heroes in the Marvel pantheon.

Bill Rosemann: As Marvel Games are driven to honor Marvel’s history of inclusivity, it’s important that we continue creating characters and stories that meaningfully reflect the lives of True Believers around the world! What was the design process behind her look and costume?

Danny Koo: I set out the requirements for what I wanted to see and quickly established the baseline style and colors with JeeHyung, the art director. I had this idea in my head and JeeHyung just amazed me with his ability to take that and make it a reality. He’s an amazing artist and we are grateful for his huge influence on the design, including her iconic emblem (a half-moon crest that mirrors an ice symbol on her jacket, belt buckles, and of course, her necklace). Her icicle earrings and differently colored eyes, which complete her half-dark and half-light ice look, were meticulously designed with modern K-pop culture in mind.

JeeHyung Lee: We had various ideas in mind before we landed on the idea of a K-pop star. We narrowed our ideas to what we thought was very cool and we gave her ice powers, since no other characters in “Marvel Future Fight” had ice powers. We gave her dark ice and light ice powers so that she became a hero with two different abilities who balances her powers between her two handsmuch like she balances her two different lives. We designed her hairstyle, costume, and even her mismatched eyes to tie in with the duality of her powers. Even her symbol consist of two different elementsa black moon and a white snow flake. How will her icy abilities play out in “Marvel Future Fight?”

Danny Koo: She has that combination of destructive dark ice, healing light ice, and her pop star moves, so it is very refreshing to see all these abilities come to life. For every ability, we’re careful to make sure that her icy powers shine through in the midst of a heated battle. I look forward to seeing everyone try her abilities out! Will players also see Luna apply her skills as a pop idol in battle?

Danny Koo: Her ability sets are thematically appropriate for an idol. I worked with the game design team to make sure to amplify her personality not just through her animations and visual effects, but also the overall theme music when you actually play her in a battle.

Min Kyun Kim: It will be very apparent that she is a K-pop star in the game. We added a new effect called ‘charm,’ which allows her to capture her enemy’s heart with her charisma. Those affected will be drawn to Luna and will not be able to do anything. She’ll also show off her dance moves when she uses her skills!

Marvel Future Fight is available worldwide on the App Store® and Google Play™. For all the latest on “Marvel Future Fight,” stay tuned to and @MarvelGames on Twitter!

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The Sorcerer Supreme, along with his enemies and allies, unlock new dimensions of the game!

Stephen Strange brings a touch of magic to the roster of “Marvel Future Fight” in the game’s newest update. Not only does he bring his mystical abilities to the fight, but also a new kind of story-focused quest type! Now, through a series of missions, players can experience the story of Stephen’s strange quest to become Sorcerer Supreme.

Of course, he doesn’t come into this battle alone. No, the Sorcerer Supreme brings with him a bevy of strong fighters, including Wong—his faithful friend and companion—and Clea—a powerful sorceress trained by Doctor Strange himself!

We grabbed some time with Cho Doohyun, Development Director at Netmarble, to get the low-down on this new Epic Quest and other changes coming to “Marvel Future Fight.” This update brings a new kind of quest to “Marvel Future Fight”: Epic Quests. What will these be like, both in general, and in the case of the Sorcerer Supreme quest players will get their hands on here? 

Cho Doohyun: We always wanted “Marvel Future Fight” to bring the best gaming experience of the Marvel Universe. The new Epic Quest content was designed to help the game take a step forward to accomplish that goal. You can play and train Doctor Strange by following the stories of the Sorcerer Supreme. Our goal is to help players understand the Marvel Universe and Doctor Strange, in addition to being absorbed in the game. To go with the Epic Quest, we’re also seeing a slew of new characters and uniforms connected to the Strange magician himself. Who’s joining the roster, and who’s getting new looks? 

Cho Doohyun: Players will encounter many characters through the Epic Quest. These characters will be from both the movies and the comics [including] Doctor Strange, The Ancient One, Baron Mordo, Wong, Kaecilius, Satana, Hellstorm, Clea, and more. In our new game mode, Memory Mission, you can train Satana, Hellstorm, and Clea. You can think of Epic Quest as a Doctor Strange-exclusive mini game inside the “Marvel Future Fight” game. Who do you think players will be most excited to get added to their team? 

Cho Doohyun: Well, I think most players would be excited about Doctor Strange. Personally, I’m a big fan of both Wong and Clea. Clea has exciting skills, so I have big expectations for her. Alongside the Doctor Strange content, there are some updates coming for Shadowland and Alliance Battle. First, can you tell us how the new King of the Hill version of the final Shadowland floor plays? 

Cho Doohyun: This idea started with an understanding of the identity of Shadowland. Shadowland is the base of the Hand, and we thought it would be fun if players fought against each other to take the throne. The first player who clears the 25th floor gets to be the Master of the Hand and from then on, other players who complete the 25th floor can challenge the current Master for the Throne. The Master of the Hand will basically change on a daily basis, but the player who claims the Throne the most in the given week, will be the Master of the Hand.                                                                                                                                               And for Alliance Battle, there’s going to be a new difficulty mode. How will this Hard Mode differ from the standard Alliance Battle players have been using so far? 

Cho Doohyun: We designed the Alliance Battle to be a game mode where players can see how powerful their Alliance is. This game mode has been out for a while now, and we’ve come to find some unintended results. We decided to rejuvenate it by adding the Extreme Mode. With the Extreme Mode, players receive points based on their skill. This will give clarity to who the best players are, as well as incentivizing players to secure a larger variety of characters. We’re all amped to pick up and play the new content in this update, but can you tease any of what’s coming down the road?

Cho Doohyun: “Marvel Future Fight” has so much more content to introduce to you, including more amazing characters and stories from the Marvel Universe. Next time, we’ll see you in Asgard, the home of gods!

Play “Marvel Future Fight” now and stay tuned to in the coming days and weeks for the latest on Doctor Strange in other Marvel games. Marvel Insiders also earn points for checking out each of these articles! To become a Marvel Insider, join here:

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Recruit street level heroes to take down a corrupted Daredevil!

The latest update for “Marvel Future Fight” brings a slew of new PVE content for rookie players and hardcore fans alike. Pulling inspiration from the 2010 Shadowland event, players will find themselves up against The Hand and their newest leader: Daredevil himself! The assassin cult has released a demon—The Beast—who has possessed the Man Without Fear in an effort to use his status as a hero to get close to the rest of the team.

