Tony, Cap and Black Widow face off with Moon Knight in a new sneak peek clip!

This weekend, four brand new episodes of “Marvel’s Avengers: Secret Wars” debut, as the Beyonder himself begins BATTLEWORLD!

Airing Sunday morning at 8:00am on Disney XD, the episodes “Beyond” “Underworld” “The Immortal Weapon,” and “The Vibranium Coast” find the team experiencing the Beyonder’s grand experiment to see which heroes (or villains) will rise to the top and add to Beyonder’s arsenal. The Avengers must traverse a mish-mashed landscape of locations both old and new while simultaneously finding a way to escape their new prison.

Check out a clip from the new episodes at the top of the page, as Tony Stark, Captain America and Black Widow face off with none other than Moon Knight!

“Marvel’s Avengers: Secret Wars” – “Beyond” “Underworld” “The Immortal Weapon” “The Vibranium Coast” airs Sunday, January 14th on Disney XD from 8:00am-10:00am EST.

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Max Bemis breaks down Marc Spector’s demons!

After a brief détente, Moon Knight’s personalities seem to be in conflict once again.

The cracks between Marc Spector’s identities have begun to be reveal themselves…and in MOON KNIGHT #190, they threaten to fracture. On December 27, writer Max Bemis and artist Jacen Burrows send The Sun King to turn those cracks into yawning gulfs.

We reached Max in the middle of the night in a foreign country—really!—and he filled us in on the conflicts to come. So it seems that the honeymoon of Moon Knight’s personalities may be drawing to a close in MOON KNIGHT.

Max Bemis: Sure, yeah, that’s definitely an element to it.

In a way, the discourse between his personalities has been almost healthy. People who don’t have dissociative identity disorder would experience it as a clash within their own personality and that can be confusing, but for Marc it feels almost normal and literal. Obviously, then we take it to an exaggerated place.

I’m interested in telling a story about what it is like to be mentally ill in general. I think [writer] Jeff Lemire did a really good job of examining what it’s like to suffer from that disorder and he sort of resolved that part.

Now it’s about Marc trying to function with these disparate parts of him that all have such strong identities. Now, he’s okay with being “crazy,” but it’s really difficult. How does it feel to see The Sun King—a character you createdfully realized on the page?

Max Bemis: It’s always wonderful. I do this job because I love it. And because I’m obsessed with comic books. As most comic readers are.

I think any fan of Jacen Burrows or MOON KNIGHT or comic books can imagine what it might be like to see a character that you’ve come up with becoming canon in a MOON KNIGHT comic…in the Marvel Universe…with an amazing artist bringing it to life. It’s a rush.

You see people like Mark Waid who are comic book obsessives, and still are, after doing comic books for all these years. It is such small industry relative to music or movies. It feels easier to hold on to that fresh perspective; “Wow, this is a really amazing thing.” Not everyone in the world understands how cool it is to see Jacen Burrows draw a character you created. It’s a niche thing. But for me, it feels like the biggest thing that could happen at this point in my creative life. So it’s hugely humbling. It actually makes me feel more humble because I am working amongst people who have been doing this for so long and I’m at the beginning of my career relative to most of the people involved in this comic and it’s an honor to work with them on it. From what we know of issue #190, it seems The Sun King plays into some of the problems Moon Knight tends to experience between his personalities. Without getting too into spoilers, can you give some insight into how the King triggers those conflicts?

Max Bemis: Basically, The Sun King admires Marc, I think. But he also despises him.

His modus operandi is to try to turn Marc’s flaws and the things that make him a great hero into liabilities. That includes his dissociative identity disorder and that includes his nature of being a tortured soul.

Sun King is pretty much a psychopath. So he’s very overly confident, whereas Marc is neurotic. I think it seems easy to see Moon Knight as stoic but he’s actually pretty tortured. I think that’s how Sun King will use that division. Marc worries if he’s a good person while Sun King feels very assured that what he does will always be the right thing.

Marc’s separate personalities act as a way for him to deal with his trauma and the way the world works—and Sun King wants to exploit that. He sees it as a weakness; I see it as a strength and a beautiful thing. A very interesting and prominent feature, especially in the last issue, was how Mat Lopes seemed to use coloring to differentiate Sun King from the all other people.

Max Bemis: Yeah! For me, he’s the odd man out in those situations even though he blends in “in real life.”

Like, if you stood in a soup kitchen and Sun King was there, you probably wouldn’t notice him. He would just be another similar looking street dude. But he’s a bringer of death. He’s a primal dark force.

So, for me, it became about singling him out in these situations where people would blend in. I think that was my reasoning. Only our focus as readers singles him out. For anyone else, he’d just be another person on the street. You’ve mentioned that Bushman might end up as Moon Knight’s main villain. How does Sun King, representing Moon Knight’s opposite, change Bushman’s place in the cosmology of Moon Knight’s nemeses, if at all?

Max Bemis: As a MOON KNIGHT reader, I did always see him as the main bad guy and I think he is to a degree.

For me, the creation of Sun King was about trying to create the opposite of Moon Knight. So for me, he’s the person in the world who probably has the most sort of like “I love him but I hate him. He’s defined me but I want to kill him. I feel less than him but I want to be more than him” kind of relationship.

