Play the season finale across all platforms!

Award-winning developer and publisher of digital entertainment Telltale Games, along with Marvel Entertainment, today launched episode five of “Marvel’s Guardians of the Galaxy: The Telltale Series.” The final episode of the season, “Don’t Stop Believin'” can now be downloaded for $4.99 USD or equivalent on PlayStation®4 computer entertainment system, Xbox One®, the App Store®, Google Play™, Windows PC, and Mac.

In the aftermath of an unbearable sacrifice, the Guardians finally fracture. With her opposition in shambles, Hala renews her campaign of death and devastation, carving a path of indiscriminate destruction en route to Knowhere. If he hopes to avoid catastrophe (and save his own skin), Star-Lord must search his feelings, reunite his team, and mount one final mission to save the galaxy…again.

The series is also available as a special Season Pass Disc at retailers across North America for an MSRP of $29.99 USD, as well as retailers elsewhere across the globe. The special Season Pass Disc includes episode one “Tangled Up in Blue,” and grants access to download the subsequent four episodes via online updates. Additional platforms for release are yet to be announced.

The series features a star-studded cast of voice talent, including Scott Porter as Star-Lord, Emily O’Brien as Gamora, Nolan North as Rocket, Brandon Paul Eells as Drax, and Adam Harrington as Groot.

For more information on Telltale Games, visit the official website, like Telltale on Facebook, and follow @TelltaleGames on Twitter. Also visit Marvel.com for more on “Marvel’s Guardians of the Galaxy: The Telltale Series” and follow @MarvelGames on Twitter!

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Get the scoop on the new Funko Pop! line and Episode 4, out now!

This week, we returned to our favorite ragtag group of galaxy savers and their struggle with the Eternity Forge in “Marvel’s Guardians of the Galaxy: The Telltale Series.” In the latest episode—Who Needs You?—the team must overcome their own fractured relationships and in-fighting to escape the Sacred Shrine alive. Players will help Star-Lord lead the team to safety while exploring the past of another team member—Drax the Destroyer.

Not only are the Guardians of this story gracing phone screens, televisions, and PC monitors around the world—but soon they’ll appear in vinyl as Funko releases a new set of Marvel Gamerverse Pop! collectibles. Gamora, Rocket, Lylla, and Hala the Accuser will all appear in this latest set—created in collaboration between Telltale and Funko!

We sat down with Justin Lambros—Executive Producer on “Marvel’s Guardians of the Galaxy: The Telltale Series”—to learn what we could about the series’ penultimate episode and about the developer’s work with Funko on this new set of collectibles.

Marvel.com: Episode 3—More Than a Feeling—left players with a serious decision about what to do with the Eternity Forge. With the artifact either empowered or destroyed, what state is the team in when we pick up here in Episode 4: Who Needs You?

Justin Lambros: This was our biggest choice of the season so far, and as per usual, the various Guardians had very different ideas of what to do with the Forge. Groot and Gamora sided pretty heavily with destroying it, while Rocket and Drax were very interested in using its power to bring back loved ones. Combine that with two very different versions of Hala to deal with, and you’ve got the Guardians in the middle of a crisis. I don’t want to spoil anything, but pretty quickly in the episode this will come to a head, and you’ll have to start picking up the pieces as Peter. Some of your team will support you, and others, well let’s just say will be less than helpful. This episode is really about trying to keep these cracks in the group from being full fractures.

Marvel.com: The fate of the Eternity Forge also has an impact on Hala. What threat does she now pose to the Guardians and the galaxy at large—either with or without the ancient artifact?

Justin Lambros: One of the things that’s so fun (and challenging) about creating Telltale games is having branched states for characters, and we’ve done a whopper with Hala. You’ll either be facing her as the leader of a resurrected Kree empire with a fully operational armada of ships, or a living grim reaper/undead Kree Accuser who has nothing left to lose. Neither of these things seems like a good place for our heroes to be, but it has very different potential solutions to figure out how to save the galaxy.