In order to defeat Daredevil, players will work through the most difficult combat ever seen in “Marvel Future Fight,” battling more and more powerful bosses to dispatch the Hand’s lieutenants and clear a path straight to their new boss. Your team of heroes won’t be alone in this fight, however, as some new faces join the ranks to face off against their former ally. Shang Chi—the Master of Kung Fu—uses a mix of the physical and mystical arts to dispatch his enemies with ease, while Misty Knight—cunning detective and one-time leader of the Heroes for Hire—baffles foes with her bioengineered arm, throwing ice and lightning to defeat the Hand’s assassins.

Alongside the new stages pitting players against The Hand and Daredevil, a new challenge mode will task them with climbing a tower, battling an ever increasing number of Hand assassins to reach the top and unlock new rewards. And what better way to dive headlong into this challenge than with new uniforms? Moon Knight sports a new armored costume, while Ghost Rider gets his INHUMANS: ATTILAN RISING look. Black Cat and Daredevil can unlock their All-New, All-Different looks as well.

Netmarble hasn’t left their PVP fans in the dust. Changes to Alliance tournaments add match replays and allow for tournaments to run more quickly, while Cheer Rewards have been updated to more appropriately reflect the ranks of teams involved.

Dive into Shadowland, bring some of Marvel’s greatest street-level heroes to your team, and defeat the demon inside the Man Without Fear in “Marvel Future Fight”!

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The breakout character makes her Marvel Games debut, and she's bringing the New Avengers with her!

The latest update for “Marvel Future Fight” brings the New Avengers into the mix, and they’re not alone. Gwen Poole, known as the “hero” Gwenpool in the Marvel Universe, brings her mercenary ways to the “Future Fight” roster. Recruit her alongside the New Avengers—including White Tiger, Wiccan, Hulkling, Songbird, and Squirrel Girl—to bring a whole new dynamic to your team.

We took the opportunity to chat with Cho Doohyun, Development Director at Netmarble, to get an idea of what these heroes bring to the table, and to hear about changes coming to “Marvel Future Fight.” The New Avengers headline this update, in a larger character addition than we’ve seen in a while. What do each of the new heroes bring to the table?

Cho Doohyun: Well, speaking of the New Avengers, our focus was to maximize their characteristics. But at the same time, we wanted our players to easily understand their features. We also thought it was necessary to design our characters as powerful as their comic book origins so our version of New Avengers could live up to the fans’ expectation.

For example, Wiccan can manipulate reality. So we gave him a skill called Dispel Zone. This skill can deal damage to enemies even when they are in immune status. Other New Avengers have their own unique skills which reflect each character traits, and you can check them out in our game. Hope everyone enjoys this update! The team is also bringing with them a new special mission; what can you tell us about that?

Cho Doohyun: As you know, we have used special missions to introduce the outlook of the Marvel Universe and to provide alternative fun with spin-off stories. With our New Avengers special missions, we wanted to introduce these individual characters, such as Wiccan, Hulking, White Tiger, Songbird, Squirrel Girl, to our players. Special missions will help players to collect these characters as well. With the special missions and the line of new heroes, I hope we are bringing a breath of fresh air to the game. Gwenpool was only introduced in the comics last year and hasn’t appeared yet in a game. How did you end up bringing her into “Future Fight”?

Cho Doohyun: We are honored to have the opportunity to introduce Gwenpool as a game character [for the] first time ever. And I would like to give my special thanks to Danny Koo, our production counterpart at Marvel Interactive, who has always been passionate and supportive to the game.

When Danny first made his suggestion on Gwenpool, we said “yes” without hesitation. And our collaborative efforts on illustrating her character highlights in all aspects, including design, skills and motions, ended up [with] pretty satisfactory results. Alliances are getting a new way to tackle PVP and earn bonus rewards; how will this work?

Cho Doohyun: Two keywords for Alliances we had were cooperation and competition. With the Alliance Battle we introduced in the past, I think we were able to deliver these keywords to a certain extent. In Alliances Battle, each member of Alliances gains individual scores, and the sum of those scores determines the rank of your Alliance each week.

Alliance Tournament is a whole new addition to the existing Alliance Battle that drives the competition among Alliances to the next level. [The top] 16 Alliances based on Alliance Battle scores from the previous week get to participate in asynchronous PVP tournament. Our intention with the tournament is to give additional motivation to players for more competition and teamwork.

And for those who do not get to play in the actual tournament, we are providing ways to support the top 16 Alliances so you get to be a part of the competition in one way or another. Some existing special missions are becoming Dimension Rift stages, are there any other updates coming to this mode?

Cho Doohyun: We had a lot of feedback from players stating that the existing Dimension Rifts were boring since we [hadn’t] made changes to them since they were introduced. We agreed that it was time for a change and that we needed new rules to deliver new fun.

We reformed Guardians of the Galaxy and Ant-Man special missions [and] moved them to be included in Dimension Rifts with some new rules implemented so the contents could feel somewhat new. We made it easier to unlock Dimension Rift so that you can play it with your friends. Also, we added achievements for Dimension Rift so that everyone who played your Dimension Rift can share the rewards, hoping this could strengthen the sense of community. There are also some visual changes coming in the form of uniforms and “primary characters”—what do these entail?

Cho Doohyun: All of the characters in our game are originated in Marvel Universe. It is extremely important to us that we are delivering the charms of our characters properly. In the past we made changes to Iron Man’s modeling to better reflect the inspiration from the movie “Captain America: Civil War.” And this time we are improving Sharon Rogers and Sin’s faces for better looks. Black Widow, Hawkeye, and Winter Soldier had changes to their body shapes. Character modeling improvement will be a continuous effort so our characters live up to players’ expectation.

Keep checking back on and our social channels for the latest on “Marvel Future Fight”!

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Celebrate Marvel's 'Captain America: Civil War' by bringing the battle into your own hands!

While waiting for Marvel’s “Captain America: Civil War” to arrive on home video, bide your time by bringing the battle to your smartphone or table with these incredible Marvel Games! Check out the games below and pre-order your copy of “Captain America: Civil War” now, available on Digital HD September 2 and 3D Blu-ray, Blu-ray, DVD, Digital SD and VOD September 13.

Marvel Contest of Champions

Marvel Contest of Champions

Get it on iTunes!

Get it on Google Play!

Marvel Avengers Academy

Marvel Avengers Academy

Get it on iTunes!
Get it on Google Play!

Marvel Avengers Academy

Marvel Avengers Academy

Get it on Google Play!

Marvel Puzzle Quest

Marvel Puzzle Quest

Get it on iTunes!
Get it on Google Play!

Marvel Avengers Academy

Marvel Avengers Academy

Get it on iTunes!
Get it on Google Play!

