Prepare yourself for their television debut with a royal adventure across five Marvel games!

The Inhuman Royal Family make their television debut at the end of September, but your favorite Marvel games are rolling out the red carpet well in advance of the monarchy’s arrival. We talked to a lot of people about the Inhuman goodies on the horizon, from the fine folks working on “Marvel Contest of Champions,” “Marvel Avengers Academy,” and “Marvel Puzzle Quest” to “Marvel Heroes Omega” and “Marvel Powers United VR.” Are you ready for the terrigen knowledge bomb we’re about to drop? We sure hope so!

The Inhumans Arrive in Marvel Contest of Champions

Marvel Contest of Champions” kicks off our Inhuman fun. Take Medusa into the Collector’s contest where she joins Black Bolt and her cousin Karnak as the Inhuman representatives on Battlerealm. You might have also seen Lockjaw in game already! Isn’t he just the cutest? Alongside Medusa and Lockjaw, players will also get to play an Inhuman-centric event pitting the chosen of Attilan against the Iso-8 Mafia.

“The Inhumans are one of my favorite Marvel families, because they have always been so weird,” exclaimed Gabe Frizzera, Art Director at Kabam. “The unapologetic ‘Kirbyness’ of the stories, with the lofty themes of alien gods experimenting with the fates of early humans, was one of my first tastes of sci-fi as a kid. I love every time we have a chance to bring an Inhuman to the Contest of Champions, especially Royals. I think they fit beautifully in our particular brand of Marvel cosmic extravaganza.” We couldn’t agree more.

The Inhumans Reveal Themselves in Marvel Avengers Academy

Not to be outdone, “Marvel Avengers Academy” is unleashing an entire event on players involving the Attilan Academy with a whole host of Inhuman characters joining the game’s roster including Medusa, Black Bolt, Crystal, and Triton to name a few.

“It seems like we’ve been waiting forever to introduce the Inhumans royal family to ‘Marvel Avengers Academy,’ shared Allen Warner, Director of Narrative at Tinyco. “We’re so excited that the time has finally come. It’s an awesome opportunity to embrace their inherent potential for comedy and otherworldly weirdness, which have always been big parts of our game, as well as reimagining what all of them would be like as school-aged students from Atillan Academy. I can’t wait for the world to see what our awesome artists have done with Lockjaw’s designs in particular. Hint: He looks even more amazing in a Black Bolt themed dog sweater!”

Lockjaw is a big help in Marvel Puzzle Quest

The gang at D3 Go! aren’t skimping on the Inhumans content either, with everyone’s favorite lovable teleporting dog popping into “Marvel Puzzle Quest” in early September. He joins Black Bolt and Medusa (one of my personal favorite characters, teaming her up with Carnage is so fun you guys!) as the third playable Inhuman and he’s bringing a few friends with him. Wink wink.

“Lockjaw will be our first playable dog character in Marvel Puzzle Quest!” revealed Josh Austin, Senior Producer at D3 Go! “With his Royal Escort ability, not only does he call in the many Inhumans we have in the game including Kamala Khan, Black Bolt, Medusa and Quake, but he also brings in two additional Inhumans: Crystal and Karnak!”

The Inhumans Join Marvel Heroes Omega

Have you picked up “Marvel Heroes Omega” for your PS4 or Xbox One yet? Well if you’ve been waiting for some Inhumans action, Gazillion has you covered. A new-to-console Black Bolt will be joining the playable cast with a costume inspired by his small screen look, as well as a fresh take on his classic outfit fans will no doubt dig.

“With Black Bolt, we introduce players to one of the most powerful heroes in the Marvel cannon,” said Anthony Gallegos, Designer at Gazillion. “With a voice that can destroy anything just by whispering, as well as an array of energy powers, super-human speed, and more, we can’t wait for players to try the king of the Inhumans for themselves. Black Bolt’s silence is only a reminder of his power and restraint — prepare to be awed when he decides to grace (or destroy) your very essence by daring to speak a word.”

Black Bolt and Lockjaw Make Their Way to Marvel Powers United VR

Last but not least, “Marvel Powers United VR” is adding two new characters to the game: Black Bolt and Crystal. Harness Blackagar’s electron-fueled energies and devastating voice or command the very elements themselves with Crystal Amaquelin. One thing’s for sure – you’ve never experienced Inhuman abilities quite like this before! Take a look at the game play trailer above!

“Having the opportunity to bring Black Bolt and Crystal into the game has been an exciting design and technical adventure,” admitted Mat Kraemer, Creative Director at Sanzaru Games. “They’ve become favorites with our team to throw down and kick some bad guy butt! We can’t wait to see what fans think when they wield Inhumans powers and jump into the fight!”

Before we sign off, we’ll leave you with a word from your man @ Marvel Games, Bill Rosemann, “With their combination of fantastic designs, bold personalities, wild powers, royal intrigue and sci-fi weirdness, the debut of the Inhumans symbolized the game changing genius of Stan Lee and Jack Kirby. All these years later, and after so many amazing creators have expanded their legend, the Marvel Games team and all of our talented partners are excited to unleash them in a new medium, celebrate their awesomeness and help introduce them to a new generation of True Believers.”