Marvel.com: What lurks in these caverns that the team will have to contend with as they make their escape? Hala is one problem, but it sounds like there are many more hiding in the shadows.

Justin Lambros: An early decision we made with episode 4 was to really focus on the characters of the Guardians themselves to help make the current state of the galaxy a more personal issue for the team and the player. So, we’ve got an story here that puts even more internal pressure on the team directly before they can even begin to address the “saving of the galaxy” that they are supposed to be doing. Our creative team came up with a new and exciting set of problems, which will keep the pressure on the Guardians while they are sorting out their differences. It’s one of the great things of the IP that we wanted to show off in this episode: new space creatures and fantastical environments.

Marvel.com: We’ve seen glimpses of the past for Star-Lord, Rocket, and Gamora so far, with Drax up next this episode. What element of Drax the Destroyer’s backstory will we explore?

Justin Lambros: What we’ve talked about from the earlier creative meetings for this project was to dig into a different side of Drax in his flashback. His backstory in the comics is quite different from the movie, but we wanted to merge them a bit, trying to show Drax in a more normal family life, rather than digging into his history as a fierce warrior. I’m hoping players find it as compelling as we did in making it.

Again, one of the real goals of this project was to round out a more complex version of each of these amazing characters from the Guardians, and Drax is surprisingly complex when you start to dig into his past and what he has done to deal with it. We hope it makes some of the big choices later in the episode very challenging for the player.

Marvel.com: There’s just one episode remaining, what can you tell us about the upcoming finale? Is there any one part of the story’s conclusion that you’re most excited to share with players?

Justin Lambros: I couldn’t be more excited about the final episode. The team building it worked on the early episodes of the project, so they’re carrying a lot of passion and knowledge for what’s come before in the series. It’s a very complex, branched episode that really aims to pay off on the character choices and consequences from the series in a big way. And without spoiling anything, I’m most excited about how we’ve kept the big final choice that we had planned from the early stages of pre-production and also added some more branched content and new moments that we didn’t even conceive of at the earliest points. So, I’m hoping that whatever content the players get, they feel a strong emotional attachment to what they’ve decided for these characters, and, hopefully they get to save the galaxy as well.

Marvel.com: We teased last month that the Guardians as we know them here in “Marvel’s Guardians of the Galaxy: The Telltale Series” are getting the Pop! vinyl treatment from Funko soon. What has the collaboration been like with Marvel and the folks at Funko to help bring Telltale’s game designs to life?

Justin Lambros: This has been an amazing collaboration for the team and me personally. Not just because I’ve been collecting Funko Pop! vinyl for years and have a ridiculous collection of Marvel Super Heroes (and especially the Guardians), but also they’ve done an amazing job of representing the unique design elements that we have brought to our characters into their trademark stylization.

It’s been a blast for us to put our unique Telltale art style on the main Guardians, but it’s been in bringing the lesser known supporting characters to life in our game that we’ve really been able to shine. And Funko has put together a mix of those characters for us and really blown us away with their work. It’s a terrific mix of cute and bad ass that we couldn’t be more excited to have applied to some of our game characters.

Marvel.com: Hala and Lylla are sure to have Marvel + Funko fans excited, as these characters are joining the company’s collectible line for the first time! How do you feel about helping to bring them into the Funko fold?

Justin Lambros: I’ve had the privilege to work on a number of Marvel projects in my career and one of my favorite aspects is drilling down into the lesser known realms of the Marvel character library and bringing those characters to life in the interactive medium. And when the game version of these characters then comes to life in other ways, it’s really satisfying for the team members who work so hard on concepting, modeling, texturing, and animating these vibrant personalities to see others inspired by and adapting their creative work.

Lylla is an old comics character that has a very minor reference in the first Guardians film, so it was great to be able to have her play a major role in episode 2 of our series. And the undeniable cuteness of that Funko Pop! has really made our creative team proud, as Lylla held a special place in the hearts of our writers and designers. And Hala is a more recent comic creation, so we were happy to get some more awareness for this truly imposing character from the comics in our game and beyond.