Get your copy of “Captain America: Civil War” on Digital HD September 2 and on 3D Blu-ray, Blu-ray, DVD, Digital SD and VOD September 13! Make sure to follow @CaptainAmerica on Twitter and like “Captain America: Civil War” on Facebook for all the latest news and updates.

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Creative Director Bill Rosemann gets you caught up on all the updates straight from SDCC!’s got a man inside Marvel Games.

For over two decades Bill Rosemann has a part of the Marvel family, from his time as a freelance writer for Marvel Age magazine, to marketing copywriter, to “Your Man @ Marvel” blogger, to writer of the Deadline limited series, to editor of dozens of comic series including Nova, Black Panther, Thunderbolts and Avengers Academy. Bill also helped launch the Disney Kingdom imprint and was part of the team that co-created the modern day Guardians of the Galaxy. Bill is now Creative Director for Marvel Games, where he uses his knowledge and passion for the House of Ideas to collaborate with partners around the world on hit titles for console, PC and mobile devices.

Every few weeks, Bill and talented members of the Marvel Games team join us to share their stories as well as exclusive news and scoops on what’s happening in the world of gaming! Bill! I gotta say, I’m glad you finally woke up because I know you have been asleep since returning from San Diego Comic-Con 2016.
Bill Rosemann: I tell you Wolfman, San Diego is unlike any other event. I’ll say it’s comparable to New York Comic-Con, but it’s a different coast, and since we’re on the West Coast, there is an increased presence of television and studios and that brings a whole different type of special guests and crowds. Also more In-N-Out.
Bill Rosemann:
Also more In-N-Out burgers. Also more surf boards and…
Bill Rosemann:
All the good stuff Cali has. Yeah!
Bill Rosemann: It is its own unique experience and I just wanna say to all the listeners out there, all the True Believers, who may have been following all the coverage on and watching all the videos, reading all the articles and that we love that. You’re probably wondering, “Okay, I’ve seen all the videos, I’ve seen the panel videos and the live streaming, I’ve read all the articles, but what’s it really like to be there?” Let me tell you, it is amazing. It’s everything you grew up loving. All the comics, TV shows, cartoons, movies, video games, books, it’s everything you love all mixed up in a blender and it’s just the biggest fandom party. I’ve been going for almost twenty years, back when I used to be Your Man at Marvel and do the marketing and I used to go– So you went to your first one when you were nine years old.
Bill Rosemann: Now here I am, almost thirty! I’ve been going for many, many years and I used to help run the booth and run the panels, and to see the growth of Marvel is fantastic and to see how much energy and muscle and effort that Marvel puts into it and to see now, coming out of the event, just the impact that Marvel had. From the huge Marvel TV panel, I was just expecting news of “Marvel’s Luke Cage”. It was like ‘“Marvel’s Luke Cage’ and hey, ‘Marvel’s Daredevil’ Season 3, ‘Marvel’s Iron Fist’ and hey, here’s a teaser for ‘Marvel’s The Defenders”’. Everyone was like, ‘Whoa! Marvel TV brought it!’ so that was huge and awesome to see. Then, all day, all the different comic panels from the “Civil War II”, the “X-Men vs. Inhumans” panels, Joe’s huge “Cup O’ Joe” panels. And then [the] Marvel Games part in the “Marvel Download” panel, which is great that Ryan Penagos hosted. We’re really happy to be a part of that and we choose to be a part of that at San Diego to make some announcements because we know the eyes of fandom are upon us. And before we get into the plethora of announcements from San Diego, there can be many frustrations and anxiety-inducing events when surrounded by thousands–

Bill Rosemann: Yeah, thousands of people and there’s all this cool stuff to see and you’re trying to negotiate the floor, it’s– What you said is it’s a celebration of every pop culture, nerd subculture, comic—anything you love…
Bill Rosemann:
It’s there. You can find another fan there for whatever you love.
Bill Rosemann:
Yeah. The day-to-day maneuvering of all these people can cause you stress, but it’s such a joyous expression of so many people coming together for things that they love and that concept is not limited to San Diego Comic-Con. If you live in New York, if you live in Chicago, if you live in Austin.
Bill Rosemann: That’s why I loved going to all the conventions. I remember going to the Wizard World convention in Philadelphia, Wizard World in Chicago, I love the Charlotte Comic-Con down in North Carolina, that’s a great show. I’ve been to Mega-Con down in Orlando, that’s a really fun show. Every show is different and awesome in its own way and I never dreamed that there would be conventions across the nation, if not across the world. The first show I went to, I was probably eleven and I lived down in Tennessee and it was at a Holiday Inn and it was one room. And I’ll never forget, the special guest, was [Jackson] Butch Guice, an awesome artist who did some great work on our Micronauts comic and before that had done awesome work on Doctor Strange. I walked up to him, eleven-year-old Bill Rosemann, and for some reason I asked him about the Dazzler graphic novel. I don’t know why, just because he was someone from Marvel.

And I remember other people around me started laughing and I remember he took my question seriously and said, “Hey, I don’t work on it, but I hear it’s gonna be great!” and I never forgot that and I actually worked with Butch years later. Really?

Bill Rosemann: At CrossGen when I was down there, I let him know, “Hey man, when I was a kid I came up to talk to you and you were really nice to me,” and I don’t think he liked that it happened when I was a kid, it made him feel old. But I said, “No, dude, you’re a legend and you were nice to me, you took the time out to talk to me,” and that’s the magic of the conventions, you’re able to meet your creative heroes and see that they’re just like you. They’re fans like you and it’s always a delight when you find out how nice they are. And especially in this digital environment, when it’s so easy for fans to sling mud at either one another or a game or creator or book. It’s easy to do that, but at conventions, you’re making an active choice of “I’m spending money to go to this thing to support a culture that I love.”
Bill Rosemann:
That’s right. Even though it’s easy to get down on how negative the fan culture can be, if you’re looking for the antithesis of that, you go to a convention.
Bill Rosemann:
Exactly. I try in my life to focus on the positive and that’s again why I like conventions. As you said, people are making a choice. The people who work there, the fans, the creators–they’re choosing to journey there, take time out, spend money, spend the time and it’s really all because a lot of us are so thankful to be in the industry that we loved growing up and we’re very thankful to the people that care about what we’re working on and it’s just. It’s fun to meet other fans and to see that, yeah, I suppose there can be a downside of technology, that people can be anonymous and people’s worst sides can come out, but on the flip side, it also leads to awesome interactions. People can use technology to let their best sides come out so speaking of all that and speaking of all things cool and digital let’s talk about the “Marvel Download” panel! I’m glad you said, “Speaking of the reason why we’re here to talk,” because that spared me from having to do it.
Bill Rosemann:
First we started talking about how great it is to celebrate Captain America’s 75th anniversary and how we reached out to all of our partners and how seven of them responded. Instead of just spotlighting Captain America in their games we said, “Hey let’s work together and introduce all new Captain Americas to debut in your games,” and it was just amazing to see how partners reacted and how they made these Captain Americas. They invested in them and I think the reaction to say, you know, the Peggy Carter Captain America in “Marvel Puzzle Quest” or the Sharon Rogers Captain America in “Marvel Future Fight” or the Civil Warrior Captain America in “Marvel Contest of Champions.” It got a great response from the fans and just yesterday I saw a final design for our seventh and final all-new Captain America.