I think Bushman is a really scary powerful person. I think he gets off on petty power plays. He’s a murderer. He’s been a paid mercenary. He’s held positions of power and used them to ruin entire countries just to get his way. I see him as more of a bad dude rather than this completely spooky case that Sun King feels like. I think of Bushman as an angry, terrorizing individual.

Also in our story, he’s been ravaged by Moon Knight repeatedly. And the Marvel Universe outside of Moon Knight. I wanted to explore what it might be like to almost be yesterday’s news when it comes to being the bad guy. The cover of MOON KNIGHT #190 promises a physical confrontation between Moon Knight and Sun King. For you, what could that conflict herald? How might it affect the book and the players?

Max Bemis: I think just the idea of someone so metatextually opposed to Marc coming to a place where they actually fight, it carries some weight—a different weight than all the other people Marc has come up against.

He’s fought Khonshu in his mind; in his head he’s fought larger than life concepts. In life, he’s fought werewolves, he’s fought all kinds of things. But to fight something directly tailored to be his polar opposite will be an interesting confrontation.

Also the situation where they finally get into it will be a very heightened situation and it’s certainly more than just them about to fight.

In fact, most of issue #190 presents much more than just their physical confrontation. In terms of what happens leading up to it, it is actually even more explosive.

MOON KNIGHT #190, by Max Bemis and artist Jacen Burrows, catches fire on December 27!

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New writer Max Bemis teases two new villains out to get Marc Spector!

In November 8’s MOON KNIGHT #188, from writer Max Bemis and artist Jacen Burrows, readers will be introduced to a new enemy who may become our hero’s most formidable foe, the mysterious Sun King. But with MOON KNIGHT #189 on November 29, the cast grows again with a villain called The Truth!

We talked to Max about Moon Knight’s newest bad guys, how they differ from his current rogues, and what about the mythology influenced his new take on this book. In the first issue of your MOON KNIGHT run, you introduce a new rival for our hero, but in issue #189, you expand his rogues gallery even further. What can you tell us about these two new villains and what inspired you to create them?

Max Bemis: One of the first things I talked about with [Marvel Editor-in-Chief] Axel Alonso when he invited me to write the comic was that we wanted to expand the rogues gallery and create new foils for Moon Knight. Historically, there’s been a lot of great villains in the series. I think obviously Bushman is an amazing sort of archnemesis and has been for a long time. Our goal was to top what was already existing. Whether or not we achieve that is in the eye of the beholder, but I certainly put my all into it.

I feel like a character who is as eclectic and dark and interesting as Moon Knight needs to have a rogues gallery that mirrors his own twisted mind. Not to say that he didn’t already have his own, but I feel like nothing that felt overtly like a rogues gallery, more so just villains or people he came up against. Now that he’s in a more solid place mentally, creating adversarial forces for him to work against is easier to do rather than him fighting against himself or Bushman again. Is it more fun for you to add to the pantheon yourself or to play with existing toys in the sandbox?

Max Bemis: I think it’s equally fun. Just writing super hero comics in general or licensed comics implies that I get a lot out of playing with mythologies that already exist. Why even work in this medium if you don’t have some fun with or if you don’t respect it and have some appreciation for what came before you? In terms of MOON KNIGHT, it’s always been a favorite comic of mine. In terms of his villains, I’ve always loved everything I’ve read in terms of the people he’s come up against. Obviously, it’s also fun to add to that mythology and I think it’s a 50/50 balance where you love being a part of this larger tapestry just as much as you love adding to it. How has it been working with an artist like Jacen Burrows in creating these new characters?

Max Bemis: Amazing! I mean, certainly I’m writing this comic with Jacen in mind and have been since the beginning of the book, since we knew he was onboard, after the pitching process. So, a character like The Truth, who’s introduced in the second issue of our run, was kind of tailor made for Jacen. I write them with no doubt in my mind that he’s going to take what I’ve come up with and turn it into something amazing that I probably never could have hashed out the details of myself. So, I do leave a lot of it up to Jacen in terms of character design and stuff like that. But I can almost predict what he’s gonna draw because I’m such a huge fan of his. I definitely write knowing the Jacen Burrows way of creating as a fan. How have previous runs on Moon Knight influenced your approach to the character?

Max Bemis: I mean, completely. I think if Moon Knight was written as a cheesy character ever and if it wasn’t for the pedigree of creators who have come before me, who knows how I would feel writing kind of an off kilter approach to him? That’s been done many times for a lot of Marvel characters. It’s not like I’m the first person to write an existential or deeper story involving Moon Knight. In fact, it’s not intimidating but definitely like, I certainly am not walking into this thinking I’m the greatest MOON KNIGHT writer of all time and I’m going to come in and revive a character who’s been hopelessly hackneyed for his entire existence.

This is a character who’s had some of the best writers ever working on his adventures since he was born. If anything, that’s why I’m a fan of the character, because some of my favorite creators have worked on him. That’s what drew me into the previous books. There’s a mythology there, almost a tone that I’m certainly challenging and playing with, but it’s easy to pick up the baton from someone like Jeff Lemire or Warren Ellis. It gives you an easy place to start from given that those are brilliant writers creating cool stuff. On a scale of 1-10, how creeped out should readers expect to be by these new baddies?