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See where you can catch your favorite heroes at SDCC!

Look out, True Believer, the superheroes you love – and the supervillains you love to hate – are waging war on your consoles, PCs, and mobile devices! From “Marvel vs. Capcom: Infinite” to “Marvel’s Spider-Man,” “LEGO Marvel Super Heroes 2,” “MARVEL Powers United VR,” and more, check out the full schedule of where you can find Marvel Games at San Diego Comic-Con!

Below is where you can learn more and get your hands on what’s coming from Marvel Games!

Thursday, July 20:

    • 12:00 – 12:30 PM | Marvel Gaming: Marvel vs. Capcom: Infinite | Marvel Booth #2329
      Want to know more about Marvel vs. Capcom: Infinite: tune into Marvel LIVE at booth #2329 or online at www.marvel.com/SDCC2017 or Marvel’s YouTube channel.

        • 1:00 – 2:00 PM | Marvel Games Panel | Room 6BCF
          Be there as key members of the Marvel Games team take to the stage to share the latest and greatest with you . . . and open the floor to answer your questions! Hosted by Greg Miller, Kinda Funny, Mike Jones, Vice President & Executive Producer, Marvel Games, and Bill Rosemann, Executive Creative Director, Marvel Games, will be joined by special guests Arthur Parsons, Head of Design, Tt Games (LEGO Marvel Super Heroes 2); Brett Elston, Associate Brand Manager, Capcom (Marvel vs. Capcom: Infinite); Bryan Intihar, Creative Director, Insomniac Games (Marvel’s Spider-Man); Justin Lambros, Executive Producer, Telltale Games (Marvel’s Guardians of the Galaxy: The Telltale Series); and Mat Kraemer, Creative Director, Sanzaru Games (MARVEL Powers United VR).

      Friday, July 21:

      • 11:15 – 12:15 PM | Marvel vs. Capcom: Infinite Panel | Room 6BCF
        Universes merge in Marvel vs. Capcom: Infinite, as the collaborative team from Marvel and Capcom discuss the immersive cinematic story featured in the upcoming game. Learn how both sides joined forces to bring the story to life, with iconic heroes from Marvel and Capcom teaming up to battle against a sinister new supervillain who threatens to destroy their newly formed world.

       

      • 12:30 – 1:00 PM | Marvel Gaming: LEGO Marvel Super Heroes 2 | Marvel Booth #2329
        Want to know more about LEGO Marvel Super Heroes 2, tune into Marvel LIVE at booth #2329 or online at www.marvel.com/SDCC2017 or Marvel’s YouTube channel.

      Saturday, July 22:

    • 1:45 – 2:45 PM | LEGO Marvel Super Heroes 2: Meet the Talent Behind the Video Game | Room 6A
      The team behind the LEGO Marvel Super Heroes 2 videogame including Arthur Parsons (head of design, TT Games), Bill Rosemann (executive creative director, Marvel Games), Justin Ramsden (designer, LEGO), Kurt Busiek (comics writer, Avengers Forever), and Dan Veesenmeyer (comic content artist, LEGO Marvel’s Avengers)-offer an inside look at this all-new original adventure, the sequel to the smash hit LEGO Marvel Super Heroes.Moderated by Marvel’s Ryan Penagos (vice president and executive editor, Marvel Digital), this celebration of the Marvel Universe will provide fans with a first look at a new game trailer, new character and artwork reveals, and exclusive audience giveaways. Bringing together iconic Marvel Super Heroes and Super Villains from different eras and realities, LEGO Marvel Super Heroes 2 pits players against the time-traveling Kang the Conqueror in an epic cosmic battle across the expansive Open Hub World of Chronopolis. The game will be released on November 14.