We are working with our friends at “Marvel Heroes 2016,” that’s Gazillion, and we are creating what I’m calling a modern military Captain America that we previously talked about and the intention is the Captain America is inspired by today’s men and women in the armed forces. When you see this Captain America and when you hear the additional story wrapped around him that we will announce soon, you’ll see why he’s so special. But for all of us who have service members in our family or know of them or are just very thankful for their service this is sort of our tribute to them to say that, “Hey, Captain America is a super solider, but the real super soldiers are those, past and present, who have served,” so stay tuned to see the seventh Captain America. He is awesome. We’re so familiar with the iconic World War Two Captain America and it’s easy to look to our past and think of a time where the lines between good and evil were more clearly defined, but there are still people today acting just as heroically in today’s military service.
Bill Rosemann: And I always remind people and remind myself that for Steve Rogers, it isn’t the past for him. He was frozen in ice right when he was in the thick of it and unfrozen—we say in the Marvel Universe there’s a sliding scale of ten years ago that he was re-thawed, but really when you think of things that happened ten years ago they’re pretty fresh in your mind. For him, it’s not something in the past, it’s something he recently experienced and so we want to make that connection between soldiers who served in the past and soldiers who are serving now. It’s a very current thing and I think that Captain America continues to have that current connection to people and I’m really excited about this Captain America and we’ll have more details on this Captain America soon so stay tuned, True Believers. And speaking of current and different interpretations of characters, we’ve had success “Marvel Avengers Academy.”
Bill Rosemann:
Right! Which reimagines characters in a high school setting.
Bill Rosemann:
We talked about the Spider-Man special event that’s happening in “Marvel Avengers Academy,” that’s made by our friends at TinyCo. The Avengers Academy is the ultimate Marvel super hero school, a simulation game where you build a school and then manage the careers of Marvel characters who have been reinterpreted as students and we like to have special events. It’s like in publishing, we have an event like Civil War II, and right now we’re having a special Spider-Man event where writer Allen Warren and artist David Nakayama have this awesome story where the students of Empire State University have come to Avengers Academy. Oh no!
Bill Rosemann:
Yeah! So you’re seeing Spider-Man and he’s younger, but you’re also seeing Spider-Man 2099 and Mary Jane and Spider-Gwen, but on the evil side you’re also seeing younger versions of Venom and Doctor Octopus and Green Goblin and Black Cat. When Doctor Octopus was pre-med.
Bill Rosemann:
Yeah, this was when he was still studying science. Still an unpaid intern.
Bill Rosemann:
And feeling that his genius was not being realized so all that’s baked in there and you’re really getting an authentic Spider-Man experience at Avengers Academy. And here’s the cool thing: There’s a “Spider-Man: Homecoming” premiere contest! All you have to do is download “Marvel Avengers Academy,” it’s free to play and download on your mobile device. You just have to download the game and play in the Spider-Man event and you’ll be automatically entered to win an all-expenses paid trip to the premiere of “Spider-Man: Homecoming” when it comes out next year.

Speaking of cool things, we also revealed at San Diego that more characters are coming to “Marvel Contest of Champions.” Right now there’s an event going on called “X-Men Terrigenocide,” so as you can guess by that name, it’s all about the Terrigen Mist and how it’s affecting mutants. What I love is this is another example of how closely Marvel Games works with other divisions, in this case, Marvel Publishing. For the past few months there’s been this brewing conflict between mutants and Inhumans and at San Diego, we just announced the “Death of X” event and the upcoming “Inhumans vs. X-Men” event and this event in “Contest of Champions” is very much a reflection of that. We just introduced Beast to the game and in the game Hank McCoy has analyzed how the Terrigen Mist is affecting mutant DNA and there’s this brewing collision in the game happening between the X-Men and the Inhumans. And as part of that we’ve been introducing new characters, so we’ve introduced Nightcrawler, we’ve introduced Beast and we just announced at the Comic-Con that in the month of August Gambit is coming to the game! Ho! Ho! Ho! Mon ami!
Bill Rosemann:
Mon ami! Oh, Rogue, why won’t you kiss me? Ho! Ho! Ho! That’s my bad Pepé Le Pew imitation. We’re both French, we’re both just doing French people.
Bill Rosemann:
But if that’s not enough bad boys for you, also joining him in August is Loki. So how will the Lord of Lies affect– The Lord of Love, if you will?
Bill Rosemann:
Will he bring love to the war? We don’t know. Will mutants and Inhumans hug it out? Let’s hope so.
Bill Rosemann:
Let’s hope so. Our friends at Kabam, who makes “Contest of Champions,” had a pop-up shop at a place called Bait that was a few blocks from the convention and the convention-goers who went there were able to actually play Gambit and Loki so that was a fun interaction for the fans, let them have a hands on interacting with the game on new characters.

And speaking of new characters, we also announced at Comic-Con that coming to “Marvel Puzzle Quest,” which is our match-three game by our friends at D3 GO!, coming on July 28th is The Wasp, Janet van Dyne. That’s a character that’s been receiving a lot of attention, thanks to the Wasp’s inclusion in Marvel’s “Ant-Man,” so we’re happy to see that Janet van Dyne, the original Wasp, will be appearing in “Marvel Puzzle Quest” and she’s not alone.