Max Bemis: I think if I get to keep writing this book for a long time, I’m just going to keep outdoing myself, so I don’t want to put them too high on the scale otherwise I won’t be able to get to an 11, Spinal Tap speak. I would put them pretty high up there. I think I would give them both 8’s. I think they’re both creepy but they’re also powerful and scary, not just sniveling creepoids. Certain comic characters are more of a 10 in creepiness, like there’s something inherently gross about them but they’re not necessarily scary.

These new guys are more the actual scary vibe, but I can’t wait to bring in more creepiness as we go along. Anything particularly striking moments coming up you’d like to tease?

Max Bemis: Every issue has something big introduced permanently into the Moon Knight mythology in this first run. At least every other issue has something that’s going to change Moon Knight forever. I think it’s a really cool arc to start out with if you’re a fan of the character and if you’re a fan of the arc, then I just hope we’ll be bringing readers with us on a longer journey.

The journey begins on November 8 in MOON KNIGHT #188 from Max Bemis and Jacen Burrows, then continues November 29 with issue #189!

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Marc Spector discovers—and contends with—his multiple personalities!

Every day this month, a new supernatural character or story from the Marvel Universe gets a spooky spotlight leading up to Halloween!

For the 13th Halloween Spooklight, who better to focus on than one of the most unlucky heroes around—Moon Knight. The man under the hood, Marc Spector, can never seem to catch a break.

He first appeared in the pages of 1975’s WEREWOLF BY NIGHT #32#33 thanks to Doug Moench and Don Perlin. In that appearance, he played something of a bad guy—trying to hunt down Jack Russell’s hairy alter ego on behalf of a group called the Committee. By the end of the second issue, however, he decided to switch sides and helped save the werewolf hero.

Werewolf by Night (1972) #32

Werewolf by Night (1972) #32

What is Marvel Unlimited?

The mystery man then hopped around a few different titles, making another WEREWOLF BY NIGHT appearance in #37 before showing up in MARVEL SPOTLIGHT #28-#29. By the time he made his PETER PARKER, THE SPECTACULAR SPIDER-MAN debut in issues #22 and #23, Moon Knight’s identity had been firmly nailed down…in that he had no single identity.

Marc Spector existed as a former soldier and mercenary, Steven Grant appeared as a wealthy entrepreneur, and Jake Lockley fought the mean streets. And the character(s) made their solo bow in 1980’s MOON KNIGHT #1 by Doug Moench and Bill Sienkiewicz!

Years prior to the start of this story, Spector and his fellow soldier Frenchie worked as guns-for-hire in the Sudan for a boss named Bushmaster. Though after a few crazy encounters with the man, the duo decided to bail on the mission—but, in response, Bushmaster beat him and left him to die in the desert.

Moon Knight (1980) #1

Moon Knight (1980) #1

What is Marvel Unlimited?

Not one to give up, Spector fought through the sand and heat, and eventually found himself at the site of a nearby archaeological dig. The daughter of a residing archaeologist murdered by Bushmaster, Marlene, appeared next to Marc in front of a statue of Khonshu, the god of vengeance.

Inspired, Spector grabbed a white cloak off the statue and made off to put an end to Bushmaster’s ways. As he journeyed, his alternate identities found their forms—and Spector established a partnership with Marlene and Frenchie. Having discovered all of himself, Spector made sure Bushmaster soon met a moonlit end.

Fright Fact

Moon Knight has experienced an immense amount of psychological trauma through the years. Always inspired by—though never certain of his relationship with—Khonshu, he’s persevered with the help of his partners…and his other selves.

A dark look at an already shadowy character, MOON KNIGHT by Charlie Huston and David Finch looked at a truly broken Spector slowly finding his way back to becoming a hero. Along the way, though, he struggled with the voices in his head, the bloody visage of Bushmaster, and a battle with Taskmaster.

Next week we shine the Spooklight on Gerry Conway and Mike Perkins’ CARNAGE!

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Writer Max Bemis previews Marvel Legacy Marc Spector!

Moon Knight moves in the shadows, where his many methods and alter-egos can operate to greatest effect. But the arrival of Marvel Legacy promises a new enemy for Marc Spector—one that overwhelms the cover of darkness with blinding light and fire.

On November 8, an unexpected dawn arrives with MOON KNIGHT #188, by writer Max Bemis and artist Jacen Burrows! The first issue, entitled “Crazy Runs in the Family, Part 1,” kicks off a new story and a new Moon Knight.

We spoke with Max to find out some of the secrets behind the book. Over the years, Moon Knight has been a straight-ahead super hero, a costumed adventurer, a religious zealot…from your perspective, what are Marc Spector’s essential qualities as a character? Who is Moon Knight to you?

Max Bemis: In relation to his mental health, he’s about a 50/50 mix between complete anarchy and morality. In certain ways, Marc Spector can be a really great guy—until he starts dealing with his mental issues.

So there are these two separate sides to him, but at the same time, he can be a mix of those two sides. He’s a normal guy—well not a normal guy, he’s seen a lot of trauma…he tries to do what’s right, but he’s also very violent and angry.

I find that duality interesting. Moon Knight acts methodically with his violence. No one else creates weapons that are made to hurt someone the same way that Moon Knight does. He fights really dirty.

I feel like he stands for a really intense creativity and raw emotion—but also solid standards. He tries to keep it all together, tries to keep being a good person. Over the past few volumes of the title we’ve seen different writers highlight different alternate identities for Marc. Now that you’re at the helm, do you have a particular identity you’re focusing on?