    Sunday, July 23:

    Stay tuned to www.marvel.com for all the breaking news from Marvel Games at Comic-Con International in San Diego. Follow @Marvel on Twitter, “like” Marvel on Facebook, and watch Marvel LIVE at www.marvel.com/SDCC2017 for minute-by-minute updates on all things Marvel. Join the conversation using #MarvelSDCC.

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Download the series premiere episode featuring Star-Lord and company!

Award-winning developer and publisher of digital entertainment, Telltale Games, along with Marvel Entertainment, today announced that the first of five “Marvel’s Guardians of the Galaxy: The Telltale Series” episodes is now available for $4.99 USD or equivalent on PlayStation®4 computer entertainment system, Xbox One®, Windows PC, and Mac. The episode will also be available to download on the App Store® and Google Play™ later this week.

The series will also be available as a special “Season Pass Disc” on May 2 at retailers across North America for an MSRP of $29.99 USD, and on May 5 at retailers elsewhere across the globe. The special “Season Pass Disc” will include Episode One: Tangled Up in Blue, and will grant access to download the subsequent four episodes via online updates as they are released in the coming months of 2017. Additional platforms for release are yet to be announced.

“Marvel’s Guardians of the Galaxy: The Telltale Series” is a brand-new story of the universe’s unlikeliest Super Heroes: Star-Lord, Gamora, Drax, Rocket, and Groot. In the wake of an epic battle, the Guardians discover an artifact of unspeakable power. Each of them has a reason to desire this relic, as does a ruthless enemy who is the last of her kind, and who will stop at nothing to tear it from their hands.

From Earth to the Milano to Knowhere and beyond, and set to the beat of awesome music, you wear the rocket-powered boots of Star-Lord in an original Guardians adventure, where your decisions and actions drive the story you experience.

The series will feature a star-studded cast of voice talent, including Scott Porter (“Friday Night Lights,” “The Walking Dead: The Telltale Series”) as Star-Lord, Emily O’Brien (“The Young and the Restless,” “Middle Earth: Shadow of Mordor”) as Gamora, Nolan North (the Uncharted series, “Pretty Little Liars”) as Rocket, Brandon Paul Eells (“Watch Dogs”) as Drax, and Adam Harrington (“The Wolf Among Us,” “League of Legends”) as Groot.

For more on “Marvel’s Guardians of the Galaxy: The Telltale Series,” visit the official website!

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Marvel's Guardians of the Galaxy: The Telltale Series Premieres April 18

 

Grab your Walkman because it’s time to rock n roll! We just dropped the first trailer for Marvel’s Guardians of the Galaxy: The Telltale Series. See it above!

Players will take on multiple roles within the ragtag band of heroes, and take the pilot’s seat in directing their escapades around the universe.

The interactive episodic game series is now available for pre-order at your preferred retailer. The first episode, ‘Tangled Up in Blue,’ premieres April 18th. The season pass disc will be available beginning May 2nd in North America and May 5th across the globe.

For all upcoming news on the series, sign on for updates on the official website, like the new ‘Marvel’s Guardians of the Galaxy: The Telltale Series‘ page on Facebook, and follow Telltale Games on Twitter @TelltaleGames.

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Pre-order Marvel's Guardians of the Galaxy: The Tellatale Series today!

True Believers, strap yourself in because we’re so close to the release of Marvel’s Guardians of the Galaxy: The Telltale Series! The interactive episodic game series is now available for pre-order at your preferred retailer.

The first of five episodes, ‘Tangled Up in Blue,’ will be available to download beginning April 18th on PlayStation 4, Xbox One, PC, iOS, and Android-based devices for $4.99 USD. Several digital retailers have a special pre-order deal on the season pass, so be sure to check your retailer of choice to see what they have in store for you. The North and South America PlayStation 4 pre-order deal includes an exclusive premium theme. In addition to the digital release, players will be able to find the special season pass disc at retailers across North America beginning May 2, and elsewhere across the globe beginning May 5.