Following soon will be the Inhumans we were speaking of earlier, Black Bolt, king of the Inhumans! He’ll be coming to the game and also the modern version of Jessica Drew, Spider-Woman. She’s wearing her all-new, all different cool costume. I love that series that Dennis Hopeless is writing and Javier Rodriguez is drawing and we love that costume. This is another example of how we are working with other divisions to bring the latest and greatest to all of our games. And speaking of latest and greatest, also revealed at San Diego is a new character to “Marvel Future Fight,” which is another free-to-download mobile game. This one’s made by our friends at Netmarble in Korea and coming to that game on August 17th is Gwenpool! Oh boy!
Bill Rosemann:
Yes, the unbelievable Gwenpool. This is her first appearance in any Marvel game. For the month of August, she will be exclusive to “Marvel Future Fight” and I wanna give a shout out to on Marvel Editorial Jordan White and Heather Antos. We shared the art with them to make sure we got the details right and they pointed out a couple things to adjust to get her perfect. I love working with my friends at Editorial, to show them what we’re working on and I always want to make sure we’re reflecting the characters properly and since this is her first appearance in a game, we wanted to get her totally right. I’ve seen footage of her in the game and she’s awesome. If you love Gwenpool and you love the idea of this fellow fangirl who loves comics and wakes up one day in the Marvel Universe, we’re trying to capture that sense of fun in the game and she kicks butt. Great.
Bill Rosemann:
Oh! Related to Gwenpool is in an upcoming release to Marvel Pinball made by our friend Zen. On September 27th, we are releasing a Marvel’s Women of Power two-pack. I’ve noticed in all my announcements that I’ve mentioned a lot of female characters and that’s because we really believe in them here at Marvel Games. From the Peggy Carter Captain America and the Sharon Rogers Captain America to Black Cat, Mary Jane and Spider-Gwen in “Avengers Academy” to a lot of the female characters appearing in “Contest of Champions” and more to come to Spider-Woman and Wasp in “Marvel Puzzle Quest” and Gwenpool in “Future Fight,” you see we’re announcing all these female characters. In this two-pack coming to “Marvel Pinball,” the reason it’s a two-pack is because we have so many awesome female characters. We hatched the idea of “Hey, what if we split it up? What if we do one that we’re gonna call ‘Marvel’s Women of Power A-Force,'” which features the adult female characters like Black Widow and you will fight against Madam Mask? You’ll team with other adult female heroes such as Captain Marvel, She-Hulk, Jane Foster Thor, Spider-Woman and The Wasp; they’re all in the game. But is there gonna be an Aunt May?
Bill Rosemann:
Wow. I mean, anything can happen! I don’t exactly remember, but man, can you imagine playing pinball and suddenly some wheat cakes come flying at you? That’d be perfect. We can pitch that to the partners at Zen.
Bill Rosemann:
Let’s get on that. Marvel’s Women on Power, Aunt May: The Game. The other pack is “Marvel’s Women of Power: Champions” and that’s the name of the new team that Marvel Publishing recently announced that focuses on the un-adult characters. This one focuses on Ms. Marvel and she fights Bombshell, who we really liked; we took her from the Ultimate Universe; we thought she was great character so you’re Ms. Marvel in the game and when you play it, you’ll see the story and why it happens, but you end up fighting Bombshell in Jersey City, but you get to team with your fellow young adult female heroes including America Chavez, Kate Bishop Hawkeye, Nico a.k.a. Sister Grimm, Squirrel Girl and Spider-Gwen. They’re all in the game and both of those are gonna be available on September 27th. I’m just wondering—you’re mentioning all these games that already exist for most players.
Bill Rosemann:
Right. This is true. Are there any new games coming “tsum”?
Bill Rosemann:
I’m glad you are so smart to phrase it in that way, Wolfman, because YES! At San Diego we made the worldwide exclusive announcement because we wanted to reward everyone who came to San Diego and came to the panel. We made the exclusive announcement that the “Marvel Tsum Tsum” game, which is the free-to-play mobile game that launched earlier this year in Japan only. That game is going global in 2016. Now, if you’re unfamiliar with Tsum Tsums, they debuted in 2013 as these stackable plushies. And that’s what Tsum Tsum means in Japanese, it means stack, stack stack. They’re these little, small, stackable versions of our heroes and they just caught on like crazy and they came out of the Disney Tsum Tsum line.

We’ve really “Marvelized” it and brought all the detailing you would want to the characters. It began as plushies and then it became the game in Japan. Even though it’s only been in Japan, it’s been downloaded four million times there. Let me tell you, I was involved with it from day one, working on it. We really re-thought the game; we want it to feel completely and authentically Marvel so we re-thought everything from the UI to the gameplay experience to the features to the—there’s all-new things like missions and there’s special powers that the characters have and we really looked at what characters people would want so you have all of our big families that we love: The Avengers, Guardians of the Galaxy, Spider-Man, the Defenders, the Inhumans.

We also looked at the latest and the greatest, what’s happening now, so you will see the roster goes deep and characters like Squirrel Girl and Spider-Gwen and—well, I can’t reveal them all, but just to let everyone know that from the characters who debuted back in the ’60s through the ’70s, ’80s to today, they will be in the game. Our roster goes wide and deep and it’s gonna be so much fun and we can’t announce when exactly it’s gonna hit, but just know before the calendar year is up, you will be able to finally play “Marvel Tsum Tsum” on your smart device.

Another new thing we talked about at the con was the Spider-Man game that we are creating with our friends at Insomniac for PS4. Brian Intihar, who is a Creative Director at Insomniac, was there so we called him up on stage! We weren’t able to really reveal anything new, but we watched the trailer and we just asked Brian what it was like to be working on the game and he really showed everyone that, just like us, he’s a huge Marvel fan and he was a lifelong Spider-Man fan. He told us about how when he was a little kid, when he’d go to his mom to stores, he’d always bring his Spider-Man action figure and have Spider-Man jumping shelf-to-shelf, causing chaos and now he’s grown up and he gets the opportunity to work on the game. For all of us, we’re living the Spider-Man mantra “With great power there must come great responsibility,” this has to the best Spider-Man experience in game form and it will be. We’ve had updates to existing games and we’ve talked about new games coming soon. Sometimes fans are in the mood to play a game that’s familiar to them.
Bill Rosemann:
That’s right. They just go back to their old catalogue of Marvel games—is there anything you can offer us fans who like revisiting classic Marvel games?
Bill Rosemann:
We can indeed! It was our last announcement of our panel at San Diego and sometimes there’s no school like old school and so we’re going back to class! We worked with our friends at Activision and—in fact, you can get them right now, you can get “Marvel Ultimate Alliance,” available for digital download on PS4 and Xbox One and PC. They’re available to get now, and you can get ’em separately or you can get ’em as a bundle.