Max Bemis: I focus on all of them, for sure. Knoshu plays a big—and completely unique—role. And I’m taking some risks with Steven Grant and Jake Lockley; they are amazing, and obviously very different, people. Steven Grant represents the buttoned-up public millionaire type—and Jake Lockley represents the streetwise guy.

Those archetypes are cool, but they aren’t that interesting on their own—considering that Moon Knight’s split personalities are his main characteristic—so I’m inclined to examine what emotional aspects they each carry. For me, Steven Grant is a really good person. He’s a force of stability.

Jake Lockley, because he functions as a down-on-the-streets dude, is more the id. That’s how I’m portraying him. Jake is this complete bad-ass—a borderline-bad person. Well, not bad, because Marc isn’t evil, but he’s a close to bad as Marc can get. You refer to Marc’s different identities as personalities. In your opinion, are Jake, Marc, and Steven just identities? Or does Moon Knight truly have Dissociative Identity Disordermultiple personalities?

Max Bemis: They are multiple personalities, full on—but they know of each other’s existence, and because of what happened in Jeff Lemire’s run, I think we find a coherence in the passing of the baton that happens amongst them, at least when we first start out. That’s the standard, but it does deviate into some complex stuff about how they all relate to each other. Who’s in control and who’s not? That’s a subplot of the whole thing. Themes of mental illness and health were a big theme in your FOOLKILLER series as well. Is that subject particularly important to you in comics?

Max Bemis: You know, it is, but not quite as literally as it’s turned out in my career. It feels like one of those things that I didn’t really believe in being pigeonholed into, but now I’ve noticed that I have written three books that completely revolve around mentally ill characters.

That being said, I wouldn’t say that mental illness exists as prevalently in MOON KNIGHT as it did in FOOLKILLER. In FOOLKILLER, the character’s job was the whole hook of the book—a vigilante therapist. In MOON KNIGHT, Marc just happens to be mentally ill.

I think the major theme of the book is “craziness” or being “unhinged.” Can that be a force for good in the word? Is that diluted or suppressed by systemic evil? It’s about chaos being connected to creativity and love—and also seeing the opposite of that. In terms of the tone and atmosphere of the book, what you are going for? How does artist Jacen Burrows help you realize that?

Max Bemis: The biggest cliché in the world is to say that it’s dark, but…it’s dark. The first two issues feel somewhat seedy. It’s weird and sometimes funny, but it is super dark. Like, if you want to read a comic where things are happening at night, this book’s for you.

And I don’t have much of a memory of Jacen Burrows’ art where people are just running around smiling on a sunny day. He’s great at this stuff. I wanted to give Jacen a chance to stretch—but I also wanted to play to his strengths. Moon Knight will be getting a “chief adversary” in this story. Can you tease a little bit about who that character might be?

Max Bemis: The villain exists in terms of the archetypes of chaos versus order. We link it to the Egyptian mythology that has come to mean so much to Marc.

Knoshu has been his god for a long time. But what is Knoshu? He’s the shepherd to the lost. He’s a moon god. So I wanted to draw on that mythology and find the opposing force…

It wasn’t about just giving him an archnemesis—but deciding who’s going to come up as a foil against this protagonist. What Marc represents—and what represents the opposite of that. Once you read the first issue, the connections become very clear. What can you tell readers about the coming plot lines in this story?

Max Bemis: Moon Knight gets put through an emotional endurance test; there are so many things that are happening to him aside from bad guys attacking him. But his enemies are going to start to become organized over the course of the arc—showing that there may be someone specifically out to destroy him.

I think the first arc could be a Moon Knight movie, essentially. Or even a movie sequel, because you already know Moon Knight’s character. It has the structure of a Marvel movie. A super weird Marvel movie. Looking beyond that first arc, are there any other characters you think might work particularly well alongside Moon Knight?

Max Bemis: Moon Knight has been exposed to the pantheon of Marvel street-level heroes before—but not as deeply as he could be. When you think of Daredevil, Punisher, and a few other people, they are so interwoven that they have their own little world. I think Moon Knight could be an amazing part of that. Any last thoughts ahead of MOON KNIGHT #188’s launch?

Max Bemis: I would tell new readers to definitely try the first arc. If anything, just see how wild things get.

I’m very proud of the first arc—and if you’re a MOON KNIGHT fan, a lot is going to change from there.

Uncover the mysteries of MOON KNIGHT #188, by Max Bemis and artist Jacen Burrows, on November 8!

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The Fist of Khonshu returns, but this time as Steven Grant!

This therapist has worked with the client, identified this time as “Steven Grant” on two previous occasions. The first was while he, birth name Marc Spector, was living as one Jake Lockley. The second, mere months ago, was after the client managed to reach out to this writer under his Spector identity, requesting services while he was institutionalized. The institution in question refused all but the most limited access to the client, making therapy nearly impossible. On top of that, there seemed to be indications of client mistreatment. After filing injunctions to have access to my client, the client escaped before any of them were even heard and I did not hear from him until now.