Take a look at the gallery above to see new key art and packaging art, including Thanos joining the ring! Are the Guardians any match for him?

Stay close to Marvel.com as we’ll be releasing a new trailer for you this Thursday and for all upcoming news on the series! Or sign on for updates on the official website, like the new ‘Marvel’s Guardians of the Galaxy: The Telltale Series‘ page on Facebook, and follow Telltale Games on Twitter @TelltaleGames.

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The mind behind the new Telltale Series shares screens, talks character casting, and much more!

Soon, Telltale Games will bring Marvel’s Guardians of the Galaxy to life in a new episodic video game series! After yesterday’s reveal of the voice cast behind the team, and with today’s panel at PAX East, we wanted to see just how much news we could share with Guardians fans here at Marvel.com.

So, we called up our friends at Telltale and—amid all the convention prep—managed to grab a few minutes with Sean Ainsworth, the game’s Creative Lead!

Marvel.com: Players will take up the mantle of Star-Lord in “Marvel’s Guardians of the Galaxy: The Telltale Series.” Will we experience the story from the perspectives of other members of the team at any point?

Sean Ainsworth: Yes, there will be sequences within the game where you’ll get to play as other Guardians. How and why is kind of a spoiler so we’ll keep that to ourselves! Star-Lord will still be the main playable character so that you’re able to forge meaningful relationships with the other Guardians, but the Guardians have never and will never be a solo act, so the team dynamic will shine in multiple ways.

Marvel.com: If we’re going to play as the pilot of the Milano, is it safe to say players will get a chance to fly the infamous ship?

Sean Ainsworth: You’ll essentially be the captain of the Milano, able to walk around inside it, check in on the other Guardians—or whoever else might be inside at the time. By the end of the game we want you to know it inside and out—warts and all. Telltale games focus heavily on the narrative rather than twitch gameplay, so while the Milano will get into some dust-ups for sure, those sequences will primarily be heavily cinematic QTEs. The game is not an action game, though there will be a lot of death-defying, well-choreographed action.

Marvel.com: Can you give us any clues about this adventure? What are the Guardians protecting the galaxy from this time?

Sean Ainsworth: Without giving anything away, I will say that you’ll start the game protecting the galaxy what feels like for good, but complications from the discovery of a powerful artifact will arise, causing the Guardians to look deeply at themselves as a group and what they mean to one another. Also there will be punching and shooting and disintegrations and rad music.

Marvel.com: In these preview shots, we get a look at Star-Lord and Drax outside Knowhere, as well as Rocket sporting a trademark giant-gun-he-probably-just-assembled. We also see Star-Lord drifting outside a—potentially crashed?—Nova Corps ship. Can you give us any more detail as to what’s going on in these images?

Sean Ainsworth: Drax and Peter are chasing something and someone very important to the season here…something I will not be spoiling! In the final game, instead of Drax, you might actually experience that scene with an entirely different character by your side, based on decisions you make as a player—one of the best thing about Telltale games is being able to choose the way things happen in the game, and we want to offer people multiple choices based on who or what they care about most at any given moment.

I can say that the gun Rocket’s holding will become important to the story pretty early on, that it’s unstable, and that it’s not strictly legal.

Marvel.com: What was the casting process like, searching for those who would fill the cosmic boots of the team?

Sean Ainsworth: Very difficult, actually. We wanted the cast to embody the characters but also offer something new—a different take. We listened to thousands of auditions and whittled it down, and still didn’t get it right on the first go around in a few places. The team has to sound like they belong together—you have to hear that chemistry—and it took a little while to balance that out. In the end though we’re all very excited about the cast. It was important to us that we get these characters right, but also that we differentiate the game from the films [or] animated series, so that it stands on its own merits.

Scott Porter, who folks might know from “Friday Night Lights” or from a few other Telltale series, has made for an awesome Star-Lord. He’s really passionate about getting it right, and brings a lot of natural charm and charisma to Peter.