What’s cool is for the first time ever, fans can play online co-op with their friends! You can play by yourself, you can invite your friends over to sit on the couch next to you or you can go online and play co-op. A lot of people have a lot of fond memories of playing these games and teaming up with their friends and going on these missions and both are available now. I just want to send out a special message to all of our Ultimate Alliance fans and I just wanna say that we hear you and we’ve been hearing your concerns for those who have downloaded the games. You have some concerns about how they’re playing and what’s available and what’s not available and we are passing on your concerns and your message to our friends at Activision. I can’t promise anything, I can’t promise what will happen, but just know we hear you and we are like you, we are game fans. We want your voice to be heard and we’re sharing that with Activision so please stay tuned. Well, Bill, I’d say that’s a succinct roundup of the massive experience we both shared at San Diego Comic-Con.
Bill Rosemann:
It was awesome and I think if you look below our transcript you’ll see links to coverage of things we announced at San Diego Comic-Con. I believe there’s a story on “Marvel Puzzle Quest,” there is a story on “Marvel Contest of Champions,” there is a story on “Marvel Tsum Tsum” and on “Marvel Ultimate Alliance,” all written by our friends at and you can click on those links and read more. And I just wanna say thanks to all the fans who came to the show, who came to the panel, and who watched all the live streams, who read all the articles. I wanna say thank you, thanks for playing, thanks for caring, thanks for being part of the Marvel Games family.

I also wanna give a big shout out to everyone on the Marvel staff who traveled to the con and worked day-after-day for long hours to hand out all the freebies and organize all the signings, and I’m someone who is speaking from experience. I did it and it’s tough. It’s fun, but it’s tough, and then you gotta fly back, often on a red eye Sunday night back to New York and go back to work on Monday. But everyone at Marvel does it because they love the fans and they love Marvel and so for all of us to all of you out there, thank you and we will see you next year at San Diego. And now, we’re both gonna go back to sleep.
Bill Rosemann:
Good night!

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A star-spangled update celebrates Cap's 75th anniversary!

As a new interdimensional rift opens in “Marvel Future Fight,” a surprising new hero comes through: Sharon Rogers, Captain America!

The alternate-universe daughter of Agent Peggy Carter and Steve Rogers has taken up her father’s shield and carried on the mantle. Red Skull’s daughter Sin also joins the fray, and some of the game’s heroes and villains receive new Captain America-themed uniforms. To cap it all off, there’s also a brand new Event Stage to celebrate Cap’s 75th Anniversary.

The old adage rings true for these new characters: the apple really doesn’t fall far from the tree. Sharon Rogers serves as a beacon of hope and justice, inspiring the citizens of her universe to be the best they can be. Equipped with her father’s legendary shield and a giant energy lance, she battles all those who seek to bring chaos to the world. Likewise, Sin dedicates her life to eliminating Captain America and clearing the way for Hydra to rule. With her gigantic arsenal and superhuman agility, Sin poses a larger threat in combat than even her father.

Sharon and Sin both prove to be useful additions to the team when it comes to the new Event Stage, too. Players have to battle Red Skull and Crossbones—two of Cap’s biggest enemies—in order to gain biometrics for Sharon and unlock Anniversary Tokens for the Captain America celebration. Not wanting to wear just any old thing for this event, Red Skull and Crossbones have new uniforms being added. Red Skull gains his Secret Wars garb, while Crossbones puts together a look that more closely resembles his comic-book counterpart.

Several of the “Marvel Future Fight” heroes wanted to celebrate Cap’s anniversary in their own way, so they worked on new costumes to honor the Star-Spangled Avenger. The Punisher, who holds more respect for Cap than he does for any other person in the Marvel Universe, sports new duds, along with Agent 13 and Winter Soldier, two of the Sentinel of Liberty’s closest compatriots. The most surprising addition, though, has to be the CapD.O.K. uniform for M.O.D.O.K. Apparently even supervillains have a soft spot for the Steve Rogers.

On top of all the new content, the Netmarble crew worked hard to bring a slew of UX improvements to the game. The S.H.I.E.L.D. Lab has been overhauled, including new features like the ability to convert Norn stones. Players will also want to check out the Dimension Shop for new items and updated pricing. The Level Up Guide has also received some changes, like an Encyclopedia that explains all the items featured in the game and a Tutorial Replay option that allows players to go back and refresh their memory whenever they need.

Dive in when the update hits later this week and join Netmarble’s celebration of Captain America in “Marvel Future Fight!”

To stay up to date on “Marvel Future Fight,” keep checking and our social channels!

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Marvel Games Creative Director Bill Rosemann details the celebration of Captain America's 75th anniversary!’s got a man inside Marvel Games.

For over two decades Bill Rosemann has a part of the Marvel family, from his time as a freelance writer for Marvel Age magazine, to marketing copywriter, to “Your Man @ Marvel” blogger, to writer of the Deadline limited series, to editor of dozens of comic series including Nova, Black Panther, Thunderbolts and Avengers Academy. Bill also helped launch the Disney Kingdom imprint and was part of the team that co-created the modern day Guardians of the Galaxy. Bill is now Creative Director for Marvel Games, where he uses his knowledge and passion for the House of Ideas to collaborate with partners around the world on hit titles for console, PC and mobile devices.

Every few weeks, Bill and talented members of the Marvel Games team join us to share their stories as well as exclusive news and scoops on what’s happening in the world of gaming! We’ve got a very special installment for you this week, readers. We don’t just have Your Man at Marvel, we have Your Men at Marvel!
Bill Rosemann: That’s right! This week we are discussing how Marvel Games celebrated the 75th anniversary of Captain America, and two of the individuals that made it happen are here today, Senior Producers Danny Koo and Tim Hernandez. It’s a good year for Captain America.
Bill Rosemann:
Yeah! It’s been 75 years since the publication of CAPTAIN AMERICA #1, whose cover famously featured Cap SOCKIN’ IT TO HITLER RIGHT IN THE JAW! To mark that occasion, the entire company joined together to put the spotlight on the Super Soldier. Publishing launched the new CAPTAIN AMERICA: STEVE ROGERS comic book, which had that shocking “Hail Hydra” twist on the last page that grabbed headlines, ABC aired the Captain America 75th celebration, and our Consumer Products division introduced a ton of cool exclusive items with our friends at Kohl’s. And as we all just heard this week, a huge bronze statue of Cap is debuting at the San Diego Comic-Con and then is going to wind its way cross-country and arrive in Brooklyn at Prospect Park as a nod to hometown hero Steve Rogers, not to mention his creators Joe Simon and Jack Kirby.