As has been covered extensively previously, the client admits he continues to have conversations with Khonshu, the patron god of his costumed identity and the one who evidently resurrected Spector when he was seemingly killed by his employer Bushman while both were operating as mercenaries. On issues of religion, this writer generally does not make judgments about the client’s faith up to and including their statements of godhood. This is the world we live in currently and it seems increasingly difficult to separate fact from fiction on first blush. Nonetheless, Khonshu remains a disconcerting element of the client’s life because the deity consistently suggests the client engage in dangerous and cruel activities and mocks him if he fails to fulfill those requests. Real or no, Khonshu exerts a problematic control on the client throughout his identities.

Khonshu, however, must wait, given the client’s primary stated concern at this time.

As made note of in the past, the strain of multiple identities has taken their toll on the client from time to time. Others, in the past, have misdiagnosed this as Dissociative Identity Disorder, but the client—be he calling himself Spector, Lockley, Moon Knight, or, as currently, Grant—does not fit criteria for this rare diagnosis.

All of this noted, this seems, by far, the most difficult time the client has ever experienced separating his identities from one another. Worse still, he seems to be having delusions that place his alter egos in entirely fictional settings: Spector as a warrior against werewolves on the moon, Lockley as a kind of noir tragic hero being set up for his friend Frenchie’s death. Not only is he seemingly unable to tell who he is at any given time, he also seems to be struggling with his reality testing when it comes to settings and events.

In session, Grant, as he insisted I call him, seemed exhausted and wired at once. He would zone out for periods of time and speak rapidly, almost frantically, at others. Eye contact was erratic at best and often bordering on non-existent. He seemed both desperate for help from this writer and resentful of it all at once. Keeping session on track was impossible and following his tangents did not feel much easier.moonkn2016011_smallwood

However, when faced with reception or briefly taking a phone call in the waiting room, the client seemed to be able to hold on to the moment and be “himself.” This writer’s hypothesis is that, like the child who screams and cries when his parents pick him up from a great day at daycare, Grant is barely holding back what’s happening to him when he is out in public. In the safety of the office, he was able to let himself go and what I observed was the inner turmoil running free.

Given the volatility, it seems unlikely Grant can continue to operate at this level of functioning for much longer. That coupled with his violent abilities and the “influence” of Khonshu could make him a very dangerous individual to have in public without monitoring. Unfortunately, at this time, this writer is unable to make the cause for a 48-hour hold and the client refuses to voluntarily subject himself to hospitalization, which, given his recent experience, is understandable.

For the time being, I will continue to consult with Doctors Jeff Lemire and Greg Smallwood to provide the best possible care for Marc Spector, whatever name he chooses to use at any given time. Please review our finds in file MOON KNIGHT #11 on February 1.

Psy D. Candidate Tim Stevens is an Outpatient Therapist used to lunch with Khonshu. Guy gets a bad rap.

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Introducing Steven Grant, mysterious film producer—and secret super hero?

Hollywood’s Most Intriguing Producer to Be Available for First Ever Q&A

LOS ANGELES, CALIFORNIA — For the first time, one of Hollywood’s most sought after producers, Steven Grant, will make himself available to the public for a Q&A before his hotly anticipated newest project “Moon Knight.”

Grant, a New York entrepreneur who has found himself unable to resist the bright lights of La La Land for too long, has long been the subject of rumor and debate inside the film industry and on the pages of tabloids. However, he has rarely spoken about his life to anyone on the record and certainly not in an open forum.

First becoming famous in Manhattan for his appearance, seemingly out of nowhere, on society pages as a wealthy entrepreneur and philanthropist, Grant fascinated the East Coast press. Attractive and dashing, he seemed to love a good party but never lingered long enough for anyone to get to know him. Even the reliably intrusive gossip pages could not seem to find a thing on him.

He stoked the flames of interest even further as he began to appear at fundraisers and art auctions with the beautiful and well connected Marlene Alraune on his arm. Over the years, their on again off again romance has capture the world’s imagination and raised both’s profiles considerably. But still Grant remained remarkably quiet.

Despite his New York roots, Grant’s love of show business proved too much to resist. While his entrepreneurial pursuits seemed to no longer interest him, his interest in film and television blossomed. Gaining a reputation as a producer with a large wallet from which he freely dispensed capital, Grant also stood out amongst his ilk for his artistic vision. In a town full of people with money only interested in increasing their bottom line regardless of the product, Grant seemed more like the maverick directors of the 70’s—only the art mattered.

Inevitably, when discussing the producer’s dedication with art, one must also acknowledge his other obsession: the vigilante Moon Knight. His interest in the white clad violent crime fighter has, at times, reached such a fever pitch that many speculated the two one in the same or, more likely, Grant provided his fortune as the Lunar Warrior’s chief financier. While there remains no evidence to back up these wild theories, they continue to follow Grant to this day. Other particularly bizarre conspiracies include Grant once serving as a mercenary for hire and sometimes driving a cab on New York’s streets to keep him “in touch” with those less fortunate than himself.

What clearly rings true: the producer has great respect and admiration for Moon Knight and thus has been driven to capture the hero’s adventures on-screen. His first attempt—the recent Moon Knight TV series—has been regarded as a delightful slice of summer television. Grant copped to the fact that the series proved less intense and artistic than he expected; he nonetheless became heartened by fans’ embrace of its big action and characterization.

However, the restless producer could not let it be the final world on the Fist of Khonshu. Thus, the MOON KNIGHT film series. Now fans await with bated breath the release of MOON KNIGHT #10, which Grant made in collaboration with visionaries Jeff Lemire and Greg Smallwood. And to sweeten the deal for Angelinos, Steven Grant will appear at an exclusive screening on the film’s release date, January 4, to answer the burning questions fans and cinephiles alike have long wondered about.