One of the hardest parts to cast was Groot, weirdly. We got a lot of auditions that seemed to miss the point; Groot is only saying one phrase over and over, yes, but he’s actually saying much more than that, and Adam Harrington—another actor we’ve worked with extensively—really nailed it. We could say “Okay, Groot’s melancholy in this scene,” and he’ll give you a melancholy “I am Groot.” Or we’ll go “Now he’s really saying ‘I’m worried about Rocket,’” and you’ll get “I am Groot” with layers of worry about Rocket woven into it. It’s pretty outstanding.

Marvel.com: As you work with the cast, does the process for writing dialogue change at all? Do you make adjustments to play to the unique voice these actors bring to their roles?

Sean Ainsworth: After we start working with them, yes. Also we’ll allow them to kind of riff on lines in the booth, or change the wording to sound more natural, especially for difficult phrases or lines that sound better on paper than out loud. Sometimes an actor will improve a joke, too—Scott Porter, for instance, just added a “What?” to the end of a line in the first episode that just made it much funnier. That all comes out of the actor understanding the role and situation, and being able to imagine it well enough to embellish it. We try to make the process as natural as we can to encourage that kind of thing.

Marvel.com: Every game is going to be different when it comes to directing the voice work. In this case, how do those actors who haven’t previously worked with Telltale bring a new perspective to the process?

Sean Ainsworth: We have a certain way of working that we sometimes massage—lovingly—based on who we’re working with. Sometimes actors do better, for instance, if you act against them in the booth. Sometimes they like to do line reads until they get it right—or have an idea of a line read they’ll ask to do; some of our best reads come from this. It all depends on the actor. We usually stick to our regular methods, but there’s always room to improvise and accommodate the actor to make sure the performance—and thus the game—is as good as it can be.

Stay tuned to Marvel.com and our social channels for all the latest news on “Marvel’s Guardians of the Galaxy: The Telltale Series”!

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Everybody's favorite cosmic adventurers come to console, PC, and mobile in 2017!

Revealed LIVE on stage at The Games Awards, today we can officially announce a previously-top-secret project we’ve been quietly working on behind the scenes…an interactive episodic game series based on Marvel’s iconic Guardians of the Galaxy!

Titled Marvel’s Guardians of the Galaxy: The Telltale Series, you can expect to see the first episode of this new five-part adventure premiere digitally in 2017 on home consoles, PC, and mobile devices.

What did Telltale and Marvel have to say about the project in the official announcement? Read on…

 “The energizing blend of humor, emotion, teamwork, and full-on sci-fi action-adventure of the Guardians provides an enormously satisfying space to explore through Telltale’s unique style of interactive storytelling,” said Kevin Bruner, Co-Founder and CEO of Telltale Games. “In Marvel’s Guardians of the Galaxy: The Telltale Series, players will take on multiple roles within the ragtag band of heroes, and take the pilot’s seat in directing their escapades around the universe. We are always honored to be working with the best creative partners and storytellers in entertainment, and working with Marvel on this series leaves us excited to share what we’ve been developing when it premieres in 2017.”

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“With story at the core of everything that Marvel creates, who better to team with than master storytellers Telltale Games,” said Jay Ong, Senior Vice President, Games & Innovation, Marvel Entertainment.Marvel’s Guardians of the Galaxy: The Telltale Series fully showcases Marvel and Telltale’s rich legacy of storytelling, and fans will find themselves immersed in an original, character-driven narrative. As part of our strategy to establish a new standard for Marvel games, this is certainly among the great titles to come.”

The series will also hit retail as a special season pass disc, which will include the first episode in the season, and will grant access to the subsequent four episodes as they become available for download via online updates. We’ll have more specific platform details to announce in the coming year.

Be sure to stay in the loop with all the upcoming news on the series! Sign on for updates on the official website, like the official page on Facebook, and follow Telltale Games on Twitter @TelltaleGames.

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