Joining this star-studded salute to the Sentinel of Liberty, Marvel Games launched another one of our big events. As we recently did with Marvel’s “Captain America: Civil War” event, we reached out to all of our partners and said to them, “Hey, in July we’re going to throw a party for Cap’s birthday. Want to join in?” Now, here’s why this was different from all the other events: Sometimes we create content inspired by what we see in a TV show, film or comic book, but in this case, we said to our partners, “How would you like to work with us to create all-new, unique versions of Captain America that would debut in your game?” As to how this happened, I’d like to turn it over to Tim and Danny for their insight into this historic event. It’s no exaggeration to say that this Marvel Games event is 75 years in the making. So now as we’re approaching that finish line, how did you guys get involved? Who did you work with? What was the partnership like?
Tim Hernandez:
“Marvel Contest of Champions” was one of the first partners to start exploring the idea, while we were in the planning stages for their “Captain America: Civil War” movie inspired event. The team at Kabam knew that event was going to run from the launch of the movie through the summer, and they thought a nice way to bookend it would be to introduce a new version of Captain America that embodied both Cap and Iron Man, so it’s a Steve Rogers from a post-apocalyptic future where the Civil War has torn apart that reality and Captain America takes Iron Man’s armor upon himself.
Bill Rosemann: Because at the end of their version of it, Steve won.
Tim Hernandez: Yes, Steve won and unfortunately, in their reality, Tony died. Yikes!
Tim Hernandez: Yeah, I didn’t want to upset anybody, but yeah, Tony bites the dust in that reality and Steve took on his armor to pay tribute as a Civil Warrior, fighting so that a war like that never happens again. When Kabam approached us with the idea, we thought that it was fantastic, that it took the spirit of Captain America but reimagined it in a way that works perfectly for their game and it also bridged the gap between two huge events they had going on over the summer. We flipped for the idea when they sent us the concept art and said, “Ok, here’s what Cap would look like with Iron Man armor.” Our next step was to work together to make sure it looked distinct from other patriotic armor designs like Iron Patriot.
Bill Rosemann: That’s a great point, because Iron Patriot exists in Contest, but that armor comes from an Iron Man base, but with Civil Warrior, we flipped it and said, “Let’s lean into the Captain America of it” by starting with a Cap base and then got to the armor from that standpoint.
Tim Hernandez: Right, so a shield was very important. Adding the component of the arc reactor to the center of it so this defensive weapon now has a blast so it works great for gameplay. It opens it up so that not only is Cap a hand-to-hand “skill based” fighter, but now he has a weapon he can use for range, as well as for defense. That sounds pretty cool.
Tim Hernandez: “Marvel Puzzle Quest” was another game that really embraced this event early and we  framed it to them as, “Okay, if you were to do your version of Captain America…” and encouraged everyone to start off with Steve Rogers and immediately they came back with, “We don’t want to do that. We want to go outside the box and do something that our development team is super excited about.” They’re huge fans of Cap and they’re huge fans of Peggy Carter so we thought let’s do a What If? scenario of Steve Rogers dying before taking the Super Solider Serum, and instead Peggy Carter steps in to become Captain America. After the first second of, “Oh, ok, you’re going in a really different direction…” we realized how awesome that idea was. Then they started sending us concept art, which was fantastic, and then they sent us storyboards for a trailer inspired by 1940s newsreel footage, and it blew our minds and we were like, “There’s no way we can’t do this!” It became something special, which instantly picked up a lot of attention both inside and outside of Marvel. The character is great and she’s already become one of the most popular new character releases ever in “Puzzle Quest” and it’s only been a week or so since she’s been live. And I’m sure it’s exciting when a partner like “Marvel Puzzle Quest” thinks up something that might not have even crossed your minds.

Bill Rosemann: That’s always the goal: to help our partners own the vision of their game and create something awesome. We tell them we’re here to be facilitators, to offer guidance, advice and sometimes guardrails in order to protect the characters or overall Marvel brand, but ultimately we’re here to do everything we can to help them create the best game. So what excites their creative team the most? What’s going to thrill their players? What’s going to result in the best gameplay? So when a partner like “Marvel Puzzle Quest” comes along and says, “Here’s this idea that we’re crazy about” and takes that ball and crosses the goal line with it–
Tim Hernandez: Like their “Rosie The Riveter” inspired pin-up.
Bill Rosemann: Exactly! They poured so much passion into the entire campaign that it couldn’t help but grab people’s attention. Not only was it a good idea, but it was executed in a great way and that’s why we saw it hit so many people in the heart and we saw so much coverage, just BOOM! explode across the internet. It was this magic mix a great idea, amazing execution, and an embrace of the Marvel tradition of diversity and empowerment. It’s a character that people want more of and it’s a natural progression for her. We saw it and we were like [snaps] “Why didn’t we think of this?” And Danny, are there any versions of Captain America for this release that you’re particularly fond of?
Danny Koo:
Yes, absolutely! Sharon Rogers in “Marvel Future Fight” is actually Netmarble’s first original creation. In the beginning they were very nervous about it. They were like, “Let’s just do Steve Rogers right,” and I told them, “Wait, this is a huge opportunity. Don’t play it safe, go crazy.” Right!
Danny Koo:
Netmarble Monster, the team behind “Marvel Future Fight”, is a Korean developer, so we wanted them to embrace their Korean background. They’re soaking with all the action RPG elements that are so popular in Asia, and there’s tons of design aesthetic they can draw inspiration from. They were like, “Okay, so there’s Steve Rogers, there’s Peggy Carter, and there’s Sharon Carter. What if we used one of them?” I was like, “What if you don’t?” [laughs]

I encouraged them to go crazy. They came back again with the idea of an alternate universe where Steve Rogers and Peggy Carter were married; a universe where Steve was never frozen and he and Peggy both made it through World War II. Since Sin, the daughter of the Red Skull, was debuting as a playable character in the game around the same time, they had the idea of introducing the hypothetical alternate-universe daughter of Steve and Peggy. And I was like, “Why not?! Have the two daughters battle each other! This is fantastic!”

The next step was to figure out the character’s design. Netmarble Monster just happens to be the developer of another very popular game called “Seven Knights”, which has a lot of knight elements, especially many Valkyrie-inspired designs. So they said, “Okay, what if in this world, Sharon Rogers was the daughter of Peggy and Steve and we designed her with the aesthetic of a Valkyrie knight? And instead of just holding a shield, what if we give her a lance?” I’m like, “Great! What does the lance do?” They said, “Oh, just for jabbing” and I said, “NO! Go crazy!” They decided to add energy blasts from the lance and it was fricking awesome – an awesome tribute to both Captain America and Netmarble Monster’s culture of Asian-style RPG characters. And so we worked together, we came up with a backstory, and voila, we have Sharon Rogers debuting in “Marvel Future Fight”. And I love hearing that Netmarble was thinking something crazy like, “What if Steve Rogers and Peggy Carter got married?” And you didn’t balk at .
Bill Rosemann:
That illustrates a point that oftentimes, people will assume that we’re going to play it safe, but we say, “No, the history of Marvel has always been rolling the dice and being risky. That’s what makes us Marvel.” We’re always taking chances, and I think what we’ve done at Marvel Games over the last two years has garnered the trust of the rest of the company. They know that we’re going to have utmost respect for the characters and so even when we roll the dice like this, what we create is going to be authentic. And even though these versions of Captain America aren’t the traditional Steve Rogers version, when you look at them you say, “That’s Captain America.”