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The demon lord rears his ugly head for Halloween, bringing new heroes to the game!

Halloween rapidly approaches, and while the students of “Marvel Avengers Academy” prepare their costumes and plan their parties, the demon Mephisto assembles his minions for a celebration of his own.

Mephisto will soon cross over from his hellscape to the Academy’s plane of existence, hungry for new souls and servants. With the villain flanked by Dracula, Satana, and an army of Fire Demons, the Avengers have their work cut out for them if they hope to put an end to his invasion.

We sat down with Allen Warner, Lead Narrative Designer at TinyCo, to get the low-down on Mephisto and his motivations, along with what Halloween celebrations we’ll see at the Academy. What brings Mephisto to our plane?

Allen Warner: We learned at the end of the Daredevil event that Kingpin had struck a deal with Mephisto to help him enter our dimension, and was working with the Hand to use their occult magic to open a dimensional rift. Of course, with those three factions, there was and will continue to be plenty of double and triple-crossing, as each one tries to use the others to get what they want. The Avengers Academy students and the heroes of Hell’s Kitchen managed to stop Kingpin and the Hand before they could open the portal, but the Hand still weakened the area enough for Mephisto to finish the job as the Halloween season further blurred the boundary between the physical and supernatural worlds.

Mephisto collects souls and thrives on fear and subservience, so he sees this new dimension and campus filled with superhuman and supernatural heroes as an untouched realm for him to conquer that will expand his kingdom and take his already incredible powers to the next level.  Part of the evil joy he gets out of collecting souls is forcing people to give them up voluntarily, so he uses his charms, his minions, and his talents for emotional manipulation to trick and torment the students rather than immediately launching a full-scale assault. He wants to humiliate his adversaries as much as he wants to collect their souls, and we’ll learn over the course of the event that he’s really after one person in particular.  Only one soul has ever challenged him in his own dimension and escape unscathed,  and he can’t rest until he gets his revenge. While Mephisto is the big-bad here, what other threats does he bring with him?

Allen Warner: He’s working with a couple of other shady, self-interested characters who are perfect for Halloween in Dracula and Satana. Dracula actually has sort of “good” intentions, trying to turn the Avengers Academy students into vampires as a means of rebuilding his vampire nation, which has fallen on hard times and is nearly extinct. The demoness Satana simply wants to feed on souls. She’s always hungry for more, and Avengers Academy seems like the perfect place to sink her teeth into. We see very quickly that she doesn’t like to take orders from anyone, and she doesn’t share Mephisto’s love for drawn out mind games, so there’s a lot of friction there that will eventually result in her setting her eyes on a much bigger prize. Along with these two powerful helpers, Mephisto is also bringing a legion of Fire Demons from his home dimension that come in all shapes and sizes, and will try to drag anyone they battle back to Hell. What new heroes will be brought into the fold in order to help dispatch their new supernatural foes?

Allen Warner: A really exciting lineup: Misty Knight, Ghost Rider, Moon Knight, and Blade.  Each one brings something completely different to the table, and comes with awesome abilities and a great backstory. If players can defeat Dracula and Satana, they’ll also be able to recruit them to the Academy to help in the battle with Mephisto. There will also be one more surprise character who will be revealed further into the event. It’s someone I don’t think many players will be expecting, but a character who couldn’t be better suited for Halloween. Ghost Rider comes to the game hot on the heels of his TV debut in “Marvel’s Agents of S.H.I.E.L.D.,” while Misty Knight just made her live-action debut in “Marvel’s Luke Cage” today on Netflix. What actions and abilities do these heroes bring to the Academy and the fight against Mephisto?

Allen Warner: Yeah, the timing is amazing. To be honest, we planned this out so long ago that we had no idea either one of these characters would be debuting in different TV shows at the same time the event is launching, but we obviously couldn’t be [happier]. It’s always great when we can support Marvel characters in different media and vice versa, and both of these characters are so awesome that I’m glad to see them getting introduced to a new audience.

Ghost Rider is someone we connected to a potential Halloween event way back at the beginning of development. Like [“Marvel’s Agents of S.H.I.E.L.D.”], we’re also using the Robbie Reyes Ghost Rider to include even more diversity in the game, and support the more modern approach to the character. It’s great because he’s one of those characters like Ms. Marvel or Miles Morales that already have this youthful approach and energy, and they can walk right off of the comic page into our game without some extensive reimagining that we do for other characters.  We love that aspect of our game, but it’s also cool and exciting when a traditionally young character enters the game and interacts with characters like Black Widow and Captain America who aren’t usually in their age range. Ghost Rider will use all of his awesome abilities from wrapping bad guys in his flaming chains to hopping inside of his fiery car to take off and do donuts.

Misty Knight might seem like a strange fit for Halloween at first because she doesn’t have the obvious supernatural connection the rest of these characters do, but she might play the most critical role in the whole event. I always like to connect all of our events together narratively, and there were a few mentions in the Daredevil event of Misty investigating exactly what Kingpin and the Hand were planning. We focus on her great detective skills, and I like the idea of a “normal” character being in an event filled with supernatural characters because she can be the voice and viewpoint of the player, and comment on all of the weirdness like we would. She’ll have actions relating to her awesome skills and abilities from martial arts, detective work, and using her bionic arm to not only punch, but to use its cryogenic blast for an amazing animation. Blade and Moon Knight round out the additions; what new, unique actions will players see these two tackling?