Be sure to check out all the Inhuman action happening across a host of your favorite Marvel Games and watch the first chapter of “Marvel’s Inhumans” early in IMAX now and the complete series on ABC starting September 29. Stay tuned to Marvel.com and follow @MarvelGames on Twitter for the latest news and interviews from Marvel Games!

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'Marvel Powers United VR' coming in 2018 from Marvel, Sanzaru, and Oculus Studios!

True Believers! The day has come and we’re here to deliver incredible Marvel Games news from D23 Expo! We just announced “MARVEL Powers United VR,” an action-packed, multiplayer co-op title from Marvel, Sanzaru, and Oculus Studios, and you can get your hands on this game in 2018!

Our very own Christine Dinh has the exclusive first interview with Steve Arnold, Head of Oculus Studios. Before you dive into the interview, check out the announce trailer above!

Marvel.com: When did you guys start working on “MARVEL Powers United VR” for Rift?

Steve Arnold: We’ve been working on “MARVEL Powers United VR” for awhile! When the opportunity came about for Oculus and Marvel to work together on realizing a Super Hero VR experience, Oculus approached Sanzaru to create a prototype presentation—Sanzaru and Oculus have worked closely together on past VR projects, and there are some big Marvel fans at both companies. Marvel has very high standards, of course, and Sanzaru more than rose to the occasion. So here we are—Oculus, Sanzaru, and Marvel in an alliance behind “MARVEL Powers United VR.”

Marvel.com: Can you tell us about the story of “MARVEL Powers United VR”? What can you tell us about the big bad, Ronan? Where is the story set?

Steve Arnold: “Marvel Powers United VR” tells the story of The Masters of Evil—a mysterious, nefarious alliance of powerful Super Villains from across the Marvel Universe—who have managed to steal the Cosmic Cube and use it to tear apart the universe, forging new realities subservient to their rule. Suddenly, heroes from across the Marvel Universe are hurled together in a chaotic, interdimensional conflict spanning past, present, and alternate futures to fight to reclaim the Cosmic Cube and restore order to the universe.

Each time you play, you won’t know which faction or boss you’ll encounter—every experience will play a little differently. One time you may get the Kree and Ronan The Accuser as a boss; another time you’ll get something totally different.

Marvel.com: This is obviously a new adventure for Marvel games. What new and different experiences does “MARVEL Powers United VR” offer Marvel fans?

Steve Arnold: VR is the perfect medium for a Super Hero game, and there are a couple things that make “MARVEL Powers United VR especially exciting. We’re starting with just a few characters right now, but by launch there will be over a dozen playable Marvel characters and even more team combinations.

Marvel.com: What has the collaboration with Marvel, Sanzaru, and Oculus Studios been like?

Steve Arnold: The collaboration between Marvel, Oculus and Sanzaru—some of the most experienced subject matter experts in the world when it comes to Super Heroes, VR, and gaming—has been a dream come true. There’s a lot of fan service and love jam-packed into this game, and great ideas came from all sides. We love the partnership and can’t wait to show the world all of the cool stuff that we’re putting into the game!

Marvel.com: You’ve just announced the first three characters: Hulk, Rocket Raccoon, and Captain Marvel. How did those three get chosen to suit up for battle? Can you tell us more about their abilities within the game? What are they capable of?

Steve Arnold: Hulk, Rocket, and Captain Marvel are very popular, so it made sense to start off with a few characters fans would really love experiencing. These characters also represent the spectrum of Super Heroes we plan to launch for “MARVEL Powers United VR” in 2018, in terms of both abilities and physical scale. On one end of the spectrum, there’s Rocket Raccoon: He’s much shorter than most characters and uses futuristic weaponry. On the other end, there’s the Hulk. He’s huge, of course, and primarily a melee fighter. Captain Marvel is in the middle: She’s physically closer to normal human stature, but her power-set includes ranged attacks with her photon beams, like Rocket, and she’s also super strong like the Hulk and able to engage in melee combat. Building out this variety of characters early on gave us some best practices that we’re applying to optimize all future characters, and VR lets you appreciate—and experience—the sheer difference in scale between characters like Hulk and Rocket like no other medium can.

Marvel.com: Clearly with the upcoming “Marvel’s Inhumans” television series slated to come out this fall, the love for Lockjaw is real! How central is Lockjaw to the story?

Steve Arnold: Lockjaw is crucial. He ensures our Super Heroes are teleported to and from their missions. But stay tuned—we’re still in development, and there are some fun things we’d love to do with Lockjaw throughout the game and missions.

Marvel.com: We’ve heard fans can get hands-on with “MARVEL Powers United VR” at the Marvel booth at SDCC. Any plans for future demos?

Steve Arnold: That’s right, the first public demos of “MARVEL Powers United VR” will be at the Marvel booth at Comic-Con. There are no set dates (yet!) for additional public demos before launch, so try out MARVEL Powers United VR now if you can!

Marvel.com: How long do we have to wait until we get “MARVEL Powers United VR” in our hands?

Steve Arnold: The game is slated for a 2018 launch, but you’ll have to sit tight—there are no details about a specific date right now. Keep your eyes on Oculus and Marvel social channels, though, because we’ll be revealing a ton of new information right up until launch.

Stay tuned to Marvel.com and powersunitedvr.com for more exciting updates about “Marvel Powers United VR” coming soon!

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