Also, Publishing paved the way with having characters like Bucky Barnes and Sam Wilson stepping up to be Captain America. They’ve shown that yes, different people can be Captain America as long as there’s a right person and they have an organic history with Steve Rogers, someone who has stood alongside him, understands what it means to be Captain America. They may feel like they can’t exactly fill Cap’s shoes, but they do the best they can. That also sounds like how it works with the partners, where a developer might be intimidated by the task at hand, but when they do their best, their best is better than you could have expected.
Bill Rosemann:
Which is often happens to us in real life, we think, “Oh, there’s no way I can do it” and you know what, just try your best. Who knows? You may do something great and in this case, our partners did. They embraced the challenge and created something that their creative teams were interested in and it shows. Each of the Caps are different, unique, work really well for the game, and speak to different types of Marvel fans. Speaking of different types, what about the other Caps?
Bill Rosemann:
Let’s see…in “Marvel: Avengers Alliance 2” you have Captain America 1901, who we have nicknamed the “Steampunk Sentinel of Liberty.” He’s got this cool extending shield and this awesome Iso-8 powered contraption his back. Little known fact: they gave him a shave, but originally the character had a sweet mustache. OH MAN!
Bill Rosemann:
Unfortunately, it was burned off in combat. Aww! Happens to the best of us.
Bill Rosemann:
And we have to say how cool “Contest of Champions” Civil Warrior is, an inspired mash-up of Steve and Tony’s costumes. There’s also Knight America from “Marvel Avengers Alliance,” World War II-themed Steve in “Marvel Avengers Academy”…and wait until you see what “Marvel Heroes 2016” cooked up! Wow, all very exciting stuff! Well, gentlemen, thank you for taking the time as always and Bill, have anything else to add?
Bill Rosemann:
Uhhh, Yes! Speaking of patriotic American events, last week my team realized that there was a great lacking point in my American experience, namely my lack of visiting the famous In-n-Out Burger right here in California. I’ve been here two years and yet have not graced that fine establishment, so we all went as a group to In-n-Out Burger, and feasted to kick off the July 4th weekend.
Danny Koo: So what’s your verdict, Bill?
Bill Rosemann: I say God bless America and God bless In-N-Out burgers!
Tim Hernandez: Yeah! [laughs] I don’t think we can top that so we’ll just end it there!

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A new hero joins the fray, plus PVP gets an overhaul and more!

The war rages on in “Marvel Future Fight” and players now have a new hero in Hyperion to add to their roster. Meanwhile, Netmarble have been hard at work under the hood, bringing a whole new PVP mode, enhancements for Special Mission, Dimension Rift, and Villain Siege modes, and a slew of UX changes to make navigating the game’s features easier than ever.

We sat down with Doohyun Cho, Development Director of “Marvel Future Fight,” to get an idea of the impact these changes will have. The Special Mission, Dimension Rift, and Villain Siege modes are all seeing changes in this update, what can players expect out of these game modes going forward?

Doohyun Cho: Since our official launch a year ago, we’ve introduced [a lot of new content] to our players. We thought it was about time to revisit [these modes and see if they’re the best they can be]. The result of our analysis of player feedback indicated that the game requires too much of players’ time [without enough return on investment]. With the changes in version 2.2.0, we wanted to reduce the required playtime to make it easier to [handle while] still providing enough rewards. This way, we could make the existing content [feel like a breath of] fresh air and also make the experience more pleasant for newcomers. PVP is also seeing a massive change, with the debut of the real-time battle mode. How will this new style of PVP work?

Doohyun Cho: We get a lot of feedback on PVP. The biggest complaint is that fighting AI characters is boring. We improved PVP AI so that players could encounter more unconventional fight patterns, hoping this could make the PVP experience more dynamic.

More importantly, we concluded that asynchronous PVP could not properly express the strength and characteristics of Marvel’s heroes. So we added “live” Battle World mode so that players could directly fight each other in real time.

We hope that these changes, including live PVP and improved AI, make the fights between the heroes more unpredictable. Hyperion is the newest hero to join the battle in “Future Fight,” what does his skill set look like in the game?

Doohyun Cho: We wanted all his skills to look and feel strong and heavy in our game. Instead of making his skills all fast and furious, we made them rather a little slow but heavy, seeming super strong. The focus was to present him as someone with absolute power that is beyond [anything we’ve seen yet]. His ability to fly enabled us to come up with some creative air strike skills. Seven “Future Fight” heroes, including new addition Hyperion, can now be advanced to Tier 2. Will any of these heroes see new passive skills added to their set of abilities?

Doohyun Cho: Our direction for the new passive skills of Tier 2 was to strengthen each hero’s characteristics.

For Hyperion, we wanted to [present him as] all out offense. He has superhuman sight. So we gave him a passive skill that ignores enemies’ evasion and also increases attack damage.

Ronan allows all party members [to] ignore evasion for certain rate when included in the party. This skill does not need Ronan to be in the leader slot.

Malekith has a passive skill to enhance his battle type damage and ignore certain percentage of battle type disadvantage, allowing him to play the counter role for other Tier 2 characters.

For Yondu, we wanted to present him as a space pirate once again. He gets attack support from his ship for certain percentage.

Our direction for Iron Fist has been an evasive tank. So it was natural that we gave him passive effects including unconditional evasion rate and unconditional critical attack rate, [allowing him to brush off status effects that would hamper those abilities].

Mockingbird received enhanced skill damage, more evasion, and [more] attack damage so she could cover her weakness, which is not so much [base] damage.

Moon Knight is a survivor. So we gave him a passive that [allows him to] heal himself once his health gets low enough. This release also includes a handful of UX and quality of life updates, like auto upgrade for character gear. What are these new changes and how will they benefit players?

Doohyun Cho: We take UX very seriously. With [the] variety of content included in this game, we wanted our players to be able to access the important functions in the game more easily and quickly.

There were voices in the community [complaining] about our UX and user interface being too complicated, not so easy to access, and inconvenient in control. We revisited all UX related issues, prioritized them and tried to come up with the best possible fixes.

Moreover, for some functions that require repeated touches or taps, such as [changing and enhancing gear], we added auto enhance buttons that let players skip repeating taps and fully [execute] the functions automatically as much as the amount of the material owned allows.

We made these changes, hopefully the players like [them]. More efforts to come regarding UX and quality of life for everyone!

Keep up on all the latest “Marvel Future Fight” news and updates with and our social channels!

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