Allen Warner: Blade is the ultimate vampire hunter and the Daywalker, having all of the vampire strengths without any of their weaknesses. We had some fun with those ideas in his actions and animations, along with playing to his traditionally stoic persona. He’s a no-nonsense guy in a campus filled with nonsense, so it’s fun to see how he bounces off of the other students.  He was another character we mentioned from the very beginning as being part of a potential Halloween event, so it’s great to see him finally entering the game, and embodying everything that makes him so cool in the comics and movies.

Moon Knight is such a unique character that you can approach in so many different ways. We wanted to address him being embodied by an Egyptian god. The split personalities. The fact that he’s literally come back from the dead. Not to mention that he has a huge collection of awesome moon-themed gadgets and vehicles. He has some really fun animations, some awesome combat animations, and some great decorations related to his backstory and tools of the trade. The Academy students will be fending off Mephisto and his subordinates, but what other activities will players be able to participate in during this event?

Allen Warner: There are a lot of fun new things to do in this event. The main event building is Haunted Avengers Mansion. It’s the iconic Avengers HQ decked out in creepy, authentic Halloween decorations for Wasp’s big Halloween party. We’re also adding a Halloween themed park, and a bunch of characters will use both places for brand-new actions and animations.  You’ll also be able to send characters through Mephisto’s portals for some extra-dimensional trick-or-treating, bringing back materials to defeat him and his minions. Last but not least, we’re introducing a feature that lets players pair up characters, using a bunch of fun dual actions and animations. Completing these actions gives you access to outfits and other prizes that you can’t get anywhere else. The students have to strengthen their relationships with each other to combat Mephisto’s manipulative powers, culminating in an iconic multi-character animation that I think people are going to love. This new threat arises during a Halloween party, so our heroes must be rocking costumes. What will players see their favorite characters dressing up as?

Allen Warner: This is one of the most exciting parts of the entire event. We’re adding new Halloween costumes for every main story character in the game to this point, from Iron Man to Hulk. We usually only give new event outfits to the earliest characters since some people may have just started playing the game, but Halloween seemed like too good of an opportunity to not give everyone at least one outfit. If you just started, and it will still be awhile before you reach characters like Ant-Man or Maria Hill, you can still acquire the outfits, and the outfit and related quests will unlock as soon as you’ve recruited that character. For our longtime players, it will be the first time we’ve offered alternate outfits for characters like Ms. Marvel, Enchantress, and Taskmaster. Since most of the new characters in this event are pretty serious people, we decided to go with the opposite approach for the costumes. Even if you’re a lifelong Marvel fan, I guarantee you’ve never seen a lot of these characters look anything close to what they’ll look like in some of these Halloween costumes.

It was a ton of fun brainstorming and creating the different looks, and we owe a big thanks to our fans on Facebook, Twitter, and Reddit for suggesting and voting on outfits they wanted to see.  The winner was Cap-Wolf, which looks great with some amazing animations, but we also used quite a few of the other suggestions we received: Loki dressed as Thor, Black Widow wearing a “This is my Halloween Costume” T-shirt in classic unimpressed Black Widow fashion, and more.  My personal favorite is Falcon dressed like a Penguin.  I don’t want to spoil everything just yet, but I really feel like people are going to get so many smiles and laughs from the awesome designs and animations created by our always amazing art and animation teams, and the great ideas suggested by our creative and passionate fans. How will the event district play into Mephisto’s siege?

Allen Warner:
The event district is Mephisto’s hellscape. It’s a massive area of fire and brimstone where Mephisto watches everything from his throne. This is where the recruitable heroes will be trapped in Mephisto’s magic, along with the portals used for extra-dimensional trick-or-treating. There’s a large open area in front of Mephisto’s throne because when it’s time to finally battle the big boss, the students will have to bond together, and perform an iconic Halloween activity to infuriate the demon, and distract him with synchronized hilarity before taking him down for good.

Hopefully, they’ll be able to defeat him and close the dimensional rift once and for all, but if not, they may have to seek out the assistance of a certain sorcerer who’s no stranger to dimensional travel…

Play “Marvel Avengers Academy” today and stay tuned for further updates and events!

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Recruit street level heroes to take down a corrupted Daredevil!

The latest update for “Marvel Future Fight” brings a slew of new PVE content for rookie players and hardcore fans alike. Pulling inspiration from the 2010 Shadowland event, players will find themselves up against The Hand and their newest leader: Daredevil himself! The assassin cult has released a demon—The Beast—who has possessed the Man Without Fear in an effort to use his status as a hero to get close to the rest of the team.

In order to defeat Daredevil, players will work through the most difficult combat ever seen in “Marvel Future Fight,” battling more and more powerful bosses to dispatch the Hand’s lieutenants and clear a path straight to their new boss. Your team of heroes won’t be alone in this fight, however, as some new faces join the ranks to face off against their former ally. Shang Chi—the Master of Kung Fu—uses a mix of the physical and mystical arts to dispatch his enemies with ease, while Misty Knight—cunning detective and one-time leader of the Heroes for Hire—baffles foes with her bioengineered arm, throwing ice and lightning to defeat the Hand’s assassins.

Alongside the new stages pitting players against The Hand and Daredevil, a new challenge mode will task them with climbing a tower, battling an ever increasing number of Hand assassins to reach the top and unlock new rewards. And what better way to dive headlong into this challenge than with new uniforms? Moon Knight sports a new armored costume, while Ghost Rider gets his INHUMANS: ATTILAN RISING look. Black Cat and Daredevil can unlock their All-New, All-Different looks as well.

Netmarble hasn’t left their PVP fans in the dust. Changes to Alliance tournaments add match replays and allow for tournaments to run more quickly, while Cheer Rewards have been updated to more appropriately reflect the ranks of teams involved.

Dive into Shadowland, bring some of Marvel’s greatest street-level heroes to your team, and defeat the demon inside the Man Without Fear in “Marvel Future Fight”!

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Join in Marc Spector's mission of vengeance!

Haunted by the demons of his past as well as an Egyptian God of Vengeance, Marc Spector dons an ivory cowl and takes to the streets—and now to “Marvel Puzzle Quest,” to bring justice to the wicked.

D3 Go! Producer Josh Austin dropped by to chat about Mr. Spector and all the madness Moon Knight’s bringing to the party. When people think “hero,” Moon Knight doesn’t immediately come to mind for most of us. What did you guys see in the white-clad vigilante that you wanted to bring to the game?

Josh Austin: He may be a vigilante hero, but he fights for justice, even if he does so in a more brutal manner. He may not come to mind to many, and I think he comes off as underrated to a lot of people, but I think his questionable sanity makes for awesome storytelling and the multiple personalities definitely add to his character and how his powers work in “Marvel Puzzle Quest.” Starting a match, players will get one of three personalities that affect his second passive power, Lunacy, and how that power will work throughout the match. This alone makes him a fun character to play with, adding a bit of randomness for players that want it. Moon Knight has a lot of cool things you could have drawn on for his “Puzzle Quest” persona, from gadgets to Egyptian mythology to martial arts. Did the team focus on one particular element or incorporate all three?

Josh Austin: Actually a little bit of the three. As mentioned above, his Lunacy power changes depending on which of the three personalities he’s adopted for the fight. Moon Knight’s other powers utilize the Fist of Khonshu and his Moonsilver Blades, so he’s got multiple personalities, gadgets and martial arts to unleash with his abilities. Now for the good stuff, what can the agent of Khonshu actually do? How is he going to be hurting folks?

Josh Austin: Moon Knight is a powerful and fun character and really different from the rest of the cast. His first ability is called Fist of Khonshu, which costs 9 Black AP to deal 1269 damage at level 1 to an enemy and then creates Black Strength Tiles. If the enemy is killed by the initial attack Moon Knight heals instead of creating the strength tiles!

Moon Knight’s second power is a passive, Lunacy. At the beginning of the round this power randomly becomes one of three variations of Moon Knight’s personalities. As Mr. Knight, he meticulously dismantles his opponents, creating a Strength Strike tile whenever you match Green tiles. The second variation draws on Marc Spector’s years as a soldier of fortune, which have left him hard and merciless, dealing extra damage when you match Purple tiles. For the third variation Khonshu, the Egyptian god of vengeance inhabits Moon Knight, granting him otherworldly powers which may or may not be real. This creates a Strength Attack Tile when you match Black tiles.

Moon Knight’s last power is Moonsilver Blades which costs 12 Green AP. For this power Moon Knight flings a handful of razor-sharp crescent blades at his enemies, combining deadly precision with wild abandon. It deals 1667 damage at Level 1 to a random enemy. When designing characters, do the designers plan around synergies with possible teammates?

Josh Austin: Overall it doesn’t seem that Moon Knight fills a particular slot on an already composed team, besides just dealing heavy-damage. He feels more like a versatile teammate and maybe more so than other “MPQ” characters because his Lunacy power encourages the player to match tiles and then fuel his own or his teammates’ powers. Moon Knight is also great at providing strength tiles, adding more damage at the end of the turn with Attack tiles or increasing the punch behind Purple matches. When can we wield the power of Khonshu?

Josh Austin: Players can compete for Moon Knight starting tomorrow via the The Hunt Story (PVE) Event. His Versus (PVP) Event, Moonrise, and will start next week. And what is this VIP mode I’ve been hearing about?

Josh Austin: The VIP mode is a new game feature that is coming to Marvel Puzzle Quest on June 20, once the new R103 update goes live. Players can become a VIP by spending $9.99 (USD) per month (28-day calendar) to receive an additional daily reward. VIP mode is not linked to having to login each day either, as players can claim the next unclaimed reward in the queue even if several days have passed without play. There are some pretty sweet rewards for signing up for the VIP Mode which should help boost rosters in more ways than one. So it boils down to rarer drops in the dailies and faster healing for injured characters?

Josh Austin: Yes, there are lots of reasons to become a VIP! The daily rewards will include Legendary and Heroic tokens, Iso, Command Points and Hero Points. Also, VIP players will see the health for their heroes regenerate 25% faster which is something that has never been done before in the game. That means, save some of your health packs for another day and turn to your favorite Marvel characters more often.

Recruit Moon Knight and sign up for VIP mode here, and stay tuned to for more “Marvel Puzzle Quest” news and interviews.

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